1167 lines
41 KiB
Lua
1167 lines
41 KiB
Lua
-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
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end
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doc.sub.items = {}
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-- Template texts
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doc.sub.items.temp = {}
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doc.sub.items.temp.deco = S("This is a decorational block.")
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doc.sub.items.temp.build = S("This block is a building block for creating various buildings.")
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doc.sub.items.temp.craftitem = S("This item is primarily used for crafting other items.")
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doc.sub.items.temp.eat = S("Hold it in your hand, then leftclick to eat it.")
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doc.sub.items.temp.eat_bad = S("Hold it in your hand, then leftclick to eat it. But why would you want to do this?")
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doc.sub.items.settings = {}
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doc.sub.items.settings.friendly_group_names = false
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local setting = minetest.setting_getbool("doc_items_friendly_group_names")
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if setting ~= nil then
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doc.sub.items.settings.friendly_group_names = setting
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end
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doc.sub.items.settings.itemstring = false
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setting = minetest.setting_getbool("doc_items_show_itemstrings")
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if setting ~= nil then
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doc.sub.items.settings.itemstring = setting
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end
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-- Local stuff
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local groupdefs = {}
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local mininggroups = {}
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local miscgroups = {}
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local item_name_overrides = {
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[""] = S("Hand"),
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["air"] = S("Air")
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}
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local suppressed = {
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["ignore"] = true,
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}
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-- Helper functions
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local yesno = function(bool)
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if bool==true then return S("Yes")
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elseif bool==false then return S("No")
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else return "N/A" end
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end
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local groups_to_string = function(grouptable, filter)
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local gstring = ""
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local groups_count = 0
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for id, value in pairs(grouptable) do
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if groupdefs[id] ~= nil and (filter == nil or filter[id] == true) then
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-- Readable group name
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if groups_count > 0 then
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-- List seperator
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gstring = gstring .. S(", ")
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end
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if groupdefs[id] ~= nil and doc.sub.items.settings.friendly_group_names == true then
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gstring = gstring .. groupdefs[id]
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else
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gstring = gstring .. id
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end
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groups_count = groups_count + 1
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end
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end
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if groups_count == 0 then
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return nil, 0
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else
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return gstring, groups_count
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end
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end
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-- Replaces all newlines with spaces
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local scrub_newlines = function(text)
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local new, x = string.gsub(text, "\n", " ")
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return new
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end
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--[[ Append a newline to text, unless it already ends with a newline. ]]
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local newline = function(text)
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if string.sub(text, #text, #text) == "\n" then
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return text
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else
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return text .. "\n"
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end
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end
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--[[ Make sure the text ends with two newlines by appending any missing newlines at the end, if neccessary. ]]
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local newline2 = function(text)
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if string.sub(text, #text-1, #text) == "\n\n" then
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return text
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elseif string.sub(text, #text, #text) == "\n" then
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return text .. "\n"
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else
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return text .. "\n\n"
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end
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end
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-- Extract suitable item description for formspec
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local description_for_formspec = function(itemstring)
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if minetest.registered_items[itemstring] == nil then
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-- Huh? The item doesn't exist for some reason. Better give a dummy string
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minetest.log("warning", "[doc] Unknown item detected: "..tostring(itemstring))
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return S("Unknown item (@1)", tostring(itemstring))
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end
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local description = minetest.registered_items[itemstring].description
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if description == nil or description == "" then
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return minetest.formspec_escape(itemstring)
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else
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return minetest.formspec_escape(scrub_newlines(description))
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end
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end
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local get_entry_name = function(itemstring)
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local def = minetest.registered_items[itemstring]
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if def._doc_items_entry_name ~= nil then
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return def._doc_items_entry_name
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elseif item_name_overrides[itemstring] ~= nil then
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return item_name_overrides[itemstring]
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else
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return def.description
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end
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end
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doc.sub.items.get_group_name = function(groupname)
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if groupdefs[groupname] ~= nil and doc.sub.items.settings.friendly_group_names == true then
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return groupdefs[groupname]
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else
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return groupname
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end
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end
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local burntime_to_text = function(burntime)
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if burntime == nil then
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return S("unknown")
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elseif burntime == 1 then
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return S("1 second")
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else
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return S("@1 seconds", burntime)
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end
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end
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local toolcaps_to_text = function(tool_capabilities)
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local formstring = ""
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if tool_capabilities ~= nil and tool_capabilities ~= {} then
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local punch = 1.0
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if tool_capabilities.full_punch_interval ~= nil then
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punch = tool_capabilities.full_punch_interval
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end
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formstring = formstring .. S("Full punch interval: @1 s", string.format("%.1f", punch))
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formstring = formstring .. "\n\n"
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local groupcaps = tool_capabilities.groupcaps
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if groupcaps ~= nil then
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formstring = formstring .. S("This tool is capable of mining.\nMining capabilities:\n")
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for k,v in pairs(groupcaps) do
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local minrating, maxrating
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for rating, time in pairs(v.times) do
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if minrating == nil then minrating = rating else
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if minrating > rating then minrating = rating end
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end
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if maxrating == nil then maxrating = rating else
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if maxrating < rating then maxrating = rating end
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end
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end
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local ratingstring = "Unknown rating"
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if minrating ~= nil and maxrating ~= nil then
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if minrating == maxrating then
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ratingstring = S("Rating @1", minrating)
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else
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ratingstring = S("Rating @1-@2", minrating, maxrating)
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end
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end
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local levelstring
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if v.maxlevel == 0 then
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levelstring = S("level 0")
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elseif v.maxlevel ~= nil then
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levelstring = S("level 0-@1", v.maxlevel)
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else
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levelstring = S("any level")
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end
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formstring = formstring .. S("• @1: @2, @3", doc.sub.items.get_group_name(k), ratingstring, levelstring)
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formstring = formstring .. "\n"
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end
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end
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formstring = newline2(formstring)
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local damage_groups = tool_capabilities.damage_groups
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if damage_groups ~= nil then
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formstring = formstring .. S("This is a melee weapon which deals damage by punching.\nMaximum damage per hit:\n")
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for k,v in pairs(damage_groups) do
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formstring = formstring .. S("• @1: @2 HP", doc.sub.items.get_group_name(k), v)
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formstring = formstring .. "\n"
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end
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end
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end
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return formstring
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end
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local range_factoid = function(itemstring, def)
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local handrange = minetest.registered_items[""].range
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local itemrange = def.range
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if itemstring == "" then
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if handrange ~= nil then
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return S("Range: @1", itemrange)
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else
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return S("Range: 4")
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end
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else
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if handrange == nil then handrange = 4 end
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if itemrange ~= nil then
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return S("Range: @1", itemrange)
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else
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return S("Range: @1 (@2)", get_entry_name(""), handrange)
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end
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end
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end
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-- Smelting fuel factoid
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local fuel_factoid = function(itemstring, ctype)
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local formstring = ""
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local result, decremented = minetest.get_craft_result({method = "fuel", items = {itemstring}})
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if result ~= nil and result.time > 0 then
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local base
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local burntext = burntime_to_text(result.time)
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if ctype == "tools" then
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base = S("This tool can serve as a smelting fuel with a burning time of @1.", burntext)
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elseif ctype == "nodes" then
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base = S("This block can serve as a smelting fuel with a burning time of @1.", burntext)
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else
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base = S("This item can serve as a smelting fuel with a burning time of @1.", burntext)
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end
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formstring = formstring .. base
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local replaced = decremented.items[1]:get_name()
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if not decremented.items[1]:is_empty() and replaced ~= itemstring then
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formstring = formstring .. S(" Using it as fuel turns it into: @1.", description_for_formspec(replaced))
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end
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formstring = newline(formstring)
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end
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return formstring
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end
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local itemstring_factoid = function(itemstring, playername)
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local privs = minetest.get_player_privs(playername)
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if doc.sub.items.settings.itemstring or (privs.give or privs.debug) then
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return S("Itemstring: \"@1\"", itemstring)
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else
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return ""
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end
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end
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-- For factoids
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local factoid_generators = {}
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factoid_generators.nodes = {}
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factoid_generators.tools = {}
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factoid_generators.craftitems = {}
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--[[ Returns a list of all registered factoids for the specified category and type
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* category_id: Identifier of the Documentation System category in which the factoid appears
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* factoid_type: If set, oly returns factoid with a matching factoid_type.
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If nil, all factoids for this category will be generated ]]
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local get_custom_factoids = function(category_id, factoid_type, data)
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local ftable = factoid_generators[category_id]
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local datastring = ""
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-- Custom factoids are inserted here
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for i=1,#ftable do
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if factoid_type == nil or ftable[i].ftype == factoid_type then
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datastring = datastring .. ftable[i].fgen(data.itemstring, data.def)
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datastring = newline(datastring)
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end
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end
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return datastring
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end
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function doc.sub.items.register_factoid(category_id, factoid_type, factoid_generator)
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local ftable = { fgen = factoid_generator, ftype = factoid_type }
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if category_id == "nodes" or category_id == "tools" or category_id == "craftitems" then
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table.insert(factoid_generators[category_id], ftable)
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return true
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elseif category_id == nil then
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table.insert(factoid_generators.nodes, ftable)
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table.insert(factoid_generators.tools, ftable)
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table.insert(factoid_generators.craftitems, ftable)
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return false
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end
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end
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doc.new_category("nodes", {
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hide_entries_by_default = true,
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name = S("Blocks"),
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description = S("Item reference of blocks and other things which are capable of occupying space"),
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build_formspec = function(data, playername)
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if data then
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local longdesc = data.longdesc
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local usagehelp = data.usagehelp
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local formstring = ""
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if data.itemstring ~= "air" then
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if data.image ~= nil then
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formstring = formstring .. "image["..(doc.FORMSPEC.ENTRY_END_X-1)..","..doc.FORMSPEC.ENTRY_START_Y..";1,1;"..data.image.."]"
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else
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formstring = formstring .. "item_image["..(doc.FORMSPEC.ENTRY_END_X-1)..","..doc.FORMSPEC.ENTRY_START_Y..";1,1;"..data.itemstring.."]"
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end
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end
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local datastring = ""
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if longdesc ~= nil then
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datastring = datastring .. S("Description: @1", longdesc) .."\n\n"
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end
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if usagehelp ~= nil then
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datastring = datastring .. S("Usage help: @1", usagehelp) .. "\n\n"
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end
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datastring = datastring .. S("Maximum stack size: @1", data.def.stack_max) .. "\n"
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datastring = datastring .. range_factoid(data.itemstring, data.def) .. "\n"
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datastring = newline2(datastring)
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if data.def.liquids_pointable == true then
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datastring = datastring .. S("This block points to liquids.").. "\n"
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end
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if data.def.on_use ~= nil then
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datastring = datastring .. S("Punches with this block don't work as usual; melee combat and mining are either not possible or work differently.") .. "\n"
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end
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datastring = newline2(datastring)
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datastring = datastring .. toolcaps_to_text(data.def.tool_capabilities)
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datastring = datastring .. S("Collidable: @1", yesno(data.def.walkable)) .. "\n"
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local liquid
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if data.def.liquidtype ~= "none" then liquid = true else liquid = false end
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if data.def.pointable == true then
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datastring = datastring .. S("Pointable: Yes") .. "\n"
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elseif liquid then
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datastring = datastring .. S("Pointable: Only by special items") .. "\n"
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else
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datastring = datastring .. S("Pointable: No") .. "\n"
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end
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datastring = newline2(datastring)
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if liquid then
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datastring = newline(datastring, false)
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datastring = datastring .. S("This block is a liquid with these properties:") .. "\n"
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local range, renew, viscos
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if data.def.liquid_range then range = data.def.liquid_range else range = 8 end
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if data.def.liquid_renewable ~= nil then renew = data.def.liquid_renewable else renew = true end
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if data.def.liquid_viscosity then viscos = data.def.liquid_viscosity else viscos = 0 end
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if renew then
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datastring = datastring .. S("• Renewable") .. "\n"
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else
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datastring = datastring .. S("• Not renewable") .. "\n"
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end
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if range == 0 then
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datastring = datastring .. S("• No flowing") .. "\n"
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else
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datastring = datastring .. S("• Flowing range: @1", range) .. "\n"
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end
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datastring = datastring .. S("• Viscosity: @1", viscos) .. "\n"
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end
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datastring = newline2(datastring)
|
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|
||
-- Global factoids
|
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--- Direct interaction with the player
|
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---- Damage (very important)
|
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if data.def.damage_per_second ~= nil and data.def.damage_per_second > 1 then
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datastring = datastring .. S("This block causes a damage of @1 hit points per second.", data.def.damage_per_second) .. "\n"
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elseif data.def.damage_per_second == 1 then
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datastring = datastring .. S("This block causes a damage of @1 hit point per second.", data.def.damage_per_second) .. "\n"
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end
|
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if data.def.drowning > 1 then
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datastring = datastring .. S("This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds.", data.def.drowning) .. "\n"
|
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elseif data.def.drowning == 1 then
|
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datastring = datastring .. S("This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds.", data.def.drowning) .. "\n"
|
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end
|
||
local fdap = data.def.groups.fall_damage_add_percent
|
||
if fdap ~= nil then
|
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if fdap > 0 then
|
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datastring = datastring .. S("The fall damage on this block is increased by @1%.", fdap) .. "\n"
|
||
elseif fdap <= -100 then
|
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datastring = datastring .. S("This block negates all fall damage.") .. "\n"
|
||
else
|
||
datastring = datastring .. S("The fall damage on this block is reduced by @1%.", math.abs(fdap)) .. "\n"
|
||
end
|
||
end
|
||
|
||
---- Movement
|
||
if data.def.groups.disable_jump == 1 then
|
||
datastring = datastring .. S("You can not jump while standing on this block.").."\n"
|
||
end
|
||
if data.def.climbable == true then
|
||
datastring = datastring .. S("This block can be climbed.").."\n"
|
||
end
|
||
local bouncy = data.def.groups.bouncy
|
||
if bouncy ~= nil then
|
||
datastring = datastring .. S("This block will make you bounce off with an elasticity of @1%.", bouncy).."\n"
|
||
end
|
||
|
||
|
||
---- Sounds
|
||
local function is_silent(def, soundtype)
|
||
return def.sounds == nil or def.sounds[soundtype] == nil or def.sounds[soundtype] == "" or (type(data.def.sounds[soundtype]) == "table" and (data.def.sounds[soundtype].name == nil or data.def.sounds[soundtype].name == ""))
|
||
end
|
||
local silentstep, silentdig, silentplace = false, false, false
|
||
if data.def.walkable and is_silent(data.def, "footstep") then
|
||
silentstep = true
|
||
end
|
||
if data.def.diggable and is_silent(data.def, "dig") and is_silent(data.def, "dug") then
|
||
silentdig = true
|
||
end
|
||
if is_silent(data.def, "place") and data.itemstring ~= "air" then
|
||
silentplace = true
|
||
end
|
||
if silentstep and silentdig and silentplace then
|
||
datastring = datastring .. S("This block is completely silent when walked on, mined or built.").."\n"
|
||
elseif silentdig and silentplace then
|
||
datastring = datastring .. S("This block is completely silent when mined or built.").."\n"
|
||
else
|
||
if silentstep then
|
||
datastring = datastring .. S("Walking on this block is completely silent.").."\n"
|
||
end
|
||
if silentdig then
|
||
datastring = datastring .. S("Mining this block is completely silent.").."\n"
|
||
end
|
||
if silentplace then
|
||
datastring = datastring .. S("Building this block is completely silent.").."\n"
|
||
end
|
||
end
|
||
|
||
-- Block activity
|
||
--- Gravity
|
||
if data.def.groups.falling_node == 1 then
|
||
datastring = datastring .. S("This block is affected by gravity and can fall.").."\n"
|
||
end
|
||
|
||
--- Dropping and destruction
|
||
if data.def.buildable_to == true then
|
||
datastring = datastring .. S("Building another block at this block will place it inside and replace it.").."\n"
|
||
if data.def.walkable then
|
||
datastring = datastring .. S("Falling blocks can go through this block; they destroy it when doing so.").."\n"
|
||
end
|
||
end
|
||
if data.def.walkable == false then
|
||
if data.def.buildable_to == false and data.def.drop ~= "" then
|
||
datastring = datastring .. S("This block will drop as an item when a falling block ends up inside it.").."\n"
|
||
else
|
||
datastring = datastring .. S("This block is destroyed when a falling block ends up inside it.").."\n"
|
||
end
|
||
end
|
||
if data.def.groups.attached_node == 1 then
|
||
if data.def.paramtype2 == "wallmounted" then
|
||
datastring = datastring .. S("This block will drop as an item when it is not attached to a surrounding block.").."\n"
|
||
else
|
||
datastring = datastring .. S("This block will drop as an item when no collidable block is below it.").."\n"
|
||
end
|
||
end
|
||
if data.def.floodable == true then
|
||
datastring = datastring .. S("Liquids can flow into this block and destroy it.").."\n"
|
||
end
|
||
|
||
-- Block appearance
|
||
--- Light
|
||
if data.def.light_source == 15 then
|
||
datastring = datastring .. S("This block is an extremely bright light source. It glows as bright the sun.").."\n"
|
||
elseif data.def.light_source == 14 then
|
||
datastring = datastring .. S("This block is a very bright light source.").."\n"
|
||
elseif data.def.light_source > 12 then
|
||
datastring = datastring .. S("This block is a bright light source.").."\n"
|
||
elseif data.def.light_source > 5 then
|
||
datastring = datastring .. S("This block is a light source of medium luminance.").."\n"
|
||
elseif data.def.light_source > 1 then
|
||
datastring = datastring .. S("This block is a weak light source and glows faintly.").."\n"
|
||
elseif data.def.light_source == 1 then
|
||
datastring = datastring .. S("This block glows faintly. It is barely noticable.").."\n"
|
||
end
|
||
if data.def.paramtype == "light" and data.def.sunlight_propagates then
|
||
datastring = datastring .. S("This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.").."\n"
|
||
elseif data.def.paramtype == "light" then
|
||
datastring = datastring .. S("This block allows light to propagate with a small loss of brightness.").."\n"
|
||
elseif data.def.sunlight_propagates then
|
||
datastring = datastring .. S("This block allows sunlight to propagate without loss in brightness.").."\n"
|
||
end
|
||
|
||
--- List nodes/groups to which this node connects to
|
||
if data.def.connects_to ~= nil then
|
||
local nodes = {}
|
||
local groups = {}
|
||
for c=1,#data.def.connects_to do
|
||
local itemstring = data.def.connects_to[c]
|
||
if string.sub(itemstring,1,6) == "group:" then
|
||
groups[string.sub(itemstring,7,#itemstring)] = 1
|
||
else
|
||
table.insert(nodes, itemstring)
|
||
end
|
||
end
|
||
|
||
local nstring = ""
|
||
for n=1,#nodes do
|
||
local name
|
||
if item_name_overrides[nodes[n]] ~= nil then
|
||
name = item_name_overrides[nodes[n]]
|
||
else
|
||
name = description_for_formspec(minetest.registered_nodes[nodes[n]])
|
||
end
|
||
if n > 1 then
|
||
nstring = nstring .. S(", ")
|
||
end
|
||
if name ~= nil then
|
||
nstring = nstring .. name
|
||
else
|
||
nstring = nstring .. S("Unknown Node")
|
||
end
|
||
end
|
||
if #nodes == 1 then
|
||
datastring = datastring .. S("This block connects to this block: @1.", nstring) .. "\n"
|
||
elseif #nodes > 1 then
|
||
datastring = datastring .. S("This block connects to these blocks: @1.", nstring) .. "\n"
|
||
end
|
||
|
||
local gstring, gcount = groups_to_string(groups)
|
||
if gcount == 1 then
|
||
datastring = datastring .. S("This block connects to blocks of the @1 group.", gstring) .. "\n"
|
||
elseif gcount > 1 then
|
||
datastring = datastring .. S("This block connects to blocks of the following groups: @1.", gstring) .. "\n"
|
||
end
|
||
end
|
||
|
||
datastring = newline2(datastring)
|
||
|
||
-- Mining groups
|
||
if data.def.pointable ~= false and (data.def.liquid_type == "none" or data.def.liquid_type == nil) then
|
||
-- Check if there are no mining groups at all
|
||
local nogroups = true
|
||
for groupname,_ in pairs(mininggroups) do
|
||
if data.def.groups[groupname] ~= nil or groupname == "dig_immediate" then
|
||
nogroups = false
|
||
break
|
||
end
|
||
end
|
||
-- dig_immediate
|
||
if data.def.drop ~= "" then
|
||
if data.def.groups.dig_immediate == 2 then
|
||
datastring = datastring .. S("This block can be mined by any mining tool in half a second.").."\n"
|
||
elseif data.def.groups.dig_immediate == 3 then
|
||
datastring = datastring .. S("This block can be mined by any mining tool immediately.").."\n"
|
||
-- Note: “unbreakable” is an unofficial group for undiggable blocks
|
||
elseif data.def.diggable == false or nogroups or data.def.groups.immortal == 1 or data.def.groups.unbreakable == 1 then
|
||
datastring = datastring .. S("This block can not be mined by ordinary mining tools.").."\n"
|
||
end
|
||
else
|
||
if data.def.groups.dig_immediate == 2 then
|
||
datastring = datastring .. S("This block can be destroyed by any mining tool in half a second.").."\n"
|
||
elseif data.def.groups.dig_immediate == 3 then
|
||
datastring = datastring .. S("This block can be destroyed by any mining tool immediately.").."\n"
|
||
elseif data.def.diggable == false or nogroups or data.def.groups.immortal == 1 or data.def.groups.unbreakable == 1 then
|
||
datastring = datastring .. S("This block can not be destroyed by ordinary mining tools.").."\n"
|
||
end
|
||
end
|
||
-- Expose “ordinary” mining groups (crumbly, cracky, etc.) and level group
|
||
-- Skip this for immediate digging to avoid redundancy
|
||
if data.def.groups.dig_immediate ~= 3 then
|
||
local mstring = S("This block can be mined by mining tools which match any of the following mining ratings and its mining level.").."\n"
|
||
mstring = mstring .. S("Mining ratings:").."\n"
|
||
local minegroupcount = 0
|
||
for group,_ in pairs(mininggroups) do
|
||
local rating = data.def.groups[group]
|
||
if rating ~= nil then
|
||
mstring = mstring .. S("• @1: @2", doc.sub.items.get_group_name(group), rating).."\n"
|
||
minegroupcount = minegroupcount + 1
|
||
end
|
||
end
|
||
if data.def.groups.level ~= nil then
|
||
mstring = mstring .. S("Mining level: @1", data.def.groups.level).."\n"
|
||
else
|
||
mstring = mstring .. S("Mining level: 0").."\n"
|
||
end
|
||
|
||
if minegroupcount > 0 then
|
||
datastring = datastring .. mstring
|
||
end
|
||
end
|
||
end
|
||
datastring = newline2(datastring)
|
||
|
||
datastring = datastring .. get_custom_factoids("nodes", "groups", data)
|
||
datastring = newline2(datastring)
|
||
|
||
-- Show other “exposable” groups in quick list
|
||
local gstring, gcount = groups_to_string(data.def.groups, miscgroups)
|
||
if gstring ~= nil then
|
||
if gcount == 1 then
|
||
datastring = datastring .. S("This block belongs to the @1 group.", gstring) .. "\n"
|
||
else
|
||
datastring = datastring .. S("This block belongs to these groups: @1.", gstring) .. "\n"
|
||
end
|
||
end
|
||
datastring = newline2(datastring)
|
||
|
||
-- Non-default drops
|
||
if data.def.drop ~= nil and data.def.drop ~= data.itemstring and data.itemstring ~= "air" then
|
||
-- TODO: Calculate drop probabilities of max > 1 like for max == 1
|
||
local get_desc = function(stack)
|
||
return description_for_formspec(stack:get_name())
|
||
end
|
||
if data.def.drop == "" then
|
||
datastring = datastring .. S("This block won't drop anything when mined.").."\n"
|
||
elseif type(data.def.drop) == "string" then
|
||
local dropstack = ItemStack(data.def.drop)
|
||
if dropstack:get_name() ~= data.itemstring and dropstack:get_name() ~= 1 then
|
||
local desc = get_desc(dropstack)
|
||
local count = dropstack:get_count()
|
||
if count > 1 then
|
||
datastring = datastring .. S("This block will drop the following when mined: @1×@2.", count, desc).."\n"
|
||
else
|
||
datastring = datastring .. S("This block will drop the following when mined: @1.", desc).."\n"
|
||
end
|
||
end
|
||
elseif type(data.def.drop) == "table" and data.def.drop.items ~= nil then
|
||
local max = data.def.drop.max_items
|
||
local dropstring = ""
|
||
local dropstring_base = ""
|
||
if max == nil then
|
||
dropstring_base = S("This block will drop the following items when mined: %s.")
|
||
elseif max == 1 then
|
||
if #data.def.drop.items == 1 then
|
||
dropstring_base = S("This block will drop the following when mined: %s.")
|
||
else
|
||
dropstring_base = S("This block will randomly drop one of the following when mined: %s.")
|
||
end
|
||
else
|
||
dropstring_base = S("This block will randomly drop up to %d drops of the following possible drops when mined: %s.")
|
||
end
|
||
-- Save calculated probabilities into a table for later output
|
||
local probtables = {}
|
||
local probtable
|
||
local rarity_history = {}
|
||
for i=1,#data.def.drop.items do
|
||
local local_rarity = data.def.drop.items[i].rarity
|
||
local chance = 1
|
||
local rarity = 1
|
||
if local_rarity == nil then
|
||
local_rarity = 1
|
||
end
|
||
if max == 1 then
|
||
-- Chained probability
|
||
table.insert(rarity_history, local_rarity)
|
||
chance = 1
|
||
for r=1, #rarity_history do
|
||
local chance_factor
|
||
if r > 1 and rarity_history[r-1] == 1 then
|
||
chance = 0
|
||
break
|
||
end
|
||
if r == #rarity_history then
|
||
chance_factor = 1/rarity_history[r]
|
||
else
|
||
chance_factor = (rarity_history[r]-1)/rarity_history[r]
|
||
end
|
||
chance = chance * chance_factor
|
||
end
|
||
if chance > 0 then
|
||
rarity = 1/chance
|
||
end
|
||
else
|
||
rarity = local_rarity
|
||
chance = 1/rarity
|
||
end
|
||
-- Exclude impossible drops
|
||
if chance > 0 then
|
||
probtable = {}
|
||
probtable.items = {}
|
||
for j=1,#data.def.drop.items[i].items do
|
||
local dropstack = ItemStack(data.def.drop.items[i].items[j])
|
||
local itemstring = dropstack:get_name()
|
||
local desc = get_desc(dropstack)
|
||
local count = dropstack:get_count()
|
||
if not(itemstring == nil or itemstring == "" or count == 0) then
|
||
if probtable.items[itemstring] == nil then
|
||
probtable.items[itemstring] = {desc = desc, count = count}
|
||
else
|
||
probtable.items[itemstring].count = probtable.items[itemstring].count + count
|
||
end
|
||
end
|
||
end
|
||
probtable.rarity = rarity
|
||
if #data.def.drop.items[i].items > 0 then
|
||
table.insert(probtables, probtable)
|
||
end
|
||
end
|
||
end
|
||
-- Do some cleanup of the probability table
|
||
if max == 1 or max == nil then
|
||
-- Sort by rarity
|
||
local comp = function(p1, p2)
|
||
return p1.rarity < p2.rarity
|
||
end
|
||
table.sort(probtables, comp)
|
||
end
|
||
-- Output probability table
|
||
local pcount = 0
|
||
for i=1, #probtables do
|
||
if pcount > 0 then
|
||
-- List seperator
|
||
dropstring = dropstring .. S(", ")
|
||
end
|
||
local probtable = probtables[i]
|
||
local icount = 0
|
||
local dropstring_this = ""
|
||
for _, itemtable in pairs(probtable.items) do
|
||
if icount > 0 then
|
||
-- Final list seperator
|
||
dropstring_this = dropstring_this .. S(" and ")
|
||
end
|
||
local desc = S(itemtable.desc)
|
||
local count = itemtable.count
|
||
if count ~= 1 then
|
||
desc = S("@1×@2", count, desc)
|
||
end
|
||
dropstring_this = dropstring_this .. desc
|
||
icount = icount + 1
|
||
end
|
||
|
||
local rarity = probtable.rarity
|
||
local raritystring = ""
|
||
-- No percentage if there's only one possible guaranteed drop
|
||
if not(rarity == 1 and #data.def.drop.items == 1) then
|
||
local chance = (1/rarity)*100
|
||
if rarity > 200 then -- <0.5%
|
||
-- For very low percentages
|
||
dropstring_this = S("@1 (<0.5%)", dropstring_this)
|
||
else
|
||
-- Add circa indicator for percentages with decimal point
|
||
-- FIXME: Is this check actually reliable?
|
||
local fchance = string.format("%.0f", chance)
|
||
if math.fmod(chance, 1) > 0 then
|
||
dropstring_this = S("@1 (ca. @2%)", dropstring_this, fchance)
|
||
else
|
||
dropstring_this = S("@1 (@2%)", dropstring_this, fchance)
|
||
end
|
||
end
|
||
end
|
||
dropstring = dropstring .. dropstring_this
|
||
pcount = pcount + 1
|
||
end
|
||
if max ~= nil and max > 1 then
|
||
datastring = datastring .. string.format(dropstring_base, max, dropstring)
|
||
else
|
||
datastring = datastring .. string.format(dropstring_base, dropstring)
|
||
end
|
||
datastring = newline(datastring)
|
||
end
|
||
end
|
||
|
||
-- Show fuel recipe
|
||
datastring = newline2(datastring)
|
||
datastring = datastring .. fuel_factoid(data.itemstring, "nodes")
|
||
|
||
-- Other custom factoids
|
||
datastring = newline2(datastring)
|
||
datastring = datastring .. get_custom_factoids("nodes", "misc", data)
|
||
|
||
datastring = newline2(datastring)
|
||
datastring = datastring .. itemstring_factoid(data.itemstring, playername)
|
||
|
||
formstring = formstring .. doc.widgets.text(datastring, nil, nil, doc.FORMSPEC.ENTRY_WIDTH - 1.2)
|
||
|
||
return formstring
|
||
else
|
||
return "label[0,1;NO DATA AVALIABLE!]"
|
||
end
|
||
end
|
||
})
|
||
|
||
doc.new_category("tools", {
|
||
hide_entries_by_default = true,
|
||
name = S("Tools and weapons"),
|
||
description = S("Item reference of all wieldable tools and weapons"),
|
||
build_formspec = function(data, playername)
|
||
if data then
|
||
local longdesc = data.longdesc
|
||
local usagehelp = data.usagehelp
|
||
local formstring = ""
|
||
-- Hand
|
||
if data.itemstring == "" then
|
||
formstring = formstring .. "image["..(doc.FORMSPEC.ENTRY_END_X-1)..","..doc.FORMSPEC.ENTRY_START_Y..";1,1;"..
|
||
minetest.registered_items[""].wield_image.."]"
|
||
-- Other tools
|
||
elseif data.image ~= nil then
|
||
formstring = formstring .. "image["..(doc.FORMSPEC.ENTRY_END_X-1)..","..doc.FORMSPEC.ENTRY_START_Y..";1,1;"..data.image.."]"
|
||
else
|
||
formstring = formstring .. "item_image["..(doc.FORMSPEC.ENTRY_END_X-1)..","..doc.FORMSPEC.ENTRY_START_Y..";1,1;"..data.itemstring.."]"
|
||
end
|
||
local datastring = ""
|
||
if longdesc ~= nil then
|
||
datastring = datastring .. S("Description: @1", longdesc)
|
||
datastring = newline2(datastring)
|
||
end
|
||
if usagehelp ~= nil then
|
||
datastring = datastring .. S("Usage help: @1", usagehelp)
|
||
datastring = newline2(datastring)
|
||
end
|
||
if data.itemstring ~= "" then
|
||
datastring = datastring .. S("Maximum stack size: @1", data.def.stack_max).. "\n"
|
||
end
|
||
|
||
datastring = datastring .. range_factoid(data.itemstring, data.def) .. "\n"
|
||
|
||
datastring = newline2(datastring)
|
||
|
||
if data.def.liquids_pointable == true then
|
||
datastring = datastring .. S("This tool points to liquids.").."\n"
|
||
end
|
||
if data.def.on_use ~= nil then
|
||
datastring = datastring .. S("Punches with this tool don't work as usual; melee combat and mining are either not possible or work differently.").."\n"
|
||
end
|
||
|
||
datastring = newline(datastring)
|
||
|
||
datastring = datastring .. toolcaps_to_text(data.def.tool_capabilities)
|
||
datastring = newline2(datastring)
|
||
|
||
datastring = datastring .. get_custom_factoids("tools", "groups", data)
|
||
datastring = newline2(datastring)
|
||
|
||
-- Show other “exposable” groups
|
||
local gstring, gcount = groups_to_string(data.def.groups, miscgroups)
|
||
if gstring ~= nil then
|
||
if gcount == 1 then
|
||
datastring = datastring .. S("This tool belongs to the @1 group.", gstring).."\n"
|
||
else
|
||
datastring = datastring .. S("This tool belongs to these groups: @1.", gstring).."\n"
|
||
end
|
||
end
|
||
|
||
-- Show fuel recipe
|
||
datastring = newline2(datastring)
|
||
datastring = datastring .. fuel_factoid(data.itemstring, "tools")
|
||
|
||
-- Other custom factoids
|
||
datastring = newline2(datastring)
|
||
datastring = datastring .. get_custom_factoids("tools", "misc", data)
|
||
|
||
datastring = newline2(datastring)
|
||
datastring = datastring .. itemstring_factoid(data.itemstring, playername)
|
||
|
||
formstring = formstring .. doc.widgets.text(datastring, nil, nil, doc.FORMSPEC.ENTRY_WIDTH - 1.2)
|
||
|
||
return formstring
|
||
else
|
||
return "label[0,1;NO DATA AVALIABLE!]"
|
||
end
|
||
end
|
||
})
|
||
|
||
|
||
doc.new_category("craftitems", {
|
||
hide_entries_by_default = true,
|
||
name = S("Miscellaneous items"),
|
||
description = S("Item reference of items which are neither blocks, tools or weapons (esp. crafting items)"),
|
||
build_formspec = function(data, playername)
|
||
if data then
|
||
local longdesc = data.longdesc
|
||
local usagehelp = data.usagehelp
|
||
local formstring = ""
|
||
if data.image ~= nil then
|
||
formstring = formstring .. "image["..(doc.FORMSPEC.ENTRY_END_X-1)..","..doc.FORMSPEC.ENTRY_START_Y..";1,1;"..data.image.."]"
|
||
else
|
||
formstring = formstring .. "item_image["..(doc.FORMSPEC.ENTRY_END_X-1)..","..doc.FORMSPEC.ENTRY_START_Y..";1,1;"..data.itemstring.."]"
|
||
end
|
||
local datastring = ""
|
||
if longdesc ~= nil then
|
||
datastring = datastring .. S("Description: @1", longdesc).."\n\n"
|
||
end
|
||
if usagehelp ~= nil then
|
||
datastring = datastring .. S("Usage help: @1", usagehelp).. "\n\n"
|
||
end
|
||
datastring = datastring .. S("Maximum stack size: @1", data.def.stack_max).. "\n"
|
||
|
||
datastring = datastring .. range_factoid(data.itemstring, data.def) .. "\n"
|
||
|
||
datastring = newline2(datastring)
|
||
|
||
if data.def.liquids_pointable == true then
|
||
datastring = datastring .. S("This item points to liquids.").."\n"
|
||
end
|
||
if data.def.on_use ~= nil then
|
||
datastring = datastring .. S("Punches with this item don't work as usual; melee combat and mining are either not possible or work differently.").."\n"
|
||
end
|
||
datastring = newline(datastring)
|
||
|
||
datastring = datastring .. toolcaps_to_text(data.def.tool_capabilities)
|
||
datastring = newline2(datastring)
|
||
|
||
datastring = datastring .. get_custom_factoids("craftitems", "groups", data)
|
||
datastring = newline2(datastring)
|
||
|
||
-- Show other “exposable” groups
|
||
local gstring, gcount = groups_to_string(data.def.groups, miscgroups)
|
||
if gstring ~= nil then
|
||
if gcount == 1 then
|
||
datastring = datastring .. S("This item belongs to the @1 group.", gstring) .. "\n"
|
||
else
|
||
datastring = datastring .. S("This item belongs to these groups: @1.", gstring) .. "\n"
|
||
end
|
||
end
|
||
|
||
-- Show fuel recipe
|
||
datastring = newline2(datastring)
|
||
datastring = datastring .. fuel_factoid(data.itemstring, "craftitems")
|
||
|
||
-- Other custom factoids
|
||
datastring = newline2(datastring)
|
||
datastring = datastring .. get_custom_factoids("craftitems", "misc", data)
|
||
|
||
datastring = newline2(datastring)
|
||
datastring = datastring .. itemstring_factoid(data.itemstring, playername)
|
||
|
||
formstring = formstring .. doc.widgets.text(datastring, nil, nil, doc.FORMSPEC.ENTRY_WIDTH - 1.2)
|
||
|
||
return formstring
|
||
else
|
||
return "label[0,1;NO DATA AVALIABLE!]"
|
||
end
|
||
end
|
||
})
|
||
|
||
doc.sub.items.help = {}
|
||
doc.sub.items.help.longdesc = {}
|
||
doc.sub.items.help.usagehelp = {}
|
||
|
||
-- Register group definition stuff
|
||
-- More (user-)friendly group names to replace the rather technical names
|
||
-- for better understanding
|
||
function doc.sub.items.add_friendly_group_names(groupnames)
|
||
for internal, real in pairs(groupnames) do
|
||
groupdefs[internal] = real
|
||
end
|
||
end
|
||
|
||
-- Adds groups to be displayed in the generic “misc.” groups
|
||
-- factoid. Those groups should be neither be used as mining
|
||
-- groups nor as damage groups and should be relevant to the
|
||
-- player in someway.
|
||
function doc.sub.items.add_notable_groups(groupnames)
|
||
for g=1,#groupnames do
|
||
miscgroups[groupnames[g]] = true
|
||
end
|
||
end
|
||
|
||
local function gather_descs()
|
||
local help = doc.sub.items.help
|
||
|
||
-- 1st pass
|
||
-- Gather all groups used for mining
|
||
for id, def in pairs(minetest.registered_items) do
|
||
if def.tool_capabilities ~= nil then
|
||
local groupcaps = def.tool_capabilities.groupcaps
|
||
if groupcaps ~= nil then
|
||
for k,v in pairs(groupcaps) do
|
||
if mininggroups[k] ~= true then
|
||
mininggroups[k] = true
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
-- 2nd pass: Add entries
|
||
|
||
-- Set default air text
|
||
-- Custom longdesc and usagehelp may be set by mods through the add_helptexts function
|
||
if minetest.registered_items["air"]._doc_items_longdesc then
|
||
help.longdesc["air"] = minetest.registered_items["air"]._doc.items_longdesc
|
||
else
|
||
help.longdesc["air"] = S("A transparent block, basically empty space. It is usually left behind after digging something.")
|
||
end
|
||
if minetest.registered_items["ignore"]._doc_items_create_entry ~= nil then
|
||
suppressed["ignore"] = minetest.registered_items["ignore"]._doc_items_create_entry == true
|
||
end
|
||
|
||
-- Add entry for the default tool (“hand”)
|
||
-- Custom longdesc and usagehelp may be set by mods through the add_helptexts function
|
||
local handdef = minetest.registered_items[""]
|
||
if handdef._doc_items_create_entry ~= false then
|
||
if handdef._doc_items_longdesc then
|
||
help.longdesc[""] = handdef._doc_items_longdesc
|
||
else
|
||
-- Default text
|
||
help.longdesc[""] = S("Whenever you are not wielding any item, you use the hand which acts as a tool with its own capabilities. When you are wielding an item which is not a mining tool or a weapon it will behave as if it would be the hand.")
|
||
end
|
||
if handdef._doc_items_entry_name then
|
||
item_name_overrides[""] = handdef._doc_items_entry_name
|
||
end
|
||
doc.new_entry("tools", "", {
|
||
name = item_name_overrides[""],
|
||
hidden = handdef._doc_items_hidden == true,
|
||
data = {
|
||
longdesc = help.longdesc[""],
|
||
usagehelp = help.usagehelp[""],
|
||
itemstring = "",
|
||
def = handdef,
|
||
}
|
||
})
|
||
end
|
||
|
||
local add_entries = function(deftable, category_id)
|
||
for id, def in pairs(deftable) do
|
||
local name, ld, uh, im
|
||
local forced = false
|
||
if def._doc_items_create_entry == true and def ~= nil then forced = true end
|
||
name = get_entry_name(id)
|
||
if not (((def.description == nil or def.description == "") and def._doc_items_entry_name == nil) or (def._doc_items_create_entry == false) or (suppressed[id] == true)) or forced then
|
||
if def._doc_items_longdesc then
|
||
ld = def._doc_items_longdesc
|
||
end
|
||
if help.longdesc[id] ~= nil then
|
||
ld = help.longdesc[id]
|
||
end
|
||
if def._doc_items_usagehelp then
|
||
uh = def._doc_items_usagehelp
|
||
end
|
||
if help.usagehelp[id] ~= nil then
|
||
uh = help.usagehelp[id]
|
||
end
|
||
if def._doc_items_image then
|
||
im = def._doc_items_image
|
||
end
|
||
local hidden
|
||
if id == "air" or id == "" then hidden = false end
|
||
if type(def._doc_items_hidden) == "boolean" then
|
||
hidden = def._doc_items_hidden
|
||
end
|
||
local custom_image
|
||
name = scrub_newlines(name)
|
||
local infotable = {
|
||
name = name,
|
||
hidden = hidden,
|
||
data = {
|
||
longdesc = ld,
|
||
usagehelp = uh,
|
||
image = im,
|
||
itemstring = id,
|
||
def = def,
|
||
}
|
||
}
|
||
doc.new_entry(category_id, id, infotable)
|
||
end
|
||
end
|
||
end
|
||
|
||
|
||
|
||
-- Add node entries
|
||
add_entries(minetest.registered_nodes, "nodes")
|
||
|
||
-- Add tool entries
|
||
add_entries(minetest.registered_tools, "tools")
|
||
|
||
-- Add craftitem entries
|
||
add_entries(minetest.registered_craftitems, "craftitems")
|
||
end
|
||
|
||
--[[ Reveal items as the player progresses through the game.
|
||
Items are revealed by:
|
||
* Digging, punching or placing node,
|
||
* Crafting
|
||
* Having item in inventory (not instantly revealed) ]]
|
||
|
||
local function reveal_item(playername, itemstring)
|
||
local category_id
|
||
if itemstring == nil or itemstring == "" or playername == nil or playername == "" then
|
||
return false
|
||
end
|
||
if minetest.registered_nodes[itemstring] ~= nil then
|
||
category_id = "nodes"
|
||
elseif minetest.registered_tools[itemstring] ~= nil then
|
||
category_id = "tools"
|
||
elseif minetest.registered_craftitems[itemstring] ~= nil then
|
||
category_id = "craftitems"
|
||
elseif minetest.registered_items[itemstring] ~= nil then
|
||
category_id = "craftitems"
|
||
else
|
||
return false
|
||
end
|
||
doc.mark_entry_as_revealed(playername, category_id, itemstring)
|
||
return true
|
||
end
|
||
|
||
local function reveal_items_in_inventory(player)
|
||
local inv = player:get_inventory()
|
||
local list = inv:get_list("main")
|
||
for l=1, #list do
|
||
reveal_item(player:get_player_name(), list[l]:get_name())
|
||
end
|
||
end
|
||
|
||
minetest.register_on_dignode(function(pos, oldnode, digger)
|
||
if digger == nil then return end
|
||
local playername = digger:get_player_name()
|
||
if playername ~= nil and playername ~= "" and oldnode ~= nil then
|
||
reveal_item(playername, oldnode.name)
|
||
reveal_items_in_inventory(digger)
|
||
end
|
||
end)
|
||
|
||
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
|
||
if puncher == nil then return end
|
||
local playername = puncher:get_player_name()
|
||
if playername ~= nil and playername ~= "" and node ~= nil then
|
||
reveal_item(playername, node.name)
|
||
end
|
||
end)
|
||
|
||
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
|
||
if placer == nil then return end
|
||
local playername = placer:get_player_name()
|
||
if playername ~= nil and playername ~= "" and itemstack ~= nil and not itemstack:is_empty() then
|
||
reveal_item(playername, itemstack:get_name())
|
||
end
|
||
end)
|
||
|
||
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||
if player == nil then return end
|
||
local playername = player:get_player_name()
|
||
if playername ~= nil and playername ~= "" and itemstack ~= nil and not itemstack:is_empty() then
|
||
reveal_item(playername, itemstack:get_name())
|
||
end
|
||
end)
|
||
|
||
minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||
if user == nil then return end
|
||
local playername = user:get_player_name()
|
||
if playername ~= nil and playername ~= "" and itemstack ~= nil and not itemstack:is_empty() then
|
||
reveal_item(playername, itemstack:get_name())
|
||
if replace_with_item ~= nil then
|
||
reveal_item(playername, replace_with_item)
|
||
end
|
||
end
|
||
end)
|
||
|
||
minetest.register_on_joinplayer(function(player)
|
||
reveal_items_in_inventory(player)
|
||
end)
|
||
|
||
--[[ Periodically check all items in player inventory and reveal them all.
|
||
TODO: Check whether there's a serious performance impact on servers with many players.
|
||
TODO: If possible, try to replace this functionality by updating the revealed items as
|
||
soon the player obtained a new item (probably needs new Minetest callbacks). ]]
|
||
local checktime = 8
|
||
local timer = 0
|
||
minetest.register_globalstep(function(dtime)
|
||
timer = timer + dtime
|
||
if timer > checktime then
|
||
local players = minetest.get_connected_players()
|
||
for p=1, #players do
|
||
reveal_items_in_inventory(players[p])
|
||
end
|
||
|
||
timer = math.fmod(timer, checktime)
|
||
end
|
||
end)
|
||
|
||
minetest.after(0, gather_descs)
|