266 lines
10 KiB
Lua
266 lines
10 KiB
Lua
-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if minetest.get_modpath("intllib") then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function(s) return s end
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end
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local groupdefs = {
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["book"] = S("Books"),
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["vessel"] = S("Vessels"),
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["dye"] = S("Dyes"),
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["stick"] = S("Sticks"),
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["wool"] = S("Wool"),
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["sand"] = S("Sand"),
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["wood"] = S("Wood"),
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["stone"] = S("Stones"),
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["metal"] = S("Metal"),
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["tree"] = S("Tree Trunks"),
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["fence"] = S("Fences"),
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["wall"] = S("Walls"),
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["leaves"] = S("Leaves and Needles"),
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["flower"] = S("Flowers"),
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["sapling"] = S("Saplings"),
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["water"] = S("Water"),
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["lava"] = S("Lava"),
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["cracky"] = S("Cracky"),
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["crumbly"] = S("Crumbly"),
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["choppy"] = S("Choppy"),
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["snappy"] = S("Snappy"),
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["bendy"] = S("Bendy"),
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["oddly_breakable_by_hand"] = S("Hand-breakable"),
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["fleshy"] = S("Flesh"),
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}
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local miscgroups = { "book", "vessel", "dye", "stick", "wool", "sand", "wood", "stone", "metal", "tree", "fence", "wall", "leaves", "flower", "sapling", "water", "lava" }
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local forced_items = {
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"fire:basic_flame",
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"farming:wheat_8",
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"farming:cotton_8",
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"doors:door_wood_a",
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"doors:door_steel_a",
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"doors:door_glass_a",
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"doors:door_obsidian_glass_a",
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"xpanes:pane_1",
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"xpanes:bar_1",
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}
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local suppressed_items = {
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"default:water_flowing",
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"default:river_water_flowing",
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"default:lava_flowing",
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"default:dry_grass_2",
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"default:dry_grass_3",
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"default:dry_grass_4",
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"default:dry_grass_5",
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"default:grass_2",
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"default:grass_3",
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"default:grass_4",
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"default:grass_5",
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"default:furnace_active",
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"doors:door_wood",
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"doors:door_steel",
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"doors:door_glass",
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"doors:door_obsidian_glass",
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"doors:door_wood_b",
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"doors:door_steel_b",
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"doors:door_glass_b",
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"doors:door_obsidian_glass_b",
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"doors:gate_wood_open",
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"doors:gate_junglewood_open",
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"doors:gate_acacia_wood_open",
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"doors:gate_aspen_wood_open",
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"doors:gate_pine_wood_open",
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"doors:trapdoor_steel_open",
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"doors:trapdoor_open",
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"doors:hidden",
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"xpanes:pane",
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"xpanes:bar",
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}
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local hidden_items = {
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"default:cloud",
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"default:dirt_with_grass_footsteps",
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}
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local item_name_overrides = {
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["screwdriver:screwdriver"] = "Screwdriver",
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["fire:basic_flame"] = "Basic Flame",
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["farming:wheat_8"] = "Wheat Plant",
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["farming:cotton_8"] = "Cotton Plant",
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["default:lava_source"] = "Lava",
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["default:water_source"] = "Water",
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["default:river_water_source"] = "River Water",
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["doors:door_wood_a"] = minetest.registered_items["doors:door_wood"].description,
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["doors:door_steel_a"] = minetest.registered_items["doors:door_steel"].description,
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["doors:door_glass_a"] = minetest.registered_items["doors:door_glass"].description,
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["doors:door_obsidian_glass_a"] = minetest.registered_items["doors:door_obsidian_glass"].description,
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["xpanes:pane_1"] = minetest.registered_items["xpanes:pane"].description,
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["xpanes:bar_1"] = minetest.registered_items["xpanes:bar"].description,
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}
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local image_overrides = {
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["doors:door_wood_a"] = minetest.registered_items["doors:door_wood"].inventory_image,
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["doors:door_steel_a"] = minetest.registered_items["doors:door_steel"].inventory_image,
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["doors:door_glass_a"] = minetest.registered_items["doors:door_glass"].inventory_image,
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["doors:door_obsidian_glass_a"] = minetest.registered_items["doors:door_obsidian_glass"].inventory_image,
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["xpanes:pane_1"] = minetest.registered_items["xpanes:pane"].inventory_image,
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["xpanes:bar_1"] = minetest.registered_items["xpanes:bar"].inventory_image,
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}
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doc.sub.items.add_real_group_names(groupdefs)
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doc.sub.items.add_notable_groups(miscgroups)
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for i=1, #hidden_items do
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local item = minetest.registered_items[hidden_items[i]]
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if item then
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minetest.override_item(hidden_items[i], { x_doc_items_hidden = true } )
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end
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end
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for i=1, #forced_items do
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local item = minetest.registered_items[forced_items[i]]
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if item then
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minetest.override_item(forced_items[i], { x_doc_items_create_entry = true} )
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end
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end
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for i=1, #suppressed_items do
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local item = minetest.registered_items[suppressed_items[i]]
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if item then
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minetest.override_item(suppressed_items[i], { x_doc_items_create_entry = false} )
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end
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end
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for itemstring, data in pairs(item_name_overrides) do
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if minetest.registered_items[itemstring] ~= nil then
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minetest.override_item(itemstring, { x_doc_items_entry_name = data} )
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end
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end
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for itemstring, data in pairs(image_overrides) do
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if minetest.registered_items[itemstring] ~= nil then
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minetest.override_item(itemstring, { x_doc_items_image = data} )
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end
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end
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-- Minetest Game Factoids
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-- Groups flammable, puts_out_fire
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local function f_fire(itemstring, def)
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local s = ""
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-- Fire
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if def.groups.flammable ~= nil then
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-- TODO: When the fire mod supports different flammable levels, add flavor texts
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s = s .. S("This block is flammable.")
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end
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if def.groups.puts_out_fire ~= nil then
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if def.groups.flammable ~= nil then
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s = s .. "\n"
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end
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s = s .. S("This block will extinguish nearby fire.")
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end
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if def.groups.igniter ~= nil then
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if def.groups.flammable ~= nil or def.groups.puts_out_fire ~= nil then
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s = s .. "\n"
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end
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s = s .. string.format(S("This block will set flammable blocks within a radius of %d on fire."), def.groups.igniter)
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end
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return s
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end
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-- flora group
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local function f_flora(itemstring, def)
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if def.groups.flora == 1 then
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return S("This block belongs to the Flora group. It a living organism which likes to grow and spread on dirt with grass or dirt with dry grass when it is in light. Spreading will stop when the surrounding area is too crammed with Flora blocks. On desert sand, it will wither and die and turn into a dry shrub.")
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else
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return ""
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end
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end
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-- soil group
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local function f_soil(itemstring, def)
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if def.groups.soil == 1 then
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return S("This block serves as a soil for saplings. Blocks in the Saplings group will grow into trees on this block.")
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elseif def.groups.soil == 2 or def.groups.soil == 3 then
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return S("This block serves as a soil for saplings as well as plants grown from seeds. It supports their growth.")
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else
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return ""
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end
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end
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local function f_leafdecay(itemstring, def)
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local formstring = ""
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if def.groups.leafdecay ~= nil then
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if def.groups.leafdecay_drop ~= nil then
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formstring = string.format(S("This block may drop as an item when no trunk is nearby. This is prevented if any block of the group “Tree Trunks” is nearby (up to a distance of %d), the block is completely surrounded by blocks which are neither air or a liquid or it has been manually placed by a player."), def.groups.leafdecay)
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else
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if def.drop ~= "" and def.drop ~= nil and def.drop ~= itemstring then
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formstring = string.format(S("This block may decay when no trunk is nearby. When decaying, it disappears and may drop one of its mining drops (but never itself). Decay is prevented if any block of the group “Tree Trunks” is nearby (up to a distance of %d), the block is completely surrounded by blocks which are neither air or a liquid or it has been placed by a player."), def.groups.leafdecay)
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else
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formstring = string.format(S("This block may decay and disappear when no trunk is nearby. Decay is prevented if any block of the group “Tree Trunks” is nearby (up to a distance of %d), the block is completely surrounded by blocks which are neither air or a liquid or it has been placed by a player."), def.groups.leafdecay)
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end
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end
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end
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return formstring
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end
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doc.sub.items.register_factoid("nodes", "groups", f_fire)
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doc.sub.items.register_factoid("nodes", "groups", f_flora)
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doc.sub.items.register_factoid("nodes", "groups", f_leafdecay)
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doc.sub.items.register_factoid("nodes", "groups", f_soil)
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-- Add node aliases
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for i=2,5 do
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doc.add_entry_alias("nodes", "default:grass_1", "default:grass_"..i)
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doc.add_entry_alias("nodes", "default:dry_grass_1", "default:dry_grass_"..i)
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end
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for i=1,7 do
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doc.add_entry_alias("nodes", "farming:wheat_8", "farming:wheat_"..i)
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doc.add_entry_alias("nodes", "farming:cotton_8", "farming:cotton_"..i)
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end
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doc.add_entry_alias("nodes", "default:lava_source", "default:lava_flowing")
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doc.add_entry_alias("nodes", "default:water_source", "default:water_flowing")
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doc.add_entry_alias("nodes", "default:river_water_source", "default:river_water_flowing")
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doc.add_entry_alias("nodes", "default:furnace", "default:furnace_active")
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doc.add_entry_aliases("nodes", "doors:door_wood_a", {"doors:door_wood_b", "doors:doors_wood"})
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doc.add_entry_aliases("nodes", "doors:door_steel_a", {"doors:door_steel_b", "doors:door_steel"})
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doc.add_entry_aliases("nodes", "doors:door_glass_a", {"doors:door_glass_b", "doors:door_glass"})
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doc.add_entry_aliases("nodes", "doors:door_obsidian_glass_a", {"doors:door_obsidian_glass_b", "doors:door_obsidian_glass"})
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doc.add_entry_alias("nodes", "doors:gate_wood_closed", "doors:gate_wood_open")
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doc.add_entry_alias("nodes", "doors:gate_junglewood_closed", "doors:gate_junglewood_open")
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doc.add_entry_alias("nodes", "doors:gate_acacia_wood_closed", "doors:gate_acacia_wood_open")
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doc.add_entry_alias("nodes", "doors:gate_aspen_wood_closed", "doors:gate_aspen_wood_open")
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doc.add_entry_alias("nodes", "doors:gate_pine_wood_closed", "doors:gate_pine_wood_open")
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doc.add_entry_alias("nodes", "doors:trapdoor", "doors:trapdoor_open")
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doc.add_entry_alias("nodes", "doors:trapdoor_steel", "doors:trapdoor_steel_open")
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doc.add_entry_alias("nodes", "tnt:tnt", "tnt:tnt_burning")
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doc.add_entry_alias("nodes", "tnt:gunpowder", "tnt:gunpowder_burning")
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local pane_aliases = {}
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local bar_aliases = {}
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for i=2,15 do
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table.insert(pane_aliases, "xpanes:pane_"..i)
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table.insert(bar_aliases, "xpanes:bar_"..i)
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end
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table.insert(pane_aliases, "xpanes:pane")
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table.insert(bar_aliases, "xpanes:bar")
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doc.add_entry_aliases("nodes", "xpanes:pane_1", pane_aliases)
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doc.add_entry_aliases("nodes", "xpanes:bar_1", bar_aliases)
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-- Gather help texts
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dofile(minetest.get_modpath("doc_minetest_game") .. "/helptexts.lua")
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-- Register boat object for doc_identifier
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if minetest.get_modpath("doc_identifier") ~= nil then
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doc.sub.identifier.register_object("boats:boat", "craftitems", "boats:boat")
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end
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-- Remove the “helper” comment from screwdriver description since the help is
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-- provided by this mod
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minetest.override_item("screwdriver:screwdriver", {description = item_name_overrides["screwdriver:screwdriver"]})
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-- TODO: Maybe add achievement for discovering all Minetest Game node entries
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