Save/load flag index in flag pole node meta

Needed when flag entity must be respawned
master
Wuzzy 2022-07-02 17:37:59 +02:00
parent 71853506ef
commit 858610b8ee
1 changed files with 22 additions and 4 deletions

View File

@ -127,8 +127,14 @@ minetest.register_entity( "pride_flags:wavingflag", {
self.flag_idx = flag_idx
end
-- Fallback flag
if not flag_list[ self.flag_idx ] then
self.flag_idx = 1
end
local texture = string.format( "prideflag_%s.png", flag_list[ self.flag_idx ] )
self.object:set_properties( { textures = { texture } } )
return self.flag_idx
end,
get_staticdata = function ( self )
@ -219,13 +225,21 @@ local function cycle_flag( pos, player, cycle_backwards )
flag = aflag:get_luaentity( )
end
if flag then
local flag_idx
if cycle_backwards then
flag:reset_texture( -1 )
flag_idx = flag:reset_texture( -1 )
else
flag:reset_texture( )
flag_idx = flag:reset_texture( )
end
local meta = minetest.get_meta( pos )
meta:set_int("flag_idx", flag_idx)
else
spawn_flag( pos )
flag = spawn_flag( pos )
if flag and flag:get_luaentity() then
local meta = minetest.get_meta( pos )
local flag_idx = meta:get_int("flag_idx")
flag:get_luaentity():reset_texture( flag_idx )
end
end
end
end
@ -260,7 +274,11 @@ minetest.register_node( "pride_flags:upper_mast", {
end,
on_construct = function ( pos )
spawn_flag ( pos )
local flag = spawn_flag ( pos )
if flag and flag:get_luaentity() then
local meta = minetest.get_meta( pos )
meta:set_int("flag_idx", flag:get_luaentity().flag_idx)
end
end,
on_destruct = function ( pos )