Rename mod: castle → tutorial_castle
@ -1,2 +0,0 @@
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dofile(minetest.get_modpath("castle").."/town_item.lua")
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dofile(minetest.get_modpath("castle").."/shields_decor.lua")
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5
mods/tutorial_castle/init.lua
Normal file
@ -0,0 +1,5 @@
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dofile(minetest.get_modpath("tutorial_castle").."/town_item.lua")
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dofile(minetest.get_modpath("tutorial_castle").."/shields_decor.lua")
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minetest.register_alias("castle:light", "tutorial_castle:light")
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minetest.register_alias("castle:shield_2", "tutorial_castle:shield_2")
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@ -1,3 +1,3 @@
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name = castle
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name = tutorial_castle
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depends = tutorial_default
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optional_depends = intllib
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@ -6,7 +6,7 @@ else
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S = function ( s ) return s end
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end
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minetest.register_node("castle:shield_2",{
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minetest.register_node("tutorial_castle:shield_2",{
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description = S("mounted shield"),
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tiles = {"castle_shield_side_2.png", "castle_shield_side_2.png", "castle_shield_side_2.png", "castle_shield_side_2.png", "castle_shield_back.png", "castle_shield_front_2.png"},
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drawtype="nodebox",
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Before Width: | Height: | Size: 688 B After Width: | Height: | Size: 688 B |
Before Width: | Height: | Size: 547 B After Width: | Height: | Size: 547 B |
Before Width: | Height: | Size: 123 B After Width: | Height: | Size: 123 B |
Before Width: | Height: | Size: 596 B After Width: | Height: | Size: 596 B |
@ -6,7 +6,7 @@ else
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S = function ( s ) return s end
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end
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minetest.register_node("castle:light",{
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minetest.register_node("tutorial_castle:light",{
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drawtype = "glasslike",
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description = S("light block"),
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sunlight_propagates = true,
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