minetest_hades/mods/mobs/mese_monster2.lua

65 lines
1.3 KiB
Lua

--= Mese Monster by Zeg9
-- Mese Monster
mobs:register_mob("mobs:mese_monster2", {
type = "monster",
hp_min = 30,
hp_max = 45,
collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
visual = "mesh",
mesh = "zmobs_mese_monster.x",
--textures = {"zmobs_mese_monster.png"},
available_textures = {
total = 1,
texture_1 = {"zmobs_mese_monster2.png"},
},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
sounds = {
random = "mobs_mesemonster",
attack = "mobs_mesemonster",
},
view_range = 10,
walk_velocity = 0.5,
run_velocity = 2,
damage = 3,
drops = {
{name = "default:mese_crystal",
chance = 9,
min = 1,
max = 3,},
{name = "default:mese_crystal_fragment",
chance = 1,
min = 1,
max = 9,},
},
light_resistant = true,
armor = 80,
drawtype = "front",
water_damage = 0,
lava_damage = 0,
light_damage = 0,
attack_type = "shoot",
arrow = "mobs:mese_arrow",
shoot_interval = .5,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 15, -- 40
punch_end = 38, -- 63
},
jump = true,
step = 0.5,
shoot_offset = 2,
blood_texture = "default_mese_crystal_fragment.png",
})
mobs:spawn_specific("mobs:mese_monster2", {"default:stone"}, "air", 0, 4, 70, 7000, 1, -30000, -5000)