Add initial effects, potions and crafts

master
Wuzzy 2014-07-20 04:51:15 +02:00
parent 8a3127d4c5
commit 0df942ae75
2 changed files with 201 additions and 1 deletions

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playereffects
default
vessels?
default?
flowers?

199
init.lua Normal file
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pep = {}
function pep.register_potion(potiondef)
local on_use
if(potiondef.effect_type ~= nil) then
on_use = function(itemstack, user, pointed_thing)
playereffects.apply_effect_type(potiondef.effect_type, potiondef.duration, user)
itemstack:take_item()
return itemstack
end
else
on_use = function(itemstack, user, pointed_thing)
itemstack:take_item()
return itemstack
end
end
minetest.register_node("pep:"..potiondef.basename, {
description = "Glass Bottle ("..potiondef.contentstring..")",
drawtype = "plantlike",
tiles = { "pep_"..potiondef.basename..".png" },
inventory_image = "pep_"..potiondef.basename.."_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.4, 0.25 },
},
groups = { vessel = 1, dig_immediate = 3, attached_node =1},
sounds = default.node_sound_glass_defaults(),
on_use = on_use,
})
end
playereffects.register_effect_type("pepspeedplus", "High speed", nil, {"speed"},
function(player)
player:set_physics_override({speed=2})
end,
function(effect, player)
player:set_physics_override({speed=1})
end
)
playereffects.register_effect_type("pepspeedminus", "Low speed", nil, {"speed"},
function(player)
player:set_physics_override({speed=0.5})
end,
function(effect, player)
player:set_physics_override({speed=1})
end
)
playereffects.register_effect_type("pepjumpplus", "High jump", nil, {"jump"},
function(player)
player:set_physics_override({jump=2})
end,
function(effect, player)
player:set_physics_override({jump=1})
end
)
playereffects.register_effect_type("pepjumpminus", "Low jump", nil, {"jump"},
function(player)
player:set_physics_override({jump=0.5})
end,
function(effect, player)
player:set_physics_override({jump=1})
end
)
playereffects.register_effect_type("pepfloat", "No gravity", nil, {"gravity"},
function(player)
player:set_physics_override({gravity=0})
end,
function(effect, player)
player:set_physics_override({gravity=1})
end
)
playereffects.register_effect_type("pepregen", "Regeneration", nil, {"health"},
function(player)
player:set_hp(player:get_hp()+1)
end,
nil, nil, nil, 2
)
playereffects.register_effect_type("pepregen2", "Strong regeneration", nil, {"health"},
function(player)
player:set_hp(player:get_hp()+2)
end,
nil, nil, nil, 1
)
playereffects.register_effect_type("peppoison", "Poisoned", nil, {"health"},
function(player)
player:set_hp(player:get_hp()-1)
end,
nil, nil, nil, 2
)
playereffects.register_effect_type("pepbreath", "Perfect breath", nil, {"breath"},
function(player)
player:set_breath(player:get_breath()+2)
end,
nil, nil, nil, 1
)
pep.register_potion({
basename = "water",
contentstring = "Water",
effect_type = nil,
})
pep.register_potion({
basename = "speedplus",
contentstring = "Running Potion",
effect_type = "pepspeedplus",
duration = 30
})
pep.register_potion({
basename = "speedminus",
contentstring = "Slug Potion",
effect_type = "pepspeedminus",
duration = 30
})
pep.register_potion({
basename = "breath",
contentstring = "Air Potion",
effect_type = "pepbreath",
duration = 60,
})
pep.register_potion({
basename = "regen",
contentstring = "Weak Healing Potion",
effect_type = "pepregen",
duration = 10,
})
pep.register_potion({
basename = "regen2",
contentstring = "Strong Healing Potion",
effect_type = "pepregen2",
duration = 10,
})
pep.register_potion({
basename = "float",
contentstring = "Non-Gravity Potion",
effect_type = "pepfloat",
duration = 20,
})
pep.register_potion({
basename = "jumpplus",
contentstring = "High Jumping Potion",
effect_type = "pepjumpplus",
duration = 30,
})
pep.register_potion({
basename = "jumpminus",
contentstring = "Low Jumping Potion",
effect_type = "pepjumpminus",
duration = 30,
})
--[[ register crafts ]]
if(minetest.get_modpath("default") ~= nil) then
minetest.register_craft({
type = "shapeless",
output = "pep:breath",
recipe = { "default:papyrus", "pep:water" }
})
minetest.register_craft({
type = "shapeless",
output = "pep:speedminus",
recipe = { "default:dry_shrub", "pep:water" }
})
minetest.register_craft({
type = "shapeless",
output = "pep:speedplus",
recipe = { "default:obsidian_shard", "pep:water" }
})
if(minetest.get_modpath("flowers") ~= nil) then
minetest.register_craft({
type = "shapeless",
output = "pep:jumpplus",
recipe = { "flowers:flower_geranium", "default:grass_1", "pep:water" }
})
end
minetest.register_craft({
type = "shapeless",
output = "pep:jumpminus",
recipe = { "default:leaves", "default:jungleleaves", "pep:water" }
})
minetest.register_craft({
type = "shapeless",
output = "pep:regen",
recipe = { "default:cactus", "default:junglegrass", "pep:water" }
})
minetest.register_craft({
type = "shapeless",
output = "pep:regen2",
recipe = { "default:gold_lump", "pep:regen" }
})
minetest.register_craft({
type = "shapeless",
output = "pep:float",
recipe = { "default:mese_crystal", "pep:water" }
})
end