Added teleportation delay with animation.

master
AndrejIT 2016-10-02 16:44:33 +03:00
parent c4fbc4b2f7
commit 129fc48a4a
1 changed files with 68 additions and 20 deletions

View File

@ -40,6 +40,63 @@ function teleports:find_nearby(pos, count)
end
return nearby
end
function teleports.animate(pos, playername)
minetest.add_particlespawner({
amount = 80,
time = 5,
minpos = {x=pos.x-1, y=pos.y, z=pos.z-1},
maxpos = {x=pos.x+1, y=pos.y+3, z=pos.z+1},
minvel = {x=0, y=-1, z=0},
maxvel = {x=0, y=1, z=0},
minacc = {x=0, y=-1, z=0},
maxacc = {x=0, y=1, z=0},
minexptime = 1,
maxexptime = 1,
minsize = 0.5,
maxsize = 2,
collisiondetection = false,
vertical = true,
texture = "default_diamond.png",
playername = playername,
})
minetest.add_particlespawner({
amount = 20,
time = 5,
minpos = {x=pos.x-1, y=pos.y, z=pos.z-1},
maxpos = {x=pos.x+1, y=pos.y+3, z=pos.z+1},
minvel = {x=0, y=-1, z=0},
maxvel = {x=0, y=1, z=0},
minacc = {x=0, y=-1, z=0},
maxacc = {x=0, y=1, z=0},
minexptime = 1,
maxexptime = 1,
minsize = 0.5,
maxsize = 2,
collisiondetection = false,
vertical = true,
texture = "default_diamond.png",
})
end
function teleports.teleportate(parameters)
local pos1,pos2,playername = parameters[1],parameters[2],parameters[3]
local player = minetest.get_player_by_name(playername)
if player:is_player() and playername~=teleports.lastplayername then
local pos = player:getpos()
if vector.distance(pos, {x=pos1.x,y=pos1.y+0.5,z=pos1.z}) < 0.52 then
if math.random(1, 100) > 5 then
teleports.lastplayername = playername
player:setpos({x=pos2.x,y=pos2.y+0.5,z=pos2.z})
else
player:setpos({x=pos2.x-5+math.random(1, 10),y=pos2.y+3,z=pos2.z-5+math.random(1, 10)})
end
end
end
end
function teleports.do_teleporting(pos1, pos2, playername)
teleports.animate(pos1, playername)
minetest.after(3.0, teleports.teleportate, {pos1, pos2, playername})
end
teleports.set_formspec = function(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
@ -65,26 +122,22 @@ teleports.on_receive_fields = function(pos, formname, fields, player)
if fields.tp1 or fields.tp2 or fields.tp3 or fields.tp4 or fields.tp5 or fields.tp6 then
if inv:contains_item("price", price) then
inv:remove_item("price", price);
teleports.lastplayername = ""
local available = teleports:find_nearby(pos, 5)
if player ~= nil and player:is_player() then
local playerpos = player:getpos()
if fields.tp1 and #available>0 then
player:setpos({x=available[1].pos.x,y=available[1].pos.y+0.5,z=available[1].pos.z})
teleports.lastplayername = player:get_player_name()
teleports.do_teleporting(playerpos, available[1].pos, player:get_player_name())
elseif fields.tp2 and #available>1 then
player:setpos({x=available[2].pos.x,y=available[2].pos.y+0.5,z=available[2].pos.z})
teleports.lastplayername = player:get_player_name()
teleports.do_teleporting(playerpos, available[2].pos, player:get_player_name())
elseif fields.tp3 and #available>2 then
player:setpos({x=available[3].pos.x,y=available[3].pos.y+0.5,z=available[3].pos.z})
teleports.lastplayername = player:get_player_name()
teleports.do_teleporting(playerpos, available[3].pos, player:get_player_name())
elseif fields.tp4 and #available>3 then
player:setpos({x=available[3].pos.x,y=available[3].pos.y+0.5,z=available[3].pos.z})
teleports.lastplayername = player:get_player_name()
teleports.do_teleporting(playerpos, available[4].pos, player:get_player_name())
elseif fields.tp5 and #available>4 then
player:setpos({x=available[5].pos.x,y=available[5].pos.y+0.5,z=available[5].pos.z})
teleports.lastplayername = player:get_player_name()
teleports.do_teleporting(playerpos, available[5].pos, player:get_player_name())
elseif fields.tp6 and #available>5 then
player:setpos({x=available[6].pos.x,y=available[6].pos.y+0.5,z=available[6].pos.z})
teleports.lastplayername = player:get_player_name()
teleports.do_teleporting(playerpos, available[6].pos, player:get_player_name())
end
end
@ -195,15 +248,10 @@ minetest.register_abm({
dist = math.sqrt(dir.x*dir.x+dir.y*dir.y+dir.z*dir.z);
if dist<distmin then distmin = dist; key = i end
end
local pos2 = positions[key].pos
teleports.lastplayername = player:get_player_name()
if math.random(1, 100) > 5 then
player:setpos({x=pos2.x,y=pos2.y+0.5,z=pos2.z})
else
player:setpos({x=pos2.x-5+math.random(1, 10),y=pos2.y+3,z=pos2.z-5+math.random(1, 10)})
end
end
teleports.do_teleporting(pos, pos2, player:get_player_name())
end
else
teleports.lastplayername = ""
end