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local groupdefs = {
}
local forced_nodes = {
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"default:cloud",
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"bones:bones",
"farming:soil",
"farming:soil_wet",
"farming:desert_sand_soil",
"farming:desert_sand_soil_wet",
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"fire:basic_flame",
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}
local item_name_overrides = {
["screwdriver:screwdriver"] = "Screwdriver",
["fire:basic_flame"] = "Basic Flame",
}
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local groups_to_string = function(grouptable)
local gstring = ""
if #grouptable == 0 then
return nil
end
for id, value in pairs(grouptable) do
if groupdefs[id] ~= nil then
gstring = gstring .. groupdefs[id][value] .. "\\, "
end
end
return gstring
end
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local burntime_to_text = function(burntime)
if burntime == nil then
return "unknown"
elseif burntime == 1 then
return "1 second"
else
return string.format("%d seconds", burntime)
end
end
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doc.new_category("nodes", {
name = "Blocks",
build_formspec = function(data)
if data then
local longdesc = data.longdesc
local usagehelp = data.usagehelp
local formstring = ""
if data.itemstring ~= "air" then
formstring = formstring .. "item_image[11,0;1,1;"..data.itemstring.."]"
end
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formstring = formstring .. "textarea[0.25,1;10,8;;"
if longdesc ~= nil then
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formstring = formstring .. "Description: "..longdesc.."\n\n"
end
if usagehelp ~= nil then
formstring = formstring .. "Usage help: "..usagehelp .. "\n\n"
end
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formstring = formstring .. "Maximum stack size: "..data.def.stack_max.. "\n"
local yesno = function(bool)
if bool==true then return "Yes"
elseif bool==false then return "No"
else return "N/A" end
end
formstring = formstring .. "Collidable: "..yesno(data.def.walkable).. "\n"
local liquid
if data.def.liquidtype ~= "none" then liquid = true else liquid = false end
formstring = formstring .. "Liquid: "..yesno(liquid).. "\n"
if liquid then
local range, renew, viscos
if data.def.liquid_range then range = data.def.liquid_range else range = 8 end
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if data.def.liquid_renewable ~= nil then renew = data.def.liquid_renewable else renew = true end
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if data.def.liquid_viscosity then viscos = data.def.liquid_viscosity else viscosity = 0 end
formstring = formstring .. "Liquid range: "..range.. "\n"
formstring = formstring .. "Liquid viscosity: "..viscos.. "\n"
formstring = formstring .. "Renewable liquid: "..yesno(renew).. "\n"
end
formstring = formstring .. "Pointable: "..yesno(data.def.pointable).. "\n"
formstring = formstring .. "Transparent to sunlight: "..yesno(data.def.sunlight_propagates).. "\n"
formstring = formstring .. "\n"
-- Global factoids
if data.def.buildable_to == true then
formstring = formstring .. "This block will be replaced when building on it.\n"
end
if data.def.light_source == 15 then
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formstring = formstring .. "This block is an extremely bright light source. It glows as bright the sun.\n"
elseif data.def.light_source == 14 then
formstring = formstring .. "This block is a very bright light source.\n"
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elseif data.def.light_source > 12 then
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formstring = formstring .. "This block is a bright light source.\n"
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elseif data.def.light_source > 5 then
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formstring = formstring .. "This block is a light source of medium luminance.\n"
elseif data.def.light_source > 1 then
formstring = formstring .. "This block is a weak light source and glows faintly.\n"
elseif data.def.light_source == 1 then
formstring = formstring .. "This block glows faintly. It is barely noticable.\n"
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end
if data.def.climbable == true then
formstring = formstring .. "This block can be climbed.\n"
end
if data.def.damage_per_second > 1 then
formstring = formstring .. "This block causes a damage of "..data.def.damage_per_second.." hit points per second.\n"
elseif data.def.damage_per_second == 1 then
formstring = formstring .. "This block causes a damage of "..data.def.damage_per_second.." hit point per second.\n"
elseif data.def.damage_per_second < -1 then
formstring = formstring .. "This block heals "..data.def.damage_per_second.." hit points per second.\n"
elseif data.def.damage_per_second == -1 then
formstring = formstring .. "This block heals "..data.def.damage_per_second.." hit point per second.\n"
end
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if data.def.drowning > 1 then
formstring = formstring .. "This block decreases your breath and causes a drowning damage of "..data.def.drowning.." hit points every 2 seconds.\n"
elseif data.def.drowning == 1 then
formstring = formstring .. "This block decreases your breath and causes a drowning damage of "..data.def.drowning.." hit point every 2 seconds.\n"
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end
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if data.def.drops ~= "" then
if data.def.groups.immortal == 1 then
formstring = formstring .. "This block can not be dug by ordinary digging tools.\n"
end
if data.def.groups.dig_immediate == 2 then
formstring = formstring .. "This block can be dug by any tool in half a second.\n"
elseif data.def.groups.dig_immediate == 3 then
formstring = formstring .. "This block can be dug by any tool immediately.\n"
end
else
if data.def.groups.immortal == 1 then
formstring = formstring .. "This block can not be destroyed by ordinary digging tools.\n"
end
if data.def.groups.dig_immediate == 2 then
formstring = formstring .. "This block can be destroyed by any tool in half a second.\n"
elseif data.def.groups.dig_immediate == 3 then
formstring = formstring .. "This block can be destroyed by any tool immediately.\n"
end
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end
if data.def.groups.falling_node == 1 then
formstring = formstring .. "This block is affected by gravity and can fall.\n"
end
if data.def.groups.attached_node == 1 then
formstring = formstring .. "This block must be attached to another block\\, otherwise it will drop as an item.\n"
end
if data.def.groups.disable_jump == 1 then
formstring = formstring .. "You can not jump while standing on this block.\n"
end
local fdap = data.def.groups.fall_damage_add_percent
if fdap ~= nil then
if fdap > 0 then
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formstring = formstring .. "The fall damage on this block is increased by "..fdap.."%.\n"
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elseif fdap == -100 then
formstring = formstring .. "This block negates all fall damage.\n"
else
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formstring = formstring .. "The fall damage on this block is reduced by "..math.abs(fdap).."%.\n"
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end
end
local bouncy = data.def.groups.bouncy
if bouncy ~= nil then
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formstring = formstring .. "This block will make you bounce off with an elasticity of "..bouncy.."%.\n"
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end
formstring = formstring .. "\n"
-- minetest_game factoids
if data.def.groups.flammable == 1 then
formstring = formstring .. "This block is flammable and burns slowly.\n"
elseif data.def.groups.flammable == 2 then
formstring = formstring .. "This block is flammable and burns at medium speed.\n"
elseif data.def.groups.flammable == 3 then
formstring = formstring .. "This block is highly flammable and burns very quickly.\n"
elseif data.def.groups.flammable == 4 then
formstring = formstring .. "This block is very easily set on fire and burns extremely quickly.\n"
elseif data.def.groups.flammable ~= nil then
formstring = formstring .. "This block is flammable.\n"
end
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if data.def.groups.puts_out_fire ~= nil then
formstring = formstring .. "This block will extinguish nearby fire.\n"
end
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formstring = formstring .. "\n"
if data.def.groups.oddly_breakable_by_hand ~= nil then
formstring = formstring .. "This block can be dug by hand.\n"
end
if data.def.groups.cracky == 1 then
formstring = formstring .. "This block is slightly cracky and can be dug by a strong pickaxe.\n"
elseif data.def.groups.cracky == 2 then
formstring = formstring .. "This block is cracky and can be dug by a pickaxe.\n"
elseif data.def.groups.cracky == 3 then
formstring = formstring .. "This block is very cracky and can be dug easily by a pickaxe.\n"
elseif data.def.groups.cracky ~= nil then
formstring = formstring .. "This block is cracky in some way.\n"
end
if data.def.groups.crumbly == 1 then
formstring = formstring .. "This block is slightly crumbly and can be dug by a good shovel.\n"
elseif data.def.groups.crumbly == 2 then
formstring = formstring .. "This block is crumbly and can be dug by a shovel.\n"
elseif data.def.groups.crumbly == 3 then
formstring = formstring .. "This block is very crumbly and can be dug easily by a shovel.\n"
elseif data.def.groups.crumbly ~= nil then
formstring = formstring .. "This block is crumbly in some way.\n"
end
if data.def.groups.explody == 1 then
formstring = formstring .. "This block is a bit prone to explosions.\n"
elseif data.def.groups.explody == 2 then
formstring = formstring .. "This block is prone to explosions.\n"
elseif data.def.groups.explody == 3 then
formstring = formstring .. "This block is very prone to explosions and easily affected by them.\n"
elseif data.def.groups.explody ~= nil then
formstring = formstring .. "This block is prone to explosions to some extent.\n"
end
if data.def.groups.snappy == 1 then
formstring = formstring .. "This block is slightly snappy and can be dug by fine tools.\n"
elseif data.def.groups.snappy == 2 then
formstring = formstring .. "This block is snappy and can be dug by fine tools.\n"
elseif data.def.groups.snappy == 3 then
formstring = formstring .. "This block is highly snappy and can be dug easily by fine tools.\n"
elseif data.def.groups.snappy ~= nil then
formstring = formstring .. "This block is to some extent snappy.\n"
end
if data.def.groups.choppy == 1 then
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formstring = formstring .. "This block is a bit choppy and can be dug by axes and other tools which involve brute force.\n"
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elseif data.def.groups.choppy == 2 then
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formstring = formstring .. "This block is choppy and can be dug by axes and other tools which involve brute force.\n"
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elseif data.def.groups.choppy == 3 then
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formstring = formstring .. "This block is highly choppy and can easily be dug by axes and other tools which involve brute force.\n"
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elseif data.def.groups.choppy ~= nil then
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formstring = formstring .. "This block is choppy to some extent and can be dug by axes and similar tools.\n"
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end
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if data.def.groups.flora == 1 then
formstring = formstring .. "This block is a living organism which likes to grow and spread on dirt with grass or dirt with dry grass when it is in light. On desert sand, it will wither and die and turn into a dry shrub.\n"
end
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if data.def.groups.soil == 1 then
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formstring = formstring .. "This block is natural soil for wild plants such as grass, mushrooms or and supports their growth and spreading.\n"
elseif data.def.groups.soil == 2 or data.def.groups.soil == 3 then
formstring = formstring .. "This block serves as a soil for wild plants as well as plants grown from seeds. It supports their growth and spreading.\n"
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end
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if data.def.groups.fleshy ~= nil then
formstring = formstring .. "This block is made out of flesh.\n"
end
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formstring = formstring .. "\n"
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-- Show other “exposable” groups
local gstring = groups_to_string(data.def.groups)
if gstring ~= nil then
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formstring = formstring .. "This block is member of the following additional groups: "..groups_to_string(data.def.groups).."\n\n"
end
-- Show fuel recipe
local result = minetest.get_craft_result({method = "fuel", items = {data.itemstring}})
if result ~= nil and result.time > 0 then
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formstring = formstring .. "This block can serve as a smelting fuel with a burning time of "..burntime_to_text(result.time)..".\n"
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end
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formstring = formstring .. ";]"
return formstring
else
return "label[0,1;NO DATA AVALIABLE!"
end
end
})
-- Add node aliases
for i=2,5 do
doc.add_entry_alias("nodes", "default:grass_1", "default:grass_"..i)
doc.add_entry_alias("nodes", "default:dry_grass_1", "default:dry_grass_"..i)
end
for i=2,8 do
doc.add_entry_alias("nodes", "farming:wheat_1", "farming:wheat_"..i)
doc.add_entry_alias("nodes", "farming:cotton_1", "farming:cotton_"..i)
end
doc.new_category("tools", {
name = "Tools and weapons",
build_formspec = function(data)
if data then
local longdesc = data.longdesc or "N/A"
local usagehelp = data.usagehelp or "N/A"
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local formstring = ""
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-- Hand
if data.itemstring == "" then
formstring = formstring .. "image[11,0;1,1;"..minetest.formspec_escape(minetest.registered_items[""].wield_image).."]"
-- Other tools
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else
formstring = formstring .. "item_image[11,0;1,1;"..data.itemstring.."]"
end
formstring = formstring .. "textarea[0.25,1;10,8;;Description: "..longdesc.."\n\n"
formstring = formstring .. "Usage: "..usagehelp .. "\n\n"
formstring = formstring .. "Maximum stack size: "..data.def.stack_max.. "\n"
local yesno = function(bool)
if bool==true then return "Yes"
elseif bool==false then return "No"
else return "N/A" end
end
local range = 4.0
if data.def.range ~= nil then range = data.def.range end
formstring = formstring .. "Range: "..range.."\n"
formstring = formstring .. "\n"
if data.def.tool_capabilities ~= nil and data.def.tool_capabilities ~= {} then
local punch = 1.0
if data.def.tool_capabilities.full_punch_interval ~= nil then
punch = data.def.tool_capabilities.full_punch_interval
end
formstring = formstring .. "Full punch interval: "..punch.." s\n"
local groupcaps = data.def.tool_capabilities.groupcaps
if groupcaps ~= nil then
formstring = formstring .. "Groupcaps:\n"
for k,v in pairs(groupcaps) do
formstring = formstring .. k .. ": blabla" .. "\n"
end
end
local damage_groups = data.def.tool_capabilities.damage_groups
if damage_groups ~= nil then
formstring = formstring .. "Damage groups:\n"
for k,v in pairs(damage_groups) do
formstring = formstring .. k .. ": " .. v .. " HP\n"
end
end
end
formstring = formstring .. "\n"
-- Global factoids
if data.def.liquids_pointable == true then
formstring = formstring .. "This item will point to liquids rather than ignore them.\n"
end
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-- Show fuel recipe
local result = minetest.get_craft_result({method = "fuel", items = {data.itemstring}})
if result ~= nil and result.time > 0 then
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formstring = formstring .. "This tool can serve as a smelting fuel with a burning time of "..burntime_to_text(result.time)..".\n"
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end
formstring = formstring .. ";]"
return formstring
else
return "label[0,1;NO DATA AVALIABLE!"
end
end
})
doc.new_category("craftitems", {
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name = "Miscellaneous items",
build_formspec = function(data)
if data then
local longdesc = data.longdesc or "N/A"
local usagehelp = data.usagehelp or "N/A"
local formstring = "item_image[11,0;1,1;"..data.itemstring.."]"
formstring = formstring .. "textarea[0.25,1;10,8;;Description: "..longdesc.."\n\n"
formstring = formstring .. "Usage: "..usagehelp .. "\n\n"
formstring = formstring .. "Maximum stack size: "..data.def.stack_max.. "\n"
local yesno = function(bool)
if bool==true then return "Yes"
elseif bool==false then return "No"
else return "N/A" end
end
local range = 4.0
if data.def.range ~= nil then range = data.def.range end
formstring = formstring .. "Range: "..range.."\n"
formstring = formstring .. "\n"
if data.def.tool_capabilities ~= nil and data.def.tool_capabilities ~= {} then
formstring = formstring .. "Full punch interval: "..data.def.tool_capabilities.full_punch_interval.." s\n"
local groupcaps = data.def.tool_capabilities.groupcaps
formstring = formstring .. "Groupcaps:\n"
for k,v in pairs(groupcaps) do
formstring = formstring .. k .. ": blabla" .. "\n"
end
formstring = formstring .. "Damage groups:\n"
local damage_groups = data.def.tool_capabilities.damage_groups
for k,v in pairs(damage_groups) do
formstring = formstring .. k .. ": " .. v .. " HP\n"
end
end
formstring = formstring .. "\n"
-- Global factoids
if data.def.liquids_pointable == true then
formstring = formstring .. "This tool will point to liquids rather than ignore them.\n"
end
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-- Show fuel recipe
local result = minetest.get_craft_result({method = "fuel", items = {data.itemstring}})
if result ~= nil and result.time > 0 then
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formstring = formstring .. "This item can serve as a smelting fuel with a burning time of "..burntime_to_text(result.time)..".\n"
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end
formstring = formstring .. ";]"
return formstring
else
return "label[0,1;NO DATA AVALIABLE!"
end
end
})
doc.sub.minetest_game = {}
doc.sub.minetest_game.help = {}
doc.sub.minetest_game.help.longdesc = {}
doc.sub.minetest_game.help.usagehelp = {}
-- Gather help texts
function doc.sub.minetest_game.add_helptexts(longdesc, usagehelp)
for k,v in pairs(longdesc) do
doc.sub.minetest_game.help.longdesc[k] = v
end
for k,v in pairs(usagehelp) do
doc.sub.minetest_game.help.usagehelp[k] = v
end
end
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dofile(minetest.get_modpath("doc_minetest_game") .. "/helptexts.lua")
local function gather_descs()
local help = doc.sub.minetest_game.help
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doc.new_entry("nodes", "air", {
name = "Air",
data = {
itemstring = "air",
longdesc = "A transparent block, basically empty space. It is usually left behind after digging something.",
def = minetest.registered_nodes["air"],
}
})
for id, def in pairs(minetest.registered_nodes) do
local name, ld, uh
name = def.description
local forced = false
for i=1, #forced_nodes do
if id == forced_nodes[i] then forced = true end
end
if item_name_overrides[id] ~= nil then
name = item_name_overrides[id]
else
name = def.description
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end
if not (name == nil or name == "" or def.groups.not_in_creative_inventory) or forced then
if help.longdesc[id] ~= nil then
ld = help.longdesc[id]
end
if help.usagehelp[id] ~= nil then
uh = help.usagehelp[id]
end
local infotable = {
name = name,
data = {
longdesc = ld,
usagehelp = uh,
itemstring = id,
def = def,
}
}
doc.new_entry("nodes", id, infotable)
end
end
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-- Add the hand
doc.new_entry("tools", "", {
name = "Hand",
data = {
longdesc = "You use your bare hand whenever you are not wielding any item. With your hand you can dig the weakest blocks and deal minor damage by punching. Using the hand is often a last resort, as proper mining tools and weapons are usually better than the hand. When you are wielding an item which is not a mining tool or a weapon it will behave is it were the hand when you start mining or punching.",
itemstring = "",
def = minetest.registered_items[""]
}
})
for id, def in pairs(minetest.registered_tools) do
local name, ld, uh
if item_name_overrides[id] ~= nil then
name = item_name_overrides[id]
else
name = def.description
end
if not (name == nil or name == "" or def.groups.not_in_creative_inventory) then
if help.longdesc[id] ~= nil then
ld = help.longdesc[id]
end
if help.usagehelp[id] ~= nil then
uh = help.usagehelp[id]
end
local infotable = {
name = name,
data = {
longdesc = ld,
usagehelp = uh,
itemstring = id,
def = def,
}
}
doc.new_entry("tools", id, infotable)
end
end
for id, def in pairs(minetest.registered_craftitems) do
local name, ld, uh
name = def.description
if not (name == nil or name == "" or def.groups.not_in_creative_inventory) then
if help.longdesc[id] ~= nil then
ld = help.longdesc[id]
end
if help.usagehelp[id] ~= nil then
uh = help.usagehelp[id]
end
local infotable = {
name = name,
data = {
longdesc = ld,
usagehelp = uh,
itemstring = id,
def = def,
}
}
doc.new_entry("craftitems", id, infotable)
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end
end
end
minetest.after(0, gather_descs)