Export group names
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17
API.md
17
API.md
@ -270,6 +270,14 @@ Minetest as it does not support “friendly” group names, which means exposing
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groups to an interface is not pretty. Therefore, this function may be
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deprecated when Minetest supports such a thing.
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### `doc.sub.items.get_group_name(internal_group_name)`
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Returns the group name of the specified group as displayed by this mod.
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If the setting `doc_items_friendly_group_names` is `true`, this might
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return a “friendly” group name (see above). If no friendly group name
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exists, `internal_group_name` is returned.
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If `doc_items_friendly_group_names` is `false`, the argument is always
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returned.
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### `doc.sub.items.add_notable_groups(groupnames)`
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Add a list of groups you think are notable enough to be mentioned in the
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“This item belongs to the following groups: (…)” factoid.
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@ -300,13 +308,6 @@ The intention of this function is to give a short rundown of the groups
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which are notable as they are important to gameplay in some way yet don't
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deserve a full-blown factoid.
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### `doc.sub.items.add_notable_groups(groupnames)`
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Declare a number of groups as mining groups, that is, groups which are
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primarily used for determining mining times. They will appear in the
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“Mining capabilities” factoid.
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`groupnames` is a table of group names.
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### `doc.sub.items.add_forced_item_entries(itemstrings)`
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Adds items which will be forced to be added to the entry list, even if
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the item is not in creative inventory.
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@ -358,3 +359,5 @@ It is possible to override **these** names, just use the function normally.
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["farming:wheat_8"] = "Wheat Plant", -- Item description was empty
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["example:node"] = "My Custom Name",
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})
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8
init.lua
8
init.lua
@ -109,7 +109,7 @@ local description_for_formspec = function(itemstring)
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end
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end
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local group_to_string = function(groupname)
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doc.sub.items.get_group_name = function(groupname)
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if groupdefs[groupname] ~= nil and doc.sub.items.settings.friendly_group_names == true then
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return groupdefs[groupname]
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else
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@ -166,7 +166,7 @@ local toolcaps_to_text = function(tool_capabilities)
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else
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levelstring = S("any level")
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end
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formstring = formstring .. string.format(S("• %s: %s, %s"), group_to_string(k), ratingstring, levelstring)
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formstring = formstring .. string.format(S("• %s: %s, %s"), doc.sub.items.get_group_name(k), ratingstring, levelstring)
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formstring = formstring .. "\n"
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end
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end
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@ -176,7 +176,7 @@ local toolcaps_to_text = function(tool_capabilities)
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if damage_groups ~= nil then
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formstring = formstring .. S("This is a melee weapon which deals damage by punching.\nMaximum damage per hit:\n")
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for k,v in pairs(damage_groups) do
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formstring = formstring .. string.format(S("• %s: %d HP"), group_to_string(k), v)
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formstring = formstring .. string.format(S("• %s: %d HP"), doc.sub.items.get_group_name(k), v)
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formstring = formstring .. "\n"
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end
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end
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@ -527,7 +527,7 @@ doc.new_category("nodes", {
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for group,_ in pairs(mininggroups) do
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local rating = data.def.groups[group]
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if rating ~= nil then
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mstring = mstring .. string.format(S("• %s: %d"), group_to_string(group), rating).."\n"
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mstring = mstring .. string.format(S("• %s: %d"), doc.sub.items.get_group_name(group), rating).."\n"
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minegroupcount = minegroupcount + 1
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end
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end
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