Add slippery group

This commit is contained in:
Wuzzy 2019-03-16 07:41:59 +01:00
parent 9fe21333a1
commit e8480393ae

@ -637,7 +637,7 @@ doc.add_category("nodes", {
end
end
local fdap = data.def.groups.fall_damage_add_percent
if fdap ~= nil then
if fdap ~= nil and fdap ~= 0 then
if fdap > 0 then
datastring = datastring .. S("The fall damage on this block is increased by @1%.", fdap) .. "\n"
elseif fdap <= -100 then
@ -659,9 +659,13 @@ doc.add_category("nodes", {
datastring = datastring .. S("This block can be climbed.").."\n"
end
local bouncy = data.def.groups.bouncy
if bouncy ~= nil then
if bouncy ~= nil and bouncy ~= 0 then
datastring = datastring .. S("This block will make you bounce off with an elasticity of @1%.", bouncy).."\n"
end
local slippery = data.def.groups.slippery
if slippery ~= nil and slippery ~= 0 then
datastring = datastring .. S("This block is slippery.") .. "\n"
end
datastring = datastring .. factoid_custom("nodes", "movement", data)
datastring = newline2(datastring)
end