Update texts that are no longer true in 5.0.0

master
Wuzzy 2019-03-17 04:55:27 +01:00
parent be90a8c367
commit 12f90804fd
3 changed files with 33 additions and 30 deletions

View File

@ -111,7 +111,7 @@ S("• H: Toggle noclip mode, makes you go through walls in fly mode (requires
S("• E: Walk fast in fast mode").."\n\n"..
S("World interaction:").."\n"..
S("• Left mouse button: Punch / mine blocks / take items").."\n"..
S("• Left mouse button: Punch / mine blocks").."\n"..
S("• Right mouse button: Build or use pointed block").."\n"..
S("• Shift+Right mouse button: Build").."\n"..
S("• Roll mouse wheel: Select next/previous item in hotbar").."\n"..
@ -124,7 +124,7 @@ S("Inventory interaction:").."\n"..
S("See the entry “Basics > Inventory”.").."\n\n"..
S("Camera:").."\n"..
S("• Z: Zoom (requires “zoom” privilege)").."\n"..
S("• Z: Zoom").."\n"..
S("• F7: Toggle camera mode").."\n\n"..
S("Interface:").."\n"..
@ -155,7 +155,7 @@ doc.add_entry("basics", "players", {
text =
S("Players (actually: “player characters”) are the characters which users control.").."\n\n"..
S("Players are living beings which occupy a space of about 1×2×1 cubes. They start with 20 health points (HP) and 10 breath points (BP).").."\n"..
S("Players are living beings. They start with a number of health points (HP) and a number of breath points (BP).").."\n"..
S("Players are capable of walking, sneaking, jumping, climbing, swimming, diving, mining, building, fighting and using tools and blocks.").."\n"..
S("Players can take damage for a variety of reasons, here are some:").."\n\n"..
@ -203,7 +203,7 @@ S("Some items may serve as a tool when wielded. Any item which has some special
S("A common tool in Minetest are, of course, mining tools. These are important to break all kinds of blocks. Weapons are a kind of tool in Minetest. There are of course many other possible tools. Special actions of tools are usually done by left-click or right-click.").."\n\n"..
S("When nothing is wielded, players use their hand which may act as tool and weapon. The hand is capable of collecting dropped items by punching.").."\n\n"..
S("When nothing is wielded, players use their hand which may act as tool and weapon.").."\n\n"..
S("Many tools will wear off when using them and may eventually get destroyed. The damage is displayed in a damage bar below the tool icon. If no damage bar is shown, the tool is in mint condition. Tools may be repairable by crafting, see “Basics > Crafting”."),
images = {{image="doc_basics_tools.png"}, {image="doc_basics_tools_mining.png"}},
@ -251,7 +251,8 @@ S("• 2: Third-person view from behind").."\n"..
S("• 3: Third-person view from the front").."\n\n"..
S("You can change the camera mode by pressing [F7].").."\n"..
S("By holding down [Z], you can zoom the view at your crosshair. You need the “zoom” privilege to do this.").."\n\n"..
S("You might be able to zoom with [Z] to zoom the view at the crosshair. This allows you to look further.").."\n"..
S("Zooming is a gameplay feature that might be enabled or disabled by the game. By default, zooming is enabled when in Creative Mode but disabled otherwise.").."\n\n"..
S("• Switch camera mode: [F7]").."\n"..
S("• Zoom: [Z]"),
@ -293,7 +294,7 @@ S("Mineable blocks have mining properties (based on groups) and a toughness leve
S("In order to mine a block, these conditions need to be met:").."\n"..
S("• The block and tool share at least one mining property for which they have a matching rating").."\n"..
S("• The tool's toughness level is equal or less than the block's toughness level").."\n\n"..
S("• The tool's toughness level is equal or greater than the block's toughness level").."\n\n"..
S("Example: A block with the mining property “cracky”, rating 3 and toughness level 0 can only be broken by a tool which is able to break “cracky” blocks at rating 3 and it must have a toughness level of 0 or larger.").."\n\n"..
@ -604,13 +605,13 @@ S("• Damage enabled (enable_damage): Enables the health and breath attributes
S("• Creative Mode (creative_mode): Enables sandbox-style gameplay focusing on creativity rather than a challenging gameplay. The meaning depends on the game; usual changes are: Reduced dig times, easy access to almost all items, tools never wear off, etc.").."\n"..
S("• PvP (enable_pvp): Short for “Player vs Player”. If enabled, players can deal damage to each other").."\n\n"..
S("For a full list of all available settings, use the “Advanced settings” dialog in the main menu.")
S("For a full list of all available settings, use the “All Settings” dialog in the main menu.")
}})
doc.add_entry("advanced", "movement_modes", {
name = S("Movement modes"),
data = { text =
S("If you have the required privileges, you can use up to three special movement modes. Using these may be considered cheating.").."\n\n"..
S("If you have the required privileges, you can use up to three special movement modes.").."\n\n"..
S("Fast mode:").."\n"..
S("• Description: Allows you to move much faster. Hold down the the “Use” key [E] to move faster. In the client configuration, you can further customize fast mode.").."\n"..
@ -719,7 +720,7 @@ S("Players with the “privs” privilege can modify privileges at will:").."\n\
S("• /grant <player> <privilege>: Grant <privilege> to <player>").."\n"..
S("• /revoke <player> <privilege>: Revoke <privilege> from <player>").."\n\n"..
S("In single-player mode, you can use “/grant singleplayer all” to unlock all abilities (which is often considered cheating).")
S("In single-player mode, you can use “/grantme all” to unlock all abilities.")
}})
doc.add_entry("basics", "light", {
@ -764,5 +765,5 @@ S("• Follow the sun, then go right: Z increases").."\n"..
S("• Follow the sun, then go left: Z decreases").."\n"..
S("• The side length of a full cube is 1").."\n\n"..
S("You can view your current position in the debug screen (open with [F5]). This is considered cheating in some games.")
S("You can view your current position in the debug screen (open with [F5]).")
}})

View File

@ -52,7 +52,7 @@ Extended movement (requires privileges):=Erweiterte Bewegung (benötigt Privileg
• H: Toggle noclip mode, makes you go through walls in fly mode (requires “noclip” privilege)=• H: Geistmodus, damit fliegen durch Wände im Flugmodus (benötigt das „noclip“-Privileg)
• E: Walk fast in fast mode=• E: Schnell im Schnellmodus gehen
World interaction:=Weltinteraktion:
• Left mouse button: Punch / mine blocks / take items=• Linke Maustaste: Schlagen / Blöcke abbauen / Gegenstand aufsammeln
• Left mouse button: Punch / mine blocks=• Linke Maustaste: Schlagen / Blöcke abbauen
• Right mouse button: Build or use pointed block=• Rechte Maustaste: Bauen oder gezeigten Block benutzen
• Shift+Right mouse button: Build=• Umschalt+Rechte Maustaste: Bauen
• Roll mouse wheel: Select next/previous item in hotbar=• Mausrad drehen: Nächten/vorherigen Gegenstand in Schnellleiste wählen
@ -63,7 +63,7 @@ World interaction:=Weltinteraktion:
Inventory interaction:=Inventarinteraktion:
See the entry “Basics > Inventory”.=Siehe Eintrag „Grundlagen > Inventar“.
Camera:=Kamera:
• Z: Zoom (requires “zoom” privilege)=• Z: Zoom (benötigt „zoom“-Privileg)
• Z: Zoom=• Z: Zoom
• F7: Toggle camera mode=• F7: Kameramodus wechseln
• F8: Toggle cinematic mode=• F8: Kinomodus umschalten
Interface:=Benutzeroberfläche:
@ -86,7 +86,7 @@ Technical:=Technisches:
• F6: Only useful for developers. Enables/disables profiler=• F6: Nur nützlich für Entwickler. Schaltet die Profiler-Anzeige um
Players=Spieler
Players (actually: “player characters”) are the characters which users control.=Spieler (genauer: „Spielerfiguren“) sind die Figuren, die die Benutzer steuern.
Players are living beings which occupy a space of about 1×2×1 cubes. They start with 20 health points (HP) and 10 breath points (BP).=Spieler sind Lebewesen, die einen Platz von etwa 1×2×1 Würfeln einnehmen. Sie starten mit 20 Trefferpunkten (TP) und 10 Atempunkten.
Players are living beings. They start with a number of health points (HP) and a number of breath points (BP).=Spieler sind Lebewesen. Sie starten mit ein paar Trefferpunkten (TP) und ein paar Atempunkten (AP).
Players are capable of walking, sneaking, jumping, climbing, swimming, diving, mining, building, fighting and using tools and blocks.=Spieler können gehen, schleichen, springen, klettern, tauchen, graben, bauen, kämpfen und Werkzeuge und Blöcke benutzen.
At a health of 0, the player dies. The player can just respawn in the world.=Fällt die Gesundheit auf 0, stirbt der Spieler. Der Spieler kann in der Welt einfach wieder einsteigen.
Other consequences of death depend on the game. The player could lose all items, or lose the round in a competitive game.=Andere Konsequenzen des Todes hängen vom Spiel ab. Der Spieler könnte seinen Besitz verlieren oder eine Runde in einem Wettbewerb verlieren.
@ -100,7 +100,7 @@ A dropped item stack can be collected by punching it.=Ein fallen gelassener Gege
Tools=Werkzeuge
Some items may serve as a tool when wielded. Any item which has some special use which can be directly used by its wielder is considered a tool.=Einige Gegenstände können als Werkzeug fungieren, wenn man sie hält. Als Werkzeug zählt jeder Gegenstand, der einen besonderen Zweck hat, der direkt vom Träger ausgelöst werden kann.
A common tool in Minetest are, of course, mining tools. These are important to break all kinds of blocks. Weapons are a kind of tool in Minetest. There are of course many other possible tools. Special actions of tools are usually done by left-click or right-click.=Eine häufige Werkzeugart in Minetest sind Grabewerkzeuge. Sie sind wichtig zum Abbauen aller möglichen Blöcke. Waffen sind eine Art Werkzeug in Minetest. Es gibt natürlich viele weitere Werkzeuge. Sonderaktionen von Werkzeugen weden normalerweise mit Links- oder Rechtsklick ausgelöst.
When nothing is wielded, players use their hand which may act as tool and weapon. The hand is capable of collecting dropped items by punching.=Wird nichts gehalten, benutzen die Spieler ihre Hand, die als Werkzeug und Waffe herhalten kann. Die Hand kann fallen gelassene Gegenstände mit einem Schlag aufsammeln.
When nothing is wielded, players use their hand which may act as tool and weapon.=Wird nichts gehalten, benutzen die Spieler ihre Hand, die als Werkzeug und Waffe herhalten kann.
Many tools will wear off when using them and may eventually get destroyed. The damage is displayed in a damage bar below the tool icon. If no damage bar is shown, the tool is in mint condition. Tools may be repairable by crafting, see “Basics > Crafting”.=Viele Werkzeuge werden sich bei Benutzung abnutzen und zerbrechen früher oder später. Der Schaden wird in einer Schadensleiste unter dem Werkzeugsymbol angezeigt. Ohne diese Leiste ist das Werkzeug wie neu. Werkzeuge kann man eventuell mit einer Fertigung reparieren.
Weapons=Waffen
Some items are usable as a melee weapon when wielded. Weapons share most of the properties of tools.=Einige Gegenstände sind als Nahkampfwaffen zu gebrauchen. Waffen teilen die meisten Eigenschaften mit Werkzeugen.
@ -118,7 +118,8 @@ To point something, it must be in the pointing range (also just called “range
A few things can not be pointed. Most blocks are pointable. A few blocks, like air, can never be pointed. Other blocks, like liquids can only be pointed by special items.=Ein paar Dinge können nicht gezeigt werden. Die meisten Blöcke sind zeigbar. Ein paar Blöcke, wie Luft, können niemals gezeigt werden. Andere Blöcke, wie Flüssigkeiten können nur von besonderen Gegenständen gezeigt werden.
Camera=Kamera
You can change the camera mode by pressing [F7].=Sie wechseln den Kameramodus mit [F7].
By holding down [Z], you can zoom the view at your crosshair. You need the “zoom” privilege to do this.=Wenn Sie [Z] gedrückt halten, zoomen Sie zum Fadenkreuz herein. Dafür brauchen Sie das „zoom“-Privileg.
You might be able to zoom with [Z] to zoom the view at the crosshair. This allows you to look further.=Sie sind eventuell in der Lage, mit [Z] zum Fadenkreuz hereinzuzoomen. Damit können Sie weiter sehen.
Zooming is a gameplay feature that might be enabled or disabled by the game. By default, zooming is enabled when in Creative Mode but disabled otherwise.=Zoomen ist eine Spielfunktion, die vom Spiel ein- oder ausgeschaltet werden kann. Standardmäßig ist das Zoomen im Kreativmodus erlaubt, aber sonst deaktiviert.
• Switch camera mode: [F7]=• Kameramodus wechseln: [F7]
• Zoom: [Z]=• Zoom: [Z]
Blocks=Blöcke
@ -139,7 +140,7 @@ Detailed explanation:=Detaillierte Erklärung:
Mineable blocks have mining properties (based on groups) and a toughness level. Mining tools have the same properties. Each mining property of a block also has a rating, while tools can be able to break blocks within a range of ratings.=Abbaubare Blöcke haben Abbaueigenschaften (basierend auf Gruppen) und einen Härtegrad. Grabewerkzeuge haben die gleichen Eigenschaften. Jede Abbaueigenschaft eines Blocks hat auch eine Wertung; Werkzeuge hingegen können fähig sein, Blöcke mit einer Reihe von Wertungen abzubauen.
In order to mine a block, these conditions need to be met:=Um einen Block abbauen zu können, müssen diese Bedingungen erfüllt sein:
• The block and tool share at least one mining property for which they have a matching rating=• Der Block und das Werkzeug haben mindestens eine gemeinsame Abbaueigenschaft, für die sie eine gleiche Wertung haben
• The tool's toughness level is equal or less than the block's toughness level=• Der Härtegrad des Werkzeugs ist kleiner oder gleich dem Härtegrad des Blocks
• The tool's toughness level is equal or greater than the block's toughness level=• Der Härtegrad des Werkzeugs ist größer oder gleich dem Härtegrad des Blocks
Example: A block with the mining property “cracky”, rating 3 and toughness level 0 can only be broken by a tool which is able to break “cracky” blocks at rating 3 and it must have a toughness level of 0 or larger.=Beispiel: Ein Block mit der Abbaueigenschaft „cracky“, Wertung 3 und Härtegrad 0 kann nur von einem Werkzeug, der Blöcke mit Eigenschaft „cracky“ bei Wertung 3 bricht, und er muss einen Härtegrad von 0 oder größer haben.
The time it takes to mine a block depends on the ratings and the toughness levels of both tool and block.=Die Zeit, die gebraucht wird, um einen Block abzubauen, hängt von den Wertungen und dem Härtegrad von sowohl dem Werkzeug als auch dem Block ab.
• The base mining time depends on the ratings of the block and the mining speed of the tool=• Die Grund-Abbauzeit hängt von den Wertungen des Blocks und der Grabegeschwindigkeit des Werkzeugs ab
@ -305,9 +306,9 @@ These are a few of the most important gameplay settings:=Dies sind ein paar der
• Damage enabled (enable_damage): Enables the health and breath attributes for all players. If disabled, players are immortal=Schaden aktiviert (enable_damage): Aktiviert die Gesundheits- und Atemattribute für alle Spieler. Wird dies deaktiviert, sind Spieler unsterblich.
• Creative Mode (creative_mode): Enables sandbox-style gameplay focusing on creativity rather than a challenging gameplay. The meaning depends on the game; usual changes are: Reduced dig times, easy access to almost all items, tools never wear off, etc.=Kreativmodus (creative_mode): Aktiviert eine Art Sandkastenmodus, der sich auf Kreativität statt auf ein herausforderndes Spiel konzentriert. Die Bedeutung hängt vom Spiel ab; die üblichen Änderungen sind: Verringerte Grabezeiten, leichter Zugriff zu fast allen Dingen, Werkzeuge nutzen sich nie ab, usw.
• PvP (enable_pvp): Short for “Player vs Player”. If enabled, players can deal damage to each other=• PvP (enable_pvp): Wenn aktiv, können sich Spieler gegenseitig verletzen
For a full list of all available settings, use the “Advanced settings” dialog in the main menu.=Für eine vollständige Liste aller verfügbaren Einstellungen, benutzen Sie die „Erweiterten Einstellunen“ im Hauptmenü.
For a full list of all available settings, use the “All Settings” dialog in the main menu.=Für eine vollständige Liste aller verfügbaren Einstellungen, benutzen Sie den Knopf „Alle Einstellunen“ im Hauptmenü.
Movement modes=Bewegungsmodi
If you have the required privileges, you can use up to three special movement modes. Using these may be considered cheating.=Wenn Sie die benötigten Privilegien haben, können Sie bis zu drei besondere Bewegungsmodi benutzen. Das könnte als Cheaten gelten.
If you have the required privileges, you can use up to three special movement modes.=Wenn Sie die benötigten Privilegien haben, können Sie bis zu drei besondere Bewegungsmodi benutzen.
Fast mode:=Schnellmodus:
• Description: Allows you to move much faster. Hold down the the “Use” key [E] to move faster. In the client configuration, you can further customize fast mode.=• Beschreibung: Damit bewegen Sie sich viel schneller. In der Client-Konfiguration können Sie den Schnellmodus ferner anpassen
• Default key: [J]=• Standardtaste: [J]
@ -375,7 +376,7 @@ Here are a few basic privilege-related commands:=Hier sind ein paar Befehle zum
Players with the “privs” privilege can modify privileges at will:=Spieler mit dem Privileg „privs“ können Privilegien beliebig ändern:
• /grant <player> <privilege>: Grant <privilege> to <player>=• /grant <Spieler> <Privileg>: <Privileg> an <Spieler> gewähren
• /revoke <player> <privilege>: Revoke <privilege> from <player>=• /revoke <Spieler> <Privileg>: <Privileg> von <Spieler> entziehen
In single-player mode, you can use “/grant singleplayer all” to unlock all abilities (which is often considered cheating).=Im Einzelspielermodus können Sie „/grant singleplayer all“ benutzen, um alle Fähigkeiten freizuschalten (was oft als Cheaten betrachtet wird).
In single-player mode, you can use “/grantme all” to unlock all abilities.=Im Einzelspielermodus können Sie „/grantme all“ benutzen, um alle Fähigkeiten freizuschalten.
Light=Licht
As the world is entirely block-based, so is the light in the world. Each block has its own brightness. The brightness of a block is expressed in a “light level” which ranges from 0 (total darkness) to 15 (as bright as the sun).=Da die Welt völlig auf Blöcken basiert, gilt dies auch für das Licht in der Welt. Jeder Block hat seine eigene Helligkeit. Die Helligkeit eines Blocks wird als „Helligkeitsstufe“ angegeben, die von 0 (völlig dunkel) bis 15 (so hell wie die Sonne) reicht.
There are two types of light: Sunlight and artificial light.=Es gibt zwei Lichttypen: Sonnenlicht und künstliches Licht.
@ -400,7 +401,7 @@ The values for X, Y and Z work like this:=Die Werte für X, Y und Z funktioniere
• Follow the sun, then go right: Z increases=• Folgen Sie der Sonne, dann gehen Sie nach rechts: Z erhöht sich
• Follow the sun, then go left: Z decreases=• Folgen Sie der Sonne, dann gehen Sie nach links: Z verringert sich
• The side length of a full cube is 1=• Die Seitenlänge eines ganzen Würfels ist 1
You can view your current position in the debug screen (open with [F5]). This is considered cheating in some games.=Sie sehen Ihre aktuelle Position im Debug-Bildschirm (mit [F5] öffnen). Das wird als Cheaten in einigen Spielen betrachtet.
You can view your current position in the debug screen (open with [F5]).=Sie sehen Ihre aktuelle Position im Debug-Bildschirm (mit [F5] öffnen).
Items have several properties, including the following:=Gegenstände haben diverse Eigenschaften, unter anderem:
• Maximum stack size: Number of items which fit on 1 item stack=• Maximale Stapelgröße: Anzahl der Gegenstände, die in einen Gegenstandsstapel passen
• Pointing range: How close things must be to be pointed while wielding this item=• Zeigereichweite: Wie nah Dinge zum Zeigen sein müssen, wenn dieser Gegenstand gehalten wird

View File

@ -52,7 +52,7 @@ Extended movement (requires privileges):=
• H: Toggle noclip mode, makes you go through walls in fly mode (requires “noclip” privilege)=
• E: Walk fast in fast mode=
World interaction:=
• Left mouse button: Punch / mine blocks / take items=
• Left mouse button: Punch / mine blocks=
• Right mouse button: Build or use pointed block=
• Shift+Right mouse button: Build=
• Roll mouse wheel: Select next/previous item in hotbar=
@ -63,7 +63,7 @@ World interaction:=
Inventory interaction:=
See the entry “Basics > Inventory”.=
Camera:=
• Z: Zoom (requires “zoom” privilege)=
• Z: Zoom=
• F7: Toggle camera mode=
• F8: Toggle cinematic mode=
Interface:=
@ -86,7 +86,7 @@ Technical:=
• F6: Only useful for developers. Enables/disables profiler=
Players=
Players (actually: “player characters”) are the characters which users control.=
Players are living beings which occupy a space of about 1×2×1 cubes. They start with 20 health points (HP) and 10 breath points (BP).=
Players are living beings. They start with a number of health points (HP) and a number of breath points (BP).=
Players are capable of walking, sneaking, jumping, climbing, swimming, diving, mining, building, fighting and using tools and blocks.=
At a health of 0, the player dies. The player can just respawn in the world.=
Other consequences of death depend on the game. The player could lose all items, or lose the round in a competitive game.=
@ -100,7 +100,7 @@ A dropped item stack can be collected by punching it.=
Tools=
Some items may serve as a tool when wielded. Any item which has some special use which can be directly used by its wielder is considered a tool.=
A common tool in Minetest are, of course, mining tools. These are important to break all kinds of blocks. Weapons are a kind of tool in Minetest. There are of course many other possible tools. Special actions of tools are usually done by left-click or right-click.=
When nothing is wielded, players use their hand which may act as tool and weapon. The hand is capable of collecting dropped items by punching.=
When nothing is wielded, players use their hand which may act as tool and weapon.=
Many tools will wear off when using them and may eventually get destroyed. The damage is displayed in a damage bar below the tool icon. If no damage bar is shown, the tool is in mint condition. Tools may be repairable by crafting, see “Basics > Crafting”.=
Weapons=
Some items are usable as a melee weapon when wielded. Weapons share most of the properties of tools.=
@ -118,7 +118,8 @@ To point something, it must be in the pointing range (also just called “range
A few things can not be pointed. Most blocks are pointable. A few blocks, like air, can never be pointed. Other blocks, like liquids can only be pointed by special items.=
Camera=
You can change the camera mode by pressing [F7].=
By holding down [Z], you can zoom the view at your crosshair. You need the “zoom” privilege to do this.=
You might be able to zoom with [Z] to zoom the view at the crosshair. This allows you to look further.=
Zooming is a gameplay feature that might be enabled or disabled by the game. By default, zooming is enabled when in Creative Mode but disabled otherwise.=
• Switch camera mode: [F7]=
• Zoom: [Z]=
Blocks=
@ -139,7 +140,7 @@ Detailed explanation:=
Mineable blocks have mining properties (based on groups) and a toughness level. Mining tools have the same properties. Each mining property of a block also has a rating, while tools can be able to break blocks within a range of ratings.=
In order to mine a block, these conditions need to be met:=
• The block and tool share at least one mining property for which they have a matching rating=
• The tool's toughness level is equal or less than the block's toughness level=
• The tool's toughness level is equal or greater than the block's toughness level=
Example: A block with the mining property “cracky”, rating 3 and toughness level 0 can only be broken by a tool which is able to break “cracky” blocks at rating 3 and it must have a toughness level of 0 or larger.=
The time it takes to mine a block depends on the ratings and the toughness levels of both tool and block.=
• The base mining time depends on the ratings of the block and the mining speed of the tool=
@ -305,9 +306,9 @@ These are a few of the most important gameplay settings:=
• Damage enabled (enable_damage): Enables the health and breath attributes for all players. If disabled, players are immortal=
• Creative Mode (creative_mode): Enables sandbox-style gameplay focusing on creativity rather than a challenging gameplay. The meaning depends on the game; usual changes are: Reduced dig times, easy access to almost all items, tools never wear off, etc.=
• PvP (enable_pvp): Short for “Player vs Player”. If enabled, players can deal damage to each other=
For a full list of all available settings, use the “Advanced settings” dialog in the main menu.=
For a full list of all available settings, use the “All Settings” dialog in the main menu.=
Movement modes=
If you have the required privileges, you can use up to three special movement modes. Using these may be considered cheating.=
If you have the required privileges, you can use up to three special movement modes.=
Fast mode:=
• Description: Allows you to move much faster. Hold down the the “Use” key [E] to move faster. In the client configuration, you can further customize fast mode.=
• Default key: [J]=
@ -375,7 +376,7 @@ Here are a few basic privilege-related commands:=
Players with the “privs” privilege can modify privileges at will:=
• /grant <player> <privilege>: Grant <privilege> to <player>=
• /revoke <player> <privilege>: Revoke <privilege> from <player>=
In single-player mode, you can use “/grant singleplayer all” to unlock all abilities (which is often considered cheating).=
In single-player mode, you can use “/grantme all” to unlock all abilities.=
Light=
As the world is entirely block-based, so is the light in the world. Each block has its own brightness. The brightness of a block is expressed in a “light level” which ranges from 0 (total darkness) to 15 (as bright as the sun).=
There are two types of light: Sunlight and artificial light.=
@ -400,7 +401,7 @@ The values for X, Y and Z work like this:=
• Follow the sun, then go right: Z increases=
• Follow the sun, then go left: Z decreases=
• The side length of a full cube is 1=
You can view your current position in the debug screen (open with [F5]). This is considered cheating in some games.=
You can view your current position in the debug screen (open with [F5]).=
Items have several properties, including the following:=
• Maximum stack size: Number of items which fit on 1 item stack=
• Pointing range: How close things must be to be pointed while wielding this item=