Update water textures

This commit is contained in:
Wuzzy 2016-02-28 12:49:37 +01:00
parent 6c4ee6285f
commit aecc437146
4 changed files with 10 additions and 3 deletions

View File

@ -152,13 +152,14 @@ for v=0,7 do
tiles = {"supplemental_testliquid"..v..".png"}, tiles = {"supplemental_testliquid"..v..".png"},
special_tiles = { special_tiles = {
{ {
image="supplemental_testliquid"..v..".png", name="supplemental_testliquid"..v..".png",
backface_culling=false, backface_culling=false,
}, },
{ {
image="supplemental_testliquid"..v..".png", name="supplemental_testliquid"..v..".png",
backface_culling=true, backface_culling=true,
}, },
}, },
alpha = alpha, alpha = alpha,
paramtype = "light", paramtype = "light",
@ -180,7 +181,13 @@ for v=0,7 do
description = string.format(S("test liquid source %i"), v), description = string.format(S("test liquid source %i"), v),
inventory_image = minetest.inventorycube("supplemental_testliquid"..v..".png"), inventory_image = minetest.inventorycube("supplemental_testliquid"..v..".png"),
drawtype = "liquid", drawtype = "liquid",
tiles = {"supplemental_testliquid"..v..".png"}, special_tiles = {
{
name="supplemental_testliquid"..v..".png",
backface_culling=false,
},
},
tiles = {"supplemental_testliquid"..v..".png",},
alpha = alpha, alpha = alpha,
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,

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