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2016-08-02 16:27:01 +02:00
doc.sub.items = {}
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-- Template texts
doc.sub.items.temp = {}
doc.sub.items.temp.deco = "This is a decorational block."
doc.sub.items.temp.build = "This block is a building block for creating various buildings."
doc.sub.items.temp.craftitem = "This item is primarily used for crafting other items."
doc.sub.items.temp.eat = "Hold it in your hand, then leftclick to eat it."
doc.sub.items.temp.eat_bad = "Hold it in your hand, then leftclick to eat it. But why would you want to do this?"
-- Local stuff
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local groupdefs = {}
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local mininggroups = {}
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local miscgroups = {}
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-- List of forcefully added (true) and hidden (false) items
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local forced_items = {
["air"] = true,
}
local item_name_overrides = {
[""] = "Hand",
["air"] = "Air"
}
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-- Helper functions
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local yesno = function(bool)
if bool==true then return "Yes"
elseif bool==false then return "No"
else return "N/A" end
end
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local groups_to_string = function(grouptable, filter)
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local gstring = ""
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local groups_count = 0
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for id, value in pairs(grouptable) do
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if groupdefs[id] ~= nil and (filter == nil or filter[id] == true) then
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-- Readable group name
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if groups_count > 0 then
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gstring = gstring .. ", "
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end
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gstring = gstring .. groupdefs[id]
groups_count = groups_count + 1
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end
end
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if groups_count == 0 then
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return nil, 0
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else
return gstring, groups_count
end
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end
-- Replaces all newlines with spaces
local scrub_newlines = function(text)
local new, x = string.gsub(text, "\n", " ")
return new
end
-- Make item description (core field) suitable for formspec
local description_for_formspec = function(description)
return minetest.formspec_escape(scrub_newlines(description))
end
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local group_to_string = function(groupname)
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if groupdefs[groupname] ~= nil then
return groupdefs[groupname]
else
return groupname
end
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end
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local burntime_to_text = function(burntime)
if burntime == nil then
return "unknown"
elseif burntime == 1 then
return "1 second"
else
return string.format("%d seconds", burntime)
end
end
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local toolcaps_to_text = function(tool_capabilities)
local formstring = ""
if tool_capabilities ~= nil and tool_capabilities ~= {} then
local punch = 1.0
if tool_capabilities.full_punch_interval ~= nil then
punch = tool_capabilities.full_punch_interval
end
formstring = formstring .. "Full punch interval: "..punch.." s\n\n"
local groupcaps = tool_capabilities.groupcaps
if groupcaps ~= nil then
formstring = formstring .. "This tool is capable of mining.\nMining capabilities:\n"
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for k,v in pairs(groupcaps) do
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local minrating, maxrating
for rating, time in pairs(v.times) do
if minrating == nil then minrating = rating else
if minrating > rating then minrating = rating end
end
if maxrating == nil then maxrating = rating else
if maxrating < rating then maxrating = rating end
end
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end
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local ratingstring = "Unknown rating"
if minrating ~= nil and maxrating ~= nil then
if minrating == maxrating then
ratingstring = "Rating "..minrating
else
ratingstring = "Rating "..minrating.."-"..maxrating
end
end
local levelstring
if v.maxlevel == 0 then
levelstring = "level 0"
elseif v.maxlevel ~= nil then
levelstring = "level 0-"..v.maxlevel
else
levelstring = "any level"
end
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formstring = formstring .. "" .. group_to_string(k) .. ": "..ratingstring..", ".. levelstring .. "\n"
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end
end
formstring = formstring .. "\n"
local damage_groups = tool_capabilities.damage_groups
if damage_groups ~= nil then
formstring = formstring .. "This is a melee weapon which deals damage by punching.\nMaximum damage per hit:\n"
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for k,v in pairs(damage_groups) do
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formstring = formstring .. "" .. group_to_string(k) .. ": " .. v .. " HP\n"
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end
end
end
return formstring
end
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local range_factoid = function(itemstring, def)
local handrange = minetest.registered_items[""].range
local itemrange = def.range
if itemstring == "" then
if handrange ~= nil then
return "Range: "..itemrange
else
return "Range: 4"
end
else
if handrange == nil then handrange = 4 end
if itemrange ~= nil then
return "Range: "..itemrange
else
return "Range: "..minetest.formspec_escape(item_name_overrides[""]).." ("..handrange..")"
end
end
end
-- Smelting fuel factoid
local fuel_factoid = function(itemstring, ctype)
local formstring = ""
local result, decremented = minetest.get_craft_result({method = "fuel", items = {itemstring}})
if result ~= nil and result.time > 0 then
local base
if ctype == "tools" then
base = "This tool can serve as a smelting fuel with a burning time of %s."
elseif ctype == "nodes" then
base = "This block can serve as a smelting fuel with a burning time of %s."
else
base = "This item can serve as a smelting fuel with a burning time of %s."
end
formstring = formstring .. string.format(base, burntime_to_text(result.time))
local replaced = decremented.items[1]:get_name()
if not decremented.items[1]:is_empty() and replaced ~= itemstring then
formstring = formstring .. " Using it as fuel turns it into: "..description_for_formspec(minetest.registered_items[replaced].description).."."
end
formstring = formstring .. "\n"
end
return formstring
end
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-- For factoids
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local factoid_generators = {}
factoid_generators.nodes = {}
factoid_generators.tools = {}
factoid_generators.craftitems = {}
function doc.sub.items.register_factoid(category_id, factoid_type, factoid_generator)
local ftable = { fgen = factoid_generator, ftype = factoid_type }
if category_id == "nodes" then
table.insert(factoid_generators.nodes, ftable)
return true
elseif category_id == "tools" then
table.insert(factoid_generators.tools, ftable)
return true
elseif category_id == "craftitems" then
table.insert(factoid_generators.craftitems, ftable)
return true
else
return false
end
end
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doc.new_category("nodes", {
name = "Blocks",
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description = "Item reference of blocks and other things which are capable of occupying space",
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build_formspec = function(data)
if data then
local longdesc = data.longdesc
local usagehelp = data.usagehelp
local formstring = ""
if data.itemstring ~= "air" then
if data.image ~= nil then
formstring = formstring .. "image[11,0;1,1;"..data.image.."]"
else
formstring = formstring .. "item_image[11,0;1,1;"..data.itemstring.."]"
end
end
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formstring = formstring .. "textarea[0.25,0.5;11,10;;"
if longdesc ~= nil then
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formstring = formstring .. "Description: "..minetest.formspec_escape(longdesc).."\n\n"
end
if usagehelp ~= nil then
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formstring = formstring .. "Usage help: "..minetest.formspec_escape(usagehelp).. "\n\n"
end
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formstring = formstring .. "Maximum stack size: "..data.def.stack_max.. "\n"
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formstring = formstring .. range_factoid(data.itemstring, data.def) .. "\n"
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if data.def.liquids_pointable == true then
formstring = formstring .. "This block points to liquids.\n"
end
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if data.def.on_use ~= nil then
formstring = formstring .. "Punches with this block don't work as usual\\; melee combat and mining are either not possible or work differently.\n"
end
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formstring = formstring .. "\n"
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formstring = formstring .. toolcaps_to_text(data.def.tool_capabilities)
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formstring = formstring .. "Collidable: "..yesno(data.def.walkable).. "\n"
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local liquid
if data.def.liquidtype ~= "none" then liquid = true else liquid = false end
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if data.def.pointable == true then
formstring = formstring .. "Pointable: Yes\n"
elseif liquid then
formstring = formstring .. "Pointable: Only by special items\n"
else
formstring = formstring .. "Pointable: No\n"
end
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formstring = formstring .. "\n"
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if liquid then
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formstring = formstring .. "This block is a liquid with these properties:\n"
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local range, renew, viscos
if data.def.liquid_range then range = data.def.liquid_range else range = 8 end
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if data.def.liquid_renewable ~= nil then renew = data.def.liquid_renewable else renew = true end
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if data.def.liquid_viscosity then viscos = data.def.liquid_viscosity else viscos = 0 end
if renew then
formstring = formstring .. "• Renewable\n"
else
formstring = formstring .. "• Not renewable\n"
end
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if range == 0 then
formstring = formstring .. "• No flowing\n"
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else
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formstring = formstring .. "• Flowing range: "..range.. "\n"
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end
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formstring = formstring .. "• Viscosity: "..viscos.. "\n"
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formstring = formstring .. "\n"
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end
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-- Global factoids
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if data.def.floodable == true then
formstring = formstring .. "Liquids can flow into this block and destroy it.\n"
end
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if data.def.buildable_to == true then
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formstring = formstring .. "Building another block at this block will place it inside and replace it.\nFalling blocks can go through this block and destroy it.\n"
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end
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-- List nodes/groups to which this node connects to
if data.def.connects_to ~= nil then
local nodes = {}
local groups = {}
for c=1,#data.def.connects_to do
local itemstring = data.def.connects_to[c]
if string.sub(itemstring,1,6) == "group:" then
groups[string.sub(itemstring,7,#itemstring)] = 1
else
table.insert(nodes, itemstring)
end
end
local nstring = ""
for n=1,#nodes do
local name
if item_name_overrides[nodes[n]] ~= nil then
name = item_name_overrides[nodes[n]]
else
name = minetest.registered_nodes[nodes[n]].description
end
if n > 1 then
nstring = nstring .. ", "
end
if name ~= nil then
nstring = nstring .. name
else
nstring = nstring .. "Unknown Node"
end
end
nstring = description_for_formspec(nstring)
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if #nodes == 1 then
formstring = formstring .. "This block connects to this block: "..nstring..".\n"
elseif #nodes > 1 then
formstring = formstring .. "This block connects to these blocks: "..nstring..".\n"
end
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local gstring, gcount = groups_to_string(groups)
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if gcount == 1 then
formstring = formstring .. "This block connects to blocks of the "..minetest.formspec_escape(gstring).." group.\n"
elseif gcount > 1 then
formstring = formstring .. "This block connects to blocks of the following groups: "..minetest.formspec_escape(gstring)..".\n"
end
end
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if data.def.light_source == 15 then
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formstring = formstring .. "This block is an extremely bright light source. It glows as bright the sun.\n"
elseif data.def.light_source == 14 then
formstring = formstring .. "This block is a very bright light source.\n"
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elseif data.def.light_source > 12 then
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formstring = formstring .. "This block is a bright light source.\n"
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elseif data.def.light_source > 5 then
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formstring = formstring .. "This block is a light source of medium luminance.\n"
elseif data.def.light_source > 1 then
formstring = formstring .. "This block is a weak light source and glows faintly.\n"
elseif data.def.light_source == 1 then
formstring = formstring .. "This block glows faintly. It is barely noticable.\n"
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end
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if data.def.paramtype == "light" and data.def.sunlight_propagates then
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formstring = formstring .. "This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.\n"
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elseif data.def.paramtype == "light" then
formstring = formstring .. "This block allows light to propagate with a small loss of brightness.\n"
elseif data.def.sunlight_propagates then
formstring = formstring .. "This block allows sunlight to propagate without loss in brightness.\n"
end
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if data.def.climbable == true then
formstring = formstring .. "This block can be climbed.\n"
end
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local function is_silent(def, soundtype)
return def.sounds == nil or def.sounds[soundtype] == nil or def.sounds[soundtype] == "" or (type(data.def.sounds[soundtype]) == "table" and (data.def.sounds[soundtype].name == nil or data.def.sounds[soundtype].name == ""))
end
local silentstep, silentdig, silentplace = false, false, false
if data.def.walkable and is_silent(data.def, "footstep") then
silentstep = true
end
if data.def.diggable and is_silent(data.def, "dig") and is_silent(data.def, "dug") then
silentdig = true
end
if is_silent(data.def, "place") and data.itemstring ~= "air" then
silentplace = true
end
if silentstep and silentdig and silentplace then
formstring = formstring .. "This block is completely silent when walked on, mined or built.\n"
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elseif silentdig and silentplace then
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formstring = formstring .. "This block is completely silent when mined or built.\n"
else
if silentstep then
formstring = formstring .. "Walking on this block is completely silent.\n"
end
if silentdig then
formstring = formstring .. "Mining this block is completely silent.\n"
end
if silentplace then
formstring = formstring .. "Building this block is completely silent.\n"
end
end
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if data.def.damage_per_second > 1 then
formstring = formstring .. "This block causes a damage of "..data.def.damage_per_second.." hit points per second.\n"
elseif data.def.damage_per_second == 1 then
formstring = formstring .. "This block causes a damage of "..data.def.damage_per_second.." hit point per second.\n"
elseif data.def.damage_per_second < -1 then
formstring = formstring .. "This block heals "..data.def.damage_per_second.." hit points per second.\n"
elseif data.def.damage_per_second == -1 then
formstring = formstring .. "This block heals "..data.def.damage_per_second.." hit point per second.\n"
end
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if data.def.drowning > 1 then
formstring = formstring .. "This block decreases your breath and causes a drowning damage of "..data.def.drowning.." hit points every 2 seconds.\n"
elseif data.def.drowning == 1 then
formstring = formstring .. "This block decreases your breath and causes a drowning damage of "..data.def.drowning.." hit point every 2 seconds.\n"
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end
if data.def.groups.falling_node == 1 then
formstring = formstring .. "This block is affected by gravity and can fall.\n"
end
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if data.def.groups.attached_node == 1 then
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if data.def.paramtype2 == "wallmounted" then
formstring = formstring .. "This block will drop as an item when it is not attached to a surrounding block.\n"
else
formstring = formstring .. "This block will drop as an item if no collidable block is below it.\n"
end
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end
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if data.def.groups.disable_jump == 1 then
formstring = formstring .. "You can not jump while standing on this block.\n"
end
local fdap = data.def.groups.fall_damage_add_percent
if fdap ~= nil then
if fdap > 0 then
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formstring = formstring .. "The fall damage on this block is increased by "..fdap.."%.\n"
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elseif fdap == -100 then
formstring = formstring .. "This block negates all fall damage.\n"
else
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formstring = formstring .. "The fall damage on this block is reduced by "..math.abs(fdap).."%.\n"
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end
end
local bouncy = data.def.groups.bouncy
if bouncy ~= nil then
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formstring = formstring .. "This block will make you bounce off with an elasticity of "..bouncy.."%.\n"
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end
formstring = formstring .. "\n"
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--[[ Check if there are no groups at all, helps for finding undiggable nodes,
-- but this approach might miss some of these; still better than nothing. ]]
local nogroups = true
for k,v in pairs(data.def.groups) do
-- If this is reached once, we know the groups table is not empty
nogroups = false
break
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end
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-- dig_immediate
if data.def.drop ~= "" then
if data.def.groups.dig_immediate == 2 then
formstring = formstring .. "This block can be mined by any mining tool in half a second.\n"
elseif data.def.groups.dig_immediate == 3 then
formstring = formstring .. "This block can be mined by any mining tool immediately.\n"
-- Note: “unbreakable” is an unofficial group for undiggable blocks
elseif data.def.diggable == false or nogroups or data.def.groups.immortal == 1 or data.def.groups.unbreakable == 1 then
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formstring = formstring .. "This block can not be mined by ordinary mining tools.\n"
end
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else
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if data.def.groups.dig_immediate == 2 then
formstring = formstring .. "This block can be destroyed by any mining tool in half a second.\n"
elseif data.def.groups.dig_immediate == 3 then
formstring = formstring .. "This block can be destroyed by any mining tool immediately.\n"
elseif data.def.diggable == false or nogroups or data.def.groups.immortal == 1 or data.def.groups.unbreakable == 1 then
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formstring = formstring .. "This block can not be destroyed by ordinary mining tools.\n"
end
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end
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-- Expose “ordinary” mining groups (crumbly, cracky, etc.) and level group
-- Skip this for immediate digging to avoid redundancy
if data.def.groups.dig_immediate ~= 3 then
local mstring = "This block can be mined by mining tools which match any of the following mining ratings and its mining level.\n"
mstring = mstring .. "Mining ratings:\n"
local minegroupcount = 0
for group,_ in pairs(mininggroups) do
local rating = data.def.groups[group]
if rating ~= nil then
mstring = mstring .. ""..group_to_string(group)..": "..rating.."\n"
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minegroupcount = minegroupcount + 1
end
end
if data.def.groups.level ~= nil then
mstring = mstring .. "Mining level: "..data.def.groups.level.."\n"
else
mstring = mstring .. "Mining level: 0\n"
end
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if minegroupcount > 0 then
formstring = formstring .. mstring
end
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formstring = formstring .. "\n"
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end
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-- Custom factoids are inserted here
for i=1,#factoid_generators.nodes do
formstring = formstring .. factoid_generators.nodes[i].fgen(data.itemstring, data.def)
formstring = formstring .. "\n"
end
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-- Show other “exposable” groups in quick list
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local gstring, gcount = groups_to_string(data.def.groups, miscgroups)
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if gstring ~= nil then
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if gcount == 1 then
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formstring = formstring .. "This block belongs to the "..minetest.formspec_escape(gstring).." group.\n"
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else
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formstring = formstring .. "This block belongs to these groups: "..minetest.formspec_escape(gstring)..".\n"
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end
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end
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-- Non-default drops
if data.def.drop ~= nil and data.def.drop ~= data.itemstring and data.itemstring ~= "air" then
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local get_desc = function(stack)
local desc = minetest.registered_items[stack:get_name()].description
if desc == nil then
return description_for_formspec(stack:get_name())
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else
return description_for_formspec(desc)
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end
end
if data.def.drop == "" then
formstring = formstring .. "This block won't drop anything when mined.\n"
elseif type(data.def.drop) == "string" then
local dropstack = ItemStack(data.def.drop)
if dropstack:get_name() ~= data.itemstring and dropstack:get_name() ~= 1 then
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local desc = get_desc(dropstack)
local count = dropstack:get_count()
local finalstring
if count > 1 then
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finalstring = count .. "×"..desc
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else
finalstring = desc
end
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formstring = formstring .. "This block will drop the following when mined: "..finalstring.."\n"
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end
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elseif type(data.def.drop) == "table" and data.def.drop.items ~= nil then
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local max = data.def.drop.max_items
if max == nil then
formstring = formstring .. "This block will drop the following items when mined: "
elseif max == 1 then
if #data.def.drop.items == 1 then
formstring = formstring .. "This block will drop the following when mined: "
else
formstring = formstring .. "This block will randomly drop one of the following drops when mined: "
end
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else
formstring = formstring .. "This block will randomly drop up to "..max.." drops of the following possible drops when mined: "
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end
local remaining_rarity = 1
-- Save calculated probabilities into a table for later output
local probtables = {}
local probtable
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for i=1,#data.def.drop.items do
local rarity = data.def.drop.items[i].rarity
if rarity == nil then
if max ~= nil then
rarity = remaining_rarity
else
rarity = 1
end
end
probtable = {}
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for j=1,#data.def.drop.items[i].items do
local dropstack = ItemStack(data.def.drop.items[i].items[j])
local itemstring = dropstack:get_name()
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local desc = get_desc(dropstack)
local count = dropstack:get_count()
table.insert(probtable, {itemstring = itemstring, desc = desc, count = count})
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end
probtable.rarity = rarity
table.insert(probtables, probtable)
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if max ~= nil then
remaining_rarity = 1/(1/remaining_rarity - 1/rarity)
end
end
-- Do some cleanup of the probability table
if max == 1 then
-- Sort by rarity
local comp = function(p1, p2)
return p1.rarity < p2.rarity
end
table.sort(probtables, comp)
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end
-- Output probability table
local icount = 0
for i=1, #probtables do
if icount > 0 then
formstring = formstring .. ", "
end
local probtable = probtables[i]
for j=1, #probtable do
if j>1 then
formstring = formstring .. " and "
end
icount = icount + 1
local desc = probtable[j].desc
local count = probtable[j].count
if count ~= 1 then
desc = count .. "×" .. desc
end
formstring = formstring .. desc
end
local rarity = probtable.rarity
-- No percentage if there's only one possible guaranteed drop
if not(rarity == 1 and #data.def.drop.items == 1) then
local chance = (1/rarity)*100
local ca = ""
if rarity > 200 then -- <0.5%
-- For very low percentages
formstring = formstring .. " (<0.5%)"
else
-- Add circa indicator for percentages with decimal point
-- FIXME: Is this check actually reliable?
if math.fmod(chance, 1) > 0 then
ca = "ca. "
end
end
formstring = formstring .. string.format(" (%s%.0f%%)", ca, chance)
end
end
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formstring = formstring .. ".\n"
end
end
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-- Show fuel recipe
formstring = formstring .. fuel_factoid(data.itemstring, "nodes")
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formstring = formstring .. ";]"
return formstring
else
return "label[0,1;NO DATA AVALIABLE!"
end
end
})
doc.new_category("tools", {
name = "Tools and weapons",
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description = "Item reference of all wieldable tools and weapons",
build_formspec = function(data)
if data then
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local longdesc = data.longdesc
local usagehelp = data.usagehelp
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local formstring = ""
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-- Hand
if data.itemstring == "" then
formstring = formstring .. "image[11,0;1,1;"..minetest.formspec_escape(minetest.registered_items[""].wield_image).."]"
-- Other tools
elseif data.image ~= nil then
formstring = formstring .. "image[11,0;1,1;"..data.image.."]"
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else
formstring = formstring .. "item_image[11,0;1,1;"..data.itemstring.."]"
end
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formstring = formstring .. "textarea[0.25,0.5;11,10;;"
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if longdesc ~= nil then
formstring = formstring .. "Description: "..minetest.formspec_escape(longdesc).."\n\n"
end
if usagehelp ~= nil then
formstring = formstring .. "Usage help: "..minetest.formspec_escape(usagehelp).. "\n\n"
end
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if data.itemstring ~= "" then
formstring = formstring .. "Maximum stack size: "..data.def.stack_max.. "\n"
end
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formstring = formstring .. range_factoid(data.itemstring, data.def) .. "\n"
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if data.def.liquids_pointable == true then
formstring = formstring .. "This tool points to liquids.\n"
end
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if data.def.on_use ~= nil then
formstring = formstring .. "Punches with this tool don't work as usual\\; melee combat and mining are either not possible or work differently.\n"
end
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formstring = formstring .. "\n"
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formstring = formstring .. toolcaps_to_text(data.def.tool_capabilities)
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-- Show other “exposable” groups
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local gstring, gcount = groups_to_string(data.def.groups, miscgroups)
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if gstring ~= nil then
if gcount == 1 then
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formstring = formstring .. "This tool belongs to the "..minetest.formspec_escape(gstring).." group.\n"
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else
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formstring = formstring .. "This tool belongs to these groups: "..minetest.formspec_escape(gstring)..".\n"
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end
end
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-- Show fuel recipe
formstring = formstring .. fuel_factoid(data.itemstring, "tools")
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formstring = formstring .. ";]"
return formstring
else
return "label[0,1;NO DATA AVALIABLE!"
end
end
})
doc.new_category("craftitems", {
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name = "Miscellaneous items",
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description = "Item reference of items which are neither blocks, tools or weapons (esp. crafting items)",
build_formspec = function(data)
if data then
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local longdesc = data.longdesc
local usagehelp = data.usagehelp
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local formstring = ""
if data.image ~= nil then
formstring = formstring .. "image[11,0;1,1;"..data.image.."]"
else
formstring = formstring .. "item_image[11,0;1,1;"..data.itemstring.."]"
end
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formstring = formstring .. "textarea[0.25,0.5;11,10;;"
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if longdesc ~= nil then
formstring = formstring .. "Description: "..minetest.formspec_escape(longdesc).."\n\n"
end
if usagehelp ~= nil then
formstring = formstring .. "Usage help: "..minetest.formspec_escape(usagehelp).. "\n\n"
end
formstring = formstring .. "Maximum stack size: "..data.def.stack_max.. "\n"
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formstring = formstring .. range_factoid(data.itemstring, data.def) .. "\n"
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if data.def.liquids_pointable == true then
formstring = formstring .. "This item points to liquids.\n"
end
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if data.def.on_use ~= nil then
formstring = formstring .. "Punches with this item don't work as usual\\; melee combat and mining are either not possible or work differently.\n"
end
formstring = formstring .. "\n"
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formstring = formstring .. toolcaps_to_text(data.def.tool_capabilities)
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-- Show other “exposable” groups
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local gstring, gcount = groups_to_string(data.def.groups, miscgroups)
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if gstring ~= nil then
if gcount == 1 then
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formstring = formstring .. "This item belongs to the "..minetest.formspec_escape(gstring).." group.\n"
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else
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formstring = formstring .. "This item belongs to these groups: "..minetest.formspec_escape(gstring)..".\n"
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end
end
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-- Show fuel recipe
formstring = formstring .. fuel_factoid(data.itemstring, "craftitems")
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formstring = formstring .. ";]"
return formstring
else
return "label[0,1;NO DATA AVALIABLE!"
end
end
})
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doc.sub.items.help = {}
doc.sub.items.help.longdesc = {}
doc.sub.items.help.usagehelp = {}
doc.sub.items.help.image = {}
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-- Sets the long description for a table of items
function doc.sub.items.set_items_longdesc(longdesc_table)
for k,v in pairs(longdesc_table) do
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doc.sub.items.help.longdesc[k] = v
end
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end
-- Sets the usage help texts for a table of items
function doc.sub.items.set_items_usagehelp(usagehelp_table)
for k,v in pairs(usagehelp_table) do
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doc.sub.items.help.usagehelp[k] = v
end
end
function doc.sub.items.add_item_image_overrides(image_overrides)
for itemstring, new_image in pairs(image_overrides) do
doc.sub.items.help.image[itemstring] = new_image
end
end
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-- Register group definition stuff
-- “Real” group names to replace the rather technical names
function doc.sub.items.add_real_group_names(groupnames)
for internal, real in pairs(groupnames) do
groupdefs[internal] = real
end
end
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-- Adds groups to be displayed in the generic “misc.” groups
-- factoid. Those groups should be neither be used as mining
-- groups nor as damage groups and should be relevant to the
-- player in someway.
function doc.sub.items.add_notable_groups(groupnames)
for g=1,#groupnames do
miscgroups[groupnames[g]] = true
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end
end
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-- Add items which will be forced to be added to the item list,
-- even if the item is not in creative inventory
function doc.sub.items.add_forced_item_entries(itemstrings)
for i=1,#itemstrings do
forced_items[itemstrings[i]] = true
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end
end
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-- Add items which will be forced *not* to be added to the item list
function doc.sub.items.add_suppressed_item_entries(itemstrings)
for i=1,#itemstrings do
forced_items[itemstrings[i]] = false
end
end
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-- Register a list of entry names where the entry name should differ
-- from the original item description
function doc.sub.items.add_item_name_overrides(itemstrings)
for internal, real in pairs(itemstrings) do
item_name_overrides[internal] = real
end
end
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local function gather_descs()
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local help = doc.sub.items.help
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-- 1st pass
-- Gather all groups used for mining
for id, def in pairs(minetest.registered_items) do
if def.tool_capabilities ~= nil then
local groupcaps = def.tool_capabilities.groupcaps
if groupcaps ~= nil then
for k,v in pairs(groupcaps) do
if mininggroups[k] ~= true then
mininggroups[k] = true
end
end
end
end
end
-- 2nd pass: Add entries
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-- Set default air text
-- Custom longdesc and usagehelp may be set by mods through the add_helptexts function
if help.longdesc["air"] == nil then
help.longdesc["air"] = "A transparent block, basically empty space. It is usually left behind after digging something."
end
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-- NOTE: Mod introduces group “not_in_doc”: Items with this group will not have entries
-- NOTE: New group “in_doc”: forces an entry on this item when the item would otherwise not have one
2016-08-04 00:07:32 +02:00
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local add_entries = function(deftable, category_id)
for id, def in pairs(deftable) do
local name, ld, uh, im
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local forced = false
if (forced_items[id] == true or def.groups.in_doc) and def ~= nil then forced = true end
if item_name_overrides[id] ~= nil then
name = item_name_overrides[id]
else
name = def.description
end
if not (name == nil or name == "" or def.groups.not_in_doc or def.groups.not_in_creative_inventory or forced_items[id] == false) or forced then
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if help.longdesc[id] ~= nil then
ld = help.longdesc[id]
end
if help.usagehelp[id] ~= nil then
uh = help.usagehelp[id]
end
if help.image[id] ~= nil then
im = help.image[id]
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end
local hide = false
local custom_image
name = scrub_newlines(name)
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local infotable = {
name = name,
hidden = hide,
data = {
longdesc = ld,
usagehelp = uh,
image = im,
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itemstring = id,
def = def,
}
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}
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doc.new_entry(category_id, id, infotable)
end
end
end
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-- Add node entries
add_entries(minetest.registered_nodes, "nodes")
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-- Add entry for the default tool (“hand”)
-- Custom longdesc and usagehelp may be set by mods through the add_helptexts function
if help.longdesc[""] == nil then
-- Default text
help.longdesc[""] = "Whenever you are not wielding any item, you use the hand which acts as a tool with its own capabilities. When you are wielding an item which is not a mining tool or a weapon it will behave as if it would be the hand."
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end
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doc.new_entry("tools", "", {
name = item_name_overrides[""],
data = {
longdesc = help.longdesc[""],
usagehelp = help.usagehelp[""],
itemstring = "",
def = minetest.registered_items[""]
}
})
-- Add tool entries
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add_entries(minetest.registered_tools, "tools")
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-- Add craftitem entries
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add_entries(minetest.registered_craftitems, "craftitems")
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end
minetest.after(0, gather_descs)