60 lines
1.4 KiB
Lua
60 lines
1.4 KiB
Lua
-- main `S` code in init.lua
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local S
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S = farming.S
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minetest.register_node("farming_plus:birch_sapling", {
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description = S("Birch Sapling"),
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drawtype = "plantlike",
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tiles = {"default_sapling_birch.png"},
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inventory_image = "default_sapling_birch.png",
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wield_image = "default_sapling_birch.png",
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paramtype = "light",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {dig_immediate=3,flammable=2, sapling=1},
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sounds = default.node_sound_defaults(),
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})
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minetest.register_node("farming_plus:leaves_birch", {
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description = S("Birch Leaves"),
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drawtype = "allfaces_optional",
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tiles = {"default_leaves_birch.png"},
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paramtype = "light",
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waving = 1,
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is_ground_content = false,
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groups = {snappy=3, leafdecay=3, flammable=2, not_in_creative_inventory=1, leaves=1},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'farming_plus:birch_sapling'},
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rarity = 30,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'farming_plus:leaves_birch'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_abm({
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nodenames = {"farming_plus:birch_sapling"},
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interval = 60,
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chance = 20,
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action = function(pos, node)
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farming:generate_birchtree(pos, "default:tree_birch", "farming_plus:leaves_birch", {"default:dirt", "default:dirt_with_grass"})
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end
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})
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