2022-04-21 00:58:20 +02:00

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local S = minetest.get_translator("perlin_explorer")
local F = minetest.formspec_escape
-----------------------------
-- Variable initialization --
-----------------------------
local mod_storage = minetest.get_mod_storage()
-- If true, the Perlin test nodes will support color
-- (set to false in case of performance problems)
local COLORIZE_NODES = true
-- If true, will use the grayscale color palette.
-- If false, will use the default colors.
local grayscale_colors = minetest.settings:get_bool("perlin_explorer_grayscale", false)
-- Shows a star on generating new noisechunks
local mapgen_star = minetest.settings:get_bool("perlin_explorer_mapgen_star", true)
-- The number of available test node colors.
-- Higher values lead to worse performance but a coarse color scheme.
-- This value is only used for performance reason, because Minetest
-- has a sharp performance drop when there are many different node colors on screen.
-- Consider removing this one when Minetest's performance problem has been solved.
local color_count = tonumber(minetest.settings:get("perlin_explorer_color_count")) or 64
local color_lookup = {
[256] = 1, -- full color palette
[128] = 2,
[64] = 4,
[32] = 8,
[16] = 16,
[8] = 32,
[4] = 64,
[2] = 128,
[1] = 256,
}
-- This value is used for the calculation of the simplified color.
local color_precision = color_lookup[color_count]
if not color_precision then
color_precision = 4 -- default: 64 colors
minetest.log("warning", "[perlin_explorer] Invalid setting value specified for 'perlin_explorer_color_count'! Using the default ...")
end
-- Time to wait in seconds before checking and generating new nodes in autobuild mode.
local AUTOBUILD_UPDATE_TIME = 0.1
-- x/y/z size of "noisechunks" (like chunks in the Minetest mapgen, but specific to this
-- mod) to generate in autobuild mode.
local AUTOBUILD_SIZE = 16
-- Amount of noisechunks to generate around player
local AUTOBUILD_CHUNKDIST = 2
-- Color of the formspec box[] element
local FORMSPEC_BOX_COLOR = "#00000080"
-- Color for the section titles in the formspec
local FORMSPEC_HEADER_COLOR = "#000000FF"
-- Color of the diagram lines of the histogram
local FORMSPEC_HISTOGRAM_LINE_COLOR = "#FFFFFF80"
-- Color of hisogram bars
local FORMSPEC_HISTOGRAM_BAR_COLOR = "#00FF00FF"
-- Number of data buckets to use for the histogram
local HISTOGRAM_BUCKETS = 10
-- Number of values to pick in a statistics run
local STATISTICS_ITERATIONS = 1000000
-- This number is used to pick a reasonable size of the area
-- over which to calculate statistics on. The size (side length
-- of the area/volume, to be precise)
-- is the maximum spread (of the 2 or 3 axes) times this number.
-- This is needed so the randomly picked values in that
-- area are more evenly distributed and lot heavily
-- localized (which would skew the stats).
-- If this is too small, the stats will be too localized, but
-- if this is too large, it will limit the maximum supported
-- noise spread.
local STATISTICS_SPREAD_FACTOR = 69
-- Maximum size of the statistics calculation area (side length of square area /
-- cube volume). Must make sure that Minetest still accepts coordinates
-- in this range.
local STATISTICS_MAX_SIZE = math.floor((2^32-1)/1000)
-- Maximum allowed spread for statistics to still be supported.
-- Used for triggering error message.
local STATISTICS_MAX_SPREAD = math.floor(STATISTICS_MAX_SIZE / STATISTICS_SPREAD_FACTOR)
-- Hardcoded message text
local TEXT_ERROR_BAD_WAVELENGTH = S("Bad noise parameters given. At least one of the resulting wavelengths got below 1, which is not allowed. Decrease the octaves or lacunarity, or increase the spread to reach valid wavelengths. Use the “Analyze” feature to see the wavelengths.")
-- Per-player formspec states (mostly for remembering checkbox states)
local formspec_states = {}
-- List of noise parameters profiles
-- Format of a single profile:
-- * noiseparams: Noise parameters table
-- * name: Name as it appears in list (not set for user profiles)
-- * np_type: Type
-- * "active": Active noise parameters. Not deletable
-- * "mapgen": Noise parameters loaded from Minetest settings. Not deletable
-- * "user": Profiles created by user. Deletable
local np_profiles = {}
-- The default noiseparams are used as the initial noiseparams
-- or as fallback when stuff fails.
local default_noiseparams = {
offset = 0.0,
scale = 1.0,
spread = vector.new(10, 10, 10),
seed = 0,
octaves = 2,
persistence = 0.5,
lacunarity = 2.0,
flags = "defaults",
}
-- Get default noise params by setting (if available)
local np_by_setting = minetest.settings:get_np_group("perlin_explorer_default_noiseparams")
if np_by_setting then
default_noiseparams = np_by_setting
minetest.log("info", "[perlin_explorer] default noiseparams read from setting")
end
-- Holds the currently used Perlin noise
local current_perlin = {}
-- holds the current PerlinNoise object
current_perlin.noise = nil
current_perlin.noiseparams = table.copy(default_noiseparams)
local noise_settings = dofile(minetest.get_modpath(minetest.get_current_modname()).."/noise_settings_list.lua")
-- Add the special "active" profile
table.insert(np_profiles, {noiseparams=current_perlin.noiseparams, name=S("Active Noise Parameters"), np_type="active"})
-- Add the mapgen setting profiles
for n=1, #noise_settings do
local np = minetest.get_mapgen_setting_noiseparams(noise_settings[n])
-- TODO/FIXME: Make sure that ALL noise settings are gettable (not just those of the active mapgen)
if np then
table.insert(np_profiles, {noiseparams=np, name=noise_settings[n], np_type="mapgen"})
end
end
-- Load user profiles from mod storage
minetest.log("info", "[perlin_explorer] Checking for user profiles in mod storage ...")
if mod_storage:contains("profiles") then
local user_profiles_str = mod_storage:get_string("profiles")
local user_profiles = minetest.deserialize(user_profiles_str)
local loaded = 0
if user_profiles then
for p=1, #user_profiles do
local user_profile = user_profiles[p]
if user_profile and type(user_profile) == "table" and user_profile.noiseparams then
table.insert(np_profiles, {
np_type = "user",
noiseparams = user_profiles[p].noiseparams,
})
loaded = loaded + 1
else
minetest.log("warning", "[perlin_explorer] Malformed user profile in mod storage! Skipping ...")
end
end
end
minetest.log("action", "[perlin_explorer] Loaded "..loaded.." user profile(s) from mod storage")
end
-- Updates the user profiles in the mod stroage.
-- Must be called whenever the user profiles change.
local function update_mod_stored_profiles()
local user_profiles = {}
for p=1, #np_profiles do
local profile = np_profiles[p]
if profile.np_type == "user" then
table.insert(user_profiles, {
noiseparams = table.copy(profile.noiseparams),
})
end
end
local serialized_profiles = minetest.serialize(user_profiles)
mod_storage:set_string("profiles", serialized_profiles)
minetest.log("info", "[perlin_explorer] Profiles in mod storage updated")
end
-- Options are settings that dictate how the noise is supposed
-- to be generated.
local current_options = {}
-- Side length of calculated perlin area
current_options.size = 64
-- Noise value that will be represented by the minimum color
current_options.min_color = -1.0
-- Noise value that will be represented by the maximum color
current_options.max_color = 1.0
-- Noise value that is interpreted as the midpoint for node colorization
current_options.mid_color = 0.0
-- Currently selected nodetype for the mapgen (see `nodetypes` table)
current_options.nodetype = 1
-- Currently selected build mode for the mapgen (see below)
-- These modes are available:
-- * Auto (1): same as ALL in 2D mode, same as HIGH_ONLY in 3D mode
-- * All (2): build nodes for all noise values
-- * High only (3): build nodes for high noise values only
-- * Low only (4): build nodes for low noise values only
local BUILDMODE_AUTO = 1
local BUILDMODE_ALL = 2
local BUILDMODE_HIGH_ONLY = 3
local BUILDMODE_LOW_ONLY = 4
local BUILDMODES_COUNT = 4
current_options.buildmode = BUILDMODE_AUTO
-- dimensions of current Perlin noise (2 or 3)
current_options.dimensions = 2
-- If greater than 1, the Perlin noise values are "pixelized". Noise values at
-- coordinates not divisible by sidelen will be set equal to the noise value
-- of the nearest number (counting downwards) that is divisible by sidelen.
-- This is (kind of) analogous to the "sidelen" parameter of mapgen decorations.
current_options.sidelen = 1
-- Place position of current perlin (relevant for single placing)
current_options.pos = nil
-- If enabled, automatically generate nodes around player
current_options.autogen = false
-- Remember which areas have been loaded by the autogen so far
-- Index: Hash of node position, value: true if loaded
local loaded_areas = {}
----------------------
-- Helper functions --
----------------------
-- Reduce the pos coordinates down to the closest numbers divisible by sidelen
local sidelen_pos = function(pos, sidelen)
local newpos = {x=pos.x, y=pos.y, z=pos.z}
if sidelen <= 1 then
return newpos
end
newpos.x = newpos.x - newpos.x % sidelen
newpos.y = newpos.y - newpos.y % sidelen
newpos.z = newpos.z - newpos.z % sidelen
return newpos
end
-- A hack to force a formspec to be unique.
-- Appends invisible filler content, changing
-- every time this function is called.
-- This will force the formspec to be unique.
-- Neccessary because Minetest doesnt update
-- the formspec when the same formspec was
-- sent twice. This is a problem because the
-- player might have edited a text field, causing
-- the formspec to not properly update.
-- Only use this function for one formspec
-- type, otherwise it wont work.
-- Workaround confirmed working for: Minetest 5.5.0
-- FIXME: Drop this when Minetest no longer does
-- this.
local unique_formspec_spaces = function(player_name, formspec)
-- Increase the sequence number every time
-- this thing is used, causing the number
-- of spaces to change
local seq = formspec_states[player_name].sequence_number
seq = (seq + 1) % 4
local filler = string.rep(" ", seq)
formspec_states[player_name].sequence_number = seq
return formspec .. filler
end
-- Takes the 3 noise flags default/eased/absvalue (either true or false)
-- and converts them to a string
local build_flags_string = function(defaults, eased, absvalue)
local flagst = {}
if defaults then
table.insert(flagst, "defaults")
end
if eased then
table.insert(flagst, "eased")
else
table.insert(flagst, "noeased")
end
if absvalue then
table.insert(flagst, "absvalue")
else
table.insert(flagst, "noabsvalue")
end
local flags = table.concat(flagst, ",")
return flags
end
-- Takes a flags string (in the noiseparams format)
-- and returns a table of the form {
-- defaults = true/false
-- eased = true/false
-- absvalue = true/false
-- }.
local parse_flags_string = function(flags)
local ftable = string.split(flags, ",")
local defaults, eased, absvalue = false, false, false
for f=1, #ftable do
local s = string.trim(ftable[f])
if s == "defaults" then
defaults = true
elseif s == "eased" then
eased = true
elseif s == "absvalue" then
absvalue = true
end
end
if not defaults and not eased and not absvalue then
defaults = true
end
return { defaults = defaults, eased = eased, absvalue = absvalue }
end
-- Sets the currently active Perlin noise.
-- * noiseparams: NoiseParams table (see Minetest's Lua API documentation)
local set_perlin_noise = function(noiseparams)
current_perlin.noise = PerlinNoise(noiseparams)
current_perlin.noiseparams = noiseparams
end
-- Register list of node types for test mapgen
local nodetypes = {
-- { Entry name for sformspec, high value node, low value node, supports color? }
{ S("Solid Nodes"), "perlin_explorer:node", "perlin_explorer:node_low", true },
{ S("Grid Nodes"), "perlin_explorer:grid", "perlin_explorer:grid_low", true },
{ S("Minibox Nodes"), "perlin_explorer:mini", "perlin_explorer:mini_low", true },
}
-- Analyze the given noiseparams for interesting properties.
-- Returns: <min>, <max>, <waves>, <bad_wavelength>
-- min = minimum possible value
-- max = maximum possible value
-- waves = table with x/y/z indices, each containing a list of effective "wavelengths" for each of the axes
-- bad_wavelength = true if any wavelength is lower than 1
local analyze_noiseparams = function(noiseparams)
local np = noiseparams
local flags = parse_flags_string(noiseparams.flags)
local is_absolute = flags.absvalue == true
-- Calculate min. and max. possible values
-- Octaves
local o_min, o_max = 0, 0
for o=1, np.octaves do
local exp = o-1
o_max = o_max + (1 * np.persistence ^ exp)
if not is_absolute then
o_min = o_min + (- 1 * np.persistence ^ exp)
-- Note: If absvalue flag is set, the sum of the octaves
-- is always 0, so we don't need to calculate it
end
end
-- Add offset and scale to min/max value (final step)
local min_value = np.offset + np.scale * o_min
local max_value = np.offset + np.scale * o_max
-- Bring the 2 values in the correct order
-- (min_value might be bigger for negative scale)
if min_value > max_value then
min_value, max_value = max_value, min_value
end
local bad_wavelength = false
-- Calculate "wavelengths"
local axes = { "x", "y", "z" }
local waves = {}
for a=1, #axes do
local w = axes[a]
waves[w] = {}
local wave = np.spread[w]
for o=1, np.octaves do
if wave < 1 then
bad_wavelength = true
end
table.insert(waves[w], wave)
wave = wave * (1 / np.lacunarity)
end
end
return min_value, max_value, waves, bad_wavelength
end
-- Add stone node to nodetypes, if present
minetest.register_on_mods_loaded(function()
local stone = minetest.registered_aliases["mapgen_stone"]
if stone then
local desc = minetest.registered_nodes[stone].description
if not desc then
desc = stone
end
table.insert(nodetypes, { desc, stone, "air", false})
end
end)
-----------
-- Nodes --
-----------
-- Add a bunch of nodes to generate a map based on a perlin noise.
-- Used for visualization.
-- Each nodes comes in a "high" and "low" variant.
-- high/low means it represents high/low noise values.
local paramtype2, palette
if COLORIZE_NODES then
paramtype2 = "color"
end
if grayscale_colors then
palette = "perlin_explorer_node_palette_gray.png"
palette_low = "perlin_explorer_node_palette_gray_low.png"
else
palette = "perlin_explorer_node_palette.png"
palette_low = "perlin_explorer_node_palette_low.png"
end
-- Solid nodes: Visible, walkable, opaque
minetest.register_node("perlin_explorer:node", {
description = S("Solid Perlin Test Node (High Value)"),
paramtype = "light",
-- Intentionally does not cast shadow so that
-- cave structures are always fullbright when
-- the sun shines.
sunlight_propagates = true,
paramtype2 = paramtype2,
tiles = {"perlin_explorer_node.png"},
palette = palette,
groups = { dig_immediate = 3 },
-- Force-drop without metadata to avoid spamming the inventory
drop = "perlin_explorer:node",
})
minetest.register_node("perlin_explorer:node_low", {
description = S("Solid Perlin Test Node (Low Value)"),
paramtype = "light",
sunlight_propagates = true,
paramtype2 = paramtype2,
tiles = {"perlin_explorer_node_low.png"},
palette = palette_low,
groups = { dig_immediate = 3 },
-- Force-drop without metadata to avoid spamming the inventory
drop = "perlin_explorer:node_low",
})
-- Grid nodes: See-through, walkable. Looks like glass.
-- Useful to see "inside" of 3D blobs.
minetest.register_node("perlin_explorer:grid", {
description = S("Grid Perlin Test Node (High Value)"),
paramtype = "light",
drawtype = "allfaces",
use_texture_alpha = "clip",
sunlight_propagates = true,
paramtype2 = paramtype2,
tiles = {"perlin_explorer_grid.png"},
palette = "perlin_explorer_node_palette.png",
palette = palette,
groups = { dig_immediate = 3 },
drop = "perlin_explorer:grid",
})
minetest.register_node("perlin_explorer:grid_low", {
description = S("Grid Perlin Test Node (Low Value)"),
paramtype = "light",
drawtype = "allfaces",
sunlight_propagates = true,
paramtype2 = paramtype2,
tiles = {"perlin_explorer_grid_low.png"},
use_texture_alpha = "clip",
palette = palette_low,
groups = { dig_immediate = 3 },
drop = "perlin_explorer:grid_low",
})
-- Minibox nodes: See-through, non-walkable, climbable.
-- Looks like dot clouds in large numbers.
-- Useful to see and move "inside" of 3D blobs.
minetest.register_node("perlin_explorer:mini", {
description = S("Minibox Perlin Test Node (High Value)"),
paramtype = "light",
drawtype = "nodebox",
climbable = true,
walkable = false,
node_box = {
type = "fixed",
fixed = { -2/16, -2/16, -2/16, 2/16, 2/16, 2/16 },
},
use_texture_alpha = "clip",
sunlight_propagates = true,
paramtype2 = paramtype2,
tiles = {"perlin_explorer_mini.png"},
palette = palette,
groups = { dig_immediate = 3 },
drop = "perlin_explorer:mini",
})
minetest.register_node("perlin_explorer:mini_low", {
description = S("Minibox Perlin Test Node (Low Value)"),
paramtype = "light",
drawtype = "nodebox",
climbable = true,
walkable = false,
node_box = {
type = "fixed",
fixed = { -2/16, -2/16, -2/16, 2/16, 2/16, 2/16 },
},
sunlight_propagates = true,
paramtype2 = paramtype2,
tiles = {"perlin_explorer_mini_low.png"},
use_texture_alpha = "clip",
palette = palette_low,
groups = { dig_immediate = 3 },
drop = "perlin_explorer:mini_low",
})
-- Helper function for the getter tool. Gets a noise value at pos
-- and print is in user's chat.
-- * pos: Position to get
-- * user: Player object
-- * precision: Coordinate precision of output (for minetest.pos_to_string)
-- * ptype: One of ...
-- "node": Get value at node position
-- "player": Get value at player position
local print_value = function(pos, user, precision, ptype)
local val
local getpos = sidelen_pos(pos, current_options.sidelen)
if current_options.dimensions == 2 then
val = current_perlin.noise:get_2d({x=getpos.x, y=getpos.z})
elseif current_options.dimensions == 3 then
val = current_perlin.noise:get_3d(getpos)
else
error("[perlin_explorer] Unknown/invalid number of Perlin noise dimensions!")
return
end
local msg
local color_node = minetest.get_color_escape_sequence("#FFD47CFF")
local color_player = minetest.get_color_escape_sequence("#87FF87FF")
local color_end = minetest.get_color_escape_sequence("#FFFFFFFF")
if ptype == "node" then
msg = S("Value at @1node@2 pos @3: @4", color_node, color_end, minetest.pos_to_string(pos, precision), val)
elseif ptype == "player" then
msg = S("Value at @1player@2 pos @3: @4", color_player, color_end, minetest.pos_to_string(pos, precision), val)
else
error("[perlin_explorer] Invalid ptype in print_value()!")
end
minetest.chat_send_player(user:get_player_name(), msg)
end
-- Get Perlin value of player pos (on_use callback)
local use_getter = function(itemstack, user, pointed_thing)
if not user then
return
end
local privs = minetest.get_player_privs(user:get_player_name())
if not privs.server then
minetest.chat_send_player(user:get_player_name(), S("Insufficient privileges! You need the @1 privilege to use this tool.", "server"))
return
end
if current_perlin.noise then
local pos = user:get_pos()
local ctrl = user:get_player_control()
local precision = 1
if not ctrl.sneak then
pos = vector.round(pos)
precision = 0
end
print_value(pos, user, precision, "player")
else
local msg = S("No active Perlin noise set. Set one first!")
minetest.chat_send_player(user:get_player_name(), msg)
end
end
-- Get Perlin value of pointed node (on_place callback)
local place_getter = function(itemstack, user, pointed_thing)
if not user then
return
end
local privs = minetest.get_player_privs(user:get_player_name())
if not privs.server then
minetest.chat_send_player(user:get_player_name(), S("Insufficient privileges! You need the @1 privilege to use this tool.", "server"))
return
end
if current_perlin.noise then
if pointed_thing.type ~= "node" then
-- No-op for non-nodes
return
end
local pos = pointed_thing.under
print_value(pos, user, 0, "node")
else
local msg = S("No active Perlin noise set. Set one first!")
minetest.chat_send_player(user:get_player_name(), msg)
end
end
-- Gets perlin noise value
minetest.register_tool("perlin_explorer:getter", {
description = S("Perlin Value Getter"),
_tt_help = S("Place: Display Perlin noise value of the pointed node position").."\n"..
S("Punch: Display Perlin noise value of player position (+Sneak: precise position)"),
inventory_image = "perlin_explorer_getter.png",
wield_image = "perlin_explorer_getter.png",
groups = { disable_repair = 1 },
on_use = use_getter,
on_place = place_getter,
})
--[[ Calculate the Perlin noise value and optionally generate nodes.
* pos: Bottom front left position of where Perlin noise begins
* noise: Perlin noise object to use
* noiseparams: noise parameters table
* options: see at create_perlin function
* stats_mode: if true, will only calculate values for statistics but not place any nodes
Returns: a stats table of the form
{
min, -- minimum calculated noise value
max, -- maximum calculated noise value
avg, -- average calculated noise value
value_count, -- number of values that were calculated
histogram, -- histogram data for the stats screen. A list
-- of "buckets", starting with the lower bounds:
{
[1] = <number of values in 1st bucket>,
[2] = <number of values in 2nd bucket>,
-- ... etc. ...
[HISTOGRAM_BUCKETS] = <number of values in last bucket>,
}
histogram_points, -- List of cutoff points for each of the
-- data buckets
start_pos, -- lower corner of the area that the stats were calculated for
end_pos, -- upper corner of the area that the stats were calculated for
}
Returns nil on error.
]]
local calculate_noise = function(pos, noise, noiseparams, options, stats_mode)
-- Init
local stats
if not noise then
return
end
local time1 = minetest.get_us_time()
local size_v = {
x = options.size,
y = options.size,
z = options.size,
}
local startpos = pos
local endpos = vector.add(startpos, options.size-1)
local y_max = endpos.y - startpos.y
if options.dimensions == 2 then
-- We don't need 3rd axis in 2D
y_max = 0
startpos.y = pos.y
endpos.y = pos.y
size_v.z = nil
end
local vmanip, emin, emax, vdata, vdata2, varea
local content_test_node, content_test_node_low, node_needs_color
if not stats_mode then
-- Only needed when we want to place nodes
vmanip = VoxelManip(startpos, endpos)
emin, emax = vmanip:get_emerged_area()
vdata = vmanip:get_data()
vdata2 = vmanip:get_param2_data()
varea = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
content_test_node = minetest.get_content_id(nodetypes[options.nodetype][2])
content_test_node_low = minetest.get_content_id(nodetypes[options.nodetype][3])
node_needs_color = nodetypes[options.nodetype][4]
end
-- Init stats
stats = {}
stats.avg = 0
local sum_of_values = 0
stats.value_count = 0
stats.histogram = {}
local min_possible, max_possible = analyze_noiseparams(noiseparams)
local cutoff_points = {}
-- Calculate the cutoff points for the histogram so we know in which data bucket
-- to put each value into.
for d=1,HISTOGRAM_BUCKETS do
cutoff_points[d] = min_possible + ((max_possible-min_possible) / HISTOGRAM_BUCKETS) * d
stats.histogram[d] = 0
end
local perlin_map
if not stats_mode then
-- Initialize Perlin map
-- The noise values will come from this (unless in Stats Mode)
local perlin_map_object = PerlinNoiseMap(noiseparams, size_v)
if options.dimensions == 2 then
perlin_map = perlin_map_object:get_2d_map({x=startpos.x, y=startpos.z})
else
perlin_map = perlin_map_object:get_3d_map(startpos)
end
end
local x_max, z_max
if stats_mode then
x_max = STATISTICS_ITERATIONS - 1
y_max = 0
z_max = 0
else
x_max = endpos.x - startpos.x
z_max = endpos.z - startpos.z
end
-- Main loop (time-critical!)
for x=0, x_max do
for y=0, y_max do
for z=0, z_max do
-- Note: This loop has been optimized for speed, so the code
-- might not look pretty.
-- Be careful of the performance implications when touching this
-- loop
-- Get Perlin value at current pos
local abspos
if not stats_mode then
abspos = {
x = startpos.x + x,
y = startpos.y + y,
z = startpos.z + z,
}
elseif stats_mode then
abspos = {
x = math.random(startpos.x, startpos.x+options.size),
y = math.random(startpos.y, startpos.y+options.size),
z = math.random(startpos.z, startpos.z+options.size),
}
end
-- Apply sidelen transformation (pixelize)
local abspos_get = sidelen_pos(abspos, options.sidelen)
local indexpos = {
x = abspos_get.x - startpos.x + 1,
y = abspos_get.y - startpos.y + 1,
z = abspos_get.z - startpos.z + 1,
}
-- Finally get the noise value
local perlin_value
if options.dimensions == 2 then
if stats_mode or (indexpos.x < 1 or indexpos.z < 1) then
-- The pixelization can move indexpos below 1, in this case
-- we get the perlin value directly because it is outside
-- the precalculated map. Performance impact is hopefully
-- not too bad because this will only occur at the low
-- edges.
-- Ideally, for cleaner code, the precalculated map would
-- take this into account as well but this has not
-- been done yet.
-- In stats mode, we always calculate the noise value directy
-- because the values are spread out.
perlin_value = noise:get_2d({x=abspos_get.x, y=abspos_get.z})
else
-- Normal case: Get value from perlin map
perlin_value = perlin_map[indexpos.z][indexpos.x]
end
elseif options.dimensions == 3 then
if stats_mode or (indexpos.x < 1 or indexpos.y < 1 or indexpos.z < 1) then
-- See above
perlin_value = noise:get_3d(abspos_get)
else
-- See above
perlin_value = perlin_map[indexpos.z][indexpos.y][indexpos.x]
end
else
error("[perlin_explorer] Unknown/invalid number of Perlin noise dimensions!")
return
end
-- Statistics
if not stats.min then
stats.min = perlin_value
elseif perlin_value < stats.min then
stats.min = perlin_value
end
if not stats.max then
stats.max = perlin_value
elseif perlin_value > stats.max then
stats.max = perlin_value
end
-- Histogram
for c=1, HISTOGRAM_BUCKETS do
if perlin_value < cutoff_points[c] or c >= HISTOGRAM_BUCKETS then
stats.histogram[c] = stats.histogram[c] + 1
break
end
end
-- More stats
sum_of_values = sum_of_values + perlin_value
stats.value_count = stats.value_count + 1
-- This section will set the node
if not stats_mode then
-- Calculate color (param2) for node
local zeropoint = options.mid_color
local min_size = zeropoint - options.min_color
local max_size = options.max_color - zeropoint
local node_param2 = 0
if node_needs_color then
if perlin_value >= zeropoint then
node_param2 = ((perlin_value - zeropoint) / max_size) * 255
else
node_param2 = ((zeropoint - perlin_value) / min_size) * 255
end
node_param2 = math.floor(math.abs(node_param2))
node_param2 = math.max(0, math.min(255, node_param2))
if node_param2 < 255 then
node_param2 = node_param2 - (node_param2 % color_precision)
end
end
-- Get vmanip index
local index = varea:indexp(abspos)
if not index then
return
end
-- Set node and param2 in vmanip
if perlin_value >= zeropoint then
if options.buildmode == BUILDMODE_ALL or options.buildmode == BUILDMODE_HIGH_ONLY or options.buildmode == BUILDMODE_AUTO then
vdata[index] = content_test_node
vdata2[index] = node_param2
else
vdata[index] = minetest.CONTENT_AIR
vdata2[index] = 0
end
else
if options.buildmode == BUILDMODE_ALL or options.buildmode == BUILDMODE_LOW_ONLY or (options.buildmode == BUILDMODE_AUTO and options.dimensions == 2) then
vdata[index] = content_test_node_low
vdata2[index] = node_param2
else
vdata[index] = minetest.CONTENT_AIR
vdata2[index] = 0
end
end
end
end
end
end
-- Final stats
stats.avg = sum_of_values / stats.value_count
stats.histogram_points = cutoff_points
stats.start_pos = vector.new(startpos.x, startpos.y, startpos.z)
stats.end_pos = vector.add(stats.start_pos, vector.new(options.size, options.size, options.size))
if not stats_mode then
-- Write all the changes to map
vmanip:set_data(vdata)
vmanip:set_param2_data(vdata2)
vmanip:write_to_map()
end
local time2 = minetest.get_us_time()
local timediff = time2 - time1
minetest.log("verbose", "[perlin_explorer] Noisechunk calculated/generated in "..timediff.." µs")
return stats
end
-- Initiates Perlin noise calculation and optionally node generation, too.
-- * pos: Where the Perlin noise starts
-- * noise: Perlin noise object
-- * noiseparams: noise parameters table
-- * options: table with:
-- * dimensions: number of Perlin noise dimensions (2 or 3)
-- * size: side length of area/volume to calculate)
-- * sidelen: pixelization
-- * stats_mode: if true, will only calculate values for statistics but not place any nodes
local create_perlin = function(pos, noise, noiseparams, options, stats_mode)
if not noise then
return false
end
local local_options = table.copy(options)
local cpos = table.copy(pos)
local mpos = vector.round(cpos)
local stats = calculate_noise(mpos, noise, noiseparams, local_options, stats_mode)
if mapgen_star and not stats_mode then
-- Show a particle in the center of the newly generated area
local center = vector.new()
center.x = mpos.x + options.size/2
if options.dimensions == 2 then
center.y = mpos.y + 3
else
center.y = mpos.y + options.size/2
end
center.z = mpos.z + options.size/2
minetest.add_particle({
pos = center,
expirationtime = 4,
size = 16,
texture = "perlin_explorer_new_noisechunk.png",
glow = minetest.LIGHT_MAX,
})
end
if stats then
minetest.log("info", "[perlin_explorer] Perlin noise generated at %s! Stats: min. value=%.3f, max. value=%.3f, avg. value=%.3f", minetest.pos_to_string(mpos), stats.min, stats.max, stats.avg)
return S("Perlin noise generated at @1!", minetest.pos_to_string(mpos)), stats
else
minetest.log("error", "[perlin_explorer] Could not get stats!")
return false
end
end
-- Seeder tool helper function.
-- * player: Player object
-- * regen: If true, force map section to regenerate (if autogen is off)
local seeder_reseed = function(player, regen)
local msg
if regen and (not current_options.autogen and current_options.pos) then
msg = S("New random seed set, starting to regenerate nodes …")
minetest.chat_send_player(player:get_player_name(), msg)
msg = create_perlin(current_options.pos, current_perlin.noise, current_perlin.noiseparams, current_options, false)
if msg ~= false then
minetest.chat_send_player(player:get_player_name(), msg)
end
else
msg = S("New random seed set!")
minetest.chat_send_player(player:get_player_name(), msg)
end
end
-- Generates a function for the seeder tool callbacks, for the
-- on_use, on_secondary_use, on_place callbacks of that tool.
-- * reseed : If true, force map section to regenerate (if autogen is off)
local function seeder_use(reseed)
return function(itemstack, user, pointed_thing)
if not user then
return
end
local privs = minetest.get_player_privs(user:get_player_name())
if not privs.server then
minetest.chat_send_player(user:get_player_name(), S("Insufficient privileges! You need the @1 privilege to use this tool.", "server"))
return
end
if current_perlin.noise then
local noiseparams = table.copy(current_perlin.noiseparams)
noiseparams.seed = math.random(0, 2^32-1)
set_perlin_noise(noiseparams)
loaded_areas = {}
seeder_reseed(user, reseed)
else
local msg = S("No active Perlin noise set. Set one first!")
minetest.chat_send_player(user:get_player_name(), msg)
end
end
end
-- Converts a sidelen (=pixelize) value to a valid one
local fix_sidelen = function(sidelen)
return math.max(1, math.floor(sidelen))
end
-- Fix some errors in the noiseparams
local fix_noiseparams = function(noiseparams)
noiseparams.octaves = math.floor(math.max(1, noiseparams.octaves))
noiseparams.lacunarity = math.max(1.0, noiseparams.lacunarity)
noiseparams.spread.x = math.floor(math.max(1, noiseparams.spread.x))
noiseparams.spread.y = math.floor(math.max(1, noiseparams.spread.y))
noiseparams.spread.z = math.floor(math.max(1, noiseparams.spread.z))
return noiseparams
end
-- Tool to set new random seed of the noiseparams
minetest.register_tool("perlin_explorer:seeder", {
description = S("Random Perlin seed setter"),
_tt_help = S("Punch: Set a random seed for the active Perlin noise parameters").."\n"..
S("Place: Set a random seed and regenerate nodes (if applicable)"),
inventory_image = "perlin_explorer_seeder.png",
wield_image = "perlin_explorer_seeder.png",
groups = { disable_repair = 1 },
on_use = seeder_use(false),
on_secondary_use = seeder_use(true),
on_place = seeder_use(true),
})
-------------------
-- Chat commands --
-------------------
minetest.register_chatcommand("perlin_set_options", {
privs = { server = true },
description = S("Set Perlin map generation options"),
params = S("<dimensions> <pixelize> <midpoint> <low_color> <high_color> [<node_type> <build_mode>]"),
func = function(name, param)
local dimensions, sidelen, mid, min, max, nodetype, buildmode = string.match(param, "([23]) ([0-9]+) ([0-9.-]+) ([0-9.-]+) ([0-9.-]+) ([0-9]) ([0-9])")
if not dimensions then
dimensions, sidelen, mid, min, max = string.match(param, "([0-9]+) ([0-9]+) ([0-9.-]+) ([0-9.-]+) ([0-9.-]+)")
if not dimensions then
return false
end
end
dimensions = tonumber(dimensions)
sidelen = tonumber(sidelen)
min = tonumber(min)
mid = tonumber(mid)
max = tonumber(max)
nodetype = tonumber(nodetype)
buildmode = tonumber(buildmode)
if not dimensions or not sidelen or not min or not mid or not max then
return false, S("Invalid parameter type! (only numbers are allowed)")
end
dimensions = math.floor(dimensions)
if dimensions ~= 2 and dimensions ~= 3 then
return false, S("Invalid dimensions! (must be 2 or 3)")
end
-- Update current options
if nodetype and buildmode then
-- Check nodetype and buildmode
nodetype = math.floor(nodetype)
buildmode = math.floor(buildmode)
if not nodetypes[nodetype] then
return false, S("Invalid node type! (must be between 1 and @1)", #nodetypes)
end
if buildmode < 1 or buildmode > BUILDMODES_COUNT then
return false, S("Invalid build mode! (must be between 1 and @1)", BUILDMODES_COUNT)
end
current_options.nodetype = nodetype
current_options.buildmode = buildmode
end
current_options.dimensions = dimensions
current_options.sidelen = fix_sidelen(sidelen)
current_options.min_color = min
current_options.mid_color = mid
current_options.max_color = max
-- Force mapgen to update
loaded_areas = {}
return true, S("Perlin map generation options set!")
end,
})
minetest.register_chatcommand("perlin_set_noise", {
privs = { server = true },
description = S("Set active Perlin noise parameters"),
params = S("<offset> <scale> <seed> <spread_x> <spread_y> <spread_z> <octaves> <persistence> <lacunarity> [<flags>]"),
func = function(name, param)
local offset, scale, seed, sx, sy, sz, octaves, persistence, lacunarity, flags = string.match(param, string.rep("([0-9.-]+) ", 9) .. "([a-zA-Z, ]+)")
if not offset then
offset, scale, seed, sx, sy, sz, octaves, persistence, lacunarity = string.match(param, string.rep("([0-9.-]+) ", 8) .. "([0-9.-]+)")
if not offset then
return false
end
end
if not flags then
flags = ""
end
octaves = tonumber(octaves)
offset = tonumber(offset)
sx = tonumber(sx)
sy = tonumber(sy)
sz = tonumber(sz)
persistence = tonumber(persistence)
lacunarity = tonumber(lacunarity)
seed = tonumber(seed)
if not octaves or not offset or not sx or not sy or not sz or not persistence or not lacunarity or not seed then
return false, S("Invalid parameter type.")
end
local noiseparams = {
octaves = octaves,
offset = offset,
scale = scale,
spread = { x = sx, y = sy, z = sz },
persistence = persistence,
lacunarity = lacunarity,
seed = seed,
flags = flags,
}
noiseparams = fix_noiseparams(noiseparams)
local _, _, _, badwaves = analyze_noiseparams(noiseparams)
if badwaves then
return false, TEXT_ERROR_BAD_WAVELENGTH
end
set_perlin_noise(noiseparams)
loaded_areas = {}
return true, S("Active Perlin noise parameters set!")
end,
})
minetest.register_chatcommand("perlin_generate", {
privs = { server = true },
description = S("Generate active Perlin noise"),
params = S("<pos> <size>"),
func = function(name, param)
local x, y, z, size = string.match(param, "([0-9.-]+) ([0-9.-]+) ([0-9.-]+) ([0-9]+)")
if not x then
return false
end
x = tonumber(x)
y = tonumber(y)
z = tonumber(z)
size = tonumber(size)
if not x or not y or not z or not size then
return false
end
if not x or not y or not z or not size then
return false, S("Invalid parameter type.")
end
local pos = vector.new(x, y, z)
minetest.chat_send_player(name, S("Creating Perlin noise, please wait …"))
local opts = table.copy(current_options)
opts.size = size
local msg = create_perlin(pos, current_perlin.noise, current_perlin.noiseparams, opts, false)
if msg == false then
return false, S("No active Perlin noise set. Set one first!")
end
return true, msg
end,
})
minetest.register_chatcommand("perlin_toggle_mapgen", {
privs = { server = true },
description = S("Toggle the automatic Perlin noise map generator"),
params = "",
func = function(name, param)
if not current_perlin.noise then
return false, S("No active Perlin noise set. Set one first!")
end
current_options.autogen = not current_options.autogen
if current_options.autogen then
loaded_areas = {}
end
minetest.log("action", "[perlin_explorer] Autogen state is now: "..tostring(current_options.autogen))
local msg
if current_options.autogen then
msg = S("Mapgen enabled!")
else
msg = S("Mapgen disabled!")
end
return true, msg
end,
})
-- Show an error window to player with the given message.
-- Set analyze_button to true to add a button "Analyze now"
-- to open the analyze window.
local show_error_formspec = function(player, message, analyze_button)
local buttons
if analyze_button then
buttons = "button[1.5,2.5;3,0.75;done;"..F(S("Return")).."]"..
"button[5.5,2.5;3,0.75;analyze;"..F(S("Analyze now"))
else
buttons = "button[3.5,2.5;3,0.75;done;"..F(S("Return")).."]"
end
local form = [[
formspec_version[4]size[10,3.5]
container[0.25,0.25]
box[0,0;9.5,2;]]..FORMSPEC_BOX_COLOR..[[]
box[0,0;9.5,0.4;]]..FORMSPEC_HEADER_COLOR..[[]
label[0.25,0.2;]]..F(S("Error"))..[[]
container[0.25,0.5]
textarea[0,0;9,1.4;;]]..F(message)..[[;]
container_end[]
container_end[]
]]..buttons
minetest.show_formspec(player:get_player_name(), "perlin_explorer:error", form)
end
-- Stats loading screen
local show_histogram_loading_formspec = function(player)
local form = [[
formspec_version[4]size[11,2]
container[0.25,0.25]
box[0,0;10.5,1.5;]]..FORMSPEC_BOX_COLOR..[[]
box[0,0;10.5,0.4;]]..FORMSPEC_HEADER_COLOR..[[]
label[0.25,0.2;]]..F(S("Statistical analysis in progress"))..[[]
container[0.25,0.8]
label[0,0;]]..F(S("Collecting data, please wait …"))..[[]
container_end[]
container_end[]
]]
minetest.show_formspec(player:get_player_name(), "perlin_explorer:histogram_loading", form)
end
-- Stats screen
local show_histogram_formspec = function(player, options, stats)
local txt = ""
local maxh = 6.0
local histogram
histogram = "vertlabel[0.1,0.1;"..F(S("Relative frequency")).."]"..
"label[1.1,8.15;"..F(S("Noise values")).."]"..
"label[0,7.0;"..F(S("Max.")).."\n"..F(S("Min.")).."]"..
"tooltip[0,6.8;0.7,1;"..F(S("Upper bounds (exclusive) and lower bounds (inclusive) of the noise value data bucketing")).."]"..
"box[0.75,0;0.025,8.5;"..FORMSPEC_HISTOGRAM_LINE_COLOR.."]"..
"box[0,6.65;"..HISTOGRAM_BUCKETS..",0.025;"..FORMSPEC_HISTOGRAM_LINE_COLOR.."]"..
"box[0,7.8;"..HISTOGRAM_BUCKETS..",0.025;"..FORMSPEC_HISTOGRAM_LINE_COLOR.."]"
local hstart = 1
-- Special case: If bucket sizes are equal, only show the last bucket
-- (can happen if scale=0)
if HISTOGRAM_BUCKETS > 1 and stats.histogram_points[1] == stats.histogram_points[2] then
hstart = HISTOGRAM_BUCKETS
end
local max_value = 0
for h=hstart, HISTOGRAM_BUCKETS do
local value = stats.histogram[h]
if value > max_value then
max_value = value
end
end
-- Drawn histogram bars, tooltips and labels
for h=hstart, HISTOGRAM_BUCKETS do
local count = stats.histogram[h]
local ratio = (stats.histogram[h] / stats.value_count)
local bar_ratio = (stats.histogram[h] / max_value)
local perc = ratio * 100
local perc_f = string.format("%.1f", perc)
local x = h * 0.9
local bar_height = math.max(maxh * bar_ratio, 0.001)
local coords = x..","..maxh-bar_height..";0.8,"..bar_height
local box = ""
if count > 0 then
box = box .. "box["..coords..";"..FORMSPEC_HISTOGRAM_BAR_COLOR.."]"
box = box .. "tooltip["..coords..";"..count.."]"
end
box = box .. "label["..x..",6.4;"..F(S("@1%", perc_f)).."]"
box = box .. "tooltip["..x..",6.2;0.9,0.3;"..count.."]"
local min, max, min_v, max_v
if h <= 1 then
min = ""
else
min = F(string.format("%.1f", stats.histogram_points[h-1]))
end
if h >= HISTOGRAM_BUCKETS then
max = ""
else
max = F(string.format("%.1f", stats.histogram_points[h]))
end
box = box .. "label["..x..",7.0;"..max.."\n"..min.."]"
local tt
if h == 1 then
tt = F(S("value < @1", stats.histogram_points[h]))
elseif h == HISTOGRAM_BUCKETS then
tt = F(S("@1 <= value", stats.histogram_points[h-1]))
else
tt = F(S("@1 <= value < @2", stats.histogram_points[h-1], stats.histogram_points[h]))
end
box = box .. "tooltip["..x..",6.8;0.9,1;"..tt.."]"
histogram = histogram .. box
end
local vmin, vmax
if options.dimensions == 2 then
vmin = S("(@1,@2)", stats.start_pos.x, stats.start_pos.z)
vmax = S("(@1,@2)", stats.end_pos.x, stats.end_pos.z)
else
vmin = S("(@1,@2,@3)", stats.start_pos.x, stats.start_pos.y, stats.start_pos.z)
vmax = S("(@1,@2,@3)", stats.end_pos.x, stats.end_pos.y, stats.end_pos.z)
end
local labels = "textarea[0,0;"..HISTOGRAM_BUCKETS..",2;;;"..
F(S("Values were picked randomly between noise coordinates @1 and @2.", vmin, vmax)).."\n"..
F(S("Values calculated: @1", stats.value_count)).."\n"..
F(S("Minimum calculated value: @1", stats.min)).."\n"..
F(S("Maximum calculated value: @1", stats.max)).."\n"..
F(S("Average calculated value: @1", stats.avg)).."]\n"
local form = [[
formspec_version[4]size[]]..(HISTOGRAM_BUCKETS+1)..[[,12.5]
container[0.25,0.25]
box[0,0;]]..(HISTOGRAM_BUCKETS+0.5)..[[,2.5;]]..FORMSPEC_BOX_COLOR..[[]
box[0,0;]]..(HISTOGRAM_BUCKETS+0.5)..[[,0.4;]]..FORMSPEC_HEADER_COLOR..[[]
label[0.25,0.2;]]..F(S("Noise Value Statistics"))..[[]
container[0.25,0.5]
]]..labels..[[
container_end[]
container[0,2.75]
box[0,0;]]..(HISTOGRAM_BUCKETS+0.5)..[[,9.25;]]..FORMSPEC_BOX_COLOR..[[]
box[0,0;]]..(HISTOGRAM_BUCKETS+0.5)..[[,0.4;]]..FORMSPEC_HEADER_COLOR..[[]
label[0.25,0.2;]]..F(S("Noise Value Histogram"))..[[]
container[0.25,0.6]
]]..histogram..[[
container_end[]
container_end[]
button[7.25,11.35;3,0.5;done;]]..F(S("Done"))..[[]
container_end[]
]]
minetest.show_formspec(player:get_player_name(), "perlin_explorer:histogram", form)
end
-- Analyzes the given noise params and shows the result in a pretty-printed formspec to player
local analyze_noiseparams_and_show_formspec = function(player, noiseparams)
local min, max, waves = analyze_noiseparams(noiseparams)
local print_waves = function(waves_a)
local stringified_waves = {}
for w=1, #waves_a do
local strwave
local is_bad = false
if minetest.is_nan(waves_a[w]) or waves_a[w] == math.huge or waves_a[w] == -math.huge then
strwave = minetest.colorize("#FF0000FF", waves_a[w])
elseif waves_a[w] < 1 then
strwave = minetest.colorize("#FF0000FF", "0")
else
strwave = string.format("%.0f", waves_a[w])
end
table.insert(stringified_waves, strwave)
end
return table.concat(stringified_waves, ", ")
end
local form = [[
formspec_version[4]size[10,5]
container[0.25,0.25]
box[0,0;9.5,3.5;]]..FORMSPEC_BOX_COLOR..[[]
box[0,0;9.5,0.4;]]..FORMSPEC_HEADER_COLOR..[[]
label[0.25,0.2;]]..F(S("Noise Parameters Analysis"))..[[]
label[0.25,0.75;]]..F(S("Minimum possible value: @1", min))..[[]
label[0.25,1.25;]]..F(S("Maximum possible value: @1", max))..[[]
label[0.25,1.75;]]..F(S("X wavelengths: @1", print_waves(waves.x)))..[[]
label[0.25,2.25;]]..F(S("Y wavelengths: @1", print_waves(waves.y)))..[[]
label[0.25,2.75;]]..F(S("Z wavelengths: @1", print_waves(waves.z)))..[[]
button[3.5,3.75;3,0.75;done;]]..F(S("Done"))..[[]
container_end[]
--]]
minetest.show_formspec(player:get_player_name(), "perlin_explorer:analyze", form)
end
-- Show the formspec of the Perlin Noise Creator tool to player.
-- The main formspec of this mod!
-- * player: Player object
-- * noiseparams: Initialize formspec with these noiseparams (optional)
-- * profile_id: Preselect this profile (by table index of np_profiles)
local show_noise_formspec = function(player, noiseparams, profile_id)
local player_name = player:get_player_name()
local np
if noiseparams then
np = noiseparams
else
np = current_perlin.noiseparams
end
if not profile_id then
profile_id = 1
end
local offset = tostring(np.offset or "")
local scale = tostring(np.scale or "")
local seed = tostring(np.seed or "")
local sx, sy, sz = "", "", ""
if np.spread then
sx = tostring(np.spread.x or "")
sy = tostring(np.spread.y or "")
sz = tostring(np.spread.z or "")
end
local octaves = tostring(np.octaves or "")
local persistence = tostring(np.persistence or "")
local lacunarity = tostring(np.lacunarity or "")
local size = tostring(current_options.size or "")
local buildmode = tostring(current_options.buildmode or 1)
local sidelen = tostring(current_options.sidelen or "")
local pos_x, pos_y, pos_z = "", "", ""
if current_options.pos then
pos_x = tostring(current_options.pos.x or "")
pos_y = tostring(current_options.pos.y or "")
pos_z = tostring(current_options.pos.z or "")
end
local value_min = tostring(current_options.min_color or "")
local value_mid = tostring(current_options.mid_color or "")
local value_max = tostring(current_options.max_color or "")
local flags = np.flags
local flags_table = parse_flags_string(flags)
local flag_defaults = tostring(flags_table.defaults)
local flag_eased = tostring(flags_table.eased)
local flag_absvalue = tostring(flags_table.absvalue)
formspec_states[player_name].default = flags_table.defaults == true
formspec_states[player_name].absvalue = flags_table.absvalue == true
formspec_states[player_name].eased = flags_table.eased == true
local noiseparams_list = {}
local counter = 1
for i=1, #np_profiles do
local npp = np_profiles[i]
local name = npp.name
-- Automatic naming for user profiles
if npp.np_type == "user" then
name = S("Profile @1", counter)
counter = counter + 1
end
table.insert(noiseparams_list, F(name))
end
local noiseparams_list_str = table.concat(noiseparams_list, ",")
local dimensions_index = (current_options.dimensions or 2) - 1
local nodetype_index = (current_options.nodetype)
local nodetypes_list = {}
for i=1, #nodetypes do
table.insert(nodetypes_list, F(nodetypes[i][1]))
end
local nodetypes_list_str = table.concat(nodetypes_list, ",")
local delete_btn = ""
if #np_profiles > 1 then
delete_btn = "button[7.25,0;2.0,0.5;delete_np_profile;"..F(S("Delete")).."]"
end
local autogen_label
local create_btn = ""
local xyzsize = ""
if current_options.autogen then
autogen_label = S("Disable mapgen")
else
autogen_label = S("Enable mapgen")
create_btn = "button[3.50,0;3,1;create;"..F(S("Apply and create")).."]"..
"tooltip[create;"..F(S("Set these noise parameters and noise options as the “active noise” and create nodes at the given X/Y/Z coordinates with the given size")).."]"
xyzsize = [[
field[0.25,1.95;1.75,0.75;pos_x;]]..F(S("X"))..[[;]]..pos_x..[[]
field[2.10,1.95;1.75,0.75;pos_y;]]..F(S("Y"))..[[;]]..pos_y..[[]
field[3.95,1.95;1.75,0.75;pos_z;]]..F(S("Z"))..[[;]]..pos_z..[[]
tooltip[pos_x;]]..F(S("Coordinate for “Apply and create”"))..[[]
tooltip[pos_y;]]..F(S("Coordinate for “Apply and create”"))..[[]
tooltip[pos_z;]]..F(S("Coordinate for “Apply and create”"))..[[]
field[5.95,1.95;1.5,0.75;size;]]..F(S("Size"))..[[;]]..size..[[]
tooltip[size;]]..F(S("Size of area of nodes to generate (as a sidelength), used by “Apply and create”"))..[[]
field_close_on_enter[pos_x;false]
field_close_on_enter[pos_y;false]
field_close_on_enter[pos_z;false]
field_close_on_enter[size;false]
]]
end
local form = [[
formspec_version[4]size[10,12.5]
container[0.25,0.25]
box[0,0;9.5,5.5;]]..FORMSPEC_BOX_COLOR..[[]
box[0,0;9.5,0.4;]]..FORMSPEC_HEADER_COLOR..[[]
label[0.15,0.2;]]..F(S("Noise parameters"))..[[]
container[0.0,0.5]
dropdown[0.25,0;3,0.5;np_profiles;]]..noiseparams_list_str..[[;]]..profile_id..[[;true]
button[3.25,0;2.0,0.5;add_np_profile;]]..F(S("Add"))..[[]
button[5.25,0;2.0,0.5;load_np_profile;]]..F(S("Load"))..[[]
]]..delete_btn..[[
container_end[]
container[0.0,1.5]
field[0.25,0;2,0.75;offset;]]..F(S("Offset"))..[[;]]..offset..[[]
field[3.25,0;2,0.75;scale;]]..F(S("Scale"))..[[;]]..scale..[[]
field[6.25,0;2,0.75;seed;]]..F(S("Seed"))..[[;]]..seed..[[]
image_button[8.35,0.0;0.75,0.75;perlin_explorer_seeder.png;set_random_seed;]
field[0.25,1.2;2,0.75;spread_x;]]..F(S("X Spread"))..[[;]]..sx..[[]
field[3.25,1.2;2,0.75;spread_y;]]..F(S("Y Spread"))..[[;]]..sy..[[]
field[6.25,1.2;2,0.75;spread_z;]]..F(S("Z Spread"))..[[;]]..sz..[[]
field[0.25,2.4;2,0.75;octaves;]]..F(S("Octaves"))..[[;]]..octaves..[[]
field[3.25,2.4;2,0.75;persistence;]]..F(S("Persistence"))..[[;]]..persistence..[[]
field[6.25,2.4;2,0.75;lacunarity;]]..F(S("Lacunarity"))..[[;]]..lacunarity..[[]
checkbox[0.25,3.55;defaults;]]..F(S("defaults"))..[[;]]..flag_defaults..[[]
checkbox[2.25,3.55;eased;]]..F(S("eased"))..[[;]]..flag_eased..[[]
checkbox[4.25,3.55;absvalue;]]..F(S("absvalue"))..[[;]]..flag_absvalue..[[]
button[6.25,3.35;2.0,0.5;analyze;]]..F(S("Analyze"))..[[]
container_end[]
field_close_on_enter[offset;false]
field_close_on_enter[scale;false]
field_close_on_enter[seed;false]
field_close_on_enter[spread_x;false]
field_close_on_enter[spread_y;false]
field_close_on_enter[spread_z;false]
field_close_on_enter[octaves;false]
field_close_on_enter[persistence;false]
field_close_on_enter[lacunarity;false]
field_close_on_enter[sidelen;false]
tooltip[set_random_seed;]]..F(S("Random seed"))..[[]
tooltip[add_np_profile;]]..F(S("Add the current noise parameter as a new profile into the profile list"))..[[]
tooltip[load_np_profile;]]..F(S("Load the selected profile from the profile list to replace the noise parameters"))..[[]
tooltip[delete_np_profile;]]..F(S("Delete the selected profile from the profile list (only works for user profiles)"))..[[]
tooltip[analyze;]]..F(S("Perform some basic mathematical analysis about these noise parameters"))..[[]
container_end[]
container[0.25,6.0]
box[0,0;9.5,1.6;]]..FORMSPEC_BOX_COLOR..[[]
box[0,0;9.5,0.4;]]..FORMSPEC_HEADER_COLOR..[[]
label[0.15,0.2;]]..F(S("Noise options"))..[[]
dropdown[0.25,0.7;1,0.75;dimensions;]]..F(S("2D"))..[[,]]..F(S("3D"))..[[;]]..dimensions_index..[[;true]
field[2.25,0.7;2,0.75;sidelen;]]..F(S("Pixelization"))..[[;]]..sidelen..[[]
button[6.25,0.7;2.0,0.6;statistics;]]..F(S("Statistics"))..[[]
tooltip[statistics;]]..F(S("Calculate a large amount of noise values under the current settings and show a statistical analysis of these values"))..[[]
tooltip[sidelen;]]..F(S("If higher than 1, Perlin values will be repeated along all axes every x nodes, for a pixelized effect."))..[[]
container_end[]
container[0.25,7.85]
box[0,0;9.5,2.9;]]..FORMSPEC_BOX_COLOR..[[]
box[0,0;9.5,0.4;]]..FORMSPEC_HEADER_COLOR..[[]
label[0.15,0.2;]]..F(S("Node generation"))..[[]
field[0.25,0.75;1.75,0.75;value_mid;]]..F(S("Midpoint"))..[[;]]..value_mid..[[]
field[2.10,0.75;1.75,0.75;value_min;]]..F(S("Low color at"))..[[;]]..value_min..[[]
field[3.95,0.75;1.75,0.75;value_max;]]..F(S("High color at"))..[[;]]..value_max..[[]
button[5.95,0.75;1.00,0.75;autocolor;]]..F(S("Auto"))..[[]
dropdown[7.55,0.75;1.9,0.75;nodetype;]]..nodetypes_list_str..[[;]]..nodetype_index..[[;true]
tooltip[nodetype;]]..F(S("Node type: Specify the type of node that you want to generate here"))..[[]
]]..xyzsize..[[
dropdown[7.55,1.95;1.9,0.75;buildmode;]]..F(S("Auto"))..","..F(S("All"))..","..F(S("High only"))..","..F(S("Low only"))..[[;]]..buildmode..[[;true]
tooltip[buildmode;]]..F(S("Build mode: Specify whether to place nodes for high or low noise values, or all values. Auto = “All” in 2D mode or “Low only” in 3D mode"))..[[]
tooltip[value_mid;]]..F(S("Noise values equal to or higher than the midpoint are treated as high values, otherwise as low values. Used for node colorization."))..[[]
tooltip[value_min;]]..F(S("The lowest noise value to be represented by the node color gradient."))..[[]
tooltip[value_max;]]..F(S("The highest noise value to be represented by the node color gradient."))..[[]
tooltip[autocolor;]]..F(S("Set the midpoint and low and high color values automatically according to the theoretical noise value boundaries."))..[[]
field_close_on_enter[value_mid;false]
field_close_on_enter[value_min;false]
field_close_on_enter[value_max;false]
container_end[]
container[0,10.95]
button[0.25,0;3.15,1;apply;]]..F(S("Apply"))..[[]
tooltip[apply;]]..F(S("Set these noise parameters and noise options as the “active noise”")).."]"..
create_btn..[[
button[6.60,0;3.15,1;toggle_autogen;]]..F(autogen_label)..[[]
tooltip[toggle_autogen;]]..F(S("Toggle the automatic map generator"))..[[]
container_end[]
]]
-- Hack to fix Minetest issue (see function comment)
form = unique_formspec_spaces(player_name, form)
minetest.show_formspec(player_name, "perlin_explorer:creator", form)
end
-- Formspec handling
minetest.register_on_player_receive_fields(function(player, formname, fields)
-- Require 'server' priv
local privs = minetest.get_player_privs(player:get_player_name())
if not privs.server then
return
end
-- Analysis window
if formname == "perlin_explorer:analyze" or formname == "perlin_explorer:error" or formname == "perlin_explorer:histogram" then
if fields.done then
local noiseparams = formspec_states[player:get_player_name()].noiseparams
show_noise_formspec(player, noiseparams)
elseif fields.analyze then
local noiseparams = formspec_states[player:get_player_name()].noiseparams
analyze_noiseparams_and_show_formspec(player, noiseparams)
end
return
end
-- Creator window
if formname ~= "perlin_explorer:creator" then
return
end
-- Handle checkboxes
local name = player:get_player_name()
local flags_touched = false
if fields.defaults == "true" then
formspec_states[name].defaults = true
return
elseif fields.defaults == "false" then
formspec_states[name].defaults = false
return
end
if fields.eased == "true" then
formspec_states[name].eased = true
return
elseif fields.eased == "false" then
formspec_states[name].eased = false
return
end
if fields.absvalue == "true" then
formspec_states[name].absvalue = true
return
elseif fields.absvalue == "false" then
formspec_states[name].absvalue = false
return
end
-- Deleting a profile does not require any other field
if fields.delete_np_profile then
if #np_profiles <= 1 then
return
end
local profile_to_delete = tonumber(fields.np_profiles)
-- Can only delete user profiles
if np_profiles[profile_to_delete].np_type ~= "user" then
return
end
table.remove(np_profiles, profile_to_delete)
update_mod_stored_profiles()
local new_id = math.max(1, profile_to_delete - 1)
show_noise_formspec(player, default_noiseparams, new_id)
return
end
-- Handle other fields
local enter_pressed = fields.key_enter_field ~= nil
local do_apply = fields.apply ~= nil or fields.toggle_autogen ~= nil
local do_create = fields.create ~= nil
if current_options.autogen then
do_apply = do_apply or enter_pressed
else
do_create = do_create or enter_pressed
end
local do_analyze = fields.analyze ~= nil
if (do_create or do_apply or do_analyze or fields.add_np_profile or fields.np_profiles) then
if fields.offset and fields.scale and fields.seed and fields.spread_x and fields.spread_y and fields.spread_z and fields.octaves and fields.persistence and fields.lacunarity then
local offset = tonumber(fields.offset)
local scale = tonumber(fields.scale)
local seed = tonumber(fields.seed)
local sx = tonumber(fields.spread_x)
local sy = tonumber(fields.spread_y)
local sz = tonumber(fields.spread_z)
if not sx or not sy or not sz then
return
end
local spread = vector.new(sx, sy, sz)
local octaves = tonumber(fields.octaves)
local persistence = tonumber(fields.persistence)
local lacunarity = tonumber(fields.lacunarity)
local dimensions = tonumber(fields.dimensions)
local sidelen = tonumber(fields.sidelen)
local px = tonumber(fields.pos_x)
local py = tonumber(fields.pos_y)
local pz = tonumber(fields.pos_z)
local size = tonumber(fields.size)
local value_min = tonumber(fields.value_min)
local value_mid = tonumber(fields.value_mid)
local value_max = tonumber(fields.value_max)
local nodetype = tonumber(fields.nodetype)
local buildmode = tonumber(fields.buildmode)
if (offset and scale and spread and octaves and persistence) then
local defaults = formspec_states[name].defaults
local eased = formspec_states[name].eased
local absvalue = formspec_states[name].absvalue
local noiseparams = {
offset = offset,
scale = scale,
seed = seed,
spread = spread,
octaves = octaves,
persistence = persistence,
lacunarity = lacunarity,
flags = build_flags_string(defaults, eased, absvalue),
}
noiseparams = fix_noiseparams(noiseparams)
-- Open analyze window
if do_analyze then
formspec_states[player:get_player_name()].noiseparams = noiseparams
analyze_noiseparams_and_show_formspec(player, noiseparams)
return
-- Change NP profile selection
elseif fields.load_np_profile and fields.np_profiles then
local profile = tonumber(fields.np_profiles)
local loaded_np
if np_profiles[profile].np_type == "active" then
-- The "active" profile is a special profile
-- that reads from the active noiseparams.
loaded_np = current_perlin.noiseparams
else
-- Normal case: Read noiseparams from profile itself.
loaded_np = np_profiles[profile].noiseparams
end
-- Load new profile
show_noise_formspec(player, loaded_np, profile)
minetest.log("action", "[perlin_explorer] Loaded perlin noise profile "..profile)
return
-- Add new profile and save current noiseparams to it
elseif fields.add_np_profile then
table.insert(np_profiles, {
np_type = "user",
noiseparams = noiseparams,
})
update_mod_stored_profiles()
local new_profile = #np_profiles
minetest.log("action", "[perlin_explorer] Perlin noise profile "..new_profile.." added!")
show_noise_formspec(player, noiseparams, new_profile)
return
elseif fields.set_random_seed then
-- Randomize seed
local profile = tonumber(fields.np_profiles)
noiseparams.seed = math.random(0, 2^32-1)
show_noise_formspec(player, noiseparams, profile)
return
elseif fields.autocolor then
-- Set color fields automatically
local min, max = analyze_noiseparams(noiseparams)
current_options.min_color = min
current_options.max_color = max
current_options.mid_color = min + ((max - min) / 2)
local profile = tonumber(fields.np_profiles)
show_noise_formspec(player, noiseparams, profile)
return
end
if not (dimensions and sidelen and value_min and value_mid and value_max and nodetype and buildmode) then
return
end
-- Convert dropdown index to actual dimensions number
dimensions = dimensions + 1
-- Spread is used differently in 2D
if dimensions == 2 then
spread.y = spread.z
end
local _, _, _, badwaves = analyze_noiseparams(noiseparams)
if badwaves then
formspec_states[player:get_player_name()].noiseparams = noiseparams
show_error_formspec(player, TEXT_ERROR_BAD_WAVELENGTH)
return
end
-- Start statistics calculation
if fields.statistics then
formspec_states[player:get_player_name()].noiseparams = noiseparams
local max_spread = 0
max_spread = math.max(max_spread, noiseparams.spread.x)
max_spread = math.max(max_spread, noiseparams.spread.y)
max_spread = math.max(max_spread, noiseparams.spread.z)
local ssize = max_spread * STATISTICS_SPREAD_FACTOR
-- A very large size is not allowed because the Minetest functions start to fail and would start to distort the statistics.
if ssize > STATISTICS_MAX_SIZE or max_spread > STATISTICS_MAX_SPREAD then
show_error_formspec(player, S("Sorry, but Perlin Explorer doesnt support calculating statistics if the spread of any axis is larger than @1.", STATISTICS_MAX_SPREAD), false)
return
end
local start = -math.floor(ssize/2)
local pos = vector.new(start, start, start)
local noise = PerlinNoise(noiseparams)
local options = {
dimensions = dimensions,
size = ssize,
sidelen = sidelen,
}
-- Show a loading formspec
show_histogram_loading_formspec(player)
-- This takes long
local _, stats = create_perlin(pos, noise, noiseparams, options, true)
if stats then
-- Update the formspec to show the result
show_histogram_formspec(player, options, stats)
else
minetest.log("error", "[perlin_explorer] Error while creating stats from Perlin noise!")
end
return
end
set_perlin_noise(noiseparams)
minetest.log("action", "[perlin_explorer] Perlin noise set!")
current_options.dimensions = dimensions
current_options.sidelen = fix_sidelen(sidelen)
current_options.min_color = value_min
current_options.mid_color = value_mid
current_options.max_color = value_max
current_options.nodetype = nodetype
current_options.buildmode = buildmode
if fields.toggle_autogen then
current_options.autogen = not current_options.autogen
if current_options.autogen then
loaded_areas = {}
end
local profile = tonumber(fields.np_profiles)
show_noise_formspec(player, noiseparams, profile)
minetest.log("action", "[perlin_explorer] Autogen state is now: "..tostring(current_options.autogen))
elseif do_create then
if not px or not py or not pz or not size then
return
end
if current_options.autogen then
loaded_areas = {}
end
current_options.size = size
local place_pos = vector.new(px, py, pz)
current_options.pos = place_pos
local msg = S("Creating Perlin noise, please wait …")
minetest.chat_send_player(name, msg)
msg = create_perlin(place_pos, current_perlin.noise, current_perlin.noiseparams, current_options, false)
if msg then
minetest.chat_send_player(name, msg)
elseif msg == false then
minetest.log("error", "[perlin_explorer] Error generating Perlin noise nodes!")
end
elseif do_apply and current_options.autogen then
loaded_areas = {}
elseif do_apply and not current_options.autogen then
if not px or not py or not pz then
return
end
local place_pos = vector.new(px, py, pz)
current_options.pos = place_pos
end
end
end
end
end)
-- The main tool of this mod. Opens the Perlin noise creation window.
minetest.register_tool("perlin_explorer:creator", {
description = S("Perlin Noise Creator"),
_tt_help = S("Punch to open the Perlin noise creation menu"),
inventory_image = "perlin_explorer_creator.png",
wield_image = "perlin_explorer_creator.png",
groups = { disable_repair = 1 },
on_use = function(itemstack, user, pointed_thing)
if not user then
return
end
local privs = minetest.get_player_privs(user:get_player_name())
if not privs.server then
minetest.chat_send_player(user:get_player_name(), S("Insufficient privileges! You need the @1 privilege to use this tool.", "server"))
return
end
show_noise_formspec(user)
end,
})
-- Automatic map generation (autogen).
-- The autogen is kind of a mapgen, but it doesn't use Minetest's
-- mapgen, instead it writes directly to map. The benefit is
-- that this will instantly update when the active noiseparams
-- are changed.
-- This will generate so-called noisechunks, which are like
-- Minetest mapchunks, except with respect to this mod only.
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < AUTOBUILD_UPDATE_TIME then
return
end
timer = 0
if current_perlin.noise and current_options.autogen then
local players = minetest.get_connected_players()
-- Generate close to all connected players
for p=1, #players do
local player = players[p]
local player_name = player:get_player_name()
-- Helper function for building
local build = function(pos, pos_hash, player_name)
if not pos or not pos.x or not pos.y or not pos.z then
minetest.log("error", "[perlin_explorer] build(): Invalid pos!")
return
end
if not pos_hash then
minetest.log("error", "[perlin_explorer] build(): Invalid pos_hash!")
return
end
if not loaded_areas[pos_hash] then
local opts = table.copy(current_options)
opts.size = AUTOBUILD_SIZE
-- This actually builds the nodes
create_perlin(pos, current_perlin.noise, current_perlin.noiseparams, opts, false)
-- Built chunks are marked so they don't get generated over and over
-- again
loaded_areas[pos_hash] = true
end
end
-- Build list of coordinates to generate nodes in
local pos = vector.round(player:get_pos())
pos = sidelen_pos(pos, AUTOBUILD_SIZE)
local neighbors = { vector.new(0, 0, 0) }
local c = AUTOBUILD_CHUNKDIST
local cc = c
if current_options.dimensions == 2 then
cc = 0
end
for cx=-c, c do
for cy=-cc, cc do
for cz=-c, c do
table.insert(neighbors, vector.new(cx, cy, cz))
end
end
end
local noisechunks = {}
for n=1, #neighbors do
local offset = vector.multiply(neighbors[n], AUTOBUILD_SIZE)
local npos = vector.add(pos, offset)
-- Check of position is still within the valid map
local node = minetest.get_node_or_nil(npos)
if node ~= nil then
local hash = minetest.hash_node_position(npos)
if not loaded_areas[hash] then
table.insert(noisechunks, {npos, hash})
end
end
end
if #noisechunks > 0 then
minetest.log("verbose", "[perlin_explorer] Started building "..#noisechunks.." noisechunk(s)")
end
-- Build the nodes!
for c=1, #noisechunks do
local npos = noisechunks[c][1]
local nhash = noisechunks[c][2]
build(npos, nhash, player_name)
end
if #noisechunks > 0 then
minetest.log("verbose", "[perlin_explorer] Done building "..#noisechunks.." noisechunk(s)")
end
end
end
end)
-- Player variable init and cleanup
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local flags = default_noiseparams.flags
local flags_table = parse_flags_string(flags)
formspec_states[name] = {
defaults = flags_table.defaults,
eased = flags_table.eased,
absvalue = flags_table.absvalue,
sidelen = 1,
noiseparams = table.copy(default_noiseparams),
-- This is used by the `unique_formspec_spaces` hack
sequence_number = 0,
}
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
formspec_states[name] = nil
end)