Rename Minetest to Luanti

This commit is contained in:
Wuzzy 2024-11-22 23:33:54 +01:00
parent 2e00a55774
commit fc1acb292a
2 changed files with 7 additions and 7 deletions

12
API.md
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@ -122,9 +122,9 @@ Minimal style guide: Use complete sentences.
The usage help should only be set for items which are in some way special
in their usage. Standard tools and weapons should never have an usage help.
The rule of thumb is this: If a new player who already knows the Minetest
The rule of thumb is this: If a new player who already knows the Luanti
basics, but not this item, will not directly know how to use this item,
then the usage help should be added. If basic Minetest knowledge or
then the usage help should be added. If basic Luanti knowledge or
existing factoids are completely sufficient, usage help should not be added.
The recommendations for what not to put into the usage help is the same
@ -222,7 +222,7 @@ Add a custom factoid (see above) for the specified category.
#### `factoid_generator(itemstring, def)`
`itemstring` is the itemstring of the item to be documented, and `def` is the
complete item definition table (from Minetest).
complete item definition table (from Luanti).
This function must return a helpful string which turns a part of the item's
definition into an useful sentence or text. The text can contain newlines,
@ -272,7 +272,7 @@ entry then.
#### Background
Normally, the core factoids are written in a very general-purpose style, so this function might
not be needed at all. But it might be useful for games and mods which radically break with
some of the underlying core assumptions in Minetest. For example, if your mod completely changes
some of the underlying core assumptions in Luanti. For example, if your mod completely changes
the digging system, the help texts provided by `doc_items` are probably incorrect, so you can
disable `node_mining` and register a custom factoid as a replacement.
@ -291,9 +291,9 @@ the values are the group names which will be actually shown in the
Documentation System.
***Note***: This function is mostly there to work around a problem in
Minetest as it does not support “friendly” group names, which means exposing
Luanti as it does not support “friendly” group names, which means exposing
groups to an interface is not pretty. Therefore, this function may be
deprecated when Minetest supports such a thing.
deprecated when Luanti supports such a thing.
### `doc.sub.items.get_group_name(internal_group_name)`
Returns the group name of the specified group as displayed by this mod.

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@ -1399,7 +1399,7 @@ end)
--[[ Periodically check all items in player inventory and reveal them all.
TODO: Check whether there's a serious performance impact on servers with many players.
TODO: If possible, try to replace this functionality by updating the revealed items as
soon the player obtained a new item (probably needs new Minetest callbacks). ]]
soon the player obtained a new item (probably needs new Luanti callbacks). ]]
local checktime = 8
local timer = 0
minetest.register_globalstep(function(dtime)