Initial commit

master
Wuzzy 2016-12-15 23:27:11 +01:00
commit 54344b2340
5 changed files with 177 additions and 0 deletions

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depends.txt Normal file
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doc
doc_items

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doc.lua Normal file
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-- Very simple text-based category
-- This category contains entries with
doc.new_category("example1", {
name = "Text Example",
-- This category uses a preset formspec builder for displaying simple text
build_formspec = doc.entry_builders.text
})
-- Entry for the aforementioned category
doc.new_entry("example1", "text", {
name = "Text example",
-- For this category, the data is simply the text to be displayed
data = "Lorem Minetest dolor sit amet. Bla bla bla bla Minetest bla bla bla bla Mese bla. Bla bla bla bla bla, celeron55 bla bla, bla.",
})
-- Category with hidden entry
doc.new_category("example_hide", {
name = "Example Hidden",
build_formspec = doc.entry_builders.text
})
doc.new_entry("example_hide", "hidden" {
name = "Hidden Entry",
hidden = true
data = "This entry is hidden.",
})
--[[ A simple category with 3 entries: Cities ]]
doc.new_category("example2", {
name="Example: Cities",
description="Example category: Quick information about the cities of the world",
-- This is a manual formspec builder: This will parse the entry data and turns it into nice formspec widgets
build_formspec = function(data)
return "label[0,1;Description: "..minetest.formspec_escape(data.description).."]" ..
"label[0,2;Population: "..data.population.."]"
end,
})
doc.new_entry("example2", "london", {
name="London",
-- This data are then put into the previous build_formspec
data = {
description = "London is the capital of the United Kingdom.",
population = 8538689,
},
})
doc.new_entry("example2", "shanghai", {
name="Shanghai",
data = {
description = "Shanghai lies in China and is one of the biggest cities in the world.",
population = 23019148,
},
})
doc.new_entry("example2", "tripoli", {
name="Tripoli",
data = {
description = "Tripoli is the capital of Lybia.",
population = 1780000,
},
})
--[[ Formspec category: This category shows how you can use widgets in entries to interact with them ]]
doc.new_category("example3", {
name="Example: Formspec",
description="Example category for manual freeform formspec entries",
-- This category uses one of the formspec entries
build_formspec = doc.entry_builders.formspec,
})
doc.new_entry("example3", "simple", {
name="Label",
-- For the formspec type being used, the data is the raw formspec data
data = "label[5,5;Just a label.]"
})
doc.new_entry("example3", "widgets", {
name="Widget Chaos",
-- Just some meaningless widgets for demonstration purposes
data = "label[0,1;Label]label[0,2;Label 2]button[0,3;3,1;example_ignored;Button]textlist[0,4;4,4;example_ignored2;A,B,C,D;]scrollbar[4,1;2,0.2;horizontal;example_ignored3;0]",
})
doc.new_entry("example3", "testbutton", {
name="Event Button",
-- This button actually will be used for an event …
data = "button[2,2;3,1;example_button;Event]",
})
-- … and here we react on the event by writing something into the chat
minetest.register_on_player_receive_fields(function(player, formname, fields)
-- Condition 1: This checks if the player is even using the entry tab. This check is always the same
if formname == "doc:entry" then
local playername = player:get_player_name()
-- Condition 2: this check is required to make sure we “listen” to the correct entry
local category_id, entry_id = doc.get_selection(playername)
if category_id == "example3" and entry_id == "testbutton" then
-- Condition 3: Has the widget we actually care about been pressed?
if fields.example_button then
-- All conditions are met! Now the custom action can be executed
minetest.chat_send_player(playername, "You have pressed the event button!")
end
end
end
end)
--[[ This category shows off the gallery widget ]]
doc.new_category("example4", {
name="Example: Galleries",
build_formspec = function(data, playername)
local formspec = ""
-- Mostly using default values, but we want an aspect ratio of 1:1 (square).
formspec = formspec .. doc.widgets.gallery(data, playername, nil, nil, 1)
return formspec
end,
})
-- Several gallery entries
doc.new_entry("example4", "gallery2", {
name="Gallery with 2 images",
data = {{image="default_grass.png"}, {image="default_book.png"}},
})
doc.new_entry("example4", "gallery3", {
name="Gallery with 3 images",
data = {{image="default_grass.png"}, {image="default_book.png"}, {image="default_papyrus.png"}},
})
doc.new_entry("example4", "gallery4", {
name="Gallery with 4 images",
data = {{image="default_dirt.png"}, {image="default_leaves.png"}, {image="default_brick.png"}, {image="default_gold_block.png"}},
})
doc.new_entry("example4", "gallery5", {
name="Gallery with 5 images",
data = {{image="default_dirt.png"}, {image="default_leaves.png"}, {image="default_brick.png"}, {image="default_gold_block.png"}, {image="default_bronze_block.png"}},
})
doc.new_entry("example4", "gallery6", {
name="Gallery with 6 images",
data = {{image="default_grass.png"},{image="default_dirt.png"}, {image="default_leaves.png"}, {image="default_brick.png"}, {image="default_gold_block.png"}, {image="default_bronze_block.png"}},
})
doc.new_entry("example4", "gallery7", {
name="Gallery with 7 item images",
data = {
{image="default:bookshelf", imagetype="item"},
{image="default:grass_5", imagetype="item"},
{image="default:dirt", imagetype="item"},
{image="default:fence_wood", imagetype="item"},
{image="default:flint", imagetype="item"},
{image="default:goldblock", imagetype="item"},
{image="default:bronzeblock", imagetype="item"}},
})

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doc_items.lua Normal file
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doc.sub.items.register_factoid("nodes", "damage", function(id)
return "FACTOID: damage."
end)
doc.sub.items.register_factoid("nodes", "movement", function(id)
return "FACTOID: movement."
end)
doc.sub.items.register_factoid("nodes", "sound", function(id)
return "FACTOID: sound."
end)
doc.sub.items.register_factoid("nodes", "gravity", function(id)
return "FACTOID: gravity."
end)
doc.sub.items.register_factoid("nodes", "drop_destroy", function(id)
return "FACTOID: drop_destroy."
end)
doc.sub.items.register_factoid("nodes", "light", function(id)
return "FACTOID: light."
end)
doc.sub.items.register_factoid("nodes", "mining", function(id)
return "FACTOID: mining."
end)

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init.lua Normal file
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dofile(minetest.get_modpath("doc_example").."/doc.lua")
dofile(minetest.get_modpath("doc_example").."/doc_items.lua")

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mod.conf Normal file
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name = doc_example