Add doc_identifier example

This commit is contained in:
Wuzzy 2016-12-19 19:00:52 +01:00
parent 2edf7d7f68
commit 659bcf5501
6 changed files with 34 additions and 12 deletions

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@ -9,6 +9,7 @@ of the entire help.
It includes examples for the following mods:
* `doc_items`: In `doc_items.lua`, for item help. Start here!
* `doc_identifier`: In `doc_identifier.lua`, for adding lookup tool support for custom entities
* `doc`: In `doc.lua`, for adding your own categories. For advanced modding
Activate this mod in your world to see some example categories, entries and items added.

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@ -1,2 +1,3 @@
doc
doc_items
doc_identifier

12
doc.lua
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@ -8,7 +8,7 @@ categories.
]]
-- Let's start with a very simple text-based category
-- This category only contains simple
-- This category only contains simple text
doc.new_category("example1", {
-- This is for humans and mandatory
name = "Text Example",
@ -17,14 +17,20 @@ doc.new_category("example1", {
-- Reminder: build_formspec determines how the entry data will be presented to the user
})
-- Entry for the aforementioned category. We only add 1 entry
-- Entry for the aforementioned category. We add 2 entries
doc.new_entry("example1", "text", {
-- This is for humans and mandatory
-- This is for the entry title in the user interface, it's mandatory
name = "Text example",
-- For this category, the entry data is simply the text to be displayed
data = "Lorem Minetest dolor sit amet. Bla bla bla bla Minetest bla bla bla bla Mese bla. Bla bla bla bla bla, celeron55 bla bla, bla.",
})
-- We will use this entry in doc_identifier.lua
doc.new_entry("example1", "entity", {
name = "Entity entry",
data = "This is the entry for the entity (added in doc_identifier.lua). The example entity is just a boring cube which floats in the air. Punch it to destroy it.",
})
-------------------------------------------------------------------------------
-- Category with hidden entry.

22
doc_identifier.lua Normal file
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@ -0,0 +1,22 @@
-- Example for using doc_identifier (Lookup Tool)
-- NOTE: Use the API to make custom entities identifiable by the lookup tool.
-- If you do not define any custom entities, using the API is not needed.
-- This example adds one example entity and adds doc_identifier support for it.
-- To spawn this entity, use the chat command “/spawnentity doc_example:entity”
minetest.register_entity("doc_example:entity", {
physical = true,
collide_with_objects = true,
visual = "cube",
size = { x = 0.2, y = 0.2, z = 0.2 },
textures = {"unknown_object.png", "unknown_object.png", "unknown_object.png", "unknown_object.png", "unknown_object.png", "unknown_object.png"},
hp_max = 1,
})
--[[ This is the actual code you need to add doc_identifier support.
The following code means, whenever you use the lookup tool on the example entity,
the entry entity in category example1 will be shown. ]]
doc.sub.identifier.register_object("doc_example:entity", "example1", "entity")
--[[ NOTE: If you don't do this, the lookup tool will show an error message when
you use it on this entity. ]]

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@ -59,12 +59,3 @@ doc.sub.items.register_factoid("nodes", "misc", function(category_id, def)
return string.format("Example factoid: This item has the drawtype “%s”.", def.drawtype)
end)
-- This factoid adds the drawtype for nodes
doc.sub.items.register_factoid("nodes", "misc", function(category_id, def)
return string.format("Example factoid: This item has the drawtype “%s”.", def.drawtype)
end)
-- This factoid adds the drawtype for nodes
doc.sub.items.register_factoid("nodes", "misc", function(category_id, def)
return string.format("Example factoid: This item has the drawtype “%s”.", def.drawtype)
end)

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@ -1,2 +1,3 @@
dofile(minetest.get_modpath("doc_example").."/doc.lua")
dofile(minetest.get_modpath("doc_example").."/doc_items.lua")
dofile(minetest.get_modpath("doc_example").."/doc_identifier.lua")