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Author SHA1 Message Date
Wuzzy 31250df93e Version 1.3.1 2019-03-22 16:27:42 +01:00
Wuzzy f1e6d37614 Remove word “subgame” 2019-03-22 16:27:25 +01:00
Wuzzy 6d36fc9526 Version 1.3.0 2019-03-22 16:23:27 +01:00
Wuzzy d63422eef3 Add screenshot 2019-03-22 12:31:38 +01:00
Wuzzy 3e7f533bee Use new 5.0.0 mod.conf file 2019-03-22 12:24:16 +01:00
6 changed files with 7 additions and 8 deletions

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API.md
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API documentation for Mana 1.2.0
================================
API documentation for Mana mod
==============================
## Introduction
The API of the Mana mod allows you to set and receive

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# Mana [mana]
* Version: 1.2.0
* Version: 1.3.1
* Note: This mod uses semantic versioning, as defined by version 2.0.0 of the SemVer standard. See: <http://semver.org/>
## Description
@ -14,7 +14,7 @@ Each player will have an additional attribute: Mana. To be precise:
By default, each player spawns with 0/200 mana, and regenerates 1 mana per fifth of a second. All
these values can be configured with the server settings (`minetest.conf`) and it is highly advised to do
so if you plan to integrate this mod into a subgame.
so if you plan to integrate this mod into a game.
The mana regeneration rate (the “mana tick”) is a global setting and is *not* configured on a
per-player basis.
@ -26,7 +26,6 @@ way. You should install other mods which use the Mana mod as a dependency.
The API documentation is in the file `API.md`.
If the mod “HUD bars” [`hudbars`] is installed, a blue bar will be added to the HUD showing the player's mana reserves.
It currently only works with version 0.3.0 of this mod.
Otherwise, the mana is just shown as text.

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hudbars?
intllib?

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Adds a mana attribute to players, can be used as energy source for magical items, etc.

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mod.conf Normal file
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name = mana
description = Adds a mana attribute to players, can be used as energy source for magical items, etc.
optional_depends = hudbars

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