2015-11-09 17:06:37 +01:00

560 lines
35 KiB
Lua

local carpet_tab = {
{"black", "Black"},
{"blue", "Blue"},
{"brown", "Brown"},
{"cyan", "Cyan"},
{"dark_green", "Dark Green"},
{"dark_grey", "Dark Grey"},
{"green", "Green"},
{"grey", "Grey"},
{"magenta", "Magenta"},
{"orange", "Orange"},
{"pink", "Pink"},
{"red", "Red"},
{"violet", "Violet"},
{"white", "White"},
{"yellow", "Yellow"},
{"blackgold", "Black n Gold"},
}
for i in ipairs (carpet_tab) do
local carpetname = carpet_tab[i][1]
local carpetdesc = carpet_tab[i][2]
local underground_tab = {
{"stone", "Stone", "default_stone", "default:stone"},
{"cobble", "Cobblestone", "default_cobble", "default:cobble"},
{"stonebrick", "Stone Brick", "default_stone_brick", "default:stonebrick"},
{"mossycobble", "Mossy Cobblestone", "default_mossycobble", "default:mossycobble"},
{"desert_stone", "Desert Stone", "default_desert_stone", "default:desert_stone"},
{"desert_stonebrick", "Desert Stone Brick", "default_desert_stone_brick", "default:desert_stonebrick"},
{"sandstone", "Sandstone", "default_sandstone", "default:sandstone"},
{"sandstonebrick", "Sandstone Brick", "default_sandstone_brick", "default:sandstonebrick"},
{"obsidian", "Obsidian", "default_obsidian", "default:obsidian"},
{"obsidianbrick", "Obsidian Brick", "default_obsidian_brick", "default:obsidianbrick"},
{"clay", "Clay", "default_clay", "default:clay"},
{"ice", "Ice", "default_ice", "default:ice"},
{"wood", "Wooden Planks", "default_wood", "default:wood"},
--{"wood_jungle", "Junglewood Planks", "default_wood_jungle", "default:wood_jungle"}, -- not defaultname
--{"wood_pine", "Pinewood Planks", "default_wood_pine", "default:wood_pine"}, -- not defaultname
--{"acacia_wood", "Acacia Wood Planks", "default_acacia_wood", "default:acacia_wood"},
{"brick", "Brick Block", "default_brick", "default:brick"},
--end of default
{"cactus_block", "Cactus Block", "default_cactus_block", "default:cactus_block"},
{"cactus_brick", "Cactus Brick", "default_cactus_brick", "default:cactus_brick"},
-- glunggi stuff
-- woods
{"palewood", "Pale Wood", "default_palewood", "default:palewood"},
{"junglewood", "Jungle Wood", "default_junglewood", "default:junglewood"},
-- wooden floors
{"floor_wood_jungle", "Junglewood - Wood Floor", "default_floor_wood_jungle", "default:floor_wood_jungle"},
{"floor_wood_pale", "Wood - Pale Floor", "default_floor_wood_pale", "default:floor_wood_pale"},
{"floor_pale_jungle", "Junglewood - Pale Floor", "default_floor_pale_jungle", "default:floor_pale_jungle"},
-- colored woods
{"colwood_black", "Black Colored Wood", "default_colwood_black", "default:colwood_black"},
{"colwood_blue", "Blue Colored Wood", "default_colwood_blue", "default:colwood_blue"},
{"colwood_brown", "Brown Colored Wood", "default_colwood_brown", "default:colwood_brown"},
{"colwood_cyan", "Cyan Colored Wood", "default_colwood_cyan", "default:colwood_cyan"},
{"colwood_dark_green", "Darkgreen Colored Wood", "default_colwood_dark_green", "default:colwood_dark_green"},
{"colwood_dark_grey", "Darkgrey Colored Wood", "default_colwood_dark_grey", "default:colwood_dark_grey"},
{"colwood_green", "Green Colored Wood", "default_colwood_green", "default:colwood_green"},
{"colwood_grey", "Grey Colored Wood", "default_colwood_grey", "default:colwood_grey"},
{"colwood_magenta", "Magenta Colored Wood", "default_colwood_magenta", "default:colwood_magenta"},
{"colwood_orange", "Orange Colored Wood", "default_colwood_orange", "default:colwood_orange"},
{"colwood_pink", "Pink Colored Wood", "default_colwood_pink", "default:colwood_pink"},
{"colwood_red", "Red Colored Wood", "default_colwood_red", "default:colwood_red"},
{"colwood_violet", "Violet Colored Wood", "default_colwood_violet", "default:colwood_violet"},
{"colwood_yellow", "Yellow Colored Wood", "default_colwood_yellow", "default:colwood_yellow"},
{"colwood_white", "White Colored Wood", "default_colwood_white", "default:colwood_white"},
-- colored bricks
{"brick_black", "Black Colored Bricks", "default_brick_black", "default:brick_black"},
{"brick_blue", "Blue Colored Bricks", "default_brick_blue", "default:brick_blue"},
{"brick_brown", "Brown Colored Bricks", "default_brick_brown", "default:brick_brown"},
{"brick_cyan", "Cyan Colored Bricks", "default_brick_cyan", "default:brick_cyan"},
{"brick_dark_green", "Darkgreen Colored Bricks", "default_brick_dark_green", "default:brick_dark_green"},
{"brick_dark_grey", "Darkgrey Colored Bricks", "default_brick_dark_grey", "default:brick_dark_grey"},
{"brick_green", "Green Colored Bricks", "default_brick_green", "default:brick_green"},
{"brick_grey", "Grey Colored Bricks", "default_brick_grey", "default:brick_grey"},
{"brick_magenta", "Magenta Colored Bricks", "default_brick_magenta", "default:brick_magenta"},
{"brick_orange", "Orange Colored Bricks", "default_brick_orange", "default:brick_orange"},
{"brick_pink", "Pink Colored Bricks", "default_brick_pink", "default:brick_pink"},
{"brick_red", "Red Colored Bricks", "default_brick_red", "default:brick_red"},
{"brick_violet", "Violet Colored Bricks", "default_brick_violet", "default:brick_violet"},
{"brick_white", "White Colored Bricks", "default_brick_white", "default:brick_white"},
{"brick_yellow", "Yellow Colored Bricks", "default_brick_yellow", "default:brick_yellow"},
-- more stones
{"marble_brick", "Marble Brick", "default_marble_brick", "default:marble_brick"},
{"marble", "Marble", "default_marble", "default:marble"},
{"chondrit_brick", "Chondrit Brick", "default_chondrit_brick", "default:chondrit_brick"},
{"chondrit", "Chondrit", "default_chondrit", "default:chondrit"},
{"tuff_brick", "tuff Brick", "default_tuff_brick", "default:tuff_brick"},
{"tuff", "tuff", "default_tuff", "default:tuff"},
{"tuff_baked_brick", "Bruned Tuff Brick", "default_tuff_baked_brick", "default:tuff_baked_brick"},
{"tuff_baked", "Burned Tuff", "default_tuff_baked", "default:tuff_baked"},
{"essexit_brick", "Essexit Brick", "default_essexit_brick", "default:essexit_brick"},
{"essexit", "Essexit", "default_essexit", "default:essexit"},
{"floor_essexit_gold2", "Essexit - Gold Floor 2", "default_floor_essexit_gold2", "default:floor_essexit_gold2"},
{"floor_essexit_gold", "Essexit - Gold Floor", "default_floor_essexit_gold", "default:floor_essexit_gold"},
{"floor_marble_essexit2", "Marble - Essexit Floor 2", "default_floor_marble_essexit2", "default:floor_marble_essexit2"},
{"floor_marble_essexit", "Marble - Essexit Floor", "default_floor_marble_essexit", "default:floor_marble_essexit"},
{"floor_bstone_sandstone2", "Burned Stone - Sandstone Floor 2", "default_floor_bstone_sandstone2", "default:floor_bstone_sandstone2"},
{"floor_bstone_sandstone", "Burned Stone - Sandstone Floor", "default_floor_bstone_sandstone", "default:floor_bstone_sandstone"},
{"floor_btuff_tuff", "Burned Tuff - Tuff Floor", "default_floor_btuff_tuff", "default:floor_btuff_tuff"},
{"floor_bstone_stone", "Burned Stone - Stone Floor", "default_floor_bstone_stone", "default:floor_bstone_stone"},
{"floor_chondrit_stone2", "Chondrit - Stone Floor 2", "default_floor_chondrit_stone2", "default:floor_chondrit_stone2"},
{"floor_chondrit_stone", "Chondrit - Stone Floor ", "default_floor_chondrit_stone", "default:floor_chondrit_stone"},
}
for i in ipairs (underground_tab) do
local mat = underground_tab[i][1]
local desc = underground_tab[i][2]
local image = underground_tab[i][3]
minetest.register_node("gluncarp:"..carpetname, {
description = carpetdesc.." Carpet",
drawtype = "raillike",
tiles = {"gluncarp_"..carpetname..".png"},
inventory_image = "gluncarp_"..carpetname.."_inv.png",
wield_image = "gluncarp_"..carpetname..".png",
paramtype = "light",
is_ground_content = true,
walkable = false,
buildable_to = false,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate=2, gluncarp=1, not_in_creative_inventory=1},
after_place_node = function(pos, placer, itemstack, pointed_thing)
local nodeu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
if nodeu == "default:stone" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_stone"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:cobble" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_cobble"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:stonebrick" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_stonebrick"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:mossycobble" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_mossycobble"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:desert_stone" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_desert_stone"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:desert_cobble" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_desert_cobble"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:desert_stonebrick" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_desert_stonebrick"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:sandstone" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_sandstone"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:sandstonebrick" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_sandstonebrick"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:obsidian" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_obsidian"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:obsidianbrick" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_obsidianbrick"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:clay" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_clay"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:ice" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_ice"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:wood" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_wood"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:wood_jungle" then -- not defaultname
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_wood_jungle"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:wood_pine" then -- not defaultname
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_wood_pine"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:acacia_wood" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_acacia_wood"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:brick" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_brick"})
minetest.set_node(pos,{name = "air"})
--end of default
elseif nodeu == "default:cactus_block" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_cactus_block"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:cactus_brick" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_cactus_brick"})
minetest.set_node(pos,{name = "air"})
--glunggistuff
--wood
elseif nodeu == "default:palewood" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_palewood"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:junglewood" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_junglewood"})
minetest.set_node(pos,{name = "air"})
--wooden floors
elseif nodeu == "default:floor_wood_jungle" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_floor_wood_jungle"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:floor_wood_pale" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_floor_wood_pale"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:floor_pale_jungle" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_floor_pale_jungle"})
minetest.set_node(pos,{name = "air"})
--color wood
elseif nodeu == "default:colwood_black" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_colwood_black"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:colwood_blue" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_colwood_blue"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:colwood_brown" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_colwood_brown"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:colwood_cyan" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_colwood_cyan"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:colwood_dark_green" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_colwood_dark_green"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:colwood_dark_grey" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_colwood_dark_grey"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:colwood_green" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_colwood_green"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:colwood_grey" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_colwood_grey"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:colwood_magenta" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_colwood_magenta"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:colwood_orange" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_colwood_orange"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:colwood_pink" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_colwood_pink"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:colwood_red" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_colwood_red"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:colwood_violet" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_colwood_violet"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:colwood_yellow" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_colwood_yellow"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:colwood_white" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_colwood_white"})
minetest.set_node(pos,{name = "air"})
--color bricks
elseif nodeu == "default:brick_black" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_brick_black"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:brick_blue" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_brick_blue"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:brick_brown" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_brick_brown"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:brick_cyan" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_brick_cyan"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:brick_dark_green" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_brick_dark_green"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:brick_dark_grey" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_brick_dark_grey"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:brick_green" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_brick_green"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:brick_grey" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_brick_grey"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:brick_magenta" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_brick_magenta"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:brick_orange" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_brick_orange"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:brick_pink" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_brick_pink"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:brick_red" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_brick_red"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:brick_violet" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_brick_violet"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:brick_white" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_brick_white"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:brick_yellow" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_brick_yellow"})
minetest.set_node(pos,{name = "air"})
--more stone
elseif nodeu == "default:marble_brick" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_marble_brick"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:marble" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_marble"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:chondrit_brick" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_chondrit_brick"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:chondrit" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_chondrit"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:tuff_brick" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_tuff_brick"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:tuff" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_tuff"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:tuff_baked_brick" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_tuff_baked_brick"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:tuff_baked" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_tuff_baked"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:essexit_brick" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_essexit_brick"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:essexit" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_essexit"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:floor_essexit_gold2" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_floor_essexit_gold2"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:floor_essexit_gold" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_floor_essexit_gold"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:floor_marble_essexit2" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_floor_marble_essexit2"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:floor_marble_essexit" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_floor_marble_essexit"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:floor_bstone_sandstone2" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_floor_bstone_sandstone2"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:floor_bstone_sandstone" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_floor_bstone_sandstone"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:floor_btuff_tuff" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_floor_btuff_tuff"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:floor_bstone_stone" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_floor_bstone_stone"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:floor_chondrit_stone2" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_floor_chondrit_stone2"})
minetest.set_node(pos,{name = "air"})
elseif nodeu == "default:floor_chondrit_stone" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z},{name = "gluncarp:"..carpetname.."_on_floor_chondrit_stone"})
minetest.set_node(pos,{name = "air"})
else
return
end
end,
})
minetest.register_node("gluncarp:"..carpetname.."_on_"..mat, {
description = carpetdesc.." Carpet on "..desc,
tiles = {
"gluncarp_"..carpetname..".png",
image..".png",
image..".png^gluncarp_side_"..carpetname..".png",
},
paramtype = "light",
is_ground_content = true,
walkable = true,
buildable_to = false,
groups = {dig_immediate=2, gluncarp=1, not_in_creative_inventory=1},
drop = "gluncarp:"..carpetname,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if oldnode.name == "gluncarp:"..carpetname.."_on_stone" then
minetest.set_node(pos,{name = "default:stone"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_cobble" then
minetest.set_node(pos,{name = "default:cobble"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_stonebrick" then
minetest.set_node(pos,{name = "default:stonebrick"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_mossycobble" then
minetest.set_node(pos,{name = "default:mossycobble"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_desert_stone" then
minetest.set_node(pos,{name = "default:desert_stone"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_desert_cobble" then
minetest.set_node(pos,{name = "default:desert_cobble"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_desert_stonebrick" then
minetest.set_node(pos,{name = "default:desert_stonebrick"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_sandstone" then
minetest.set_node(pos,{name = "default:sandstone"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_sandstonebrick" then
minetest.set_node(pos,{name = "default:sandstonebrick"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_obsidian" then
minetest.set_node(pos,{name = "default:obsidian"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_obsidianbrick" then
minetest.set_node(pos,{name = "default:obsidianbrick"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_clay" then
minetest.set_node(pos,{name = "default:clay"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_ice" then
minetest.set_node(pos,{name = "default:ice"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_wood" then
minetest.set_node(pos,{name = "default:wood"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_wood_jungle" then -- not defaultname
minetest.set_node(pos,{name = "default:wood_jungle"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_wood_pine" then -- not defaultname
minetest.set_node(pos,{name = "default:wood_pine"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_acacia_wood" then
minetest.set_node(pos,{name = "default:acacia_wood"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_brick" then
minetest.set_node(pos,{name = "default:brick"})
--end of default
elseif oldnode.name == "gluncarp:"..carpetname.."_on_cactus_block" then
minetest.set_node(pos,{name = "default:cactus_block"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_cactus_brick" then
minetest.set_node(pos,{name = "default:cactus_brick"})
-- wood
elseif oldnode.name == "gluncarp:"..carpetname.."_on_palewood" then
minetest.set_node(pos,{name = "default:palewood"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_junglewood" then
minetest.set_node(pos,{name = "default:junglewood"})
-- wooden floors
elseif oldnode.name == "gluncarp:"..carpetname.."_on_floor_wood_jungle" then
minetest.set_node(pos,{name = "default:floor_wood_jungle"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_floor_wood_pale" then
minetest.set_node(pos,{name = "default:floor_wood_pale"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_floor_pale_jungle" then
minetest.set_node(pos,{name = "default:floor_pale_jungle"})
-- color wood
elseif oldnode.name == "gluncarp:"..carpetname.."_on_colwood_black" then
minetest.set_node(pos,{name = "default:colwood_black"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_colwood_blue" then
minetest.set_node(pos,{name = "default:colwood_blue"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_colwood_brown" then
minetest.set_node(pos,{name = "default:colwood_brown"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_colwood_cyan" then
minetest.set_node(pos,{name = "default:colwood_cyan"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_colwood_dark_green" then
minetest.set_node(pos,{name = "default:colwood_dark_green"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_colwood_dark_grey" then
minetest.set_node(pos,{name = "default:colwood_dark_grey"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_colwood_green" then
minetest.set_node(pos,{name = "default:colwood_green"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_colwood_grey" then
minetest.set_node(pos,{name = "default:colwood_grey"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_colwood_magenta" then
minetest.set_node(pos,{name = "default:colwood_magenta"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_colwood_orange" then
minetest.set_node(pos,{name = "default:colwood_orange"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_colwood_pink" then
minetest.set_node(pos,{name = "default:colwood_pink"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_colwood_red" then
minetest.set_node(pos,{name = "default:colwood_red"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_colwood_violet" then
minetest.set_node(pos,{name = "default:colwood_violet"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_colwood_yellow" then
minetest.set_node(pos,{name = "default:colwood_yellow"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_colwood_white" then
minetest.set_node(pos,{name = "default:colwood_white"})
-- color brick
elseif oldnode.name == "gluncarp:"..carpetname.."_on_brick_black" then
minetest.set_node(pos,{name = "default:brick_black"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_brick_blue" then
minetest.set_node(pos,{name = "default:brick_blue"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_brick_brown" then
minetest.set_node(pos,{name = "default:brick_brown"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_brick_cyan" then
minetest.set_node(pos,{name = "default:brick_cyan"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_brick_dark_green" then
minetest.set_node(pos,{name = "default:brick_dark_green"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_brick_dark_grey" then
minetest.set_node(pos,{name = "default:brick_dark_grey"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_brick_green" then
minetest.set_node(pos,{name = "default:brick_green"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_brick_grey" then
minetest.set_node(pos,{name = "default:brick_grey"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_brick_magenta" then
minetest.set_node(pos,{name = "default:brick_magenta"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_brick_orange" then
minetest.set_node(pos,{name = "default:brick_orange"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_brick_pink" then
minetest.set_node(pos,{name = "default:brick_pink"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_brick_red" then
minetest.set_node(pos,{name = "default:brick_red"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_brick_violet" then
minetest.set_node(pos,{name = "default:brick_violet"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_brick_white" then
minetest.set_node(pos,{name = "default:brick_white"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_brick_yellow" then
minetest.set_node(pos,{name = "default:brick_yellow"})
-- more stones
elseif oldnode.name == "gluncarp:"..carpetname.."_on_marble_brick" then
minetest.set_node(pos,{name = "default:marble_brick"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_marble" then
minetest.set_node(pos,{name = "default:marble"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_chondrit_brick" then
minetest.set_node(pos,{name = "default:chondrit_brick"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_chondrit" then
minetest.set_node(pos,{name = "default:chondrit"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_tuff_brick" then
minetest.set_node(pos,{name = "default:tuff_brick"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_tuff" then
minetest.set_node(pos,{name = "default:tuff"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_tuff_baked_brick" then
minetest.set_node(pos,{name = "default:tuff_baked_brick"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_tuff_baked" then
minetest.set_node(pos,{name = "default:tuff_baked"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_essexit_brick" then
minetest.set_node(pos,{name = "default:essexit_brick"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_essexit" then
minetest.set_node(pos,{name = "default:essexit"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_floor_essexit_gold2" then
minetest.set_node(pos,{name = "default:floor_essexit_gold2"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_floor_essexit_gold" then
minetest.set_node(pos,{name = "default:floor_essexit_gold"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_floor_marble_essexit2" then
minetest.set_node(pos,{name = "default:floor_marble_essexit2"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_floor_marble_essexit" then
minetest.set_node(pos,{name = "default:floor_marble_essexit"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_floor_bstone_sandstone2" then
minetest.set_node(pos,{name = "default:floor_bstone_sandstone2"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_floor_bstone_sandstone" then
minetest.set_node(pos,{name = "default:floor_bstone_sandstone"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_floor_btuff_tuff" then
minetest.set_node(pos,{name = "default:floor_btuff_tuff"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_floor_bstone_stone" then
minetest.set_node(pos,{name = "default:floor_bstone_stone"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_floor_chondrit_stone2" then
minetest.set_node(pos,{name = "default:floor_chondrit_stone2"})
elseif oldnode.name == "gluncarp:"..carpetname.."_on_floor_chondrit_stone" then
minetest.set_node(pos,{name = "default:floor_chondrit_stone"})
else
return
end
end,
})
end
end