Add AUTOBUILD_CHUNKDIST
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init.lua
53
init.lua
@ -18,6 +18,8 @@ local AUTOBUILD_UPDATE_TIME = 1.0
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-- x/y/z size of chunks to generate in autobuild mode.
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local AUTOBUILD_SIZE = 16
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-- Amount of chunks to generate around player
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local AUTOBUILD_CHUNKDIST = 2
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-- Color of the formspec box[] element
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@ -763,42 +765,23 @@ minetest.register_globalstep(function(dtime)
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local pos = vector.round(player:get_pos())
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pos = sidelen_pos(pos, AUTOBUILD_SIZE)
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local neighbors = {
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vector.new(0, 0, 0),
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vector.new(0, 0, -1),
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vector.new(0, 0, 1),
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vector.new(0, -1, -1),
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vector.new(0, -1, 0),
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vector.new(0, -1, 1),
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vector.new(0, 1, -1),
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vector.new(0, 1, 0),
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vector.new(0, 1, 1),
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vector.new(-1, -1, -1),
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vector.new(-1, -1, 0),
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vector.new(-1, -1, 1),
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vector.new(-1, 0, -1),
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vector.new(-1, 0, 0),
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vector.new(-1, 0, 1),
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vector.new(-1, 1, -1),
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vector.new(-1, 1, 0),
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vector.new(-1, 1, 1),
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vector.new(1, -1, -1),
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vector.new(1, -1, 0),
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vector.new(1, -1, 1),
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vector.new(1, 0, -1),
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vector.new(1, 0, 0),
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vector.new(1, 0, 1),
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vector.new(1, 1, -1),
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vector.new(1, 1, 0),
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vector.new(1, 1, 1),
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}
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local neighbors = { vector.new(0, 0, 0) }
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local c = AUTOBUILD_CHUNKDIST
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local cc = c
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if current_perlin.dimensions == 2 then
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cc = 0
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end
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for cx=-c, c do
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for cy=-cc, cc do
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for cz=-c, c do
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table.insert(neighbors, vector.new(cx, cy, cz))
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end
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end
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end
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for n=1, #neighbors do
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if current_perlin.dimensions == 3 or neighbors[n].y == 0 then
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local offset = vector.multiply(neighbors[n], 16)
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local npos = vector.add(pos, offset)
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build(npos, player:get_player_name())
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end
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local offset = vector.multiply(neighbors[n], AUTOBUILD_SIZE)
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local npos = vector.add(pos, offset)
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build(npos, player:get_player_name())
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end
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end
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end)
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