More text simplification

master
Wuzzy 2016-12-06 16:35:46 +01:00
parent 3dbc724f46
commit 0d86b93050
1 changed files with 5 additions and 5 deletions

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@ -38,9 +38,9 @@ doc.new_entry("basics", "minetest", {
text =
[=[Minetest is a free software game engine to create various games based on voxel gameplay, inspired by InfiniMiner, Minecraft, and the like. Minetest was originally created by Perttu Ahola (alias celeron55).
The basic idea of each game is always the same: The player is thrown into a huge world made out of cubes/blocks. Most of the time, these cubes make the landscape and these blocks can be removed and placed almost entirely freely. Using the collected items, new tools and other items can be crafted. Games (subgames in Minetest terms) in Minetest can, however, be much more complex than this.
The player is thrown into a huge world made out of cubes or blocks. These cubes usually make the landscape they blocks can be removed and placed almost entirely freely. Using the collected items, new tools and other items can be crafted. Games in Minetest (also called subgames) can, however, be much more complex than this.
A core concept of Minetest is a built-in modding capability, based on the Lua programming language. Mods allow one or more certain aspects of an existing game to be modified. Minetest mods can be as simple as adding a few decorational blocks or very complex by (for example) introducing complex new gameplay concepts or generating a completely different kind of world, and many other things. For the player, using a new mod requires to copy or extract some files into a certain location and pressing some buttons in Minetest's interface.
A core feature of Minetest is the built-in modding capability. Mods allow one or more certain aspects of an existing game to be modified. Minetest mods can be as simple as adding a few decorational blocks or very complex by e.g. introducing new gameplay concepts, generating a completely different kind of world, and many other things.
Minetest can be played alone or online together with multiple players. When playing online, from the player perspective all mods will work out of the box with no need for additional tools as they are entirely provided by the server.
@ -108,7 +108,7 @@ See the entry “Inventory”.
Interface:
Esc: Open menu window (pauses in single-player mode) or close current window
F1: Show/hide HUD
F2: Show/hide chat and the Minetest text at the top left
F2: Show/hide chat and the Minetest text
F7: Toggle camera mode
F8: Toggle cinematic mode
F9: Toggle minimap, minimap mode and zoom
@ -146,10 +146,10 @@ Players can take damage for a variety of reasons, here are some:
Being attacked by another player
Being attacked by a computer enemy
At a health of 0, the player dies. The player can just respawn in the world, usually somewhere else.
At a health of 0, the player dies. The player can just respawn in the world.
Other consequences of death depend on the subgame. The player could lose all items, or lose the round in a competitive game.
Breath is reduced while being with the head inside a block which causes drowning damage (usually liquids). Such blocks reduce the breath points by 1 for every 2 seconds and start to cause damage every 2 seconds when the player has lost all breath. Breath is quickly restored in any other block.
Some blocks reduce breath. While being with the head in a block which causes drowning, the breah points are reduced by 1 for every 2 seconds. If all breath is gone, the player starts to suffer drowning damage. Breath is quickly restored in any other block.
Damage can be disabled on any world. Without damage, players are immortal and health and breath are unimportant.