Use TRUE ephemeral sounds
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parent
932a1c59f9
commit
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10
easyvend.lua
10
easyvend.lua
@ -1104,23 +1104,23 @@ easyvend.get_joke = function(buysell, id)
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end
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end
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easyvend.sound_error = function(playername)
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easyvend.sound_error = function(playername)
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minetest.sound_play("easyvend_error", {to_player = playername, gain = 0.25}, false)
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minetest.sound_play("easyvend_error", {to_player = playername, gain = 0.25}, true)
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end
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end
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easyvend.sound_setup = function(pos)
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easyvend.sound_setup = function(pos)
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minetest.sound_play("easyvend_activate", {pos = pos, gain = 0.5, max_hear_distance = 12,}, false)
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minetest.sound_play("easyvend_activate", {pos = pos, gain = 0.5, max_hear_distance = 12,}, true)
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end
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end
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easyvend.sound_disable = function(pos)
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easyvend.sound_disable = function(pos)
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minetest.sound_play("easyvend_disable", {pos = pos, gain = 0.9, max_hear_distance = 12,}, false)
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minetest.sound_play("easyvend_disable", {pos = pos, gain = 0.9, max_hear_distance = 12,}, true)
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end
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end
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easyvend.sound_vend = function(pos)
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easyvend.sound_vend = function(pos)
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minetest.sound_play("easyvend_vend", {pos = pos, gain = 0.4, max_hear_distance = 5,}, false)
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minetest.sound_play("easyvend_vend", {pos = pos, gain = 0.4, max_hear_distance = 5,}, true)
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end
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end
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easyvend.sound_deposit = function(pos)
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easyvend.sound_deposit = function(pos)
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minetest.sound_play("easyvend_deposit", {pos = pos, gain = 0.4, max_hear_distance = 5,}, false)
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minetest.sound_play("easyvend_deposit", {pos = pos, gain = 0.4, max_hear_distance = 5,}, true)
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end
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end
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--[[ Tower building ]]
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--[[ Tower building ]]
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