minetest_hades/mods/mobs/dungeonmaster2.lua

73 lines
1.4 KiB
Lua

-- Dungeon Master (This one spits out fireballs at you)
mobs:register_mob("mobs:dungeon_master2", {
type = "monster",
hp_min = 25,
hp_max = 35,
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7},
visual = "mesh",
mesh = "mobs_dungeon_master.x",
--textures = {"mobs_dungeon_master.png"},
available_textures = {
total = 1,
texture_1 = {"mobs_dungeon_master2.png"},
},
visual_size = {x=8, y=8},
makes_footstep_sound = true,
sounds = {
random = "mobs_dungeonmaster",
attack = "mobs_dungeonmaster",
},
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
damage = 4,
drops = {
{name = "default:mese_crystal_fragment",
chance = 1,
min = 1,
max = 3,},
{name = "default:diamond",
chance = 4,
min = 1,
max = 1,},
{name = "default:mese_crystal",
chance = 2,
min = 1,
max = 2,},
{name = "default:mese",
chance = 30,
min = 1,
max = 1,},
},
armor = 60,
drawtype = "front",
water_damage = 1,
lava_damage = 1,
light_damage = 0,
on_rightclick = nil,
attack_type = "shoot",
arrow = "mobs:fireball",
shoot_interval = 2.0,
sounds = {
attack = "mobs_fireball",
},
animation = {
stand_start = 0,
stand_end = 19,
walk_start = 20,
walk_end = 35,
punch_start = 36,
punch_end = 48,
speed_normal = 15,
speed_run = 15,
},
jump = true,
step = 0.5,
shoot_offset = 0,
blood_texture = "mobs_blood.png",
})
mobs:spawn_specific("mobs:dungeon_master2", {"default:stone"}, "air", 0, 1, 100, 7000, 1, -30000, -7500)