Fail teleport if no 1×2×1 area is free

master
Wuzzy 2015-02-16 01:28:27 +01:00
parent 3b5e0f56eb
commit 67e39274c9
1 changed files with 25 additions and 12 deletions

View File

@ -14,6 +14,22 @@ function teletool.teleport(player, pointed_thing)
local over2 = minetest.get_node({x=pos.x,y=pos.y+2,z=pos.z})
local src = player:getpos()
local dest = {x=pos.x, y=math.ceil(pos.y)-0.5, z=pos.z}
local destnode = minetest.get_node(dest)
-- This trick prevents the player's head to spawn in a walkable node if the player clicked on the lower side of a node
-- NOTE: This piece of code must be updated as soon the collision boxes of players become configurable
local destnode_above = minetest.get_node({x=dest.x, y=dest.y + 1, z=dest.z})
if minetest.registered_nodes[destnode_above.name].walkable then
dest.y = dest.y - 1
end
-- The destination must be collision free
local destnode = minetest.get_node(dest)
if minetest.registered_nodes[destnode.name].walkable then
return false
end
minetest.add_particlespawner({
amount = 25,
time = 0.1,
@ -29,13 +45,6 @@ function teletool.teleport(player, pointed_thing)
})
minetest.sound_play( {name="teletool_teleport1", gain=1}, {pos=src, max_hear_distance=12})
-- This trick prevents the player's head to spawn in a walkable node if the player clicked on the lower side of a node
-- NOTE: This piece of code must be updated as soon the collision boxes of players become configurable
local destnode = minetest.get_node({x=dest.x, y=dest.y+1, z=dest.z})
if minetest.registered_nodes[destnode.name].walkable then
dest.y = dest.y - 1
end
player:setpos(dest)
minetest.add_particlespawner({
amount = 25,
@ -51,6 +60,8 @@ function teletool.teleport(player, pointed_thing)
texture = "teletool_particle_arrival.png",
})
minetest.after(0.5, function(dest) minetest.sound_play( {name="teletool_teleport2", gain=1}, {pos=dest, max_hear_distance=12}) end, dest)
return true
end
minetest.register_tool("teletool:teletool_infinite", {
@ -62,7 +73,7 @@ minetest.register_tool("teletool:teletool_infinite", {
on_use = function(itemstack, user, pointed_thing)
local failure = false
if(pointed_thing.type == "node") then
teletool.teleport(user, pointed_thing)
failure = not teletool.teleport(user, pointed_thing)
else
failure = true
end
@ -91,9 +102,11 @@ if(minetest.get_modpath("technic")) then
failure = true
elseif meta.charge >= 1000 then
meta.charge = meta.charge - 1000
teletool.teleport(user, pointed_thing)
technic.set_RE_wear(itemstack, meta.charge, 50000)
itemstack:set_metadata(minetest.serialize(meta))
failure = not teletool.teleport(user, pointed_thing)
if not failure then
technic.set_RE_wear(itemstack, meta.charge, 50000)
itemstack:set_metadata(minetest.serialize(meta))
end
else
failure = true
end
@ -123,7 +136,7 @@ if(minetest.get_modpath("mana") ~= nil) then
local failure = false
if(pointed_thing.type == "node") then
if(mana.subtract(user:get_player_name(), 20)) then
teletool.teleport(user, pointed_thing)
failure = not teletool.teleport(user, pointed_thing)
else
failure = true
end