2015-05-25 19:47:50 +02:00

218 lines
4.9 KiB
Lua

--
-- Helper functions
--
local function is_water(pos)
local nn = minetest.env:get_node(pos).name
return minetest.get_item_group(nn, "water") ~= 0
end
local function get_sign(i)
if i == 0 then
return 0
else
return i/math.abs(i)
end
end
local function get_velocity(v, yaw, y)
local x = math.cos(yaw)*v
local z = math.sin(yaw)*v
return {x=x, y=y, z=z}
end
local function get_v(v)
return math.sqrt(v.x^2+v.z^2)
end
--
-- Carpet entity
--
local carpet = {
physical = true,
collisionbox = {-1,-0.02,-1, 1,0.02,1},
visual = "mesh",
mesh = "flying_carpet_model.obj",
textures = {"flying_carpet_surface.png"},
driver = nil,
v = 0,
h = 0,
manatimer = 0,
falling = false,
flying = false,
prefly = true,
starttimer = 0,
}
function carpet:on_rightclick(clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
if self.driver and clicker == self.driver then
self.driver = nil
clicker:set_detach()
default.player_attached[name] = false
default.player_set_animation(clicker, "stand", 30)
elseif not self.driver then
self.driver = clicker
self.flying = true
self.falling = false
self.prefly = false
clicker:set_look_yaw(self.object:getyaw()-math.pi/2)
clicker:set_attach(self.object, "", {x=-4,y=11,z=0}, {x=0,y=90,z=0})
default.player_attached[name] = true
minetest.after(0.2, function()
default.player_set_animation(clicker, "sit", 30)
end)
self.object:setvelocity(get_velocity(4, self.object:getyaw(), 0))
end
end
function carpet:on_activate(staticdata, dtime_s)
self.object:set_armor_groups({fabric=100})
if staticdata then
self.v = tonumber(staticdata)
end
end
function carpet:get_staticdata()
return tostring(v)
end
function carpet:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
self.object:remove()
if puncher and puncher:is_player() then
puncher:get_inventory():add_item("main", "flying_carpet:carpet")
puncher:set_detach()
default.player_attached[puncher:get_player_name()] = false
end
end
function carpet:on_step(dtime)
if not self.prefly then
self.v = get_v(self.object:getvelocity())*get_sign(self.v)
self.h = self.object:getvelocity().y
if self.flying then
if self.driver then
local ctrl = self.driver:get_player_control()
if ctrl.up then
self.v = self.v+0.1
end
if ctrl.down then
self.v = self.v-0.08
end
if ctrl.left then
self.object:setyaw(self.object:getyaw()+math.pi/600+dtime*math.pi/600)
end
if ctrl.right then
self.object:setyaw(self.object:getyaw()-math.pi/600-dtime*math.pi/600)
end
if ctrl.jump then
self.h = self.h+0.02
end
if ctrl.sneak then
self.h = self.h-0.03
end
if minetest.get_modpath("mana") ~= nil then
self.manatimer = self.manatimer + dtime
if self.manatimer > 0.1 then
local units = math.floor(10*self.manatimer)
local success = mana.subtract(self.driver:get_player_name(), units*2)
self.manatimer = self.manatimer - 10*units
if not success then
minetest.sound_play("magic_carpet_out_of_energy", {pos = self.object:getpos(), gain=0.7})
falling = true
flying = false
end
end
end
if self.v > 15 then
self.v = 15
elseif self.v > 12 then
self.v = self.v - 0.02
elseif self.v < 6 then
self.v = self.v + 0.06
elseif self.v < 9 then
self.v = self.v + 0.04
elseif self.v < 12 then
self.v = self.v + 0.02
end
else
self.v = self.v - 0.025
end
end
local sh = get_sign(self.h)
self.starttimer = self.starttimer + dtime
if self.v < 6 then
if self.starttimer >= 5 then
if self.falling == false then
minetest.sound_play("magic_carpet_out_of_energy", {pos = self.object:getpos(), gain=0.7})
self.falling = true
self.flying = false
end
self.v = self.v - 0.04
end
else
if self.h > 0.01 then
self.h = self.h - 0.005
elseif self.h < 0.01 then
self.h = self.h + 0.005
end
if math.abs(self.h) > 1 then
self.h = 1*sh
end
if math.abs(self.h) < 0.01 then
self.h = 0
end
end
if self.v < 0 then
self.v = 0
end
local y
if self.falling then
y = self.object:getvelocity().y
self.object:setacceleration({x=0,y=-9.81,z=0})
else
y = self.h
self.object:setacceleration({x=0,y=0,z=0})
end
self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), y))
end
end
minetest.register_entity("flying_carpet:carpet", carpet)
minetest.register_craftitem("flying_carpet:carpet", {
description = "flying carpet",
inventory_image = "flying_carpet_inventory.png",
wield_image = "flying_carpet_wield.png",
wield_scale = {x=1.374, y=2, z=0.2},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local place_pos = pointed_thing.under
place_pos.y = place_pos.y+1.5
local ent = minetest.add_entity(place_pos, "flying_carpet:carpet")
ent:setyaw(placer:get_look_yaw())
itemstack:take_item()
minetest.sound_play("magic_carpet_place", {pos = place_pos})
return itemstack
end,
})