Remove unused code
This commit is contained in:
parent
ef3d738200
commit
e37bd5b097
2
API.md
2
API.md
@ -7,8 +7,6 @@ Add these to the item definition.
|
||||
|
||||
* `_tt_ignore`: If `true`, the `description` of this item won't be altered at all
|
||||
* `_tt_help`: Custom help text
|
||||
* `_tt_food`: If `true`, item is a food item that can be consumed by the player
|
||||
* `_tt_food_hp`: Health increase (in HP) for player when consuming food item
|
||||
|
||||
Once this mod had overwritten the `description` field of an item was overwritten, it will save the original (unaltered) `description` in the `_tt_original_description` field.
|
||||
|
||||
|
2
init.lua
2
init.lua
@ -1,5 +1,3 @@
|
||||
local S = minetest.get_translator("tt")
|
||||
|
||||
tt = {}
|
||||
tt.COLOR_DEFAULT = "#d0ffd0"
|
||||
tt.COLOR_DANGER = "#ffff00"
|
||||
|
@ -1,27 +0,0 @@
|
||||
# textdomain:tt
|
||||
Damage: @1=
|
||||
Damage (@1): @2=
|
||||
Healing: @1=
|
||||
Healing (@1): @2=
|
||||
Full punch interval: @1s=
|
||||
Food item=
|
||||
+@1 satiation=
|
||||
@1 satiation=
|
||||
+@1 food points=
|
||||
Contact damage: @1 per second=
|
||||
Contact healing: @1 per second=
|
||||
Drowning damage: @1=
|
||||
Bouncy (@1%)=
|
||||
Luminance: @1=
|
||||
Slippery=
|
||||
Climbable=
|
||||
Climbable (only downwards)=
|
||||
No jumping=
|
||||
No swimming upwards=
|
||||
No rising=
|
||||
Fall damage: @1%=
|
||||
Fall damage: +@1%=
|
||||
No fall damage=
|
||||
Digs @1 blocks=
|
||||
Digs @1 blocks instantly=
|
||||
Minimum dig time: @1s=
|
@ -1,27 +0,0 @@
|
||||
# textdomain:tt
|
||||
Damage: @1=Schaden: @1
|
||||
Damage (@1): @2=Schaden (@1): @2
|
||||
Healing: @1=Heilung: @1
|
||||
Healing (@1): @2=Heilung (@1): @2
|
||||
Full punch interval: @1s=Zeit zum Ausholen: @1s
|
||||
Food item=Lebensmittel
|
||||
+@1 satiation=+@1 Sättigung
|
||||
@1 satiation=@1 Sättigung
|
||||
+@1 food points=+@1 Nahrungspunkte
|
||||
Contact damage: @1 per second=Kontaktschaden: @1 pro Sekunde
|
||||
Contact healing: @1 per second=Kontaktheilung: @1 pro Sekunde
|
||||
Drowning damage: @1=Ertrinkensschaden: @1
|
||||
Bouncy (@1%)=Sprunghaft (@1%)
|
||||
Luminance: @1=Lichtstärke: @1
|
||||
Slippery=Rutschig
|
||||
Climbable=Erkletterbar
|
||||
Climbable (only downwards)=Erkletterbar (nur nach unten)
|
||||
No jumping=Kein Springen
|
||||
No swimming upwards=Kein nach oben schwimmen
|
||||
No rising=Kein Aufsteigen
|
||||
Fall damage: @1%=Fallschaden: @1%
|
||||
Fall damage: +@1%=Fallschaden: +@1%
|
||||
No fall damage=Kein Fallschaden
|
||||
Digs @1 blocks=Gräbt „@1“-Blöcke
|
||||
Digs @1 blocks instantly=Gräbt „@1“-Blöcke sofort
|
||||
Minimum dig time: @1s=Minimale Grabezeit: @1s
|
Loading…
x
Reference in New Issue
Block a user