Generate translation template
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locale/template.txt
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locale/template.txt
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# textdomain: perlin_explorer
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Bad noise parameters given. At least one of the resulting wavelengths got below 1, which is not allowed. Decrease the octaves or lacunarity, or increase the spread to reach valid wavelengths. Use the “Analyze” feature to see the wavelengths.=
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Active Noise Parameters=
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Solid Nodes=
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Grid Nodes=
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Minibox Nodes=
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Solid Perlin Test Node (High Value)=
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Solid Perlin Test Node (Low Value)=
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Grid Perlin Test Node (High Value)=
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Grid Perlin Test Node (Low Value)=
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Minibox Perlin Test Node (High Value)=
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Minibox Perlin Test Node (Low Value)=
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Value at @1node@2 pos @3: @4=
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Value at @1player@2 pos @3: @4=
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Insufficient privileges! You need the @1 privilege to use this tool.=
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No active Perlin noise set. Set one first!=
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Perlin Value Getter=
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Place: Display Perlin noise value of the pointed node position=
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Punch: Display Perlin noise value of player position (+Sneak: precise position)=
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Perlin noise generated at @1!=
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New random seed set, starting to regenerate nodes ...=
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New random seed set!=
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Random Perlin seed setter=
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Punch: Set a random seed for the active Perlin noise parameters=
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Place: Set a random seed and regenerate nodes (if applicable)=
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Set Perlin map generation options=
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<dimensions> <pixelize> <midpoint> <low_color> <high_color> [<node_type> <build_mode>]=
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Invalid parameter type! (only numbers are allowed)=
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Invalid dimensions! (must be 2 or 3)=
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Invalid node type! (must be between 1 and @1)=
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Invalid build mode! (must be between 1 and @1)=
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Perlin map generation options set!=
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Set active Perlin noise parameters=
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<offset> <scale> <seed> <spread_x> <spread_y> <spread_z> <octaves> <persistence> <lacunarity> [<flags>]=
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Invalid parameter type.=
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Active Perlin noise parameters set!=
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Generate active Perlin noise=
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<pos> <size>=
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Creating Perlin noise, please wait …=
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Toggle the automatic Perlin noise map generator=
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Mapgen enabled!=
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Mapgen disabled!=
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Return=
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Analyze now=
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Error=
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Statistical analysis in progress=
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Collecting data, please wait …=
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Relative frequency=
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Noise values=
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Max.=
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Min.=
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Upper bounds (exclusive) and lower bounds (inclusive) of the noise value data bucketing=
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@1%=
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value < @1=
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@1 <@= value=
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@1 <@= value < @2=
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(@1,@2)=
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(@1,@2,@3)=
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Values were picked randomly between noise coordinates @1 and @2.=
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Values calculated: @1=
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Minimum calculated value: @1=
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Maximum calculated value: @1=
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Average calculated value: @1=
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Noise Value Statistics=
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Noise Value Histogram=
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Noise Parameters Analysis=
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Minimum possible value: @1=
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Maximum possible value: @1=
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X wavelengths: @1=
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Y wavelengths: @1=
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Z wavelengths: @1=
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Done=
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Profile @1=
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Delete=
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Disable mapgen=
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Enable mapgen=
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Apply and create=
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X=
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Y=
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Z=
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Size=
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Noise parameters=
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Add=
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Load=
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Offset=
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Scale=
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Seed=
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X Spread=
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Y Spread=
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Z Spread=
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Octaves=
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Persistence=
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Lacunarity=
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defaults=
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eased=
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absvalue=
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Analyze=
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Random seed=
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Noise options=
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2D=
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3D=
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Pixelization=
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Statistics=
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If higher than 1, Perlin values will be repeated along all axes every x nodes, for a ‘pixelized’ effect.=
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Node generation=
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Midpoint=
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Low color at=
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High color at=
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Auto=
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All=
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High only=
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Low only=
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Noise values equal to or higher than the midpoint are treated as “high”, otherwise as “low” values. Used for node colorization. In 3D mode, low values will become air.=
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The lowest noise value to be represented by the node color gradient. Not used in 3D mode.=
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The highest noise value to be represented by the node color gradient.=
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Set the low, mid and high color values automatically according to the theoretical noise value boundaries.=
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Apply=
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Sorry, but Perlin Explorer doesn’t doesn’t support calculating statistics if the spread of any axis is larger than @1.=
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Perlin Noise Creator=
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Punch to open the Perlin noise creation menu=
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