Update pointing section WRT objects

master
Wuzzy 2021-03-31 00:41:41 +02:00
parent 4d97d50f9e
commit deccfb8498
5 changed files with 12 additions and 4 deletions

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@ -234,7 +234,7 @@ doc.add_entry("basics", "point", {
text =
S("“Pointing” means looking at something in range with the crosshair. Pointing is needed for interaction, like mining, punching, using, etc. Pointable things include blocks, players, computer enemies and objects.").."\n\n"..
S("To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed thing will be outlined or highlighted (depending on your settings). Pointing is not possible with the 3rd person front camera.").."\n\n"..
S("To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed block will be outlined or highlighted (depending on your settings). When you're pointing an object or a player, the crosshair will change its shape. Pointing is not possible with the 3rd person front camera.").."\n\n"..
S("A few things can not be pointed. Most blocks are pointable. A few blocks, like air, can never be pointed. Other blocks, like liquids can only be pointed by special items."),
images = {{ image = "doc_basics_pointing.png" }},

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@ -114,7 +114,7 @@ A weapon only deals full damage when it has fully recovered from a previous punc
There is a rule which sometimes makes attacks impossible: Players, animate objects and weapons belong to damage groups. A weapon only deals damage to those who share at least one damage group with it. So if you're using the wrong weapon, you might not deal any damage at all.=Es gibt eine Regel, die es manchmal unmöglich macht, Schaden anzurichten. Spieler, lebendige Objekte und Waffen gehören Schadensgruppen an. Eine Waffe macht nur Schaden auf Sachen, mit denen sie mindestens eine Schadensgruppe teilt. Wenn Sie also die falsche Waffe benutzen, können sie überhaupt keinen Schaden machen.
Pointing=Zeigen
“Pointing” means looking at something in range with the crosshair. Pointing is needed for interaction, like mining, punching, using, etc. Pointable things include blocks, players, computer enemies and objects.=„Zeigen“ bedeutet, dass man auf etwas mit dem Fadenkreuz in Reichweite schaut. Zeigen wird für die Interaktion benutzt, wie Graben, Schlagen, usw. Zu zeigbaren Dingen gehören Blöcke, Spieler, computergesteuerte Feinde und Objekte.
To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed thing will be outlined or highlighted (depending on your settings). Pointing is not possible with the 3rd person front camera.=Um auf etwas zu zeigen, muss es sich in der Zeigereichweite (kurz „Reichweite“) Ihres gehaltenen Gegenstands befinden. Es gibt eine Standardreichweite, wenn Sie nichts halten. Ein gezeigtes Ding wird umrandet oder hervorgehoben (abhängig von Ihren Einstellungen). Zeigen ist nicht möglich mit der Dritten-Person-Vorderkamera.
To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed block will be outlined or highlighted (depending on your settings). When you're pointing an object or a player, the crosshair will change its shape. Pointing is not possible with the 3rd person front camera.=Um auf etwas zu zeigen, muss es sich in der Zeigereichweite (kurz „Reichweite“) Ihres gehaltenen Gegenstands befinden. Es gibt eine Standardreichweite, wenn Sie nichts halten. Ein gezeigter Block wird umrandet oder hervorgehoben (abhängig von Ihren Einstellungen). Wenn Sie auf ein Objekt oder einen Spieler zeigen, ändert sich die Form des Fadenkreuzes. Zeigen ist nicht möglich mit der Dritten-Person-Vorderkamera.
A few things can not be pointed. Most blocks are pointable. A few blocks, like air, can never be pointed. Other blocks, like liquids can only be pointed by special items.=Ein paar Dinge können nicht gezeigt werden. Die meisten Blöcke sind zeigbar. Ein paar Blöcke, wie Luft, können niemals gezeigt werden. Andere Blöcke, wie Flüssigkeiten können nur von besonderen Gegenständen gezeigt werden.
Camera=Kamera
You can change the camera mode by pressing [C].=Sie wechseln den Kameramodus mit [C].

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@ -115,6 +115,7 @@ A weapon only deals full damage when it has fully recovered from a previous punc
There is a rule which sometimes makes attacks impossible: Players, animate objects and weapons belong to damage groups. A weapon only deals damage to those who share at least one damage group with it. So if you're using the wrong weapon, you might not deal any damage at all.=Une règle rend parfois les attaques impossibles : les joueurs ne peuvent causer de dommages qu'à ceux qui partagent au moins un groupe de dommages avec eux. Donc si vous utilisez la mauvaise arme, vous pouvez n'infliger aucun dommage.
Pointing=Pointer
“Pointing” means looking at something in range with the crosshair. Pointing is needed for interaction, like mining, punching, using, etc. Pointable things include blocks, players, computer enemies and objects.=“Pointer” signifie regarder quelque chose à portée avec le viseur. Pointer est nécessaire pour les interactions, comme miner, frapper, utiliser, etc. Les chose pointables incluent les blocs, les joueurs, les ennemis contrôlés par l'ordinateur et les objets.
To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed block will be outlined or highlighted (depending on your settings). When you're pointing an object or a player, the crosshair will change its shape. Pointing is not possible with the 3rd person front camera.=
To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed thing will be outlined or highlighted (depending on your settings). Pointing is not possible with the 3rd person front camera.=Pour pointer quelque chose, elle doit être dans la portée de pointage (aussi appelée simplement “portée”) de votre objet manié. Il y a une portée par défaut lorsque vous ne maniez rien. Une chose pointée aura ses contours mis en valeur ou sera illuminée (selon vos réglages). Pointer n'est pas possible avec la vue à la 3e personne de face.
A few things can not be pointed. Most blocks are pointable. A few blocks, like air, can never be pointed. Other blocks, like liquids can only be pointed by special items.=Quelques choses ne peuvent pas être pointées. La plupart des blocs peuvent être pointés. Certains blocs, comme l'air, ne peuvent jamais être pointés. Les autres blocs, comme les liquides, ne peuvent être pointés que par des objets spéciaux.
Camera=Caméra
@ -434,3 +435,6 @@ Pitch movement mode:=Mode de déplacement par assiette :
• Description: If this mode is activated, the movement keys will move you relative to your current view pitch (vertical look angle) when you're in a liquid or in fly mode.=• Description : Lorsque ce mode est activé, les touches de mouvement sont relatives à votre assiette (l'angle de vue vertical) lorsque vous êtes dans un liquide ou en mode vol.
• Default key: [L]=• Touche par défaut : [L]
• No privilege required=• Aucun privilège requis
### OUTDATED TRANSLATIONS ###
To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed thing will be outlined or highlighted (depending on your settings). Pointing is not possible with the 3rd person front camera.=Per puntare qualcosa, deve essere nel raggio di puntamento (chiamato anche solo “raggio”) del vostro oggetto impugnato.

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@ -116,7 +116,7 @@ A weapon only deals full damage when it has fully recovered from a previous punc
There is a rule which sometimes makes attacks impossible: Players, animate objects and weapons belong to damage groups. A weapon only deals damage to those who share at least one damage group with it. So if you're using the wrong weapon, you might not deal any damage at all.=C'è una regola che a volte rende impossibili gli attacchi: utenti, oggetti animati e armi appartengono a gruppi di ferimento. Un'arma infligge ferite a quell* che condividono con essa almeno un gruppo di ferimento. Perciò se state usando l'arma sbagliata, potreste non infliggere ferite affatto.
Pointing=Puntare
“Pointing” means looking at something in range with the crosshair. Pointing is needed for interaction, like mining, punching, using, etc. Pointable things include blocks, dropped items, players, computer enemies and objects.=“Puntare” significa guardare qualcosa entro il raggio del mirino. Puntare è necessario per l'interazione, come scavare, colpire, usare, ecc. Le cose puntabili includono blocchi, oggetti lasciati a terra, utenti, nemic* controllat* dal computer e oggetti.
To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed thing will be outlined or highlighted (depending on your settings). Pointing is not possible with the 3rd person front camera.=Per puntare qualcosa, deve essere nel raggio di puntamento (chiamato anche solo “raggio”) del vostro oggetto impugnato.
To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed block will be outlined or highlighted (depending on your settings). When you're pointing an object or a player, the crosshair will change its shape. Pointing is not possible with the 3rd person front camera.=
A few things can not be pointed. Most blocks are pointable. A few blocks, like air, can never be pointed. Other blocks, like liquids can only be pointed by special items.=Un po' di cose non possono essere puntate. La maggior parte dei blocchi sono puntabili. Pochi blocchi, come l'aria, non possono mai essere puntati. Altri blocchi, come i liquidi, possono essere puntati solo da oggetti speciali.
Camera=Telecamera
Minetest has 3 different views which determine the way you see the world. The modes are:\n\n• 1: First-person view (default)\n• 2: Third-person view from behind\n• 3: Third-person view from the front=Minetest possiede tre visuali diverse che stabiliscono il modo in cui vedete il mondo. Le modalità sono:\n\n• 1: Visuale in prima persona (predefinita)\n• 2: Visuale in terza persona da dietro\n• 3: Visuale in terza persona da davanti
@ -406,3 +406,7 @@ The values for X, Y and Z work like this:=I valori di X, Y e Z funzionano così:
• Follow the sun, then go left: Z decreases=• Seguite il sole, poi andate a sinistra: Z diminuisce
• The side length of a full cube is 1=• La larghezza di un cubo completo è pari a 1
You can view your current position in the debug screen (open with [F5]). This is considered cheating in some games.=Potete vedere la vostra posizione attuale nella schermata di debug (visibile con [F5]). In alcuni giochi questo è considerato barare.
### OUTDATED TRANSLATIONS ###
To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed thing will be outlined or highlighted (depending on your settings). Pointing is not possible with the 3rd person front camera.=Per puntare qualcosa, deve essere nel raggio di puntamento (chiamato anche solo “raggio”) del vostro oggetto impugnato.

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@ -114,7 +114,7 @@ A weapon only deals full damage when it has fully recovered from a previous punc
There is a rule which sometimes makes attacks impossible: Players, animate objects and weapons belong to damage groups. A weapon only deals damage to those who share at least one damage group with it. So if you're using the wrong weapon, you might not deal any damage at all.=
Pointing=
“Pointing” means looking at something in range with the crosshair. Pointing is needed for interaction, like mining, punching, using, etc. Pointable things include blocks, players, computer enemies and objects.=
To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed thing will be outlined or highlighted (depending on your settings). Pointing is not possible with the 3rd person front camera.=
To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed block will be outlined or highlighted (depending on your settings). When you're pointing an object or a player, the crosshair will change its shape. Pointing is not possible with the 3rd person front camera.=
A few things can not be pointed. Most blocks are pointable. A few blocks, like air, can never be pointed. Other blocks, like liquids can only be pointed by special items.=
Camera=
You can change the camera mode by pressing [C].=