minetest_shifted_blocks/init.lua

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-- Load support for intllib.
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
-- doc_items support
local help_default
if minetest.get_modpath("doc_items") then
help_default = S("A shifted block is a variant of a block which has been visually moved by a half block length.")
end
shifted_blocks = {}
local on_rotate
if minetest.get_modpath("screwdriver") then
on_rotate = function(pos, node, user, mode, new_param2)
if mode == screwdriver.ROTATE_FACE then
if node.param2 == 0 then
node.param2 = 3
elseif node.param2 ~= 14 then
node.param2 = 0
end
minetest.set_node(pos, node)
return true
elseif mode == screwdriver.ROTATE_AXIS then
if node.param2 == 0 or node.param2 == 3 then
node.param2 = 14
else
node.param2 = 0
end
minetest.set_node(pos, node)
return true
else
return false
end
end
end
-- Shifted blocks
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shifted_blocks.register_shifted_block = function(itemstring, original_block, description, side_texture, help, block_texture, no_craft, free_rotation)
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local stone = side_texture or minetest.registered_nodes[original_block].tiles[1]
local normal = block_texture or minetest.registered_nodes[original_block].tiles[1]
-- FIXME/TEST: Does this work with textures other than 16×16?
local combine = "[combine:16x16:-8,0="..normal..":8,0="..normal
if minetest.get_modpath("doc_items") then
if help == nil then
help = help_default
end
else
help = nil
end
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local rotate = on_rotate
local place_param2 = 0
if free_rotation then
rotate = nil
place_param2 = nil
end
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minetest.register_node(itemstring, {
description = description,
_doc_items_longdesc = help,
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on_rotate = rotate,
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paramtype2 = "facedir",
-- TODO: Place node according to view direction (restrict param2 to 0 or 3)
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place_param2 = place_param2,
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tiles = {combine, combine, stone, stone, combine.."^[transformFX", combine},
is_ground_content = false,
groups = minetest.registered_nodes[original_block].groups,
sounds = minetest.registered_nodes[original_block].sounds,
})
if not no_craft then
-- Recipes to add shifted block
minetest.register_craft({
output = itemstring.." 2",
recipe = { { original_block, original_block } },
})
-- Reverse recipe
minetest.register_craft({
output = original_block.." 2",
recipe = { { itemstring, itemstring} },
})
end
end
-- Register shifted blocks for Minetest Game
if minetest.get_modpath("default") then
-- Stone blocks
shifted_blocks.register_shifted_block("shifted_blocks:stone_block_shifted", "default:stone_block", S("Shifted Stone Block"), "default_stone.png")
shifted_blocks.register_shifted_block("shifted_blocks:desert_stone_block_shifted", "default:desert_stone_block", S("Shifted Desert Stone Block"), "default_desert_stone.png")
shifted_blocks.register_shifted_block("shifted_blocks:sandstone_block_shifted", "default:sandstone_block", S("Shifted Sandstone Block"), "default_sandstone.png")
shifted_blocks.register_shifted_block("shifted_blocks:desert_sandstone_block_shifted", "default:desert_sandstone_block", S("Shifted Desert Sandstone Block"), "default_desert_sandstone.png")
shifted_blocks.register_shifted_block("shifted_blocks:silver_sandstone_block_shifted", "default:silver_sandstone_block", S("Shifted Silver Sandstone Block"), "default_silver_sandstone.png")
shifted_blocks.register_shifted_block("shifted_blocks:obsidian_block_shifted", "default:obsidian_block", S("Shifted Obsidian Block"), "default_obsidian.png")
-- Metal blocks
shifted_blocks.register_shifted_block("shifted_blocks:gold_block_shifted", "default:goldblock", S("Shifted Gold Block"))
shifted_blocks.register_shifted_block("shifted_blocks:bronze_block_shifted", "default:bronzeblock", S("Shifted Bronze Block"))
shifted_blocks.register_shifted_block("shifted_blocks:tin_block_shifted", "default:tinblock", S("Shifted Tin Block"))
shifted_blocks.register_shifted_block("shifted_blocks:copper_block_shifted", "default:copperblock", S("Shifted Copper Block"))
shifted_blocks.register_shifted_block("shifted_blocks:steel_block_shifted", "default:steelblock", S("Shifted Steel Block"))
end