Add a couple of factoid types
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14
API.md
14
API.md
@ -188,9 +188,17 @@ Add a custom factoid (see above) for the specified category.
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* `nil`: All of the above
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* `factoid_type`: Rough categorization of the factoid's content. Controls
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where in the text the factoid appears. Possible values:
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* `"groups"`: Factoid appears near groups
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* `"misc"`: Factoid of other type, appears near the end
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* **(more to come)**
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* For all items:
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* `"groups"`: Group-related factoid
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* `"misc"`: Factoid doesn't fit anywhere else, is shown near the end
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* For nodes only:
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* `damage`: Related to player/mob damage or health
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* `movement`: Related to player movement on, in or at node
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* `sound`: Related to node sounds
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* `gravity`: Related to gravity (e.g. falling node)
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* `drop_detroy`: Related to node being destroyed or node dropping as an item
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* `light`: Related to node light (luminance)
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* `mining`: Related to mining
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* `factoid_generator`: A function which turns item definition into a string
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(see blow)
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36
init.lua
36
init.lua
@ -388,6 +388,8 @@ doc.new_category("nodes", {
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datastring = datastring .. S("The fall damage on this block is reduced by @1%.", math.abs(fdap)) .. "\n"
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end
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end
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datastring = datastring .. get_custom_factoids("nodes", "damage", data)
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datastring = newline2(datastring)
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---- Movement
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if data.def.groups.disable_jump == 1 then
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@ -400,7 +402,8 @@ doc.new_category("nodes", {
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if bouncy ~= nil then
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datastring = datastring .. S("This block will make you bounce off with an elasticity of @1%.", bouncy).."\n"
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end
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datastring = datastring .. get_custom_factoids("nodes", "movement", data)
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datastring = newline2(datastring)
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---- Sounds
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local function is_silent(def, soundtype)
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@ -431,12 +434,16 @@ doc.new_category("nodes", {
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datastring = datastring .. S("Building this block is completely silent.").."\n"
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end
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end
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datastring = datastring .. get_custom_factoids("nodes", "sound", data)
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datastring = newline2(datastring)
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-- Block activity
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--- Gravity
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if data.def.groups.falling_node == 1 then
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datastring = datastring .. S("This block is affected by gravity and can fall.").."\n"
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end
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datastring = datastring .. get_custom_factoids("nodes", "gravity", data)
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datastring = newline2(datastring)
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--- Dropping and destruction
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if data.def.buildable_to == true then
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@ -462,6 +469,8 @@ doc.new_category("nodes", {
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if data.def.floodable == true then
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datastring = datastring .. S("Liquids can flow into this block and destroy it.").."\n"
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end
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datastring = datastring .. get_custom_factoids("nodes", "drop_destroy", data)
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datastring = newline2(datastring)
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-- Block appearance
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--- Light
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@ -485,6 +494,8 @@ doc.new_category("nodes", {
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elseif data.def.sunlight_propagates then
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datastring = datastring .. S("This block allows sunlight to propagate without loss in brightness.").."\n"
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end
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datastring = datastring .. get_custom_factoids("nodes", "light", data)
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datastring = newline2(datastring)
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--- List nodes/groups to which this node connects to
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if data.def.connects_to ~= nil then
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@ -533,6 +544,8 @@ doc.new_category("nodes", {
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datastring = newline2(datastring)
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-- Mining groups
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datastring = datastring .. get_custom_factoids("nodes", "mining", data)
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datastring = newline(datastring)
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if data.def.pointable ~= false and (data.def.liquid_type == "none" or data.def.liquid_type == nil) then
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-- Check if there are no mining groups at all
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local nogroups = true
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@ -755,17 +768,18 @@ doc.new_category("nodes", {
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datastring = newline(datastring)
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end
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end
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datastring = newline2(datastring)
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-- Show fuel recipe
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datastring = newline2(datastring)
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datastring = datastring .. fuel_factoid(data.itemstring, "nodes")
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datastring = newline2(datastring)
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-- Other custom factoids
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datastring = newline2(datastring)
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datastring = datastring .. get_custom_factoids("nodes", "misc", data)
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datastring = newline2(datastring)
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datastring = datastring .. itemstring_factoid(data.itemstring, playername)
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datastring = newline2(datastring)
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formstring = formstring .. doc.widgets.text(datastring, nil, nil, doc.FORMSPEC.ENTRY_WIDTH - 1.2)
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@ -836,17 +850,18 @@ doc.new_category("tools", {
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datastring = datastring .. S("This tool belongs to these groups: @1.", gstring).."\n"
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end
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end
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datastring = newline2(datastring)
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-- Show fuel recipe
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datastring = newline2(datastring)
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datastring = datastring .. fuel_factoid(data.itemstring, "tools")
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datastring = newline2(datastring)
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-- Other custom factoids
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datastring = newline2(datastring)
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datastring = datastring .. get_custom_factoids("tools", "misc", data)
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datastring = newline2(datastring)
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datastring = datastring .. itemstring_factoid(data.itemstring, playername)
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datastring = newline2(datastring)
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formstring = formstring .. doc.widgets.text(datastring, nil, nil, doc.FORMSPEC.ENTRY_WIDTH - 1.2)
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@ -910,17 +925,18 @@ doc.new_category("craftitems", {
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datastring = datastring .. S("This item belongs to these groups: @1.", gstring) .. "\n"
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end
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end
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datastring = newline2(datastring)
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-- Show fuel recipe
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datastring = newline2(datastring)
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datastring = datastring .. fuel_factoid(data.itemstring, "craftitems")
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datastring = newline2(datastring)
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-- Other custom factoids
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datastring = newline2(datastring)
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datastring = datastring .. get_custom_factoids("craftitems", "misc", data)
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datastring = newline2(datastring)
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datastring = datastring .. itemstring_factoid(data.itemstring, playername)
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datastring = newline2(datastring)
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formstring = formstring .. doc.widgets.text(datastring, nil, nil, doc.FORMSPEC.ENTRY_WIDTH - 1.2)
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