Mark tutorial strings for translation
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@ -13,6 +13,7 @@ end
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-- == END OF DEBUG SETTINGS ==
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local S = minetest.get_translator("tutorial")
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local NS = function(s) return s end
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-- Saves tutorial state into file
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function tutorial.save_state()
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@ -144,7 +145,7 @@ tutorial.diamonds = 12
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tutorial.texts = {}
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tutorial.texts.intro =
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[[Welcome! This tutorial will teach you the most crucial basics of Luanti.
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NS[[Welcome! This tutorial will teach you the most crucial basics of Luanti.
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This tutorial assumes that you have not changed the default keybindings yet.
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Let's start for the most important keybindings right now:
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@ -169,14 +170,14 @@ You can exit the tutorial at any time, the world will be automatically saved.
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Now feel free to walk around a bit and read the other signs to learn more.]]
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tutorial.texts.minetest =
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[[Luanti itself is not a game, it is a game engine.
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NS[[Luanti itself is not a game, it is a game engine.
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To be able to actually play it, you need something called a "game".
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This tutorial teaches you the basics of Luanti (the engine), things which are true for
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all games. This tutorial does not teach you how to play a particular game.]]
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tutorial.texts.subgame =
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[[Now since you probably now the basics, you may want to actually play or build something.
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NS[[Now since you probably now the basics, you may want to actually play or build something.
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Luanti comes bundled with a default game, which you may try out now.
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Sadly, there is currently no tutorial for the default game.
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You may want to read the "Getting Started" section of the Community Wiki,
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@ -189,7 +190,7 @@ Alternatively, you may check out one of the games which are shared on the Luanti
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tutorial.texts.creative =
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[[The creative mode is turned on. If you are here to learn how to play Luanti,
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NS[[The creative mode is turned on. If you are here to learn how to play Luanti,
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you should probably leave now, turn creative mode off and restart the
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tutorial.
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@ -199,7 +200,7 @@ the normal gameplay restraints.
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You can leave now by pressing "Leave tutorial", or later, by pressing [Esc].]]
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tutorial.texts.notsingleplayer =
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[[You are now playing the tutorial in multiplayer mode.
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NS[[You are now playing the tutorial in multiplayer mode.
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But this tutorial is optimized for the singleplayer mode.
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This tutorial does not work properly with more than 1 player.
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@ -207,7 +208,7 @@ Unless you are sure no other players will join, you should
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leave now and start the tutorial in singleplayer mode.]]
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tutorial.texts.cam =
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[=[Luanti has 3 different views which determine the way you see the world.
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NS[=[Luanti has 3 different views which determine the way you see the world.
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The three modes are:
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- First-person view (default)
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@ -220,7 +221,7 @@ window first).
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Switch camera mode: [C]]=]
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tutorial.texts.minimap =
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[=[Press the [V] key to make a minimap appear on the top right.
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NS[=[Press the [V] key to make a minimap appear on the top right.
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The minimap helps you to find your way around the world.
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Press it again to toggle through different minimap modes and zoom levels.
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@ -249,7 +250,7 @@ In some games, the minimap may be disabled.
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Toggle minimap rotating: [Shift]+[V]]=]
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tutorial.texts.blocks =
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[[The world of Luanti is made entirely out of blocks, or voxels, to be precise.
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NS[[The world of Luanti is made entirely out of blocks, or voxels, to be precise.
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Blocks can be added or removed with the correct tools.
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In this section, we'll show you a few special but common blocks which behave in unexpected,
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@ -258,30 +259,30 @@ ways.,
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Of course, games can come up with more special weird blocks.]]
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tutorial.texts.falling_node =
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[[Some blocks need to rest on top of another block, otherwise, they fall down.
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NS[[Some blocks need to rest on top of another block, otherwise, they fall down.
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Try it and mine the block below the uppermost block.]]
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tutorial.texts.attached_node =
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[[Some blocks have to be attached to another block, otherwise, they drop as an item
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NS[[Some blocks have to be attached to another block, otherwise, they drop as an item
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as if you would have mined it.
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Attached here is a picture frame. You can't collect or mine it directly, but if you mine
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the block it is attached to, it will drop as an item which you can collect.]]
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tutorial.texts.disable_jump =
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[[These nasty blocks on the floor prevent you from jumping when you stand on them.]]
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NS[[These nasty blocks on the floor prevent you from jumping when you stand on them.]]
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tutorial.texts.bouncy =
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[[Whee! The blocks will make you bounce if you jump on them. They also can bounce
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NS[[Whee! The blocks will make you bounce if you jump on them. They also can bounce
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you from the side, if you are fast enough.]]
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tutorial.texts.runover =
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[[This abyss behind this sign is so small that you can even walk over it,
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NS[[This abyss behind this sign is so small that you can even walk over it,
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as long as you don't stop midway. But you can jump over it anyways, just to be,
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safe.]]
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tutorial.texts.jumpup =
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[[You can't reach this upper block by walking. But luckily, you are able to jump.
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NS[[You can't reach this upper block by walking. But luckily, you are able to jump.
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For our purposes, you can jump just high enough to reach one block above you.
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But you can't two blocks high.
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Press the space bar once to jump at a constant height.
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@ -292,21 +293,21 @@ Now try it to continue.]]
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tutorial.texts.jumpover =
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[=[Here is a slightly larger abyss. Luckily, you can also jump just far enough to
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NS[=[Here is a slightly larger abyss. Luckily, you can also jump just far enough to
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cross a gap of this width. Don't worry, the abyss is not deep enough to hurt you
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when you fall down. There are stairs which lead back up here.
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Jump: [Space]]=]
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tutorial.texts.orientation =
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[[From this point on, there will be branching paths. For orientation, we placed
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NS[[From this point on, there will be branching paths. For orientation, we placed
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some arrow signs. They just show a short text when you hover them, that's all.
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You don't have to follow the sections in any particular order, with one exception,
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for which you will be informed.]]
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tutorial.texts.sneak =
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[=[Sneaking is a special move. As long as you sneak, you walk slower, but you are
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NS[=[Sneaking is a special move. As long as you sneak, you walk slower, but you are
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guaranteed to not accidentally fall off the edge of a block. This also allows you to
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"lean over" in a sense.
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To sneak, keep the sneak key pressed. As soon as you release the sneak key,
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@ -322,7 +323,7 @@ ladder.
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You may try out sneaking at this little blocky pyramid.]=]
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tutorial.texts.hotbar =
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[[At the bottom of the screen you see 8 squares. This is called the 'hotbar'.
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NS[[At the bottom of the screen you see 8 squares. This is called the 'hotbar'.
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The hotbar allows you to quickly access some items from your inventory.
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In our case, the upper 8 slots in your inventory.
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You can change the selected item with the mouse wheel, if you have one, or with the
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@ -337,7 +338,7 @@ tools, mining, building, etc.]]
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tutorial.texts.eat =
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[[In this chest you find some comestibles. Comestibles are items which instantly
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NS[[In this chest you find some comestibles. Comestibles are items which instantly
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heal you when eaten. This removes the item from your inventory.
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To eat one, select the comestible in your hotbar, then click the left mouse button.
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Unlike other items, you cannot punch or attack while holding a comestible. To be able
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@ -349,11 +350,11 @@ Of course, this does not have to be the only way to heal you.
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Don't forget to take the gold ingot.]]
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tutorial.texts.chest =
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[[Treasure chests are a common sight in Luanti. They are actually not built-in
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NS[[Treasure chests are a common sight in Luanti. They are actually not built-in
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into the game.]]
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tutorial.texts.damageblock =
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[[Careful! These spikes hurt you when you stand inside, so don't walk into them.
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NS[[Careful! These spikes hurt you when you stand inside, so don't walk into them.
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Try to walk around and get the gold ingot.
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They damage you every second you stand in them.
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@ -361,7 +362,7 @@ They damage you every second you stand in them.
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This is one of the many ways you can get hurt in Luanti.]]
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tutorial.texts.ladder =
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[[This is a ladder. Ladders help you to climb up great heights or to climb down safely.
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NS[[This is a ladder. Ladders help you to climb up great heights or to climb down safely.
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To climb a ladder, go into the block occupied by the ladder and hold one of the
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following keys:
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@ -371,7 +372,7 @@ following keys:
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Note that sneaking and jumping do not work when you are at a ladder.]]
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tutorial.texts.swim =
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[[What you see here is a small swimming pool. You are able to swim and dive.
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NS[[What you see here is a small swimming pool. You are able to swim and dive.
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Diving usually costs you breath. While diving, 10 bubbles appear in the heads-up display.
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These bubbles disappear over time while diving and when you are out of bubbles,
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you slowly lose some health points. You have to back up to the surface from time to
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@ -390,7 +391,7 @@ At the bottom of the pool lies a gold ingot. Try to get it!]]
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tutorial.texts.dive =
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[=[To get to the other side, you have to dive here. Don't worry, the tunnel is not
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NS[=[To get to the other side, you have to dive here. Don't worry, the tunnel is not
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long. But don't stay too long in the water, or else you take damage.
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At the bottom of the pool lies a gold ingot. Try to get it!
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@ -402,7 +403,7 @@ At the bottom of the pool lies a gold ingot. Try to get it!
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Swim downwards: [Shift]]=]
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tutorial.texts.waterfall = ""..
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[=[You can easily swim up this waterfall. Go into the water and hold the space bar until you're
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NS[=[You can easily swim up this waterfall. Go into the water and hold the space bar until you're
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at the top
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Swim forwards: [W]
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@ -413,7 +414,7 @@ at the top
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Swim downwards: [Shift]]=]
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tutorial.texts.liquidtypes =
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[=[Liquids behave somewhat weirdly in Luanti. Actually, there are 2 kinds of liquids.
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NS[=[Liquids behave somewhat weirdly in Luanti. Actually, there are 2 kinds of liquids.
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If you watched the waterfall closely, you may have noticed that there is a slight difference
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between the water blocks that make the waterfall, and those up here in the basin.
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@ -438,12 +439,12 @@ Use that block, being close enough and looking at it, and watch the waterfall dr
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Use something: [Right mouse button]]=]
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tutorial.texts.viscosity =
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[[Luanti mods can introduce various liquids which differ in their properties.
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NS[[Luanti mods can introduce various liquids which differ in their properties.
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Probably the most important property is their viscosity. Here you have some
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pools which differ in their viscosity. Feel free to try them out.]]
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tutorial.texts.pointing1 =
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[[An important general concept in Luanti is pointing. As mentioned earlier,
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NS[[An important general concept in Luanti is pointing. As mentioned earlier,
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there is a crosshair in the center of the screen.
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You can point several things in Luanti:
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@ -472,7 +473,7 @@ To do that, you must point it and click with the left mouse button.]]
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tutorial.texts.pointing2 =
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[[The distance you need to point to things solely depends on the tool you carry.
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NS[[The distance you need to point to things solely depends on the tool you carry.
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Most tools share a default value but some tools may have a longer or shorter distance.
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At the moment, your only "tool" is the hand. It was good enough to collect the apple
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@ -486,7 +487,7 @@ To take the tool, point to it and click the left mouse button. Then select it wi
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mouse wheel or the number keys. You will learn more about tools in a different section.]]
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tutorial.texts.health =
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[[Unless you have damage disabled, all players start with 20 hit points (HP), represented
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NS[[Unless you have damage disabled, all players start with 20 hit points (HP), represented
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by ten hearts in the heads-up display. One HP is represented by half a heart in this
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tutorial, but the actual representation can vary from game to game.
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@ -508,7 +509,7 @@ respawn at a special location you can't normally reach and keep all your posessi
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Games may introduce special events on a player's death.]]
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tutorial.texts.death =
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[[Oops! So it seems you just have died. Don't worry, you don't have lost any of your
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NS[[Oops! So it seems you just have died. Don't worry, you don't have lost any of your
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possessions and you have been revived. You are still in Tutorial World at a different
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location.
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@ -529,7 +530,7 @@ To continue, just drop out at the end of that gangway. The drop is safe.]]
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tutorial.texts.items =
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[[Throughout your journey, you will probably collect many items. Once you collected
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NS[[Throughout your journey, you will probably collect many items. Once you collected
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them, blocks are considered to be items, too.
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Items can be stored in your inventory and selected with the hotbar (see the other signs).
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@ -547,7 +548,7 @@ On the table at the right to this sign lies an item stack of 50 rocks so you hav
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to test out the inventory.]]
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tutorial.texts.tools =
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[[A tool is a special kind of item.
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NS[[A tool is a special kind of item.
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Tools can be used for many things, such as:
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- Breaking blocks
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- Collecting liquids
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@ -564,7 +565,7 @@ inventory the tool's "health" is indicated by a colored bar
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Tools may be able to be repaired, see the sign about repairing.]]
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tutorial.texts.inventory =
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[[The inventory menu usually contains the player inventory. This allows you
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NS[[The inventory menu usually contains the player inventory. This allows you
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to carry along items throughout the world.
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Every inventory is made out of slots where you can store items in. You can store one
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@ -591,7 +592,7 @@ You can also drop an item stack by holding it in the inventory, then clicking an
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outside of the window.]]
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tutorial.texts.listrings =
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[=[By the way, if you are tired of clicking, there is a little convenience
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NS[=[By the way, if you are tired of clicking, there is a little convenience
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feature:
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Hold [Shift] while you left-click on an item stack in a menu to
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move it instantly to another relevant section. For example, in this tutorial
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@ -601,13 +602,13 @@ vice-versa) with a single click.
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[Shift]+[Left click]: Move full item stack to other section in menu]=]
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tutorial.texts.chest =
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[[This is a chest. You can view its contents by right-clicking it. In the menu you will see
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NS[[This is a chest. You can view its contents by right-clicking it. In the menu you will see
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two inventories, on the upper part the chest inventory and on the lower part the player
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inventory. Exchanging items works exactly the same as in the inventory menu.]]
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tutorial.texts.build =
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[[Another important task in Luanti is building blocks.
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NS[[Another important task in Luanti is building blocks.
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"Building" here refers to the task of placing one block in your possession onto
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another block in the world.
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Unlike mining, building a block happens instantanous. To build, select a block in your
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@ -622,13 +623,13 @@ Try to get up to that little hole by using the wood blocks in the chest. There i
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gold ingot waiting for you.]]
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tutorial.texts.build_special =
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[=[You may have wondered how you can build on a block which you can use, like a chest.
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NS[=[You may have wondered how you can build on a block which you can use, like a chest.
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For this, you have to hold the sneak key and then use the build key.
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Build on usable block: [Shift] + [Right mouse button]]=]
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tutorial.texts.mine =
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[[Mining is a method to remove a single block with a mining tool. It is a very important
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NS[[Mining is a method to remove a single block with a mining tool. It is a very important
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task in Luanti which you will use often.
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(It is recommended that you go to the crafting and items house first. It is right in front of
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@ -655,35 +656,35 @@ this area, using different tools. Note that all blocks here are just examples to
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different kinds of drops.]]
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tutorial.texts.mine_cobble =
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[[This is cobblestone. You can mine it with a pickaxe.
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NS[[This is cobblestone. You can mine it with a pickaxe.
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This cobblestone will always drop itself, that means, cobblestone. Dropping itself is the
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usual dropping behaviour of a block, throughout many games.]]
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tutorial.texts.mine_wood =
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[[These are wooden planks. In the tutorial, you can only mine those blocks with an axe.
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NS[[These are wooden planks. In the tutorial, you can only mine those blocks with an axe.
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Wooden planks drop themselves.
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In Luanti, we use the term "mining" in a general sense, regardless of the material.]]
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tutorial.texts.mine_conglomerate =
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[[This is a cube of conglomerate. You need a pickaxe to mine it.
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NS[[This is a cube of conglomerate. You need a pickaxe to mine it.
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Conglomerate drops something based on probability. Conglomerate randomly drops between 1
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and 5 rocks, when mined.]]
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tutorial.texts.mine_glass =
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[[This is some weak glass. You can break it with your bare hands. Or you can use your pickaxe,
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NS[[This is some weak glass. You can break it with your bare hands. Or you can use your pickaxe,
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which is faster. Note that it looks slightly different than the other glass in this world.
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These glass blocks don't drop anything.]]
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tutorial.texts.mine_stone =
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[[This is stone. You need a pickaxe to mine it. When mined, stone will drop cobblestone.]]
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NS[[This is stone. You need a pickaxe to mine it. When mined, stone will drop cobblestone.]]
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tutorial.texts.mine_immortal =
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[[There can always be some blocks which are not minable by any tool. In our tutorial, all
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NS[[There can always be some blocks which are not minable by any tool. In our tutorial, all
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those castle walls can't me mined, for example.]]
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tutorial.texts.craft1 =
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[[Crafting is the task of taking several items and combining them to form a new item.
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NS[[Crafting is the task of taking several items and combining them to form a new item.
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Crafting is another important task in Luanti.
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To craft something, you need a few items and a so-called crafting grid.
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@ -701,7 +702,7 @@ This process consumes the paper.
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When you have the book in your inventory, go on with the next sign.]]
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tutorial.texts.craft2 =
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[[To craft the book you have used a so-called crafting recipe. You must know the crafting
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NS[[To craft the book you have used a so-called crafting recipe. You must know the crafting
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recipes as well so you can craft.
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The crafting recipe you used in particular is a so-called shaped recipe. This means the
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@ -717,7 +718,7 @@ What is special about this recipe is that you can place them anywhere in the gri
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When you got your dough, go on with the next sign.]]
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tutorial.texts.craft3 =
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[[Do you got your dough? Good.
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NS[[Do you got your dough? Good.
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You may have noticed that crafting always consumes one item from each occupied slot
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of the crafting grid. This is true for all crafting recipes.
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@ -741,7 +742,7 @@ our book recipe accepts not only white paper, but any paper of that group.
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Feel free to experiment a bit around with this.]]
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tutorial.texts.smelt =
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||||
[[This is a furnace. Furnaces can be used to turn a smeltable item with help of a fuel
|
||||
NS[[This is a furnace. Furnaces can be used to turn a smeltable item with help of a fuel
|
||||
to a new item. Many items can be furnace fuels, but not all. A few items are smeltable.
|
||||
|
||||
In order to operate a furnace, you have to put the smeltable item into the 'Source' slot
|
||||
@ -766,7 +767,7 @@ Again, this furnace is just an example; the exact operation may differ slightly
|
||||
game to game.]]
|
||||
|
||||
tutorial.texts.repair =
|
||||
[[Some games may come with a special recipe which allows you to repair your tools.
|
||||
NS[[Some games may come with a special recipe which allows you to repair your tools.
|
||||
In those, repairing works always the same way:
|
||||
Place two more or less worn out tools of the same kind into the crafting crid and
|
||||
take the result. The result is a new tool which is slightly repaired by a fixed percentage.
|
||||
@ -776,7 +777,7 @@ some damaged tools which you may try to repair now.]]
|
||||
|
||||
|
||||
tutorial.texts.use =
|
||||
[=[You will often meet some blocks you can use. Something special happens when you
|
||||
NS[=[You will often meet some blocks you can use. Something special happens when you
|
||||
right-click while pointing on them.
|
||||
In fact, you already used such blocks: All the signs you read are "usable" blocks.
|
||||
|
||||
@ -786,7 +787,7 @@ There is a strange device next to this sign. Use it and see what happens.
|
||||
|
||||
|
||||
tutorial.texts.basic_end =
|
||||
[[If you think you have enough of this tutorial, you can leave at any time. There are
|
||||
NS[[If you think you have enough of this tutorial, you can leave at any time. There are
|
||||
13 gold ingots at the stations to be found, to help you keep track.
|
||||
|
||||
You can find the gold ingots at the following stations:
|
||||
@ -814,14 +815,14 @@ In the next room there are some further signs with information, but it is entire
|
||||
and not related to gameplay.]]
|
||||
|
||||
tutorial.texts.first_gold =
|
||||
[[You have collected your first gold ingot. Those will help you to keep track in this tutorial.
|
||||
NS[[You have collected your first gold ingot. Those will help you to keep track in this tutorial.
|
||||
There are 13 gold ingots in this tutorial.
|
||||
|
||||
There is a gold ingot at every important station. If you collected all ingots, you are
|
||||
done with the tutorial, but collecting the gold ingots is not mandatory.]]
|
||||
|
||||
tutorial.texts.last_gold =
|
||||
[[You have collected all the gold ingots in this tutorial.
|
||||
NS[[You have collected all the gold ingots in this tutorial.
|
||||
|
||||
This means you have now travelled to each station. If you read and understood everything,
|
||||
you have learned everything which can be learned from this tutorial.
|
||||
@ -836,14 +837,14 @@ If you want to stay, you leave later by pressing [Esc] to open the pause menu an
|
||||
return to the main menu or quit Luanti.]]
|
||||
|
||||
tutorial.texts.first_diamond =
|
||||
[[Great, you have found and collected a hidden diamond! In Tutorial World, there are 12 hidden
|
||||
NS[[Great, you have found and collected a hidden diamond! In Tutorial World, there are 12 hidden
|
||||
diamonds. Can you find them all? The first diamond may have been easy to collect, but the
|
||||
remaining 11 diamonds probably won't be that easy.
|
||||
|
||||
If you manage to find them all, you will be awarded a symbolic prize.]]
|
||||
|
||||
tutorial.texts.last_diamond =
|
||||
[[Congratulations!
|
||||
NS[[Congratulations!
|
||||
You have collected all the diamonds of Tutorial World!
|
||||
|
||||
To recognize this achievement, you have been awarded with a diamond cup. It has been placed in
|
||||
@ -851,7 +852,7 @@ the Good-Bye Room for you.]]
|
||||
|
||||
|
||||
tutorial.texts.controls =
|
||||
[[To recap, here is an overview over the most important default controls:
|
||||
NS[[To recap, here is an overview over the most important default controls:
|
||||
|
||||
Move forwards: [W]
|
||||
Move left: [A]
|
||||
@ -884,7 +885,7 @@ You can review a shorter version of the controls in the pause menu.]]
|
||||
|
||||
|
||||
tutorial.texts.online =
|
||||
[[You may want to check out these online resources related to Luanti:
|
||||
NS[[You may want to check out these online resources related to Luanti:
|
||||
|
||||
Official homepage of Luanti: <https://luanti.org/>
|
||||
The main place to find the most recent version of Luanti.
|
||||
@ -932,59 +933,59 @@ tutorial.locations_order = {
|
||||
"intro", "jumpup", "pointing1", "items", "eat", "craft1", "repair", "smelt", "mine", "build", "swim", "dive", "viscosity", "waterfall", "health", "sneak", "goodbye"
|
||||
}
|
||||
|
||||
tutorial.register_infosign("intro", "Introduction", tutorial.texts.intro)
|
||||
tutorial.register_infosign("minetest", "Luanti", tutorial.texts.minetest)
|
||||
tutorial.register_infosign("cam", "Player Camera", tutorial.texts.cam)
|
||||
tutorial.register_infosign("minimap", "Minimap", tutorial.texts.minimap)
|
||||
tutorial.register_infosign("runover", "Small Abysses", tutorial.texts.runover)
|
||||
tutorial.register_infosign("jumpup", "Jumping (1)", tutorial.texts.jumpup)
|
||||
tutorial.register_infosign("jumpover", "Jumping (2)", tutorial.texts.jumpover)
|
||||
tutorial.register_infosign("sneak", "Sneaking", tutorial.texts.sneak)
|
||||
tutorial.register_infosign("orientation", "Information about the following tutorial sections", tutorial.texts.orientation)
|
||||
tutorial.register_infosign("hotbar", "Hotbar", tutorial.texts.hotbar)
|
||||
tutorial.register_infosign("eat", "Comestibles and Eating", tutorial.texts.eat)
|
||||
tutorial.register_infosign("chest", "Chests", tutorial.texts.chest)
|
||||
tutorial.register_infosign("damageblock", "Blocks Which Hurt You", tutorial.texts.damageblock)
|
||||
tutorial.register_infosign("ladder", "Climbing Ladders", tutorial.texts.ladder)
|
||||
tutorial.register_infosign("swim", "Swimming", tutorial.texts.swim)
|
||||
tutorial.register_infosign("dive", "Diving", tutorial.texts.dive)
|
||||
tutorial.register_infosign("waterfall", "Swimming up a Waterfall", tutorial.texts.waterfall)
|
||||
tutorial.register_infosign("viscosity", "Viscosity", tutorial.texts.viscosity)
|
||||
tutorial.register_infosign("liquidtypes", "Liquid sources and flowing liquids", tutorial.texts.liquidtypes)
|
||||
tutorial.register_infosign("pointing1", "Pointing (1)", tutorial.texts.pointing1)
|
||||
tutorial.register_infosign("pointing2", "Pointing (2)", tutorial.texts.pointing2)
|
||||
tutorial.register_infosign("health", "Health and Damage", tutorial.texts.health)
|
||||
tutorial.register_infosign("death", "Death and Respawning", tutorial.texts.death)
|
||||
tutorial.register_infosign("items", "Items", tutorial.texts.items)
|
||||
tutorial.register_infosign("tools", "Tools", tutorial.texts.tools)
|
||||
tutorial.register_infosign("inventory", "Using the Inventory", tutorial.texts.inventory)
|
||||
tutorial.register_infosign("listrings", "Inventory shortcut", tutorial.texts.listrings)
|
||||
tutorial.register_infosign("chest", "Comment About Chests", tutorial.texts.chest)
|
||||
tutorial.register_infosign("build", "Building Some Blocks", tutorial.texts.build)
|
||||
tutorial.register_infosign("build_special", "Building at Usable Blocks", tutorial.texts.build_special)
|
||||
tutorial.register_infosign("mine", "Mining blocks", tutorial.texts.mine)
|
||||
tutorial.register_infosign("mine_cobble", "Mining example: Cobblestone", tutorial.texts.mine_cobble)
|
||||
tutorial.register_infosign("mine_stone", "Mining example: Stone", tutorial.texts.mine_stone)
|
||||
tutorial.register_infosign("mine_conglomerate", "Mining example: Conglomerate", tutorial.texts.mine_conglomerate)
|
||||
tutorial.register_infosign("mine_wood", "Mining example: Wooden Planks", tutorial.texts.mine_wood)
|
||||
tutorial.register_infosign("mine_glass", "Mining example: Weak glass", tutorial.texts.mine_glass)
|
||||
tutorial.register_infosign("mine_immortal", "Unminable blocks", tutorial.texts.mine_immortal)
|
||||
tutorial.register_infosign("blocks", "Special blocks", tutorial.texts.blocks)
|
||||
tutorial.register_infosign("disable_jump", "No-jumping blocks", tutorial.texts.disable_jump)
|
||||
tutorial.register_infosign("bouncy", "Bouncy blocks", tutorial.texts.bouncy)
|
||||
tutorial.register_infosign("falling_node", "Falling blocks", tutorial.texts.falling_node)
|
||||
tutorial.register_infosign("attached_node", "Attached blocks", tutorial.texts.attached_node)
|
||||
tutorial.register_infosign("use", "Using blocks", tutorial.texts.use)
|
||||
tutorial.register_infosign("craft1", "Crafting Basics", tutorial.texts.craft1)
|
||||
tutorial.register_infosign("craft2", "Crafting using Shapeless Recipes", tutorial.texts.craft2)
|
||||
tutorial.register_infosign("craft3", "Crafting Faster", tutorial.texts.craft3)
|
||||
tutorial.register_infosign("craft4", "Crafting Groups", tutorial.texts.craft4)
|
||||
tutorial.register_infosign("smelt", "Furnace Operation Instructions", tutorial.texts.smelt)
|
||||
tutorial.register_infosign("repair", "Repairing Tools", tutorial.texts.repair)
|
||||
tutorial.register_infosign("basic_end", "End of the Basic Tutorial", tutorial.texts.basic_end)
|
||||
tutorial.register_infosign("controls", "Controls Overview", tutorial.texts.controls)
|
||||
tutorial.register_infosign("online", "Online Resources", tutorial.texts.online)
|
||||
tutorial.register_infosign("subgame", "Games", tutorial.texts.subgame)
|
||||
tutorial.register_infosign("intro", NS"Introduction", tutorial.texts.intro)
|
||||
tutorial.register_infosign("minetest", NS"Luanti", tutorial.texts.minetest)
|
||||
tutorial.register_infosign("cam", NS"Player Camera", tutorial.texts.cam)
|
||||
tutorial.register_infosign("minimap", NS"Minimap", tutorial.texts.minimap)
|
||||
tutorial.register_infosign("runover", NS"Small Abysses", tutorial.texts.runover)
|
||||
tutorial.register_infosign("jumpup", NS"Jumping (1)", tutorial.texts.jumpup)
|
||||
tutorial.register_infosign("jumpover", NS"Jumping (2)", tutorial.texts.jumpover)
|
||||
tutorial.register_infosign("sneak", NS"Sneaking", tutorial.texts.sneak)
|
||||
tutorial.register_infosign("orientation", NS"Information about the following tutorial sections", tutorial.texts.orientation)
|
||||
tutorial.register_infosign("hotbar", NS"Hotbar", tutorial.texts.hotbar)
|
||||
tutorial.register_infosign("eat", NS"Comestibles and Eating", tutorial.texts.eat)
|
||||
tutorial.register_infosign("chest", NS"Chests", tutorial.texts.chest)
|
||||
tutorial.register_infosign("damageblock", NS"Blocks Which Hurt You", tutorial.texts.damageblock)
|
||||
tutorial.register_infosign("ladder", NS"Climbing Ladders", tutorial.texts.ladder)
|
||||
tutorial.register_infosign("swim", NS"Swimming", tutorial.texts.swim)
|
||||
tutorial.register_infosign("dive", NS"Diving", tutorial.texts.dive)
|
||||
tutorial.register_infosign("waterfall", NS"Swimming up a Waterfall", tutorial.texts.waterfall)
|
||||
tutorial.register_infosign("viscosity", NS"Viscosity", tutorial.texts.viscosity)
|
||||
tutorial.register_infosign("liquidtypes", NS"Liquid sources and flowing liquids", tutorial.texts.liquidtypes)
|
||||
tutorial.register_infosign("pointing1", NS"Pointing (1)", tutorial.texts.pointing1)
|
||||
tutorial.register_infosign("pointing2", NS"Pointing (2)", tutorial.texts.pointing2)
|
||||
tutorial.register_infosign("health", NS"Health and Damage", tutorial.texts.health)
|
||||
tutorial.register_infosign("death", NS"Death and Respawning", tutorial.texts.death)
|
||||
tutorial.register_infosign("items", NS"Items", tutorial.texts.items)
|
||||
tutorial.register_infosign("tools", NS"Tools", tutorial.texts.tools)
|
||||
tutorial.register_infosign("inventory", NS"Using the Inventory", tutorial.texts.inventory)
|
||||
tutorial.register_infosign("listrings", NS"Inventory shortcut", tutorial.texts.listrings)
|
||||
tutorial.register_infosign("chest", NS"Comment About Chests", tutorial.texts.chest)
|
||||
tutorial.register_infosign("build", NS"Building Some Blocks", tutorial.texts.build)
|
||||
tutorial.register_infosign("build_special", NS"Building at Usable Blocks", tutorial.texts.build_special)
|
||||
tutorial.register_infosign("mine", NS"Mining blocks", tutorial.texts.mine)
|
||||
tutorial.register_infosign("mine_cobble", NS"Mining example: Cobblestone", tutorial.texts.mine_cobble)
|
||||
tutorial.register_infosign("mine_stone", NS"Mining example: Stone", tutorial.texts.mine_stone)
|
||||
tutorial.register_infosign("mine_conglomerate", NS"Mining example: Conglomerate", tutorial.texts.mine_conglomerate)
|
||||
tutorial.register_infosign("mine_wood", NS"Mining example: Wooden Planks", tutorial.texts.mine_wood)
|
||||
tutorial.register_infosign("mine_glass", NS"Mining example: Weak glass", tutorial.texts.mine_glass)
|
||||
tutorial.register_infosign("mine_immortal", NS"Unminable blocks", tutorial.texts.mine_immortal)
|
||||
tutorial.register_infosign("blocks", NS"Special blocks", tutorial.texts.blocks)
|
||||
tutorial.register_infosign("disable_jump", NS"No-jumping blocks", tutorial.texts.disable_jump)
|
||||
tutorial.register_infosign("bouncy", NS"Bouncy blocks", tutorial.texts.bouncy)
|
||||
tutorial.register_infosign("falling_node", NS"Falling blocks", tutorial.texts.falling_node)
|
||||
tutorial.register_infosign("attached_node", NS"Attached blocks", tutorial.texts.attached_node)
|
||||
tutorial.register_infosign("use", NS"Using blocks", tutorial.texts.use)
|
||||
tutorial.register_infosign("craft1", NS"Crafting Basics", tutorial.texts.craft1)
|
||||
tutorial.register_infosign("craft2", NS"Crafting using Shapeless Recipes", tutorial.texts.craft2)
|
||||
tutorial.register_infosign("craft3", NS"Crafting Faster", tutorial.texts.craft3)
|
||||
tutorial.register_infosign("craft4", NS"Crafting Groups", tutorial.texts.craft4)
|
||||
tutorial.register_infosign("smelt", NS"Furnace Operation Instructions", tutorial.texts.smelt)
|
||||
tutorial.register_infosign("repair", NS"Repairing Tools", tutorial.texts.repair)
|
||||
tutorial.register_infosign("basic_end", NS"End of the Basic Tutorial", tutorial.texts.basic_end)
|
||||
tutorial.register_infosign("controls", NS"Controls Overview", tutorial.texts.controls)
|
||||
tutorial.register_infosign("online", NS"Online Resources", tutorial.texts.online)
|
||||
tutorial.register_infosign("subgame", NS"Games", tutorial.texts.subgame)
|
||||
|
||||
minetest.register_node("tutorial:wall", {
|
||||
description = S("reinforced wall"),
|
||||
|
Loading…
x
Reference in New Issue
Block a user