pride_flags/init.lua

194 lines
5.6 KiB
Lua

--------------------------------------------------------
-- Minetest :: Pride Flags Mod (pride_flags)
--
-- See README.txt for licensing and other information.
-- Copyright (c) 2022, Leslie E. Krause
--------------------------------------------------------
local wind_noise = PerlinNoise( 204, 1, 0, 500 )
local active_flags = { }
local pi = math.pi
local rad_180 = pi
local rad_90 = pi / 2
local flag_list = { "rainbow", "lesbian", "bisexual", "transgender", "genderqueer", "nonbinary", "pansexual", "asexual" }
minetest.register_entity( "pride_flags:wavingflag", {
initial_properties = {
physical = false,
visual = "mesh",
visual_size = { x = 8.5, y = 8.5 },
collisionbox = { -0.1, -0.85, -0.1, 0.1, 0.85, 0.1 },
backface_culling = false,
pointable = false,
mesh = "pride_flags_wavingflag.b3d",
textures = { "prideflag_rainbow.png" },
use_texture_alpha = false,
},
on_activate = function ( self, staticdata, dtime )
self:reset_animation( math.random( 1, 50 ) ) -- random starting frame to desynchronize multiple flags
self.object:set_armor_groups( { immortal = 1 } )
if staticdata ~= "" then
local data = minetest.deserialize( staticdata )
self.flag_idx = data.flag_idx
self.node_idx = data.node_idx
if not self.flag_idx or not self.node_idx then
self.object:remove( )
return
end
self:reset_texture( self.flag_idx )
active_flags[ self.node_idx ] = self.object
else
self.flag_idx = 1
end
end,
on_deactivate = function ( self )
if self.sound_id then
minetest.sound_stop( self.sound_id )
end
end,
on_step = function ( self, dtime )
self.anim_timer = self.anim_timer - dtime
if self.anim_timer <= 0 then
minetest.sound_stop( self.sound_id )
self:reset_animation( 1 )
end
end,
reset_animation = function ( self, start_frame )
local cur_wind = wind_noise:get2d( { x = os.time( ) % 65535, y = 0 } ) * 30 + 30
minetest.log("verbose", "[pride_flags] Current wind: " .. cur_wind)
local anim_speed
local wave_sound
if cur_wind < 10 then
anim_speed = 10 -- 2 cycle
wave_sound = "pride_flags_flagwave1"
elseif cur_wind < 20 then
anim_speed = 20 -- 4 cycles
wave_sound = "pride_flags_flagwave1"
elseif cur_wind < 40 then
anim_speed = 40 -- 8 cycles
wave_sound = "pride_flags_flagwave2"
else
anim_speed = 80 -- 16 cycles
wave_sound = "pride_flags_flagwave3"
end
if self.object then
self.object:set_animation( { x = start_frame, y = 575 }, anim_speed, 0, true )
self.sound_id = minetest.sound_play( wave_sound, { object = self.object, gain = 1.0, loop = true } )
end
self.anim_timer = ( 576 - start_frame ) / 5 -- default to 115 seconds to reset animation
end,
reset_texture = function ( self, flag_idx )
if not flag_idx then
self.flag_idx = self.flag_idx % #flag_list + 1 -- this automatically increments
else
self.flag_idx = flag_idx
end
local texture = string.format( "prideflag_%s.png", flag_list[ self.flag_idx ] )
self.object:set_properties( { textures = { texture } } )
end,
get_staticdata = function ( self )
return minetest.serialize( {
node_idx = self.node_idx,
flag_idx = self.flag_idx,
} )
end,
} )
minetest.register_node( "pride_flags:lower_mast", {
description = "Flag Pole",
drawtype = "mesh",
paramtype = "light",
mesh = "pride_flags_mast_lower.obj",
paramtype2 = "facedir",
groups = { cracky = 2, post = 1 },
tiles = { "pride_flags_baremetal.png", "pride_flags_baremetal.png" },
groups = { cracky = 1, level = 2 },
--sounds = default.node_sound_metal_defaults( ),
selection_box = {
type = "fixed",
fixed = { { -3/32, -1/2, -3/32, 3/32, 1/2, 3/32 } },
},
collision_box = {
type = "fixed",
fixed = { { -3/32, -1/2, -3/32, 3/32, 1/2, 3/32 } },
},
} )
minetest.register_node( "pride_flags:upper_mast", {
description = "Flag Pole",
drawtype = "mesh",
paramtype = "light",
mesh = "pride_flags_mast_upper.obj",
paramtype2 = "facedir",
groups = { cracky = 2 },
tiles = { "pride_flags_baremetal.png", "pride_flags_baremetal.png" },
groups = { cracky = 1, level = 2 },
--sounds = default.node_sound_metal_defaults( ),
selection_box = {
type = "fixed",
fixed = { { -3/32, -1/2, -3/32, 3/32, 27/16, 3/32 } },
},
collision_box = {
type = "fixed",
fixed = { { -3/32, -1/2, -3/32, 3/32, 27/16, 3/32 } },
},
on_rightclick = function ( pos, node, player )
local node_idx = minetest.hash_node_position( pos )
if minetest.check_player_privs( player:get_player_name( ), "server" ) then
active_flags[ node_idx ]:get_luaentity( ):reset_texture( )
end
end,
on_construct = function ( pos )
local node_idx = minetest.hash_node_position( pos )
local param2 = minetest.get_node( pos ).param2
local facedir_to_pos = {
[0] = { x = 0, y = 0.6, z = -0.1 },
[1] = { x = -0.1, y = 0.6, z = 0 },
[2] = { x = 0, y = 0.6, z = 0.1 },
[3] = { x = 0.1, y = 0.6, z = 0 },
}
local facedir_to_yaw = {
[0] = rad_90,
[1] = 0,
[2] = -rad_90,
[3] = rad_180,
}
local flag_pos = vector.add( pos, vector.multiply( facedir_to_pos[ param2 ], 1 ) )
local obj = minetest.add_entity( flag_pos, "pride_flags:wavingflag" )
obj:get_luaentity( ).node_idx = node_idx
obj:set_yaw( facedir_to_yaw[ param2 ] - rad_180 )
active_flags[ node_idx ] = obj
end,
on_destruct = function ( pos )
local node_idx = minetest.hash_node_position( pos )
if active_flags[ node_idx ] then
active_flags[ node_idx ]:remove( )
end
end,
} )