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local doc_identifier = {}
doc_identifier.huds = {}
doc_identifier.countdown_ids = {}
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doc_identifier.identify = function(itemstack, user, pointed_thing)
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local username = user:get_player_name()
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local show_message = function(username, itype)
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local message
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if itype == "error_item" then
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message = "The identification tool was unable to extract information from this item."
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elseif itype == "error_node" then
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message = "The identification tool was unable to extract information from this block."
elseif itype == "error_object" or itype == "error_unknown_thing" then
message = "The identification tool was unable to extract information from this thing."
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elseif itype == "player" then
message = "This is a player."
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end
minetest.show_formspec(
username,
"doc_identifier:error_missing_item_info",
"size[12,2;]label[0,0.2;"..minetest.formspec_escape(message).."]button_exit[4.5,1.5;3,1;okay;OK]"
)
end
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if pointed_thing.type == "node" then
local pos = pointed_thing.under
local node = minetest.get_node(pos)
if minetest.registered_nodes[node.name] ~= nil then
local nodedef = minetest.registered_nodes[node.name]
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if(node.name == "ignore") then
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show_message(username, "error_node")
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end
if doc.entry_exists("nodes", node.name) then
doc.show_entry(username, "nodes", node.name)
else
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show_message(username, "error_node")
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end
end
elseif pointed_thing.type == "object" then
local object = pointed_thing.ref
local le = object:get_luaentity()
if object:is_player() then
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-- TODO: Show entry about players insted
show_message(username, "player")
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elseif le ~= nil then
-- Dropped items
if le.name == "__builtin:item" then
local itemstring = ItemStack(minetest.deserialize(le:get_staticdata()).itemstring):get_name()
if doc.entry_exists("nodes", itemstring) then
doc.show_entry(username, "nodes", itemstring)
elseif doc.entry_exists("tools", itemstring) then
doc.show_entry(username, "tools", itemstring)
elseif doc.entry_exists("craftitems", itemstring) then
doc.show_entry(username, "craftitems", itemstring)
else
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show_message(username, "error_item")
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end
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-- Falling nodes
elseif le.name == "__builtin:falling_node" then
local itemstring = minetest.deserialize(le:get_staticdata()).name
if doc.entry_exists("nodes", itemstring) then
doc.show_entry(username, "nodes", itemstring)
end
else
show_message(username, "error_object")
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end
else
show_message(username, "error_object")
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end
elseif pointed_thing.type ~= "nothing" then
show_message(username, "error_unknown_thing")
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end
return itemstack
end
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function doc_identifier.solid_mode(itemstack, user, pointed_thing)
return ItemStack("doc_identifier:identifier_solid")
end
function doc_identifier.liquid_mode(itemstack, user, pointed_thing)
return ItemStack("doc_identifier:identifier_liquid")
end
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minetest.register_tool("doc_identifier:identifier_solid", {
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description = "Identification tool",
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tool_capabilities = {},
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range = 10,
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wield_image = "doc_identifier_identifier.png",
inventory_image = "doc_identifier_identifier.png",
liquids_pointable = false,
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on_use = doc_identifier.identify,
on_place = doc_identifier.liquid_mode,
on_secondary_use = doc_identifier.liquid_mode,
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})
minetest.register_tool("doc_identifier:identifier_liquid", {
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description = "Identification tool",
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tool_capabilities = {},
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range = 10,
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groups = { not_in_creative_inventory = 1 },
wield_image = "doc_identifier_identifier_liquid.png",
inventory_image = "doc_identifier_identifier_liquid.png",
liquids_pointable = true,
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on_use = doc_identifier.identify,
on_place = doc_identifier.solid_mode,
on_secondary_use = doc_identifier.solid_mode,
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})
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minetest.register_craft({
output = "doc_identifier:identifier_solid",
recipe = { {"group:stick", "group:stick" },
{"", "group:stick"},
{"group:stick", ""} }
})
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if minetest.get_modpath("default") ~= nil then
minetest.register_craft({
output = "doc_identifier:identifier_solid",
recipe = { { "default:glass" },
{ "group:stick" } }
})
end
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minetest.register_alias("doc_identifier:identifier", "doc_identifier:identifier_solid")
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-- Add documentation
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doc.sub.items.set_items_longdesc(
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{ ["doc_identifier:identifier_solid"] = "This useful little helper can be used to quickly learn more about about one's closer environment. It identifies and analyzes blocks and dropped items and it shows extensive information about the item on which it is used." })
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doc.sub.items.set_items_usagehelp(
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{ ["doc_identifier:identifier_solid"] = "Punch any block or item about you wish to learn more about. This will open up the Documentation System entry of this particular item. The tool comes in two modes which are changed by a rightclick. In liquid mode (blue) this tool points to liquids as well while in solid mode (red) this is not the case. Liquid mode is required if you want to identify a liquid." })