Update water textures
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6c4ee6285f
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@ -152,13 +152,14 @@ for v=0,7 do
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tiles = {"supplemental_testliquid"..v..".png"},
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tiles = {"supplemental_testliquid"..v..".png"},
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special_tiles = {
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special_tiles = {
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{
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{
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image="supplemental_testliquid"..v..".png",
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name="supplemental_testliquid"..v..".png",
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backface_culling=false,
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backface_culling=false,
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},
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},
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{
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{
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image="supplemental_testliquid"..v..".png",
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name="supplemental_testliquid"..v..".png",
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backface_culling=true,
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backface_culling=true,
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},
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},
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},
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},
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alpha = alpha,
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alpha = alpha,
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paramtype = "light",
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paramtype = "light",
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@ -180,7 +181,13 @@ for v=0,7 do
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description = string.format(S("test liquid source %i"), v),
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description = string.format(S("test liquid source %i"), v),
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inventory_image = minetest.inventorycube("supplemental_testliquid"..v..".png"),
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inventory_image = minetest.inventorycube("supplemental_testliquid"..v..".png"),
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drawtype = "liquid",
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drawtype = "liquid",
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tiles = {"supplemental_testliquid"..v..".png"},
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special_tiles = {
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{
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name="supplemental_testliquid"..v..".png",
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backface_culling=false,
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},
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},
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tiles = {"supplemental_testliquid"..v..".png",},
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alpha = alpha,
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alpha = alpha,
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paramtype = "light",
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paramtype = "light",
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walkable = false,
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walkable = false,
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