REALLY generate dirt all the way down
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@ -347,7 +347,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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-- Generate a flat grass land and a dirt-only underground for the rest of the map
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if map_editing ~= true then
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local grasslev = 0
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if minp.y <= grasslev and maxp.y >= grasslev then
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if minp.y <= grasslev then
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local vdata = vm:get_data(vbuffer)
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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for x = minp.x, maxp.x do
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