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A common tool in Minetest are, of course, mining tools. These are important to break all kinds of blocks. Weapons are a kind of tool in Minetest. There are of course many other possible tools. Special actions of tools are usually done by left-click or right-click. = # textdomain: doc_basics
A community-based documentation website for Minetest. Anyone with an account can edit it! It also features a documentation of Minetest Game. = Basics=
A core feature of Minetest is the built-in modding capability. Mods modify existing gameplay. They can be as simple as adding a few decorational blocks or be very complex by e.g. introducing completely new gameplay concepts, generating a completely different kind of world, and many other things. = Everything you need to know about Minetest to get started with playing=
A description on how to craft an item is called a “crafting recipe”. You need this knowledge to craft. There are multiple ways to learn crafting recipes. One way is by using a crafting guide, which contains a list of available crafting recipes. Some games provide crafting guides. There are also some mods which you can download online for installing a crafting guide. Another way is by reading the online manual of the game (if one is available). = Advanced usage=
A dropped item stack can be collected by punching it. = Advanced information about Minetest which may be nice to know, but is not crucial to gameplay=
A few things can not be pointed. Most blocks are pointable. A few blocks, like air, can never be pointed. Other blocks, like liquids can only be pointed by special items. = Quick start=
A generic Internet Relay Chat channel for everything related to Minetest where people can meet to discuss in real-time. If you do not understand IRC, see the Community Wiki for help. = This is a very brief introduction to the basic gameplay:=
A weapon only deals full damage when it has fully recovered from a previous punch. Otherwise, the weapon will deal only reduced damage. This means, quick punching is very fast, but also deals rather low damage. Note the full punch interval does not limit how fast you can attack. = • Move mouse to look=
A web-based discussion platform where you can discuss everything related to Minetest. This is also a place where player-made mods and games are published and discussed. The discussions are mainly in English, but there is also space for discussion in other languages. = • [W], [A], [S] and [D] to move=
Advanced information about Minetest which may be nice to know, but is not crucial to gameplay = • [Space] to jump or move upwards=
Advanced usage = • [Shift] to sneak or move downwards=
After mining, a block may leave a “drop” behind. This is a number of items you get after mining. Most commonly, you will get the block itself. There are other possibilities for a drop which depends on the block type. The following drops are possible: = • Mouse wheel or [0]-[9] to select item=
All liquids share the following properties: = • Left-click to mine blocks or attack=
Almost all blocks can be built (or placed). Building is very simple and has no delay. = • Recover from swings to deal full damage=
An item stack is a collection of items of the same type which fits into a single item slot. Item stacks can be dropped on the ground. Items which drop into the same coordinates will form an item stack. = • Right-click to build blocks and use things=
Artificial light is emitted by luminous blocks. Artificial light has a light level from 1-14. = • [I] for the inventory=
Artificial light will lose one level of brightness for each transparent or semi-transparent block it passes through, until only darkness remains (image 1). = • First items in inventory appear in hotbar below=
As the world is entirely block-based, so is the light in the world. Each block has its own brightness. The brightness of a block is expressed in a “light level” which ranges from 0 (total darkness) to 15 (as bright as the sun). = • [F9] for the minimap=
At a health of 0, the player dies. The player can just respawn in the world. = • Put items into crafting grid (usually 3×3 grid) to craft=
At the bottom of the screen you see some squares. This is called the “hotbar”. The hotbar allows you to quickly access the first items from your player inventory. = • Use a crafting guide mod to learn crafting recipes or visit <http://wiki.minetest.net/wiki/Crafting>=
Basic movement: = • Read entries in this help to learn the rest=
Basics = • [Esc] to close this window=
Blocks = Minetest=
Blocks can almost always be built at pointable blocks. One exception are blocks attached to the floor; these can only be built on the floor. = Minetest is a free software game engine for games based on voxel gameplay, inspired by InfiniMiner, Minecraft, and the like. Minetest was originally created by Perttu Ahola (alias “celeron55”).=
Blocks can also have their own inventory, e.g. chests and furnaces. = The player is thrown into a huge world made out of cubes or blocks. These cubes usually make the landscape they blocks can be removed and placed almost entirely freely. Using the collected items, new tools and other items can be crafted. Games in Minetest can, however, be much more complex than this.=
Blocks can have a wide range of different properties which determine mining times, behavior, looks, shape, and much more. Their properties include: = A core feature of Minetest is the built-in modding capability. Mods modify existing gameplay. They can be as simple as adding a few decorational blocks or be very complex by e.g. introducing completely new gameplay concepts, generating a completely different kind of world, and many other things.=
Blocks have 3 levels of transparency: = Minetest can be played alone or online together with multiple players. Online play will work out of the box with any mods, with no need for additional software as they are entirely provided by the server.=
Blocks require a mining tool to be mined. Different blocks are mined by different mining tools, and some blocks can not be mined by any tool. Blocks vary in toughness and tools vary in strength. Mining tools will wear off over time. The mining time and the tool wear depend on the block and the mining tool. The fastest way to find out how efficient your mining tools are is by just trying them out on various blocks. Any items you gather by mining go straight into your inventory. = Minetest is usually bundled with a simple default game, named “Minetest Game” (shown in images 1 and 2). You probably already have it. Other games for Minetest can be downloaded from the official Minetest forums <https://forum.minetest.net/viewforum.php?f@=48>.=
Blocks: = Minetest as well as Minetest Game are both unfinished at the moment, so please forgive us when not everything works out perfectly.=
Building = Sneaking=
By holding down [Z], you can zoom the view at your crosshair. You need the “zoom” privilege to do this. = Sneaking makes you walk slower and prevents you from falling off the edge of a block.=
Camera = To sneak, hold down the sneak key (default: [Shift]). When you release it, you stop sneaking. Careful: When you release the sneak key at a ledge, you might fall!=
Camera: = • Sneak: [Shift]=
Chat: <irc://irc.freenode.net#minetest> = Sneaking only works when you stand on solid ground, are not in a liquid and don't climb.=
Commands are followed by zero or more parameters. = If you jump while holding the sneak key, you also jump slightly higher than usual.=
Commands may or may not give a response in the chat log, but errors will generally be shown in the chat. Try it for yourselves: Close this window and type in the “/mods” command. This will give you the list of available mods on this server. = Sneaking might be disabled by mods. In this case, you still walk slower by sneaking, but you will no longer be stopped at ledges.=
Community wiki: <http://wiki.minetest.net/> = Controls=
Console = These are the default controls:=
Controls = Basic movement:=
Controls: = • Moving the mouse around: Look around=
Cooking = • W: Move forwards=
Cooking (or smelting) is a form of crafting which does not involve a crafting grid. Cooking is done with a special block (like a furnace), an cookable item, a fuel item and time in order to yield a new item. = • A: Move to the left=
Coordinates = • D: Move to the right=
Crafting = • S: Move backwards=
Crafting is the task of combining several items to form a new item. = While standing on solid ground:=
Crafting recipes consist of at least one input item and exactly one stack of output items. When performing a single craft, it will consume exactly one item from each stack of the crafting grid, unless the crafting recipe defines replacements. = • Space: Jump=
Damage can be disabled on any world. Without damage, players are immortal and health and breath are unimportant. = • Shift: Sneak=
Detailed explanation: = While on a ladder, swimming in a liquid or fly mode is active=
Each cookable item requires time to be cooked. This time is specific to the item type and the item must be “on fire” for the whole cooking time to actually yield the result. = • Space: Move up=
Each fuel item has a burning time. This is the time a single item of the fuel keeps a furnace burning. = • Shift: Move down=
Each player has a set of privileges, which differs from server to server. Your privileges determine what you can and can't do. Privileges can be granted and revoked from other players by any player who has the privilege called “privs”. = Extended movement (requires privileges):=
Everything you need to know about Minetest to get started with playing = • J: Toggle fast mode, makes you run or fly fast (requires “fast” privilege)=
Example: A block with the mining property “cracky”, rating 3 and toughness level 0 can only be broken by a tool which is able to break “cracky” blocks at rating 3 and it must have a toughness level of 0 or larger. = • K: Toggle fly mode, makes you move freely in all directions (requires “fly” privilege)=
Exchanging: You can exchange items if the cursor holds 1 or more items and the destination slot is occupied by a different item type. = • H: Toggle noclip mode, makes you go through walls in fly mode (requires “noclip” privilege)=
Extended movement (requires privileges): = • E: Walk fast in fast mode=
Fast mode: = World interaction:=
Flowing liquids take a sloped form. Flowing liquids spread around the world until they drain. A flowing liquid can not sustain itself and always comes from a liquid source, either directly or indirectly. Without a liquid source, a flowing liquid will eventually drain out and disappear. = • Left mouse button: Punch / mine blocks / take items=
Fly mode: = • Right mouse button: Build or use pointed block=
For a full list of all available settings, use the “Advanced settings” dialog in the main menu. = • Shift+Right mouse button: Build=
Gameplay: = • Roll mouse wheel: Select next/previous item in hotbar=
Glossary = • 0-9: Select item in hotbar directly=
Groups = • Q: Drop item stack=
Here are a few basic privilege-related commands: = • Shift+Q: Drop 1 item=
Here are some examples to illustrate the command syntax: = • I: Show/hide inventory menu=
Hotbar = Inventory interaction:=
If you have the required privileges, you can use up to three special movement modes. Using these may be considered cheating. = See the entry “Basics > Inventory”.=
If you jump while holding the sneak key, you also jump slightly higher than usual. = Camera:=
In multi-player mode, the name of other players is written above their head. = • Z: Zoom (requires “zoom” privilege)=
In order to mine a block, these conditions need to be met: = • F7: Toggle camera mode=
In single-player mode, you can use “/grant singleplayer all” to unlock all abilities (which is often considered cheating). = • F8: Toggle cinematic mode=
In some crafting recipes, some input items do not need to be a concrete item, instead they need to be a member of a group (see “Basics > Groups”). These recipes offer a bit more freedom in the input items. Images 6-8 show the same group-based recipe. Here, 8 items of the “stone” group are required, which is true for all of the shown items. = Interface:=
In some games, the minimap may be disabled. = • Esc: Open menu window (pauses in single-player mode) or close window=
In the command reference, you see some placeholders which you need to replace with an actual value. Here's an explanation: = • F1: Show/hide HUD=
In the item help, many important groups are usually mentioned and explained. = • F2: Show/hide chat=
Interface = • F9: Toggle minimap=
Interface: = • Shift+F9: Toggle minimap rotation mode=
Inventories are used to store item stacks. There are other uses, such as crafting. An inventory consists of a rectangular grid of item slots. Each item slot can either be empty or hold one item stack. Item stacks can be moved freely between most slots. = • F10: Open/close console/chat log=
Inventory controls: = • F12: Take a screenshot=
Inventory interaction: = Server interaction:=
Items = • T: Open chat window (chat requires the “shout” privilege)=
Items are things you can carry along and store in inventories. They can be used for crafting, smelting, building, mining, and more. Types of items include blocks, tools, weapons and items only used for crafting. = • /: Start issuing a server command=
Items, players and objects (animate and inanimate) can be members of any number of groups. Groups serve multiple purposes: = Technical:=
Items: = • R: Toggle far view (disables all fog and allows viewing far away, can make game very slow)=
Just type in the message and hit [Enter]. Public chat messages can not begin with “/”. = • +: Increase minimal viewing distance=
Light = • -: Decrease minimal viewing distance=
Like this: (5, 45, -12) = • F3: Enable/disable fog=
Liquid sources have the shape of a full cube. A liquid source will generate flowing liquids around it from time to time, and, if the liquid is renewable, it also generates liquid sources. A liquid source can sustain itself. As long it is left alone, a liquid source will normally keep its place and does not drain out. = • F5: Enable/disable debug screen which also shows your coordinates=
Liquids = • F6: Only useful for developers. Enables/disables profiler=
Liquids are often not pointable. But some special items are able to point all liquids. = • P: Only useful for developers. Writes current stack traces=
Liquids are special dynamic blocks. Liquids like to spread and flow to their surrounding blocks. Players can swim and drown in them. = Players=
Liquids usually come in two forms: In source form (S) and in flowing form (F). = Players (actually: “player characters”) are the characters which users control.=
Many tools will wear off when using them and may eventually get destroyed. The damage is displayed in a damage bar below the tool icon. If no damage bar is shown, the tool is in mint condition. Tools may be repairable by crafting, see “Basics > Crafting”. = Players are living beings which occupy a space of about 1×2×1 cubes. They start with 20 health points (HP) and 10 breath points (BP).=
Melee weapons deal damage by punching players and other animate objects. There are two ways to attack: = Players are capable of walking, sneaking, jumping, climbing, swimming, diving, mining, building, fighting and using tools and blocks.=
Mineable blocks have mining properties (based on groups) and a toughness level. Mining tools have the same properties. Each mining property of a block also has a rating, while tools can be able to break blocks within a range of ratings. = At a health of 0, the player dies. The player can just respawn in the world.=
Minetest = Other consequences of death depend on the game. The player could lose all items, or lose the round in a competitive game.=
Minetest as well as Minetest Game are both unfinished at the moment, so please forgive us when not everything works out perfectly. = Some blocks reduce breath. While being with the head in a block which causes drowning, the breath points are reduced by 1 for every 2 seconds. When all breath is gone, the player starts to suffer drowning damage. Breath is quickly restored in any other block.=
Minetest can be played alone or online together with multiple players. Online play will work out of the box with any mods, with no need for additional software as they are entirely provided by the server. = Damage can be disabled on any world. Without damage, players are immortal and health and breath are unimportant.=
Minetest is a free software game engine for games based on voxel gameplay, inspired by InfiniMiner, Minecraft, and the like. Minetest was originally created by Perttu Ahola (alias “celeron55”). = In multi-player mode, the name of other players is written above their head.=
Minetest is usually bundled with a simple default game, named “Minetest Game” (shown in images 1 and 2). You probably already have it. Other games for Minetest can be downloaded from the official Minetest forums <https://forum.minetest.net/viewforum.php?f\=48>. = Items=
Minimap = Items are things you can carry along and store in inventories. They can be used for crafting, smelting, building, mining, and more. Types of items include blocks, tools, weapons and items only used for crafting.=
Mining = An item stack is a collection of items of the same type which fits into a single item slot. Item stacks can be dropped on the ground. Items which drop into the same coordinates will form an item stack.=
Mining (or digging) is the process of breaking blocks to remove them. To mine a block, point it and hold down the left mouse button until it breaks. = A dropped item stack can be collected by punching it.=
Mining usually wears off tools. Each time you mine a block, your tool takes some damage until it is destroyed eventually. The wear per mined block is determined by the difference between the tool's toughness level and the block's toughness level. The higher the difference, the lower the wear. This means: = Tools=
Movement modes = Some items may serve as a tool when wielded. Any item which has some special use which can be directly used by its wielder is considered a tool.=
Noclip mode: = A common tool in Minetest are, of course, mining tools. These are important to break all kinds of blocks. Weapons are a kind of tool in Minetest. There are of course many other possible tools. Special actions of tools are usually done by left-click or right-click.=
Normally, blocks are built in front of the pointed side of the pointed block. A few blocks are different: When you try to build at them, they are replaced. = When nothing is wielded, players use their hand which may act as tool and weapon. The hand is capable of collecting dropped items by punching.=
Note that “transparency” here only means that the block is able to carry brightness from its neighboring blocks. It is possible for a block to be transparent to light but you can't see trough the other side. = Many tools will wear off when using them and may eventually get destroyed. The damage is displayed in a damage bar below the tool icon. If no damage bar is shown, the tool is in mint condition. Tools may be repairable by crafting, see “Basics > Crafting”.=
Official homepage of Minetest: <http://minetest.net/> = Weapons=
On a multiplayer server with the default configuration, new players start with the privileges called “interact” and “shout”. The “interact” privilege is required for the most basic gameplay actions such as building, mining, using, etc. The “shout” privilege allows to chat. = Some items are usable as a melee weapon when wielded. Weapons share most of the properties of tools.=
Online help = Melee weapons deal damage by punching players and other animate objects. There are two ways to attack:=
Online multiplayer: = • Single punch: Left-click once to deal a single punch=
Other consequences of death depend on the game. The player could lose all items, or lose the round in a competitive game. = • Quick punching: Hold down the left mouse button to deal quick repeated punches=
Players = There are two core attributes of melee weapons:=
Players (actually: “player characters”) are the characters which users control. = • Maximum damage: Damage which is dealt after a hit when the weapon was fully recovered=
Players are capable of walking, sneaking, jumping, climbing, swimming, diving, mining, building, fighting and using tools and blocks. = • Full punch interval: Time it takes for fully recovering from a punch=
Players are living beings which occupy a space of about 1×2×1 cubes. They start with 20 health points (HP) and 10 breath points (BP). = A weapon only deals full damage when it has fully recovered from a previous punch. Otherwise, the weapon will deal only reduced damage. This means, quick punching is very fast, but also deals rather low damage. Note the full punch interval does not limit how fast you can attack.=
Players with the “privs” privilege can modify privileges at will: = There is a rule which sometimes makes attacks impossible: Players, animate objects and weapons belong to damage groups. A weapon only deals damage to those who share at least one damage group with it. So if you're using the wrong weapon, you might not deal any damage at all.=
Pointing = Pointing=
Press [F9] to make a minimap appear on the top right. The minimap helps you to find your way around the world. Press it again to select different minimap modes and zoom levels. The minimap also shows the positions of other players. = “Pointing” means looking at something in range with the crosshair. Pointing is needed for interaction, like mining, punching, using, etc. Pointable things include blocks, dropped items, players, computer enemies and objects.=
Privileges = To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed thing will be outlined or highlighted (depending on your settings). Pointing is not possible with the 3rd person front camera.=
Putting: You can put items onto a slot if the cursor holds 1 or more items and the slot is either empty or contains an item stack of the same item type. = A few things can not be pointed. Most blocks are pointable. A few blocks, like air, can never be pointed. Other blocks, like liquids can only be pointed by special items.=
Quick start = Camera=
Quick transfer: You can quickly transfer an item stack to/from the player inventory to/from another item's inventory slot like a furnace, chest, or any other item with an inventory slot when that item's inventory is accessed. The target inventory is generally the most relevant inventory in this context. = You can change the camera mode by pressing [F7].=
Radar mode (image 2) is more complicated. It displays the “denseness” of the area around you and changes with your height. Roughly, the more green an area is, the less “dense” it is. Black areas have many blocks. Use the radar to find caverns, hidden areas, walls and more. The rectangular shapes in image 2 clearly expose the position of a dungeon. = There is also Cinematic Mode which can be toggled with [F8]. With Cinematic Mode enabled, the camera movements become more smooth. Some players don't like it, it is a matter of taste.=
Rarely, crafting recipes have replacements. This means, whenever you perform a craft, some items in the crafting grid will not be consumed, but instead will be replaced by another item. = By holding down [Z], you can zoom the view at your crosshair. You need the “zoom” privilege to do this.=
See the entry “Basics > Inventory”. = • Switch camera mode: [F7]=
Server commands = • Toggle Cinematic Mode: [F8]=
Server commands (also called “chat commands”) are little helpers for advanced users. You don't need to use these commands when playing. But they might come in handy to perform some more technical tasks. Server commands work both in multi-player and single-player mode. = • Zoom: [Z]=
Server commands can be entered by players using the chat to perform a special server action. There are a few commands which can be issued by everyone, but some commands only work if you have certain privileges granted on the server. There is a small set of basic commands which are always available, other commands can be added by mods. = Blocks=
Server interaction: = The world of Minetest is made entirely out of blocks (voxels, to be precise). Blocks can be added or removed with the correct tools.=
Settings = Blocks can have a wide range of different properties which determine mining times, behavior, looks, shape, and much more. Their properties include:=
Short explanation: = • Collidable: Collidable blocks can not be passed through; players can walk on them. Non-collidable blocks can be passed through freely=
Sneaking = • Pointable: Pointable blocks show a wireframe or a halo box when pointed. But you will just point through non-pointable blocks. Liquids are usually non-pointable but they can be pointed at by some special tools=
Sneaking makes you walk slower and prevents you from falling off the edge of a block. = • Mining properties: By which tools it can be mined, how fast and how much it wears off tools=
Sneaking might be disabled by mods. In this case, you still walk slower by sneaking, but you will no longer be stopped at ledges. = • Climbable: While you are at a climbable block, you won't fall and you can move up and down with the jump and sneak keys=
Sneaking only works when you stand on solid ground, are not in a liquid and don't climb. = • Drowning damage: See the entry “Basics > Player”=
Some blocks reduce breath. While being with the head in a block which causes drowning, the breath points are reduced by 1 for every 2 seconds. When all breath is gone, the player starts to suffer drowning damage. Breath is quickly restored in any other block. = • Liquids: See the entry “Basics > Liquids”=
Some final remarks: = • Group memberships: Group memberships are used to determine mining properties, crafting, interactions between blocks and more=
Some items are usable as a melee weapon when wielded. Weapons share most of the properties of tools. = Mining=
Some items may serve as a tool when wielded. Any item which has some special use which can be directly used by its wielder is considered a tool. = Mining (or digging) is the process of breaking blocks to remove them. To mine a block, point it and hold down the left mouse button until it breaks.=
Sunlight is the brightest light and always goes perfectly straight down from the sky at each time of the day. At night, the sunlight will become moonlight instead, which still provides a small amount of light. The light level of sunlight is 15. = Short explanation:=
Sunlight will preserve its brightness as long it only passes fully transparent blocks. When it passes through a semi-transparent block, it turns to artificial light. Image 2 shows the difference. = Blocks require a mining tool to be mined. Different blocks are mined by different mining tools, and some blocks can not be mined by any tool. Blocks vary in toughness and tools vary in strength. Mining tools will wear off over time. The mining time and the tool wear depend on the block and the mining tool. The fastest way to find out how efficient your mining tools are is by just trying them out on various blocks. Any items you gather by mining go straight into your inventory.=
Surface mode (image 1) is a top-down view of the world, roughly resembling the colors of the blocks this world is made of. It only shows the topmost blocks, everything below is hidden, like a satellite photo. Surface mode is useful if you got lost. = Detailed explanation:=
Swimming in a liquid is fairly straightforward: The usual direction keys for basic movement, the jump key for rising and the sneak key for sinking. = Mineable blocks have mining properties (based on groups) and a toughness level. Mining tools have the same properties. Each mining property of a block also has a rating, while tools can be able to break blocks within a range of ratings.=
Taking: You can take items from an occupied slot if the cursor holds nothing. = In order to mine a block, these conditions need to be met:=
Technical terms: = • The block and tool share at least one mining property for which they have a matching rating=
Technical: = • The tool's toughness level is equal or less than the block's toughness level=
The Minetest world is a large cube. And because of this, a position in the world can be easily expressed with Cartesian coordinates. That is, for each position in the world, there are 3 values X, Y and Z. = Example: A block with the mining property “cracky”, rating 3 and toughness level 0 can only be broken by a tool which is able to break “cracky” blocks at rating 3 and it must have a toughness level of 0 or larger.=
The drop goes directly into your inventory, unless there's no more space left. In that case, the items literally drop on the floor. = The time it takes to mine a block depends on the ratings and the toughness levels of both tool and block.=
The item help shows the mining times of a tool listed by its mining properties and its ratings. The mining times are often expressed as a range. The low number stands for the mining time for toughness level 0 and the high number for the highest level the tool can mine. = • The base mining time depends on the ratings of the block and the mining speed of the tool=
The main place to find the most recent version of Minetest. = • The mining speed of the tool differs for each mining property and its rating=
The physics for swimming and diving in a liquid are: = • The toughness level further modifies the mining speed for this mining property=
The player is thrown into a huge world made out of cubes or blocks. These cubes usually make the landscape they blocks can be removed and placed almost entirely freely. Using the collected items, new tools and other items can be crafted. Games in Minetest can, however, be much more complex than this. = • A high difference in toughness levels decreases the mining time considerably=
The selected item is also your wielded item. = • If the toughness level difference is 2, the mining time is half of the base mining time=
The time it takes to mine a block depends on the ratings and the toughness levels of both tool and block. = • With a difference of 3, the mining time is a third, and so on=
The values for X, Y and Z work like this: = The item help shows the mining times of a tool listed by its mining properties and its ratings. The mining times are often expressed as a range. The low number stands for the mining time for toughness level 0 and the high number for the highest level the tool can mine.=
The world of Minetest is made entirely out of blocks (voxels, to be precise). Blocks can be added or removed with the correct tools. = Mining usually wears off tools. Each time you mine a block, your tool takes some damage until it is destroyed eventually. The wear per mined block is determined by the difference between the tool's toughness level and the block's toughness level. The higher the difference, the lower the wear. This means:=
There are 2 minimap modes and 3 zoom levels. = • High-level blocks wear off your tools faster=
There are also two different rotation modes. In “square mode”, the rotation of the minimap is fixed. If you press [Shift]+[F9] to switch to “circle mode”, the minimap will instead rotate with your looking direction, so “up” is always your looking direction. = • You can use high-level tools to compensate this=
There are some special controls for the console: = • The highest wear is caused when the level of both tool and block are equal=
There are two core attributes of melee weapons: = After mining, a block may leave a “drop” behind. This is a number of items you get after mining. Most commonly, you will get the block itself. There are other possibilities for a drop which depends on the block type. The following drops are possible:=
There are two types of light: Sunlight and artificial light. = • Always drops itself (the usual case)=
There is a large variety of settings to configure Minetest. Pretty much every aspect can be changed that way. = • Always drops the same items=
There is a rule which sometimes makes attacks impossible: Players, animate objects and weapons belong to damage groups. A weapon only deals damage to those who share at least one damage group with it. So if you're using the wrong weapon, you might not deal any damage at all. = • Drops items based on probability=
There is a small set of core privileges which you'll find on every server, other privileges might be added by mods. = • Drops nothing=
There is also Cinematic Mode which can be toggled with [F8]. With Cinematic Mode enabled, the camera movements become more smooth. Some players don't like it, it is a matter of taste. = The drop goes directly into your inventory, unless there's no more space left. In that case, the items literally drop on the floor.=
There is also an input history. Minetest saves your previous console inputs which you can quickly access later: = Building=
These are a few of the most important gameplay settings: = Almost all blocks can be built (or placed). Building is very simple and has no delay.=
These are the default controls: = To build your wielded block, point at a block in the world and right-click. If this is not possible because the pointed block has a special right-click action, hold down the sneak key before right-clicking.=
This is a list of commonly used terms in Minetest: = Blocks can almost always be built at pointable blocks. One exception are blocks attached to the floor; these can only be built on the floor.=
This is a very brief introduction to the basic gameplay: = Normally, blocks are built in front of the pointed side of the pointed block. A few blocks are different: When you try to build at them, they are replaced.=
This refers to the position where X\=5, Y\=45 and Z\=-12. The 3 letters are called “axes”: Y is for the height. X and Z are for the horizontal position. = Liquids=
Throwing away: If you hold an item stack and click with it somewhere outside the menu, the item stack gets thrown away into the environment. = Liquids are special dynamic blocks. Liquids like to spread and flow to their surrounding blocks. Players can swim and drown in them.=
To build your wielded block, point at a block in the world and right-click. If this is not possible because the pointed block has a special right-click action, hold down the sneak key before right-clicking. = Liquids usually come in two forms: In source form (S) and in flowing form (F).=
To complete the craft, take the result item from the output slot, which will consume items from the crafting grid and creates a new item. It is not possible to place items into the output slot. = Liquid sources have the shape of a full cube. A liquid source will generate flowing liquids around it from time to time, and, if the liquid is renewable, it also generates liquid sources. A liquid source can sustain itself. As long it is left alone, a liquid source will normally keep its place and does not drain out.=
To craft something, you need one or more items, a crafting grid (C) and a crafting recipe. A crafting grid is like a normal inventory which can also be used for crafting. Items need to be put in a certain pattern into the crafting grid. Next to the crafting grid is an output slot (O). Here the result will appear when you placed items correctly. This is just a preview, not the actual item. Crafting grids can come in different sizes which limits the possible recipes you can craft. = Flowing liquids take a sloped form. Flowing liquids spread around the world until they drain. A flowing liquid can not sustain itself and always comes from a liquid source, either directly or indirectly. Without a liquid source, a flowing liquid will eventually drain out and disappear.=
To issue a command, simply type it like a chat message or press Minetest's command key (default: [/]). All commands have to begin with “/”, for example “/mods”. The Minetest command key does the same as the chat key, except that the slash is already entered. = All liquids share the following properties:=
To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed thing will be outlined or highlighted (depending on your settings). Pointing is not possible with the 3rd person front camera. = • All properties of blocks (including drowning damage)=
To sneak, hold down the sneak key (default: [Shift]). When you release it, you stop sneaking. Careful: When you release the sneak key at a ledge, you might fall! = • Renewability: Renewable liquids can create new sources=
To view your own privileges, issue the server command “/privs”. = • Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will spread. Possible are ranges from 0 to 8. At 0, no flowing liquids will be created. Image 5 shows a liquid of flowing range 2=
Tools = • Viscosity: How slow players move through it and how slow the liquid spreads=
Use the chat to communicate with other players. This requires you to have the “shout” privilege. = When those criteria are met, the open space is filled with a new liquid source of the same type (image 3).=
Using the chat or server command key also opens the console, but it is smaller and will be closed after you sent a message. = Swimming in a liquid is fairly straightforward: The usual direction keys for basic movement, the jump key for rising and the sneak key for sinking.=
Weapons = The physics for swimming and diving in a liquid are:=
Web forums: <http://forums.minetest.net/> = • The higher the viscosity, the slower you move=
When nothing is wielded, players use their hand which may act as tool and weapon. The hand is capable of collecting dropped items by punching. = • If you rest, you'll slowly sink=
When those criteria are met, the open space is filled with a new liquid source of the same type (image 3). = • There is no fall damage for falling into a liquid as such=
While on a ladder, swimming in a liquid or fly mode is active = • If you fall into a liquid, you will be slowed down on impact (but don't stop instantly). Your impact depth is determined by your speed and the liquid viscosity. For a safe high drop into a liquid, make sure there is enough liquid above the ground, otherwise you might hit the ground and take fall damage=
While standing on solid ground: = Liquids are often not pointable. But some special items are able to point all liquids.=
With [F10] you can open and close the console. The main use of the console is to show the chat log and enter chat messages or server commands. = Crafting=
World interaction: = Crafting is the task of combining several items to form a new item.=
You can change the camera mode by pressing [F7]. = To craft something, you need one or more items, a crafting grid (C) and a crafting recipe. A crafting grid is like a normal inventory which can also be used for crafting. Items need to be put in a certain pattern into the crafting grid. Next to the crafting grid is an output slot (O). Here the result will appear when you placed items correctly. This is just a preview, not the actual item. Crafting grids can come in different sizes which limits the possible recipes you can craft.=
You can change the selected item with the mouse wheel or the number keys. = To complete the craft, take the result item from the output slot, which will consume items from the crafting grid and creates a new item. It is not possible to place items into the output slot.=
You can send private messages: Say “/msg <player> <message>” in chat to send “<message>” which can only be seen by <player>. = A description on how to craft an item is called a “crafting recipe”. You need this knowledge to craft. There are multiple ways to learn crafting recipes. One way is by using a crafting guide, which contains a list of available crafting recipes. Some games provide crafting guides. There are also some mods which you can download online for installing a crafting guide. Another way is by reading the online manual of the game (if one is available).=
You can view your current position in the debug screen (open with [F5]). This is considered cheating in some games. = Crafting recipes consist of at least one input item and exactly one stack of output items. When performing a single craft, it will consume exactly one item from each stack of the crafting grid, unless the crafting recipe defines replacements.=
You have your own inventory which is called your “player inventory”, you can open it with the inventory key (default: [I]). The first inventory slots are also used as slots in your hotbar. = In some crafting recipes, some input items do not need to be a concrete item, instead they need to be a member of a group (see “Basics > Groups”). These recipes offer a bit more freedom in the input items. Images 6-8 show the same group-based recipe. Here, 8 items of the “stone” group are required, which is true for all of the shown items.=
You may want to check out these online resources related to Minetest: = Rarely, crafting recipes have replacements. This means, whenever you perform a craft, some items in the crafting grid will not be consumed, but instead will be replaced by another item.=
“/help all” is a very important command: You get a list of all available commands on the server, a short explanation and the allowed parameters. This command is also important because the available commands often differ per server. = Cooking=
“Pointing” means looking at something in range with the crosshair. Pointing is needed for interaction, like mining, punching, using, etc. Pointable things include blocks, dropped items, players, computer enemies and objects. = Cooking (or smelting) is a form of crafting which does not involve a crafting grid. Cooking is done with a special block (like a furnace), an cookable item, a fuel item and time in order to yield a new item.=
• +: Increase minimal viewing distance = Each fuel item has a burning time. This is the time a single item of the fuel keeps a furnace burning.=
• -: Decrease minimal viewing distance = Each cookable item requires time to be cooked. This time is specific to the item type and the item must be “on fire” for the whole cooking time to actually yield the result.=
• /: Start issuing a server command = Hotbar=
• /give <name> <ItemString>: Two parameters. Example: “/give Player default:apple” = At the bottom of the screen you see some squares. This is called the “hotbar”. The hotbar allows you to quickly access the first items from your player inventory.=
• /grant <player> <privilege>: Grant <privilege> to <player> = You can change the selected item with the mouse wheel or the number keys.=
• /help [all|privs|<cmd>]: Valid inputs are “/help”, “/help all”, “/help privs”, or “/help ” followed by a command name, like “/help time” = • Select previous item in hotbar: [Mouse wheel up]=
• /help privs: Shows a list and description about all privileges = • Select next item in hotbar: [Mouse wheel down]=
• /me <action>: 1 parameter. You have to enter “/me ” followed by any text, e.g. “/me orders pizza” = • Select item in hotbar directly: [0]-[9]=
• /mods: No parameters. Just enter “/mods” = The selected item is also your wielded item.=
• /privs <player>: Lists the privileges of <player> = Minimap=
• /privs: Lists your privileges = Press [F9] to make a minimap appear on the top right. The minimap helps you to find your way around the world. Press it again to select different minimap modes and zoom levels. The minimap also shows the positions of other players.=
• /revoke <player> <privilege>: Revoke <privilege> from <player> = There are 2 minimap modes and 3 zoom levels.=
• /spawnentity <EntityName> [<X>,<Y>,<Z>]: Valid inputs include “/spawnentity boats:boat” and “/spawnentity boats:boat 0,0,0” = Surface mode (image 1) is a top-down view of the world, roughly resembling the colors of the blocks this world is made of. It only shows the topmost blocks, everything below is hidden, like a satellite photo. Surface mode is useful if you got lost.=
• 0-9: Select item in hotbar directly = Radar mode (image 2) is more complicated. It displays the “denseness” of the area around you and changes with your height. Roughly, the more green an area is, the less “dense” it is. Black areas have many blocks. Use the radar to find caverns, hidden areas, walls and more. The rectangular shapes in image 2 clearly expose the position of a dungeon.=
• A high difference in toughness levels decreases the mining time considerably = There are also two different rotation modes. In “square mode”, the rotation of the minimap is fixed. If you press [Shift]+[F9] to switch to “circle mode”, the minimap will instead rotate with your looking direction, so “up” is always your looking direction.=
• A: Move to the left = In some games, the minimap may be disabled.=
• All properties of blocks (including drowning damage) = • Toggle minimap mode: [F9]=
• Always drops itself (the usual case) = • Toggle minimap rotation mode: [Shift]+[F9]=
• Always drops the same items = Inventories are used to store item stacks. There are other uses, such as crafting. An inventory consists of a rectangular grid of item slots. Each item slot can either be empty or hold one item stack. Item stacks can be moved freely between most slots.=
• Anything in square brackets (e.g. “[text]”) is optional and can be omitted = You have your own inventory which is called your “player inventory”, you can open it with the inventory key (default: [I]). The first inventory slots are also used as slots in your hotbar.=
• BP: Breath point, indicates breath when diving = Blocks can also have their own inventory, e.g. chests and furnaces.=
• Block behavior: Blocks may show a special behaviour and interact with other blocks when they belong to a particular group = Inventory controls:=
• Block: Cubes that the worlds are made of = Taking: You can take items from an occupied slot if the cursor holds nothing.=
• Building/placing: Putting a block somewhere = • Left click: take entire item stack=
• Click: exchange item stacks = • Right click: take half from the item stack (rounded up)=
• Climbable: While you are at a climbable block, you won't fall and you can move up and down with the jump and sneak keys = • Middle click: take 10 items from the item stack=
• Climbing: Moving up or down a climbable block = Putting: You can put items onto a slot if the cursor holds 1 or more items and the slot is either empty or contains an item stack of the same item type.=
• Collidable: Collidable blocks can not be passed through; players can walk on them. Non-collidable blocks can be passed through freely = • Left click: put entire item stack=
• Crafting guide: A helper which shows available crafting recipes = • Right click: put 1 item of the item stack=
• Crafting recipes: Slots in a crafting recipe may not require a specific item, but instead an item which is a member of a particular group, or multiple groups = • Middle click: put 10 items of the item stack=
• Crafting: Combining multiple items to create new ones = Exchanging: You can exchange items if the cursor holds 1 or more items and the destination slot is occupied by a different item type.=
• Craftitem: An item which is (primarily or only) used for crafting = • Click: exchange item stacks=
• Creative Mode (creative_mode): Enables sandbox-style gameplay focusing on creativity rather than a challenging gameplay. The meaning depends on the game; usual changes are: Reduced dig times, easy access to almost all items, tools never wear off, etc. = Throwing away: If you hold an item stack and click with it somewhere outside the menu, the item stack gets thrown away into the environment.=
• Crosshair: Seen in the middle, used to point at things = Quick transfer: You can quickly transfer an item stack to/from the player inventory to/from another item's inventory slot like a furnace, chest, or any other item with an inventory slot when that item's inventory is accessed. The target inventory is generally the most relevant inventory in this context.=
• D: Move to the right = • Sneak+Left click: Automatically transfer item stack=
• Damage and armor: Objects and players have armor groups, weapons have damage groups. These groups determine damage. See also: “Basics > Weapons” = Online help=
• Damage enabled (enable_damage): Enables the health and breath attributes for all players. If disabled, players are immortal = You may want to check out these online resources related to Minetest:=
• Default key: [H] = Official homepage of Minetest: <http://minetest.net/>=
• Default key: [J] = The main place to find the most recent version of Minetest.=
• Default key: [K] = Community wiki: <http://wiki.minetest.net/>=
• Description: Allows you to move much faster. Hold down the the “Use” key [E] to move faster. In the client configuration, you can further customize fast mode. = A community-based documentation website for Minetest. Anyone with an account can edit it! It also features a documentation of Minetest Game.=
• Description: Allows you to move through walls. Only works when fly mode is enabled, too. = Web forums: <http://forums.minetest.net/>=
• Description: Gravity doesn't affect you and you can move freely in all directions. Use the jump key to rise and the sneak key to sink. = A web-based discussion platform where you can discuss everything related to Minetest. This is also a place where player-made mods and games are published and discussed. The discussions are mainly in English, but there is also space for discussion in other languages.=
• Digging times: Diggable blocks belong to groups which are used to determine digging times. Mining tools are capable of digging blocks belonging to certain groups = Chat: <irc://irc.freenode.net#minetest>=
• Drop: Items you get after mining a block = A generic Internet Relay Chat channel for everything related to Minetest where people can meet to discuss in real-time. If you do not understand IRC, see the Community Wiki for help.=
• Dropping: Throwing an item or item stack to the ground = Groups=
• Drops items based on probability = Items, players and objects (animate and inanimate) can be members of any number of groups. Groups serve multiple purposes:=
• Drops nothing = • Crafting recipes: Slots in a crafting recipe may not require a specific item, but instead an item which is a member of a particular group, or multiple groups=
• Drowning damage: See the entry “Basics > Player” = • Digging times: Diggable blocks belong to groups which are used to determine digging times. Mining tools are capable of digging blocks belonging to certain groups=
• E: Walk fast in fast mode = • Block behavior: Blocks may show a special behaviour and interact with other blocks when they belong to a particular group=
• Esc: Open menu window (pauses in single-player mode) or close window = • Damage and armor: Objects and players have armor groups, weapons have damage groups. These groups determine damage. See also: “Basics > Weapons”=
• Everything else is to be read as literal text = • Other uses=
• F10: Open/close console/chat log = In the item help, many important groups are usually mentioned and explained.=
• F12: Take a screenshot = Glossary=
• F1: Show/hide HUD = This is a list of commonly used terms in Minetest:=
• F2: Show/hide chat = Controls:=
• F3: Enable/disable fog = • Wielding: Holding an item in hand=
• F5: Enable/disable debug screen which also shows your coordinates = • Pointing: Looking with the crosshair at something in range=
• F6: Only useful for developers. Enables/disables profiler = • Dropping: Throwing an item or item stack to the ground=
• F7: Toggle camera mode = • Punching: Attacking with left-click, is also used on blocks=
• F8: Toggle cinematic mode = • Sneaking: Walking slowly while (usually) avoiding to fall over edges=
• F9: Toggle minimap = • Climbing: Moving up or down a climbable block=
• First items in inventory appear in hotbar below = Blocks:=
• Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will spread. Possible are ranges from 0 to 8. At 0, no flowing liquids will be created. Image 5 shows a liquid of flowing range 2 = • Block: Cubes that the worlds are made of=
• Follow the sun, then go left: Z decreases = • Mining/digging: Using a mining tool to break a block=
• Follow the sun, then go right: Z increases = • Building/placing: Putting a block somewhere=
• For /give and /giveme, you need an itemstring. This is an internally used unique item identifier which you may find in the item help if you have the “give” or “debug” privilege = • Drop: Items you get after mining a block=
• For /spawnentity you need an entity name, which is another identifier = • Using a block: Right-clicking a block to access its special function=
• Full punch interval: Time it takes for fully recovering from a punch = Items:=
• Game: A complete playing experience to be used in Minetest; such as a game or sandbox or similar = • Item: A single thing that players can possess=
• Griefing: Destroying the buildings of other players against their will = • Item stack: A collection of items of the same kind=
• Group memberships: Group memberships are used to determine mining properties, crafting, interactions between blocks and more = • Maximum stack size: Maximum amount of items in an item stack=
• Group: Puts similar things together, often affects gameplay = • Slot / inventory slot: Can hold one item stack=
• H: Toggle noclip mode, makes you go through walls in fly mode (requires “noclip” privilege) = • Inventory: Provides several inventory slots for storage=
• HP: Hit point (equals half 1 “heart”) = • Player inventory: The main inventory of a player=
• High-level blocks wear off your tools faster = • Tool: An item which you can use to do special things with when wielding=
• Hotbar: Inventory slots at the bottom = • Range: How far away things can be to be pointed by an item=
• I: Show/hide inventory menu = • Mining tool: A tool which allows to break blocks=
• If the toughness level difference is 2, the mining time is half of the base mining time = • Craftitem: An item which is (primarily or only) used for crafting=
• If you fall into a liquid, you will be slowed down on impact (but don't stop instantly). Your impact depth is determined by your speed and the liquid viscosity. For a safe high drop into a liquid, make sure there is enough liquid above the ground, otherwise you might hit the ground and take fall damage = Gameplay:=
• If you follow the sun, X increases = • “heart”: A single health symbol, indicates 2 HP=
• If you go down, Y decreases = • “bubble”: A single breath symbol, indicates 1 BP=
• If you go to the reverse direction, X decreases = • HP: Hit point (equals half 1 “heart”)=
• If you go up, Y increases = • BP: Breath point, indicates breath when diving=
• If you rest, you'll slowly sink = • Mob: Computer-controlled enemy=
• Inventory: Provides several inventory slots for storage = • Crafting: Combining multiple items to create new ones=
• Item stack: A collection of items of the same kind = • Crafting guide: A helper which shows available crafting recipes=
• Item: A single thing that players can possess = • Spawning: Appearing in the world=
• J: Toggle fast mode, makes you run or fly fast (requires “fast” privilege) = • Respawning: Appearing again in the world after death=
• K: Toggle fly mode, makes you move freely in all directions (requires “fly” privilege) = • Group: Puts similar things together, often affects gameplay=
• Left click: put entire item stack = • noclip: Allows to fly through walls=
• Left click: take entire item stack = Interface=
• Left mouse button: Punch / mine blocks / take items = • Hotbar: Inventory slots at the bottom=
• Left-click to mine blocks or attack = • Statbar: Indicator made out of half-symbols, used for health and breath=
• Liquids: See the entry “Basics > Liquids” = • Minimap: The map or radar at the top right=
• Maximum damage: Damage which is dealt after a hit when the weapon was fully recovered = • Crosshair: Seen in the middle, used to point at things=
• Maximum stack size: Maximum amount of items in an item stack = Online multiplayer:=
• Middle click: put 10 items of the item stack = • PvP: Player vs Player. If active, players can deal damage to each other=
• Middle click: take 10 items from the item stack = • Griefing: Destroying the buildings of other players against their will=
• Minetest Game: A game for Minetest by the Minetest developers = • Protection: Mechanism to own areas of the world, which only allows the owners to modify blocks inside=
• Minetest: This game engine = Technical terms:=
• Minimap: The map or radar at the top right = • Minetest: This game engine=
• Mining properties: By which tools it can be mined, how fast and how much it wears off tools = • Minetest Game: A game for Minetest by the Minetest developers=
• Mining tool: A tool which allows to break blocks = • Game: A complete playing experience to be used in Minetest; such as a game or sandbox or similar=
• Mining/digging: Using a mining tool to break a block = • Mod: A single subsystem which adds or modifies functionality; is the basic building block of games and can be used to further enhance or modify them=
• Mob: Computer-controlled enemy = • Privilege: Allows a player to do something=
• Mod: A single subsystem which adds or modifies functionality; is the basic building block of games and can be used to further enhance or modify them = • Node: Other word for “block”=
• Mouse wheel or [0]-[9] to select item = Settings=
• Move mouse to look = There is a large variety of settings to configure Minetest. Pretty much every aspect can be changed that way.=
• Moving the mouse around: Look around = These are a few of the most important gameplay settings:=
• Node: Other word for “block” = • Damage enabled (enable_damage): Enables the health and breath attributes for all players. If disabled, players are immortal=
• Opaque: No light passes through = • Creative Mode (creative_mode): Enables sandbox-style gameplay focusing on creativity rather than a challenging gameplay. The meaning depends on the game; usual changes are: Reduced dig times, easy access to almost all items, tools never wear off, etc.=
• Other uses = • PvP (enable_pvp): Short for “Player vs Player”. If enabled, players can deal damage to each other=
• P: Only useful for developers. Writes current stack traces = For a full list of all available settings, use the “Advanced settings” dialog in the main menu.=
• Parenthesis: (e.g. “(word1 word2) | word3”): Groups multiple words together, used for alternations = Movement modes=
• Pipe or slash (e.g. “text1 | text2 | text3”): Alternation. One of multiple texts must be used (e.g. “text2”) = If you have the required privileges, you can use up to three special movement modes. Using these may be considered cheating.=
• Player inventory: The main inventory of a player = Fast mode:=
• Pointable: Pointable blocks show a wireframe or a halo box when pointed. But you will just point through non-pointable blocks. Liquids are usually non-pointable but they can be pointed at by some special tools = • Description: Allows you to move much faster. Hold down the the “Use” key [E] to move faster. In the client configuration, you can further customize fast mode.=
• Pointing: Looking with the crosshair at something in range = • Default key: [J]=
• Privilege: Allows a player to do something = • Required privilege: fast=
• Protection: Mechanism to own areas of the world, which only allows the owners to modify blocks inside = Fly mode:=
• Punching: Attacking with left-click, is also used on blocks = • Description: Gravity doesn't affect you and you can move freely in all directions. Use the jump key to rise and the sneak key to sink.=
• Put items into crafting grid (usually 3×3 grid) to craft = • Default key: [K]=
• PvP (enable_pvp): Short for “Player vs Player”. If enabled, players can deal damage to each other = • Required privilege: fly=
• PvP: Player vs Player. If active, players can deal damage to each other = Noclip mode:=
• Q: Drop item stack = • Description: Allows you to move through walls. Only works when fly mode is enabled, too.=
• Quick punching: Hold down the left mouse button to deal quick repeated punches = • Default key: [H]=
• R: Toggle far view (disables all fog and allows viewing far away, can make game very slow) = • Required privilege: noclip=
• Range: How far away things can be to be pointed by an item = Console=
• Read entries in this help to learn the rest = With [F10] you can open and close the console. The main use of the console is to show the chat log and enter chat messages or server commands.=
• Recover from swings to deal full damage = Using the chat or server command key also opens the console, but it is smaller and will be closed after you sent a message.=
• Renewability: Renewable liquids can create new sources = Use the chat to communicate with other players. This requires you to have the “shout” privilege.=
• Required privilege: fast = Just type in the message and hit [Enter]. Public chat messages can not begin with “/”.=
• Required privilege: fly = You can send private messages: Say “/msg <player> <message>” in chat to send “<message>” which can only be seen by <player>.=
• Required privilege: noclip = There are some special controls for the console:=
• Respawning: Appearing again in the world after death = • [F10] Open/close console=
• Right click: put 1 item of the item stack = • [Enter]: Send message or command=
• Right click: take half from the item stack (rounded up) = • [Tab]: Try to auto-complete a partially-entered player name=
• Right mouse button: Build or use pointed block = • [Ctrl]+[Left]: Move cursor to the beginning of the previous word=
• Right-click to build blocks and use things = • [Ctrl]+[Right]: Move cursor to the beginning of the next word=
• Roll mouse wheel: Select next/previous item in hotbar = • [Ctrl]+[Backspace]: Delete previous word=
• S: Move backwards = • [Ctrl]+[Delete]: Delete next word=
• Select item in hotbar directly: [0]-[9] = • [Ctrl]+[U]: Delete all text before the cursor=
• Select next item in hotbar: [Mouse wheel down] = • [Ctrl]+[K]: Delete all text after the cursor=
• Select previous item in hotbar: [Mouse wheel up] = • [Page up]: Scroll up=
• Semi-transparent: Sunlight and artificial light go through with losses = • [Page down]: Scroll down=
• Shift+F9: Toggle minimap rotation mode = There is also an input history. Minetest saves your previous console inputs which you can quickly access later:=
• Shift+Q: Drop 1 item = • [Up]: Go to previous entry in history=
• Shift+Right mouse button: Build = • [Down]: Go to next entry in history=
• Shift: Move down = Server commands=
• Shift: Sneak = Server commands (also called “chat commands”) are little helpers for advanced users. You don't need to use these commands when playing. But they might come in handy to perform some more technical tasks. Server commands work both in multi-player and single-player mode.=
• Single punch: Left-click once to deal a single punch = Server commands can be entered by players using the chat to perform a special server action. There are a few commands which can be issued by everyone, but some commands only work if you have certain privileges granted on the server. There is a small set of basic commands which are always available, other commands can be added by mods.=
• Slot / inventory slot: Can hold one item stack = To issue a command, simply type it like a chat message or press Minetest's command key (default: [/]). All commands have to begin with “/”, for example “/mods”. The Minetest command key does the same as the chat key, except that the slash is already entered.=
• Sneak+Left click: Automatically transfer item stack = Commands may or may not give a response in the chat log, but errors will generally be shown in the chat. Try it for yourselves: Close this window and type in the “/mods” command. This will give you the list of available mods on this server.=
• Sneak: [Shift] = “/help all” is a very important command: You get a list of all available commands on the server, a short explanation and the allowed parameters. This command is also important because the available commands often differ per server.=
• Sneaking: Walking slowly while (usually) avoiding to fall over edges = Commands are followed by zero or more parameters.=
• Space: Jump = In the command reference, you see some placeholders which you need to replace with an actual value. Here's an explanation:=
• Space: Move up = • Text in greater-than and lower-than signs (e.g. “<param>”): Placeholder for a parameter=
• Spawning: Appearing in the world = • Anything in square brackets (e.g. “[text]”) is optional and can be omitted=
• Statbar: Indicator made out of half-symbols, used for health and breath = • Pipe or slash (e.g. “text1 | text2 | text3”): Alternation. One of multiple texts must be used (e.g. “text2”)=
• Switch camera mode: [F7] = • Parenthesis: (e.g. “(word1 word2) | word3”): Groups multiple words together, used for alternations=
• T: Open chat window (chat requires the “shout” privilege) = • Everything else is to be read as literal text=
• Text in greater-than and lower-than signs (e.g. “<param>”): Placeholder for a parameter = Here are some examples to illustrate the command syntax:=
• The base mining time depends on the ratings of the block and the mining speed of the tool = • /mods: No parameters. Just enter “/mods”=
• The block and tool share at least one mining property for which they have a matching rating = • /me <action>: 1 parameter. You have to enter “/me ” followed by any text, e.g. “/me orders pizza”=
• The higher the viscosity, the slower you move = • /give <name> <ItemString>: Two parameters. Example: “/give Player default:apple”=
• The highest wear is caused when the level of both tool and block are equal = • /help [all|privs|<cmd>]: Valid inputs are “/help”, “/help all”, “/help privs”, or “/help ” followed by a command name, like “/help time”=
• The mining speed of the tool differs for each mining property and its rating = • /spawnentity <EntityName> [<X>,<Y>,<Z>]: Valid inputs include “/spawnentity boats:boat” and “/spawnentity boats:boat 0,0,0”=
• The side length of a full cube is 1 = Some final remarks:=
• The tool's toughness level is equal or less than the block's toughness level = • For /give and /giveme, you need an itemstring. This is an internally used unique item identifier which you may find in the item help if you have the “give” or “debug” privilege=
• The toughness level further modifies the mining speed for this mining property = • For /spawnentity you need an entity name, which is another identifier=
• There is no fall damage for falling into a liquid as such = Privileges=
• Toggle Cinematic Mode: [F8] = Each player has a set of privileges, which differs from server to server. Your privileges determine what you can and can't do. Privileges can be granted and revoked from other players by any player who has the privilege called “privs”.=
• Toggle minimap mode: [F9] = On a multiplayer server with the default configuration, new players start with the privileges called “interact” and “shout”. The “interact” privilege is required for the most basic gameplay actions such as building, mining, using, etc. The “shout” privilege allows to chat.=
• Toggle minimap rotation mode: [Shift]+[F9] = There is a small set of core privileges which you'll find on every server, other privileges might be added by mods.=
• Tool: An item which you can use to do special things with when wielding = To view your own privileges, issue the server command “/privs”.=
• Transparent: Sunlight goes through limitless, artificial light goes through with losses = Here are a few basic privilege-related commands:=
• Use a crafting guide mod to learn crafting recipes or visit <http://wiki.minetest.net/wiki/Crafting> = • /privs: Lists your privileges=
• Using a block: Right-clicking a block to access its special function = • /privs <player>: Lists the privileges of <player>=
• Viscosity: How slow players move through it and how slow the liquid spreads = • /help privs: Shows a list and description about all privileges=
• W: Move forwards = Players with the “privs” privilege can modify privileges at will:=
• Wielding: Holding an item in hand = • /grant <player> <privilege>: Grant <privilege> to <player>=
• With a difference of 3, the mining time is a third, and so on = • /revoke <player> <privilege>: Revoke <privilege> from <player>=
• You can use high-level tools to compensate this = In single-player mode, you can use “/grant singleplayer all” to unlock all abilities (which is often considered cheating).=
• Z: Zoom (requires “zoom” privilege) = Light=
• Zoom: [Z] = As the world is entirely block-based, so is the light in the world. Each block has its own brightness. The brightness of a block is expressed in a “light level” which ranges from 0 (total darkness) to 15 (as bright as the sun).=
• [Ctrl]+[Backspace]: Delete previous word = There are two types of light: Sunlight and artificial light.=
• [Ctrl]+[Delete]: Delete next word = Artificial light is emitted by luminous blocks. Artificial light has a light level from 1-14.=
• [Ctrl]+[K]: Delete all text after the cursor = Sunlight is the brightest light and always goes perfectly straight down from the sky at each time of the day. At night, the sunlight will become moonlight instead, which still provides a small amount of light. The light level of sunlight is 15.=
• [Ctrl]+[Left]: Move cursor to the beginning of the previous word = Blocks have 3 levels of transparency:=
• [Ctrl]+[Right]: Move cursor to the beginning of the next word = • Transparent: Sunlight goes through limitless, artificial light goes through with losses=
• [Ctrl]+[U]: Delete all text before the cursor = • Semi-transparent: Sunlight and artificial light go through with losses=
• [Down]: Go to next entry in history = • Opaque: No light passes through=
• [Enter]: Send message or command = Artificial light will lose one level of brightness for each transparent or semi-transparent block it passes through, until only darkness remains (image 1).=
• [Esc] to close this window = Sunlight will preserve its brightness as long it only passes fully transparent blocks. When it passes through a semi-transparent block, it turns to artificial light. Image 2 shows the difference.=
• [F10] Open/close console = Note that “transparency” here only means that the block is able to carry brightness from its neighboring blocks. It is possible for a block to be transparent to light but you can't see trough the other side.=
• [F9] for the minimap = Coordinates=
• [I] for the inventory = The Minetest world is a large cube. And because of this, a position in the world can be easily expressed with Cartesian coordinates. That is, for each position in the world, there are 3 values X, Y and Z.=
• [Page down]: Scroll down = Like this: (5, 45, -12)=
• [Page up]: Scroll up = This refers to the position where X@=5, Y@=45 and Z@=-12. The 3 letters are called “axes”: Y is for the height. X and Z are for the horizontal position.=
• [Shift] to sneak or move downwards = The values for X, Y and Z work like this:=
• [Space] to jump or move upwards = • If you go up, Y increases=
• [Tab]: Try to auto-complete a partially-entered player name = • If you go down, Y decreases=
• [Up]: Go to previous entry in history = • If you follow the sun, X increases=
• [W], [A], [S] and [D] to move = • If you go to the reverse direction, X decreases=
• noclip: Allows to fly through walls = • Follow the sun, then go right: Z increases=
• “bubble”: A single breath symbol, indicates 1 BP = • Follow the sun, then go left: Z decreases=
• “heart”: A single health symbol, indicates 2 HP = • The side length of a full cube is 1=
You can view your current position in the debug screen (open with [F5]). This is considered cheating in some games.=