709 lines
25 KiB
Lua
709 lines
25 KiB
Lua
local groupdefs = {
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["book"] = "Books",
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["vessel"] = "Vessels",
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["dye"] = "Dyes",
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["wheat"] = "Wheat",
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["stick"] = "Sticks",
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["wool"] = "Wool",
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["sand"] = "Sand",
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["wood"] = "Wood",
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["stone"] = "Stone",
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["metal"] = "Metal",
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["tree"] = "Tree Trunks",
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["leaves"] = "Leaves and Needles",
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["flower"] = "Flowers",
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["sapling"] = "Saplings",
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["fleshy"] = "Flesh",
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}
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local minegroups = {
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["cracky"] = "Cracky",
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["crumbly"] = "Crumbly",
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["choppy"] = "Choppy",
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["snappy"] = "Snappy",
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["bendy"] = "Bendy",
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["oddly_breakable_by_hand"] = "Oddly breakable by hand",
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}
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local damagegroups= {
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["fleshy"] = "Flesh",
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}
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local forced_nodes = {
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"default:cloud",
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"bones:bones",
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"farming:soil",
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"farming:soil_wet",
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"farming:desert_sand_soil",
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"farming:desert_sand_soil_wet",
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"fire:basic_flame",
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"farming:wheat_8",
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"farming:cotton_8",
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}
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local item_name_overrides = {
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["screwdriver:screwdriver"] = "Screwdriver",
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["fire:basic_flame"] = "Basic Flame",
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["farming:wheat_8"] = "Wheat Plant",
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["farming:cotton_8"] = "Cotton Plant",
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["default:lava_source"] = "Lava",
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["default:water_source"] = "Water",
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["default:river_water_source"] = "River Water",
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}
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local groups_to_string = function(grouptable)
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local gstring = ""
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local groups_count = 0
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for id, value in pairs(grouptable) do
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if groupdefs[id] ~= nil then
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if groups_count > 0 then
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gstring = gstring .. "\\, "
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end
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gstring = gstring .. minetest.formspec_escape(groupdefs[id])
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groups_count = groups_count + 1
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end
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end
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if groups_count == 0 then
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return nil
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else
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return gstring, groups_count
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end
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end
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local group_to_string = function(groupname, grouptype)
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local grouptable
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if grouptype == "mining" then
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grouptable = minegroups
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elseif grouptype == "damage" then
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grouptable = damagegroups
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elseif grouptype == "generic" then
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grouptable = groupdefs
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else
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return minetest.formspec_escape(groupname)
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end
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if grouptable[groupname] ~= nil then
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return minetest.formspec_escape(grouptable[groupname])
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else
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return minetest.formspec_escape(groupname)
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end
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end
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local burntime_to_text = function(burntime)
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if burntime == nil then
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return "unknown"
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elseif burntime == 1 then
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return "1 second"
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else
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return string.format("%d seconds", burntime)
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end
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end
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local toolcaps_to_text = function(tool_capabilities)
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local formstring = ""
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if tool_capabilities ~= nil and tool_capabilities ~= {} then
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local punch = 1.0
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if tool_capabilities.full_punch_interval ~= nil then
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punch = tool_capabilities.full_punch_interval
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end
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formstring = formstring .. "Full punch interval: "..punch.." s\n\n"
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local groupcaps = tool_capabilities.groupcaps
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if groupcaps ~= nil then
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formstring = formstring .. "Mining capabilities:\n"
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for k,v in pairs(groupcaps) do
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formstring = formstring .. "- " .. group_to_string(k, "mining") .. ": Level " .. v.maxlevel .. "\n"
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end
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end
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formstring = formstring .. "\n"
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local damage_groups = tool_capabilities.damage_groups
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if damage_groups ~= nil then
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formstring = formstring .. "Damage:\n"
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for k,v in pairs(damage_groups) do
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formstring = formstring .. "- " .. group_to_string(k, "damage") .. ": " .. v .. " HP\n"
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end
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end
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end
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return formstring
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end
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doc.new_category("nodes", {
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name = "Blocks",
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build_formspec = function(data)
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if data then
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local longdesc = data.longdesc
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local usagehelp = data.usagehelp
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local formstring = ""
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if data.itemstring ~= "air" then
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formstring = formstring .. "item_image[11,0;1,1;"..data.itemstring.."]"
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end
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formstring = formstring .. "textarea[0.25,1;10,8;;"
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if longdesc ~= nil then
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formstring = formstring .. "Description: "..minetest.formspec_escape(longdesc).."\n\n"
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end
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if usagehelp ~= nil then
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formstring = formstring .. "Usage help: "..minetest.formspec_escape(usagehelp).. "\n\n"
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end
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formstring = formstring .. "Maximum stack size: "..data.def.stack_max.. "\n"
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local yesno = function(bool)
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if bool==true then return "Yes"
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elseif bool==false then return "No"
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else return "N/A" end
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end
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formstring = formstring .. "Collidable: "..yesno(data.def.walkable).. "\n"
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local liquid
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if data.def.liquidtype ~= "none" then liquid = true else liquid = false end
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formstring = formstring .. "Liquid: "..yesno(liquid).. "\n"
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if liquid then
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local range, renew, viscos
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if data.def.liquid_range then range = data.def.liquid_range else range = 8 end
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if data.def.liquid_renewable ~= nil then renew = data.def.liquid_renewable else renew = true end
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if data.def.liquid_viscosity then viscos = data.def.liquid_viscosity else viscosity = 0 end
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formstring = formstring .. "Liquid range: "..range.. "\n"
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formstring = formstring .. "Liquid viscosity: "..viscos.. "\n"
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formstring = formstring .. "Renewable liquid: "..yesno(renew).. "\n"
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end
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formstring = formstring .. "Pointable: "..yesno(data.def.pointable).. "\n"
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formstring = formstring .. "Transparent to sunlight: "..yesno(data.def.sunlight_propagates).. "\n"
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formstring = formstring .. "\n"
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-- Global factoids
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if data.def.buildable_to == true then
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formstring = formstring .. "This block will be replaced when building on it.\n"
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end
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if data.def.light_source == 15 then
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formstring = formstring .. "This block is an extremely bright light source. It glows as bright the sun.\n"
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elseif data.def.light_source == 14 then
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formstring = formstring .. "This block is a very bright light source.\n"
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elseif data.def.light_source > 12 then
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formstring = formstring .. "This block is a bright light source.\n"
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elseif data.def.light_source > 5 then
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formstring = formstring .. "This block is a light source of medium luminance.\n"
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elseif data.def.light_source > 1 then
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formstring = formstring .. "This block is a weak light source and glows faintly.\n"
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elseif data.def.light_source == 1 then
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formstring = formstring .. "This block glows faintly. It is barely noticable.\n"
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end
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if data.def.climbable == true then
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formstring = formstring .. "This block can be climbed.\n"
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end
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if data.def.damage_per_second > 1 then
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formstring = formstring .. "This block causes a damage of "..data.def.damage_per_second.." hit points per second.\n"
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elseif data.def.damage_per_second == 1 then
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formstring = formstring .. "This block causes a damage of "..data.def.damage_per_second.." hit point per second.\n"
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elseif data.def.damage_per_second < -1 then
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formstring = formstring .. "This block heals "..data.def.damage_per_second.." hit points per second.\n"
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elseif data.def.damage_per_second == -1 then
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formstring = formstring .. "This block heals "..data.def.damage_per_second.." hit point per second.\n"
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end
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if data.def.drowning > 1 then
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formstring = formstring .. "This block decreases your breath and causes a drowning damage of "..data.def.drowning.." hit points every 2 seconds.\n"
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elseif data.def.drowning == 1 then
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formstring = formstring .. "This block decreases your breath and causes a drowning damage of "..data.def.drowning.." hit point every 2 seconds.\n"
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end
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if data.def.drops ~= "" then
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if data.def.groups.immortal == 1 then
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formstring = formstring .. "This block can not be dug by ordinary digging tools.\n"
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end
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if data.def.groups.dig_immediate == 2 then
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formstring = formstring .. "This block can be dug by any tool in half a second.\n"
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elseif data.def.groups.dig_immediate == 3 then
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formstring = formstring .. "This block can be dug by any tool immediately.\n"
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end
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else
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if data.def.groups.immortal == 1 then
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formstring = formstring .. "This block can not be destroyed by ordinary digging tools.\n"
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end
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if data.def.groups.dig_immediate == 2 then
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formstring = formstring .. "This block can be destroyed by any tool in half a second.\n"
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elseif data.def.groups.dig_immediate == 3 then
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formstring = formstring .. "This block can be destroyed by any tool immediately.\n"
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end
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end
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if data.def.groups.falling_node == 1 then
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formstring = formstring .. "This block is affected by gravity and can fall.\n"
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end
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if data.def.groups.attached_node == 1 then
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formstring = formstring .. "This block must be attached to another block\\, otherwise it will drop as an item.\n"
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end
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if data.def.groups.disable_jump == 1 then
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formstring = formstring .. "You can not jump while standing on this block.\n"
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end
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local fdap = data.def.groups.fall_damage_add_percent
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if fdap ~= nil then
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if fdap > 0 then
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formstring = formstring .. "The fall damage on this block is increased by "..fdap.."%.\n"
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elseif fdap == -100 then
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formstring = formstring .. "This block negates all fall damage.\n"
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else
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formstring = formstring .. "The fall damage on this block is reduced by "..math.abs(fdap).."%.\n"
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end
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end
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local bouncy = data.def.groups.bouncy
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if bouncy ~= nil then
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formstring = formstring .. "This block will make you bounce off with an elasticity of "..bouncy.."%.\n"
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end
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formstring = formstring .. "\n"
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-- minetest_game factoids
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if data.def.groups.flammable == 1 then
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formstring = formstring .. "This block is flammable and burns slowly.\n"
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elseif data.def.groups.flammable == 2 then
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formstring = formstring .. "This block is flammable and burns at medium speed.\n"
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elseif data.def.groups.flammable == 3 then
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formstring = formstring .. "This block is highly flammable and burns very quickly.\n"
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elseif data.def.groups.flammable == 4 then
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formstring = formstring .. "This block is very easily set on fire and burns extremely quickly.\n"
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elseif data.def.groups.flammable ~= nil then
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formstring = formstring .. "This block is flammable.\n"
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end
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if data.def.groups.puts_out_fire ~= nil then
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formstring = formstring .. "This block will extinguish nearby fire.\n"
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end
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formstring = formstring .. "\n"
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if data.def.groups.oddly_breakable_by_hand ~= nil then
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formstring = formstring .. "This block can be dug by hand. How odd.\n"
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end
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if data.def.groups.cracky == 1 then
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formstring = formstring .. "This block is slightly cracky and can be dug by a strong pickaxe.\n"
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elseif data.def.groups.cracky == 2 then
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formstring = formstring .. "This block is cracky and can be dug by a pickaxe.\n"
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elseif data.def.groups.cracky == 3 then
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formstring = formstring .. "This block is very cracky and can be dug easily by a pickaxe.\n"
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elseif data.def.groups.cracky ~= nil then
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formstring = formstring .. "This block is cracky in some way.\n"
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end
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if data.def.groups.crumbly == 1 then
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formstring = formstring .. "This block is slightly crumbly and can be dug by a good shovel.\n"
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elseif data.def.groups.crumbly == 2 then
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formstring = formstring .. "This block is crumbly and can be dug by a shovel.\n"
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elseif data.def.groups.crumbly == 3 then
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formstring = formstring .. "This block is very crumbly and can be dug easily by a shovel.\n"
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elseif data.def.groups.crumbly ~= nil then
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formstring = formstring .. "This block is crumbly in some way.\n"
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end
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if data.def.groups.explody == 1 then
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formstring = formstring .. "This block is a bit prone to explosions.\n"
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elseif data.def.groups.explody == 2 then
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formstring = formstring .. "This block is prone to explosions.\n"
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elseif data.def.groups.explody == 3 then
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formstring = formstring .. "This block is very prone to explosions and easily affected by them.\n"
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elseif data.def.groups.explody ~= nil then
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formstring = formstring .. "This block is prone to explosions to some extent.\n"
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end
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if data.def.groups.snappy == 1 then
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formstring = formstring .. "This block is slightly snappy and can be dug by fine tools.\n"
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elseif data.def.groups.snappy == 2 then
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formstring = formstring .. "This block is snappy and can be dug by fine tools.\n"
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elseif data.def.groups.snappy == 3 then
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formstring = formstring .. "This block is highly snappy and can be dug easily by fine tools.\n"
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elseif data.def.groups.snappy ~= nil then
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formstring = formstring .. "This block is to some extent snappy.\n"
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end
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if data.def.groups.choppy == 1 then
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formstring = formstring .. "This block is a bit choppy and can be dug by axes and other tools which involve brute force.\n"
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elseif data.def.groups.choppy == 2 then
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formstring = formstring .. "This block is choppy and can be dug by axes and other tools which involve brute force.\n"
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elseif data.def.groups.choppy == 3 then
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formstring = formstring .. "This block is highly choppy and can easily be dug by axes and other tools which involve brute force.\n"
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elseif data.def.groups.choppy ~= nil then
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formstring = formstring .. "This block is choppy to some extent and can be dug by axes and similar tools.\n"
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end
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if data.def.groups.flora == 1 then
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formstring = formstring .. "This block belongs to the Flora group. It a living organism which likes to grow and spread on dirt with grass or dirt with dry grass when it is in light. On desert sand, it will wither and die and turn into a dry shrub.\n"
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end
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if data.def.groups.soil == 1 then
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formstring = formstring .. "This block is natural soil. It supports the spreading of blocks belonging to the Flora group and the growth of blocks belonging to the Saplings group.\n"
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elseif data.def.groups.soil == 2 or data.def.groups.soil == 3 then
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formstring = formstring .. "This block serves as a soil for wild plants (Flora, Saplings) as well as plants grown from seeds. It supports their growth and spreading.\n"
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end
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if data.def.groups.fleshy ~= nil then
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formstring = formstring .. "This block is made out of flesh.\n"
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end
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-- Show other “exposable” groups
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local gstring, gcount = groups_to_string(data.def.groups)
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if gstring ~= nil then
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if gcount == 1 then
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formstring = formstring .. "This block belongs to the "..minetest.formspec_escape(gstring).." group.\n"
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else
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formstring = formstring .. "This block belongs to these groups: "..minetest.formspec_escape(gstring)..".\n"
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end
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end
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formstring = formstring .. "\n"
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-- Non-default drops
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if data.def.drop ~= nil and data.def.drop ~= data.def.itemstring then
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local get_desc = function(stack)
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local desc = minetest.registered_items[stack:get_name()].description
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if desc == nil then
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return stack:get_name()
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else
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return desc
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end
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end
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if data.def.drop == "" then
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formstring = formstring .. "This block won't drop anything when mined.\n"
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elseif type(data.def.drop) == "string" then
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local dropstack = ItemStack(data.def.drop)
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if dropstack:get_name() ~= data.def.itemstring and dropstack:get_name() ~= 1 then
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local desc = get_desc(dropstack)
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local count = dropstack:get_count()
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local finalstring
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if count > 1 then
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finalstring = count .. " × "..desc
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else
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finalstring = desc
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end
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formstring = formstring .. "This block will drop the following when mined: "..finalstring
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end
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elseif type(data.def.drop) == "table" then
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local max = data.def.drop.max_items
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if max == nil then
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formstring = formstring .. "This block will drop the following items when mined: "
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elseif max == 1 then
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formstring = formstring .. "This block will randomly drop one of the following when mined: "
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else
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formstring = formstring .. "This block will randomly drop up to "..max.." items of the following items when mined: "
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end
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local icount = 0
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local remaining_rarity = 1
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for i=1,#data.def.drop.items do
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for j=1,#data.def.drop.items[i].items do
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if icount > 0 then
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formstring = formstring .. ", "
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end
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local dropstack = ItemStack(data.def.drop.items[i].items[j])
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local desc = get_desc(dropstack)
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local count = dropstack:get_count()
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if count ~= 1 then
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desc = desc .. "(×"..count
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end
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formstring = formstring .. desc
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icount = icount + 1
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end
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local rarity = data.def.drop.items[i].rarity
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if rarity == nil then
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if max ~= nil then
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rarity = remaining_rarity
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else
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rarity = 1
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end
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end
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local chance = (1/rarity)*100
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-- Add circa indicator for percentages with decimal point
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local ca = ""
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-- FIXME: Does this actually reliable?
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if math.fmod(chance, 1) > 0 then
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ca = "ca. "
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end
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formstring = formstring .. string.format(" (%s%.0f%%)", ca, chance)
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if max ~= nil then
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remaining_rarity = 1/(1/remaining_rarity - 1/rarity)
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end
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end
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formstring = formstring .. ".\n"
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end
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end
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-- Show fuel recipe
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local result = minetest.get_craft_result({method = "fuel", items = {data.itemstring}})
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if result ~= nil and result.time > 0 then
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formstring = formstring .. "This block can serve as a smelting fuel with a burning time of "..burntime_to_text(result.time)..".\n"
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end
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formstring = formstring .. ";]"
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return formstring
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else
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return "label[0,1;NO DATA AVALIABLE!"
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end
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end
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})
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-- Add node aliases
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for i=2,5 do
|
||
doc.add_entry_alias("nodes", "default:grass_1", "default:grass_"..i)
|
||
doc.add_entry_alias("nodes", "default:dry_grass_1", "default:dry_grass_"..i)
|
||
end
|
||
for i=1,7 do
|
||
doc.add_entry_alias("nodes", "farming:wheat_8", "farming:wheat_"..i)
|
||
doc.add_entry_alias("nodes", "farming:cotton_8", "farming:cotton_"..i)
|
||
end
|
||
doc.add_entry_alias("nodes", "default:lava_source", "default:lava_flowing")
|
||
doc.add_entry_alias("nodes", "default:water_source", "default:water_flowing")
|
||
doc.add_entry_alias("nodes", "default:river_water_source", "default:river_water_flowing")
|
||
|
||
doc.new_category("tools", {
|
||
name = "Tools and weapons",
|
||
build_formspec = function(data)
|
||
if data then
|
||
local longdesc = data.longdesc
|
||
local usagehelp = data.usagehelp
|
||
local formstring = ""
|
||
-- Hand
|
||
if data.itemstring == "" then
|
||
formstring = formstring .. "image[11,0;1,1;"..minetest.formspec_escape(minetest.registered_items[""].wield_image).."]"
|
||
-- Other tools
|
||
else
|
||
formstring = formstring .. "item_image[11,0;1,1;"..data.itemstring.."]"
|
||
end
|
||
formstring = formstring .. "textarea[0.25,1;10,8;;"
|
||
if longdesc ~= nil then
|
||
formstring = formstring .. "Description: "..minetest.formspec_escape(longdesc).."\n\n"
|
||
end
|
||
if usagehelp ~= nil then
|
||
formstring = formstring .. "Usage help: "..minetest.formspec_escape(usagehelp).. "\n\n"
|
||
end
|
||
formstring = formstring .. "Maximum stack size: "..data.def.stack_max.. "\n"
|
||
|
||
local yesno = function(bool)
|
||
if bool==true then return "Yes"
|
||
elseif bool==false then return "No"
|
||
else return "N/A" end
|
||
end
|
||
|
||
local range = 4.0
|
||
if data.def.range ~= nil then range = data.def.range end
|
||
formstring = formstring .. "Range: "..range.."\n"
|
||
|
||
formstring = formstring .. "\n"
|
||
|
||
formstring = formstring .. toolcaps_to_text(data.def.tool_capabilities)
|
||
|
||
formstring = formstring .. "\n"
|
||
|
||
-- Global factoids
|
||
if data.def.liquids_pointable == true then
|
||
formstring = formstring .. "This item will point to liquids rather than ignore them.\n"
|
||
end
|
||
|
||
-- Show other “exposable” groups
|
||
local gstring, gcount = groups_to_string(data.def.groups)
|
||
if gstring ~= nil then
|
||
if gcount == 1 then
|
||
formstring = formstring .. "This tool belongs to the "..minetest.formspec_escape(gstring).." group.\n"
|
||
else
|
||
formstring = formstring .. "This tool belongs to these groups: "..minetest.formspec_escape(gstring)..".\n"
|
||
end
|
||
end
|
||
|
||
-- Show fuel recipe
|
||
local result = minetest.get_craft_result({method = "fuel", items = {data.itemstring}})
|
||
if result ~= nil and result.time > 0 then
|
||
formstring = formstring .. "This tool can serve as a smelting fuel with a burning time of "..burntime_to_text(result.time)..".\n"
|
||
end
|
||
|
||
formstring = formstring .. ";]"
|
||
|
||
return formstring
|
||
else
|
||
return "label[0,1;NO DATA AVALIABLE!"
|
||
end
|
||
end
|
||
})
|
||
|
||
|
||
doc.new_category("craftitems", {
|
||
name = "Miscellaneous items",
|
||
build_formspec = function(data)
|
||
if data then
|
||
local longdesc = data.longdesc
|
||
local usagehelp = data.usagehelp
|
||
local formstring = "item_image[11,0;1,1;"..data.itemstring.."]"
|
||
formstring = formstring .. "textarea[0.25,1;10,8;;"
|
||
if longdesc ~= nil then
|
||
formstring = formstring .. "Description: "..minetest.formspec_escape(longdesc).."\n\n"
|
||
end
|
||
if usagehelp ~= nil then
|
||
formstring = formstring .. "Usage help: "..minetest.formspec_escape(usagehelp).. "\n\n"
|
||
end
|
||
formstring = formstring .. "Maximum stack size: "..data.def.stack_max.. "\n"
|
||
|
||
local yesno = function(bool)
|
||
if bool==true then return "Yes"
|
||
elseif bool==false then return "No"
|
||
else return "N/A" end
|
||
end
|
||
|
||
local range = 4.0
|
||
if data.def.range ~= nil then range = data.def.range end
|
||
formstring = formstring .. "Range: "..range.."\n"
|
||
|
||
formstring = formstring .. "\n"
|
||
|
||
formstring = formstring .. toolcaps_to_text(data.def.tool_capabilities)
|
||
|
||
formstring = formstring .. "\n"
|
||
|
||
-- Global factoids
|
||
if data.def.liquids_pointable == true then
|
||
formstring = formstring .. "This item will point to liquids rather than ignore them.\n"
|
||
end
|
||
|
||
-- Show other “exposable” groups
|
||
local gstring, gcount = groups_to_string(data.def.groups)
|
||
if gstring ~= nil then
|
||
if gcount == 1 then
|
||
formstring = formstring .. "This item belongs to the "..minetest.formspec_escape(gstring).." group.\n"
|
||
else
|
||
formstring = formstring .. "This item belongs to these groups: "..minetest.formspec_escape(gstring)..".\n"
|
||
end
|
||
end
|
||
|
||
-- Show fuel recipe
|
||
local result = minetest.get_craft_result({method = "fuel", items = {data.itemstring}})
|
||
if result ~= nil and result.time > 0 then
|
||
formstring = formstring .. "This item can serve as a smelting fuel with a burning time of "..burntime_to_text(result.time)..".\n"
|
||
end
|
||
|
||
formstring = formstring .. ";]"
|
||
|
||
return formstring
|
||
else
|
||
return "label[0,1;NO DATA AVALIABLE!"
|
||
end
|
||
end
|
||
})
|
||
|
||
doc.sub.minetest_game = {}
|
||
doc.sub.minetest_game.help = {}
|
||
doc.sub.minetest_game.help.longdesc = {}
|
||
doc.sub.minetest_game.help.usagehelp = {}
|
||
-- Gather help texts
|
||
function doc.sub.minetest_game.add_helptexts(longdesc, usagehelp)
|
||
for k,v in pairs(longdesc) do
|
||
doc.sub.minetest_game.help.longdesc[k] = v
|
||
end
|
||
for k,v in pairs(usagehelp) do
|
||
doc.sub.minetest_game.help.usagehelp[k] = v
|
||
end
|
||
end
|
||
|
||
dofile(minetest.get_modpath("doc_minetest_game") .. "/helptexts.lua")
|
||
|
||
local function gather_descs()
|
||
local help = doc.sub.minetest_game.help
|
||
doc.new_entry("nodes", "air", {
|
||
name = "Air",
|
||
data = {
|
||
itemstring = "air",
|
||
longdesc = "A transparent block, basically empty space. It is usually left behind after digging something.",
|
||
def = minetest.registered_nodes["air"],
|
||
}
|
||
})
|
||
for id, def in pairs(minetest.registered_nodes) do
|
||
local name, ld, uh
|
||
name = def.description
|
||
local forced = false
|
||
for i=1, #forced_nodes do
|
||
if id == forced_nodes[i] then forced = true end
|
||
end
|
||
if item_name_overrides[id] ~= nil then
|
||
name = item_name_overrides[id]
|
||
else
|
||
name = def.description
|
||
end
|
||
if not (name == nil or name == "" or def.groups.not_in_creative_inventory) or forced then
|
||
if help.longdesc[id] ~= nil then
|
||
ld = help.longdesc[id]
|
||
end
|
||
if help.usagehelp[id] ~= nil then
|
||
uh = help.usagehelp[id]
|
||
end
|
||
local infotable = {
|
||
name = name,
|
||
data = {
|
||
longdesc = ld,
|
||
usagehelp = uh,
|
||
itemstring = id,
|
||
def = def,
|
||
}
|
||
}
|
||
doc.new_entry("nodes", id, infotable)
|
||
end
|
||
end
|
||
|
||
-- Add the hand
|
||
doc.new_entry("tools", "", {
|
||
name = "Hand",
|
||
data = {
|
||
longdesc = "You use your bare hand whenever you are not wielding any item. With your hand you can dig the weakest blocks and deal minor damage by punching. Using the hand is often a last resort, as proper mining tools and weapons are usually better than the hand. When you are wielding an item which is not a mining tool or a weapon it will behave is it were the hand when you start mining or punching. In Creative Mode, the mining capabilities, range and damage of the hand are greatly enhanced.",
|
||
itemstring = "",
|
||
def = minetest.registered_items[""]
|
||
}
|
||
})
|
||
for id, def in pairs(minetest.registered_tools) do
|
||
local name, ld, uh
|
||
if item_name_overrides[id] ~= nil then
|
||
name = item_name_overrides[id]
|
||
else
|
||
name = def.description
|
||
end
|
||
if not (name == nil or name == "" or def.groups.not_in_creative_inventory) then
|
||
if help.longdesc[id] ~= nil then
|
||
ld = help.longdesc[id]
|
||
end
|
||
if help.usagehelp[id] ~= nil then
|
||
uh = help.usagehelp[id]
|
||
end
|
||
local infotable = {
|
||
name = name,
|
||
data = {
|
||
longdesc = ld,
|
||
usagehelp = uh,
|
||
itemstring = id,
|
||
def = def,
|
||
}
|
||
}
|
||
doc.new_entry("tools", id, infotable)
|
||
end
|
||
end
|
||
|
||
for id, def in pairs(minetest.registered_craftitems) do
|
||
local name, ld, uh
|
||
name = def.description
|
||
if not (name == nil or name == "" or def.groups.not_in_creative_inventory) then
|
||
if help.longdesc[id] ~= nil then
|
||
ld = help.longdesc[id]
|
||
end
|
||
if help.usagehelp[id] ~= nil then
|
||
uh = help.usagehelp[id]
|
||
end
|
||
local infotable = {
|
||
name = name,
|
||
data = {
|
||
longdesc = ld,
|
||
usagehelp = uh,
|
||
itemstring = id,
|
||
def = def,
|
||
}
|
||
}
|
||
doc.new_entry("craftitems", id, infotable)
|
||
end
|
||
end
|
||
end
|
||
|
||
minetest.after(0, gather_descs)
|