Activate minetest.deserialize safety
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parent
84b1cdd2c8
commit
3978b14a29
8
init.lua
8
init.lua
@ -1,7 +1,7 @@
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playerphysics = {}
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playerphysics = {}
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local function calculate_attribute_product(player, attribute)
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local function calculate_attribute_product(player, attribute)
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local a = minetest.deserialize(player:get_meta():get_string("playerphysics:physics"))
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local a = minetest.deserialize(player:get_meta():get_string("playerphysics:physics"), true)
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local product = 1
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local product = 1
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if a == nil or a[attribute] == nil then
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if a == nil or a[attribute] == nil then
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return product
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return product
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@ -17,7 +17,7 @@ end
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function playerphysics.add_physics_factor(player, attribute, id, value)
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function playerphysics.add_physics_factor(player, attribute, id, value)
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local meta = player:get_meta()
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local meta = player:get_meta()
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local a = minetest.deserialize(meta:get_string("playerphysics:physics"))
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local a = minetest.deserialize(meta:get_string("playerphysics:physics"), true)
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if a == nil then
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if a == nil then
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a = { [attribute] = { [id] = value } }
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a = { [attribute] = { [id] = value } }
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elseif a[attribute] == nil then
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elseif a[attribute] == nil then
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@ -32,7 +32,7 @@ end
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function playerphysics.remove_physics_factor(player, attribute, id)
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function playerphysics.remove_physics_factor(player, attribute, id)
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local meta = player:get_meta()
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local meta = player:get_meta()
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local a = minetest.deserialize(meta:get_string("playerphysics:physics"))
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local a = minetest.deserialize(meta:get_string("playerphysics:physics"), true)
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if a == nil or a[attribute] == nil then
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if a == nil or a[attribute] == nil then
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-- Nothing to remove
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-- Nothing to remove
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return
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return
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@ -46,7 +46,7 @@ end
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function playerphysics.get_physics_factor(player, attribute, id)
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function playerphysics.get_physics_factor(player, attribute, id)
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local meta = player:get_meta()
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local meta = player:get_meta()
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local a = minetest.deserialize(meta:get_string("playerphysics:physics"))
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local a = minetest.deserialize(meta:get_string("playerphysics:physics"), true)
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if a == nil then
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if a == nil then
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return nil
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return nil
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elseif a[attribute] == nil then
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elseif a[attribute] == nil then
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