Make plant menu use ltool.number_of_trees
parent
6ac2f9a381
commit
b7c9e41733
4
init.lua
4
init.lua
|
@ -244,7 +244,7 @@ function ltool.plant(tree)
|
|||
"button[0,6.5;2,1;plant_plant;Plant]"..
|
||||
"button[2.1,6.5;2,1;sapling;Give me a sapling]"
|
||||
else
|
||||
return "label[0,0;No tree selected to plant. Please select a tree in the database first.]"
|
||||
return "label[0,0;No tree in database selected or database is empty.]"
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -369,7 +369,7 @@ function ltool.process_form(player,formname,fields)
|
|||
elseif(tab==2) then
|
||||
contents = ltool.database(ltool.playerinfos[playername].dbsel, playername)
|
||||
elseif(tab==3) then
|
||||
if(#ltool.get_tree_ids() > 0) then
|
||||
if(ltool.number_of_trees > 0) then
|
||||
contents = ltool.plant(seltree)
|
||||
else
|
||||
contents = ltool.plant()
|
||||
|
|
Loading…
Reference in New Issue