More settings cleanup
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@ -11,6 +11,7 @@ local enable_headbars = minetest.settings:get_bool("headbars_enable")
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if enable_headbars == nil then enable_headbars = true end
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local headbars_scale = tonumber(minetest.settings:get("headbars_scale")) or 1.0
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headbars_scale = math.max(0.25, headbars_scale)
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function headbars.get_sprite(icon, background, max, amt)
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local img = "[combine:" .. (max * 8) .. "x16:0,0=blank.png:0,0=blank.png"
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@ -22,7 +22,7 @@ local saving = false
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-- Seconds per hunger update, 2.0 is slightly fast
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local timer_interval = tonumber(minetest.settings:get("hunger_step")) or 3.0
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timer_interval = math.max(0, timer_interval)
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timer_interval = math.max(0.0, timer_interval)
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local timer = 0
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local function save_hunger()
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@ -21,9 +21,11 @@ hunger_enable (Enable hunger) bool true
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# This number specifies the interval in seconds
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# at which the hunger of players is updated.
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# Also affects the healing rate.
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# The lower this number, the faster players get hungry.
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# Very low numbers might cause performance problems!
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hunger_step (Hunger speed) float 3.0 0.1
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# At 0, hunger is updated at every server step,
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# which is really fast!
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hunger_step (Hunger frequency) float 3.0 0.0
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[World]
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# If enabled, the weather will change from time to time.
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@ -79,6 +81,12 @@ static_spawn_radius (Spawn point safety radius) int 256 0
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# This will add an graphical effect that slightly darkens the edges of the screen.
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vignette_enable (Enable vignette) bool true
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# This will enable a health display over the head of each player.
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headbars_enable (Enable over-head health bars) bool true
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# Scale of the health display over the player heads.
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headbars_scale (Scale of over-head health bars) float 1.0 0.25
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# Enables blood particles when attacking mobs.
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# If disabled, there will be other, less “gruesome” particle effects.
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mobs_enable_blood (Enable blood) bool false
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