minetest_playertools/init.lua

230 lines
6.4 KiB
Lua

-- Boilerplate to support localized strings if intllib mod is installed.
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
--[[ privileges ]]
if(minetest.setting_getbool("enable_damage") == true) then
minetest.register_privilege("heal", {
description = S("Allows player to set own health and breath with /sethp, /sethealth and /setbreath"),
give_to_singleplayer = false
})
end
minetest.register_privilege("physics", {
description = S("Allows player to set own gravity, jump height and movement speed with /setgravity, /setjump and /setspeed, respectively"),
give_to_singleplayer = false
})
minetest.register_privilege("hotbar", {
description = S("Allows player to set the number of slots of the hotbar with /sethotbarsize"),
give_to_singleplayer = false
})
--[[ informational commands ]]
minetest.register_chatcommand("whoami", {
params = "",
description = S("Shows your player name"),
privs = {},
func = function(name)
minetest.chat_send_player(name, S("Your player name is @1.", name))
end,
})
minetest.register_chatcommand("ip", {
params = "",
description = S("Shows your IP address"),
privs = {},
func = function(name)
minetest.chat_send_player(name, S("Your IP address is @1.", minetest.get_player_ip(name)))
end
})
--[[ HUD commands ]]
minetest.register_chatcommand("sethotbarsize", {
params = S("<1...23>"),
description = S("Sets the size of your hotbar to the provided number of slots; the number must be between 1 and 23"),
privs = {hotbar=true},
func = function(name, slots)
if slots == "" then
minetest.chat_send_player(name, S("You did not specify the parameter."))
return
end
if type(tonumber(slots)) ~= "number" then
minetest.chat_send_player(name, S("This is not a number."))
return
end
if tonumber(slots) < 1 or tonumber(slots) > 23 then
minetest.chat_send_player(name, S("Number of slots is out of bounds. The number of slots must be between 1 and 23."))
return
end
local player = minetest.get_player_by_name(name)
player:hud_set_hotbar_itemcount(tonumber(slots))
end,
})
--[[ health and breath commands ]]
if(minetest.setting_getbool("enable_damage") == true) then
minetest.register_chatcommand("sethp", {
params = S("<hp>"),
description = S("Sets your health to <hp> HP (=half the number of “hearts”)"),
privs = {heal=true},
func = function(name, hp)
local player = minetest.get_player_by_name(name)
if not player then
return
end
if hp == "" then
minetest.chat_send_player(name, S("You did not specify the parameter."))
return
end
if type(tonumber(hp)) ~= "number" then
minetest.chat_send_player(name, S("This is not a number."))
return
end
hp = math.max(0, math.floor(hp+0.5)) -- round the number, ensure minimum value of 0
player:set_hp(tonumber(hp))
end,
})
minetest.register_chatcommand("sethealth", {
params = S("<hearts>"),
description = S("Sets your health to <hearts> hearts"),
privs = {heal=true},
func = function(name, hearts)
local player = minetest.get_player_by_name(name)
if not player then
return
end
if hearts == "" then
minetest.chat_send_player(name, S("You did not specify the parameter."))
return
end
if type(tonumber(hearts)) ~= "number" then
minetest.chat_send_player(name, S("This is not a number."))
return
end
local hp = tonumber(hearts) * 2
hp = math.max(0, math.floor(hp+0.5)) -- round the number, ensure minimum value of 0
player:set_hp(hp)
end,
})
minetest.register_chatcommand("setbreath", {
params = S("<breath>"),
description = S("Sets your breath to <breath> breath points"),
privs = {heal=true},
func = function(name, breath)
local player = minetest.get_player_by_name(name)
if not player then
return
end
if breath == "" then
minetest.chat_send_player(name, S("You did not specify the parameter."))
return
end
if type(tonumber(breath)) ~= "number" then
minetest.chat_send_player(name, S("This is not a number."))
return
end
local bp = math.max(0, tonumber(breath)) -- ensure minimum value of 0
player:set_breath(bp)
end,
})
minetest.register_chatcommand("killme", {
params = "",
description = S("Kills yourself"),
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return
end
player:set_hp(0)
end,
})
end
--[[ Player physics commands ]]
-- speed
minetest.register_chatcommand("setspeed", {
params = S("[<speed>]"),
description = S("Sets your movement speed to <speed> (default: 1)"),
privs={physics=true},
func = function(name, speed)
local player = minetest.get_player_by_name(name)
if not player then
return
end
if speed == "" then
speed=1
end
if type(tonumber(speed)) ~= "number" then
minetest.chat_send_player(name, S("This is not a number."))
return
end
player:set_physics_override(tonumber(speed), nil, nil)
end,
})
-- gravity
minetest.register_chatcommand("setgravity", {
params = S("[<gravity>]"),
description = S("Sets your gravity to <gravity> (default: 1)"),
privs={physics=true},
func = function(name, gravity)
local player = minetest.get_player_by_name(name)
if not player then
return
end
if gravity == "" then
gravity=1
end
if type(tonumber(gravity)) ~= "number" then
minetest.chat_send_player(name, S("This is not a number."))
return
end
player:set_physics_override(nil, tonumber(gravity), nil)
end,
})
-- jump height
minetest.register_chatcommand("setjump", {
params = S("[<jump height>]"),
description = S("Sets your jump height to <jump height> (default: 1)"),
privs = {physics=true},
func = function(name, jump_height)
local player = minetest.get_player_by_name(name)
if not player then
return
end
if jump_height == "" then
jump_height=1
end
if type(tonumber(jump_height)) ~= "number" then
minetest.chat_send_player(name, S("This is not a number."))
return
end
player:set_physics_override(nil, nil, jump_height)
end,
})
minetest.register_chatcommand("pulverizeall", {
params = "",
description = S("Destroys all items in your player inventory and crafting grid"),
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return
end
local inv = player:get_inventory()
inv:set_list("main", {})
inv:set_list("craft", {})
end,
})