Add building entry
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init.lua
20
init.lua
@ -1,5 +1,4 @@
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--[[
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- TODO: Building
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- TODO: Write about noclip, fast and fly modes
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- TODO: Consider adding more categories if entry count gets too high
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]]
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@ -10,7 +9,7 @@ doc.new_category("basics",
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name="Basics",
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description = "Everything you need to know about Minetest to get started with playing",
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sorting = "custom",
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sorting_data = {"minetest", "controls", "sneak", "cam", "minimap", "players", "point", "items", "inventory", "hotbar", "tools", "blocks", "mine", "liquids", "craft", "cook", "groups", "settings","glossary", "online"},
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sorting_data = {"minetest", "controls", "sneak", "cam", "minimap", "players", "point", "items", "inventory", "hotbar", "tools", "blocks", "mine", "build", "liquids", "craft", "cook", "groups", "settings","glossary", "online"},
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build_formspec = doc.entry_builders.text_and_gallery,
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})
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@ -235,6 +234,7 @@ Blocks can have a wide range of different properties which determine mining time
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• Liquids: See the entry “Basics > Liquids”.]=],
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}})
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-- TODO: Screenshot
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doc.new_entry("basics", "mine", {
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name = "Mining",
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data = {
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@ -259,6 +259,22 @@ After mining, a block will leave a “drop” behind. This is a set of items you
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• Drops nothing]=],
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}})
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-- TODO: Screenshot
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doc.new_entry("basics", "build", {
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name = "Building",
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data = {
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text =
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[=[Allmost all blocks can be built (or placed). Building is very simple and always happens instantanously.
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Building is done by pointing to another block and rightclicking on it. To build at a block which is usable (i.e. it reacts on a right-click), you have to hold down the sneak key when rightclicking.
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Blocks can almost always be built at any pointable blocks. One exception are blocks which are attached to the floor; these can only be placed on the floor.
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Normally, blocks are built in front of the pointed side of the pointed block. This is different for a few blocks, which are instead replaced when you try to build at them.]=],
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}})
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doc.new_entry("basics", "liquids", {
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name = "Liquids",
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data = {
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