Update players page

master
Wuzzy 2016-08-12 17:02:15 +02:00
parent c4a74766bf
commit 39989c8473
1 changed files with 8 additions and 7 deletions

View File

@ -114,10 +114,12 @@ Technical:
P: Only useful for developers. Writes current stack traces]=]
})
doc.new_entry("basics", "damage", {
name="Damage",
doc.new_entry("basics", "players", {
name="Players",
data=
[=[Each player starts with 20 health points (often, but not always represented by 20 half hearts) and 10 breath points (often represented by bubbles).
[=[Players (actually: player characters) are the characters which user control.
Players are mortal beings which occupy a space of roughly 1×2×1 cubes and start with 20 health points (often, but not always represented by 20 half hearts) and 10 breath points (often represented by bubbles).
Players can take damage for a variety of reasons, here are some:
Taking fall damage
@ -126,13 +128,12 @@ Players can take damage for a variety of reasons, here are some:
Being attacked by another player
Being attacked by a computer enemy
At a health of 0, the player dies after which the player can just instantly respawn to the world, usually somewhere else.
The actual consequences of death vary wildly between subgame, usually this means the loss of all items, the loss of a game and what
At a health of 0, the player dies after which the player can just respawn in the world, usually somewhere else.
Other consequences of death vary wildly between subgame. The player could lose all items, or lose the round in a competitive game.
Breath is usually hidden unless it is reduced for being with the head inside some block which causes drowning. Such blocks reduce the breath by 1 for every 2 seconds and start to cause damage every 2 seconds when the player has lost all breath. As soon as player is outside of blocks that cause drowning, the breath points are very quickly restored.
Damage can be disabled on any world. Without damage, players are basically immortal. Health and breath don't play a role anymore and are hidden.
]=]})
Damage can be disabled on any world. Without damage, players are basically immortal. Health and breath don't play a role anymore and are hidden.]=]})
doc.new_entry("basics", "tools", {
name="Tools and weapons",