2024-11-02 12:09:28 +01:00

386 lines
11 KiB
Lua

local F = minetest.formspec_escape
local S = minetest.get_translator("getitem")
local detached_inventories = {}
-- Per-player lists (indexed by player name)
local current_pages = {} -- current page number
local current_max_pages = {} -- current max. page number
local current_searches = {} -- current search string
local current_item_lists = {} -- currently active list of items
local SLOTS_W = 10
local SLOTS_H = 5
local SLOTS = SLOTS_W * SLOTS_H
-- This determines how the items are sorted
-- "by_type": Sort by item type (tool/craftitem/node/"getitem" items), then alphabetically by itemstring
-- "abc": Alphabetically by itemstring
local SORT_MODE = "abc"
local all_items_list -- cached list of all items
local function allow_check(player, msg_disallowed)
if player and player:is_player() then
local name = player:get_player_name()
if minetest.check_player_privs(name, "give") then
return -1
else
minetest.chat_send_player(name, msg_disallowed)
minetest.close_formspec(name, "getitem:getitem")
return 0
end
else
return -1
end
end
-- Create detached inventories
local function add_detached_inventories(player)
local name = player:get_player_name()
local inv_items = minetest.create_detached_inventory("getitem_items_"..name, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 0
end,
allow_put = function(inv, listname, index, stack, player)
return 0
end,
allow_take = function(inv, listname, index, stack, player)
return allow_check(player, S("You can't take items ('give' privilege required)."))
end,
}, name)
local inv_trash = minetest.create_detached_inventory("getitem_trash_"..name, {
allow_take = function(inv, listname, index, stack, player)
return 0
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 0
end,
allow_put = function(inv, listname, index, stack, player)
local ret = allow_check(player, S("You can't trash items ('give' privilege required)."))
if ret == -1 then
return stack:get_count()
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
inv:set_list(listname, {})
end,
}, name)
inv_trash:set_size("main", 1)
detached_inventories[name] = { items = inv_items, trash = inv_trash }
end
local sort_items_by_type = function(item1, item2)
--[[ Sort items in this order:
* Tools
* Craftitems
* Nodes
* items from this mod (come last) ]]
local def1 = minetest.registered_items[item1]
local def2 = minetest.registered_items[item2]
local tool1 = def1.type == "tool"
local tool2 = def2.type == "tool"
local craftitem1 = def1.type == "craft"
local craftitem2 = def2.type == "craft"
local node1 = def1.type == "node"
local node2 = def2.type == "node"
local getitem1 = string.sub(item1, 1, 8) == "getitem:"
local getitem2 = string.sub(item2, 1, 8) == "getitem:"
if getitem1 and not getitem2 then
return false
elseif not getitem1 and getitem2 then
return true
elseif tool1 and not tool2 then
return true
elseif not tool1 and tool2 then
return false
elseif craftitem1 and not craftitem2 then
return true
elseif not craftitem1 and craftitem2 then
return false
elseif node1 and not node2 then
return true
elseif not node1 and node2 then
return false
else
return item1 < item2
end
end
local sort_items_alphabetically = function(item1, item2)
return item1 < item2
end
local collect_items = function(filter, lang_code)
local items = {}
if filter then
filter = string.trim(filter)
filter = string.lower(filter) -- to make sure the search is case-insensitive
end
for itemstring, def in pairs(minetest.registered_items) do
if itemstring ~= "" and itemstring ~= "unknown" and itemstring ~= "ignore" then
if filter and lang_code then
local desc = ItemStack(itemstring):get_description()
local matches
-- First, try to match original description
if desc ~= "" then
local ldesc = string.lower(desc)
matches = string.find(ldesc, filter, 1, true) ~= nil
-- Second, try to match translated description
if not matches then
local tdesc = minetest.get_translated_string(lang_code, desc)
if tdesc ~= "" then
tdesc = string.lower(tdesc)
matches = string.find(tdesc, filter, 1, true) ~= nil
end
end
-- Third, try to match translated short description
if not matches then
local sdesc = ItemStack(itemstring):get_short_description()
if sdesc ~= "" then
sdesc = minetest.get_translated_string(lang_code, sdesc)
sdesc = string.lower(sdesc)
matches = string.find(sdesc, filter, 1, true) ~= nil
end
end
end
-- Fourth, try to match itemstring
if not matches then
matches = string.find(itemstring, filter, 1, true) ~= nil
end
-- If item was matched, add to item list
if matches then
table.insert(items, itemstring)
end
else
table.insert(items, itemstring)
end
end
end
local compare
if SORT_MODE == "by_type" then
compare = sort_items_by_type
elseif SORT_MODE == "abc" then
compare = sort_items_alphabetically
end
table.sort(items, compare)
return items
end
local function update_inventory(name)
local search = current_searches[name] or ""
local items
if search == "" then
items = all_items_list
else
local lang_code = minetest.get_player_information(name).lang_code
items = collect_items(search, lang_code)
end
local max_page = math.ceil(#items / SLOTS)
current_max_pages[name] = max_page
local inv = detached_inventories[name].items
inv:set_size("main", #items)
inv:set_list("main", items)
if not current_pages[name] then
current_pages[name] = 1
end
if current_pages[name] > max_page then
current_pages[name] = max_page
end
if current_pages[name] < 1 then
current_pages[name] = 1
end
end
local function get_formspec(page, name)
local start = 0 + (page-1)*SLOTS
if not name then
return ""
end
local player = minetest.get_player_by_name(name)
local playerinvsize = player:get_inventory():get_size("main")
local hotbarsize = player:hud_get_hotbar_itemcount()
local pinv_w, pinv_h, pinv_x
pinv_w = hotbarsize
pinv_h = math.ceil(playerinvsize / pinv_w)
pinv_w = math.min(pinv_w, 10)
pinv_h = math.min(pinv_w, 4)
pinv_x = 0
if pinv_w < 9 then
pinv_x = 1
end
local pagestr = ""
local max_page = current_max_pages[name]
if max_page > 1 then
pagestr = "button[0,5.45;1,1;getitem_prev;"..F(S("<")).."]"..
"button[1,5.45;1,1;getitem_next;"..F(S(">")).."]"..
"label[0,5.1;"..F(S("Page: @1/@2", page, max_page)).."]"
end
local search_text = current_searches[name] or ""
local inventory_list
if current_max_pages[name] > 0 then
inventory_list = "list[detached:getitem_items_"..name..";main;0,0;"..SLOTS_W..","..SLOTS_H..";"..start.."]"
else
inventory_list = "label[2.5,2.5;"..F(S("No items found.")).."]"
if search_text ~= "" then
inventory_list = inventory_list .. "button[2.5,3.25;3,0.8;search_button_reset_big;"..F(S("Reset search")).."]"
end
end
return "size[10,10.5]"..
inventory_list ..
"list[current_player;main;"..pinv_x..",6.75;"..pinv_w..","..pinv_h..";]" ..
"label[9,5.1;"..F(S("Trash:")).."]" ..
"list[detached:getitem_trash_"..name..";main;9,5.5;1,1]" ..
"field[2.2,5.75;4,1;search;;"..F(search_text).."]" ..
"field_close_on_enter[search;false]" ..
"button[6,5.45;1.6,1;search_button_start;"..F(S("Search")).."]" ..
"button[7.6,5.45;0.8,1;search_button_reset;"..F(S("X")).."]" ..
"tooltip[search_button_reset;"..F(S("Reset search")).."]" ..
pagestr ..
"listring[detached:getitem_items_"..name..";main]"..
"listring[current_player;main]"..
"listring[detached:getitem_trash_"..name..";main]"
end
local show_formspec = function(name)
if not minetest.check_player_privs(name, "give") then
minetest.chat_send_player(name, S("You need to have the 'give' privilege to use this."))
minetest.close_formspec(name, "getitem:getitem")
return false
end
local page = current_pages[name]
local form = get_formspec(page, name)
minetest.show_formspec(name, "getitem:getitem", form)
return true
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "getitem:getitem" then
local name = player:get_player_name()
if not minetest.check_player_privs(name, "give") then
minetest.chat_send_player(name, S("You need to have the 'give' privilege to use this."))
minetest.close_formspec(name, "getitem:getitem")
return
end
local page = current_pages[name]
local old_page = page
-- Next page or previous page
if fields.getitem_next or fields.getitem_prev then
if fields.getitem_next then
page = page + 1
elseif fields.getitem_prev then
page = page - 1
end
-- Handle page change
if page < 1 then
page = 1
end
local max_page = current_max_pages[name]
if page > max_page then
page = max_page
end
if page ~= old_page then
current_pages[name] = page
show_formspec(name)
end
return
-- Search
elseif (fields.search_button_start or (fields.key_enter and fields.key_enter_field == "search")) and fields.search then
current_searches[name] = fields.search
update_inventory(name)
show_formspec(name, fields.search)
return
-- Reset search
elseif (fields.search_button_reset or fields.search_button_reset_big) then
current_searches[name] = ""
update_inventory(name)
show_formspec(name)
return
end
end
end)
minetest.register_chatcommand("getitem", {
description = S("Show a dialog to receive all items"),
param = "",
privs = { give = true },
func = function(name, param)
return show_formspec(name)
end,
})
minetest.register_tool("getitem:bag", {
description = S("Bag of Everything"),
_tt_help = S("Grants access to all items"),
inventory_image = "getitem_bag.png",
wield_image = "getitem_bag.png",
groups = { disable_repair = 1, not_in_creative_inventory = 1 },
on_use = function(itemstack, user)
if user and user:is_player() then
local name = user:get_player_name()
show_formspec(name)
end
end,
})
minetest.register_node("getitem:chest", {
description = S("Chest of Everything"),
_tt_help = S("Grants access to all items"),
tiles = {
"getitem_chest_top.png",
"getitem_chest_bottom.png",
"getitem_chest_side.png",
"getitem_chest_side.png",
"getitem_chest_side.png",
"getitem_chest_front.png",
},
paramtype2 = "facedir",
groups = { dig_immediate=2, not_in_creative_inventory = 1},
is_ground_content = false,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Chest of Everything"))
end,
on_rightclick = function(pos, node, clicker)
if clicker and clicker:is_player() then
local name = clicker:get_player_name()
show_formspec(name)
end
end,
-- The screwdriver from Minetest Game should not mess with this
on_rotate = false,
})
minetest.register_on_mods_loaded(function()
all_items_list = collect_items()
end)
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
current_searches[name] = ""
current_pages[name] = 1
current_max_pages[name] = 0
add_detached_inventories(player)
update_inventory(name)
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
current_pages[name] = nil
current_max_pages[name] = nil
current_searches[name] = nil
current_item_lists[name] = nil
end)