124 lines
3.4 KiB
Lua
124 lines
3.4 KiB
Lua
-- intllib support
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local S
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if (minetest.get_modpath("intllib")) then
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S = intllib.Getter()
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else
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S = function ( s ) return s end
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end
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minetest.register_node("darkage:basalt_cobble", {
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description = S("basalt cobble"),
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tiles = {"darkage_basalt_cobble.png"},
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groups = {creative_breakable=1},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:basalt_brick", {
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description = S("basalt brick"),
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tiles = {"darkage_basalt_brick.png"},
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groups = {creative_breakable=1},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("darkage:stone_brick", {
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description = S("stone brick"),
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tiles = {"darkage_stone_brick.png"},
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groups = {creative_breakable=1},
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sounds = default.node_sound_stone_defaults()
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})
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-- Other Blocks
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minetest.register_node("darkage:straw", {
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description = S("straw"),
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tiles = {"darkage_straw.png"},
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groups = {creative_breakable=1},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("darkage:lamp", {
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description = S("lamp"),
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tiles = {"darkage_lamp.png"},
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paramtype = "light",
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light_source = minetest.LIGHT_MAX,
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groups = {creative_breakable=1},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("darkage:marble_tile", {
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description = S("marble tile"),
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tiles = {"darkage_marble_tile.png"},
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groups = {creative_breakable=1},
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sounds = default.node_sound_stone_defaults()
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})
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-- Glass / Glow Glass
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minetest.register_node("darkage:glass", {
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description = S("medieval glass"),
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drawtype = "glasslike",
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tiles = {"darkage_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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groups = {creative_breakable=1},
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sounds = default.node_sound_glass_defaults(),
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})
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-- Wood based deco items
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minetest.register_node("darkage:wood_bars", {
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description = S("wooden bars"),
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drawtype = "glasslike",
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tiles = {"darkage_wood_bars.png"},
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inventory_image = "darkage_wood_bars.png",
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wield_image = "darkage_wood_bars.png",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {creative_breakable=1},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_node("darkage:wood_grille", {
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description = S("wooden grille"),
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drawtype = "glasslike",
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tiles = {"darkage_wood_grille.png"},
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inventory_image = "darkage_wood_grille.png",
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wield_image = "darkage_wood_grille.png",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {creative_breakable=1},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_node("darkage:wood_frame", {
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description = S("wooden frame"),
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drawtype = "glasslike",
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tiles = {"darkage_wood_frame.png"},
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inventory_image = "darkage_wood_frame.png",
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wield_image = "darkage_wood_frame.png",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {creative_breakable=1},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_node("darkage:iron_bars", {
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description = S("iron bars"),
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drawtype = "glasslike",
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tiles = {"darkage_iron_bars.png"},
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inventory_image = "darkage_iron_bars.png",
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wield_image = "darkage_iron_bars.png",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {creative_breakable=1},
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sounds = default.node_sound_metal_defaults()
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})
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minetest.register_node("darkage:iron_grille", {
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description = S("iron grille"),
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drawtype = "glasslike",
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tiles = {"darkage_iron_grille.png"},
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inventory_image = "darkage_iron_grille.png",
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sunlight_propagates = true,
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paramtype = "light",
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groups = {creative_breakable=1},
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sounds = default.node_sound_metal_defaults()
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})
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