Torches now only provide “some” light :D

master
Wuzzy 2017-05-29 00:32:22 +02:00
parent d7b280d828
commit 9bfb050f3b
1 changed files with 1 additions and 1 deletions

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@ -203,7 +203,7 @@ local export_longdesc = {
["default:water_source"] = S("Water is abundant in oceans and may also appear in small quantities in underground water pockets. You can swim easily in water, but you need to catch your breath from time to time. Water will turn nearby lava into obsidian or stone."),
["default:river_water_source"] = S("You can swim easily in river water, but you need to catch your breath from time to time. Unlike (normal) water, it appears in rivers only. River water will turn nearby lava into obsidian or stone."),
["default:lava_source"] = S("Lava is found deep underground (@1 and below) and rather dangerous. Don't touch it, it will hurt you a lot and once you're in, it is hard to get out. When a lava source meets water or river water (or another block in the @2 group), it turns into obsidian. Flowing lava turns into stone instead.", lavaheight, groupname_water),
["default:torch"] = S("Provides plenty of light. It can be placed on almost any block facing any direction. It can also be used to ignite gunpowder and TNT by punching."),
["default:torch"] = S("Provides some light. It can be placed on almost any block facing any direction. It can also be used to ignite gunpowder and TNT by punching."),
["default:sign_wall_wood"] = signdesc,
["default:sign_wall_steel"] = signdesc,
["default:cobble"] = S("A building block used to create houses, dungeons and other buildings. It is obtained after mining stone. If it is near water (or any other block in the @1 group), it might turn into mossy cobblestone.", groupname_water),