Fix more missing nodedef checks
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12
init.lua
12
init.lua
@ -189,7 +189,7 @@ end
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local function IsGround(pos)
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local nodename = minetest.get_node(pos).name
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local nodedef = minetest.registered_nodes[nodename]
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return nodename ~= "unknown" and nodename ~= "ignore" and nodedef.is_ground_content and nodedef.walkable and nodedef.liquidtype == "none"
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return nodename ~= "unknown" and nodename ~= "ignore" and nodedef and nodedef.is_ground_content and nodedef.walkable and nodedef.liquidtype == "none"
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end
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-- Returns true if rails are allowed to be placed on top of this node
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@ -197,7 +197,7 @@ local function IsRailSurface(pos)
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local nodename = minetest.get_node(pos).name
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local nodename_above = minetest.get_node({x=pos.x,y=pos.y+2,z=pos.z}).name
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local nodedef = minetest.registered_nodes[nodename]
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return nodename ~= "unknown" and nodename ~= "ignore" and nodedef.walkable and (nodedef.node_box == nil or nodedef.node_box.type == "regular") and nodename_above ~= tsm_railcorridors.nodes.rail
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return nodename ~= "unknown" and nodename ~= "ignore" and nodedef and nodedef.walkable and (nodedef.node_box == nil or nodedef.node_box.type == "regular") and nodename_above ~= tsm_railcorridors.nodes.rail
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end
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-- Checks if the node is empty space which requires to be filled by a platform
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@ -208,7 +208,7 @@ local function NeedsPlatform(pos)
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local falling = minetest.get_item_group(node.name, "falling_node") == 1
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return
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-- Node can be replaced if ground content or rail
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(node.name ~= "ignore" and node.name ~= "unknown" and nodedef.is_ground_content) and
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(nodedef and node.name ~= "ignore" and node.name ~= "unknown" and nodedef.is_ground_content) and
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-- Node needs platform if node below is not walkable.
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-- Unless 2 nodes below there is dirt: This is a special case for the starter cube.
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((nodedef.walkable == false and node2.name ~= tsm_railcorridors.nodes.dirt) or
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@ -234,7 +234,7 @@ end
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local function Cube(p, radius, node, replace_air_only, wood, post)
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local y_top = p.y+radius
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local nodedef = minetest.registered_nodes[node.name]
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local solid = nodedef.walkable and (nodedef.node_box == nil or nodedef.node_box.type == "regular") and nodedef.liquidtype == "none"
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local solid = nodedef and nodedef.walkable and (nodedef.node_box == nil or nodedef.node_box.type == "regular") and nodedef.liquidtype == "none"
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-- Check if all the nodes could be set
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local built_all = true
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@ -565,12 +565,12 @@ local function WoodSupport(p, wood, post, torches, dir, torchdir)
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local nodedef1 = minetest.registered_nodes[minetest.get_node(pos1).name]
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local nodedef2 = minetest.registered_nodes[minetest.get_node(pos2).name]
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if nodedef1.walkable then
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if nodedef1 and nodedef1.walkable then
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pos1.y = pos1.y + 1
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end
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SetNodeIfCanBuild(pos1, node, true)
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if nodedef2.walkable then
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if nodedef2 and nodedef2.walkable then
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pos2.y = pos2.y + 1
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end
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SetNodeIfCanBuild(pos2, node, true)
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