Add more generic ltool.generate_sapling
parent
1fd2222bb2
commit
4e40fae5c3
24
init.lua
24
init.lua
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@ -148,6 +148,7 @@ end
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true on success
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false, 1 if privilege is not sufficient
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false, 2 if player’s inventory is full
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false, 3 if tree does not exist
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]]
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function ltool.give_sapling(tree_id, player_name, ignore_priv)
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if(ignore_priv == nil) then ignore_priv = false end
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@ -157,7 +158,11 @@ function ltool.give_sapling(tree_id, player_name, ignore_priv)
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local sapling = ItemStack("ltool:sapling")
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local player = minetest.get_player_by_name(player_name)
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-- TODO: Copy the seed into the sapling, too.
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sapling:set_metadata(minetest.serialize(ltool.trees[tree_id].treedef))
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local tree = ltool.trees[tree_id]
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if(tree == nil) then
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return false, 3
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end
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sapling:set_metadata(minetest.serialize(tree.treedef))
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local leftover = player:get_inventory():add_item("main", sapling)
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if(not leftover:is_empty()) then
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return false, 2
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@ -166,6 +171,23 @@ function ltool.give_sapling(tree_id, player_name, ignore_priv)
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end
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end
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--[[ Generates a sapling as an ItemStack to mess around later with
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tree_id: ID of tree the sapling will grow
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returns: an ItemStack which contains one sapling of the specified tree, on success
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false on failure (if tree does not exist)
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]]
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function ltool.generate_sapling(tree_id)
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local tree = ltool.trees[tree_id]
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if(tree == nil) then
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return false
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end
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local sapling = ItemStack("ltool:sapling")
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-- TODO: Copy the seed into the sapling, too.
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sapling:set_metadata(minetest.serialize(tree.treedef))
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return sapling
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end
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ltool.seed = os.time()
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