Force singlenode mapgen, add option to disable it
parent
b8dd955fd2
commit
b8da953ea7
22
init.lua
22
init.lua
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@ -3,7 +3,16 @@ The Origin
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version 1.2.0
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]]
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local S
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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origin = {}
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origin.settings = {}
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do
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local filepath = minetest.get_worldpath().."/origin.mt"
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@ -14,10 +23,15 @@ do
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else
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origin.exists = false
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end
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origin.settings.force_singlenode = minetest.setting_getbool("origin_force_singlenode")
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if origin.settings.force_singlenode == nil then
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origin.settings.force_singlenode = true
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end
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end
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minetest.register_node("origin:origin",{
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description = "The Origin",
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description = S("The Origin"),
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is_ground_content = true,
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groups = { not_in_creative_inventory = 1, immortal = 1 },
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tiles = {"origin_origin.png"},
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@ -26,12 +40,14 @@ minetest.register_node("origin:origin",{
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})
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minetest.register_on_mapgen_init(function(mgparams)
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origin.mgparams = mgparams
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if origin.settings.force_singlenode == true then
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minetest.set_mapgen_params({mgname = "singlenode"})
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end
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end)
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minetest.register_on_generated(function(minp, maxp, seed)
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local spawn = minetest.setting_get_pos("static_spawnpoint")
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if origin.exists ~= true and origin.mgparams.mgname == "singlenode" then
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if origin.exists ~= true then
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local blockpos
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if spawn ~= nil then
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blockpos = { x=spawn.x, y=spawn.y-1, z=spawn.z }
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@ -0,0 +1,6 @@
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# If enabled (true by default), the Origin mod automatically sets the map
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# generator to singlenode and ignores the player-selected map generator in
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# order to create an nearly empty world with the Origin near the center.
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# Disabling this setting will make this mod place the Origin without changing
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# the map generator, so it could appear in the v6 map generator, for example.
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origin_force_singlenode (Force singlenode map generator) bool true
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